Пример #1
0
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;

	nullpo_ret(p);

	// count the number of players eligible for exp sharing
	for (i = c = 0; i < MAX_PARTY; i++) {
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	if (c < 1)
		return 0;

	base_exp/=c;
	job_exp/=c;
	zeny/=c;

	if (battle_config.party_even_share_bonus && c > 1)
	{
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for (i = 0; i < c; i++) {
#ifdef RENEWAL_EXP
		if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){
			int rate = pc_level_penalty_mod(sd[i], (TBL_MOB*)src, 1);
			base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX);
			job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX);
		}
#endif
		pc_gainexp(sd[i], src, base_exp, job_exp, false);

		if (zeny) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
	}
	return 0;
}
Пример #2
0
// exp share and added zeny share [Valaris]
int party_exp_share(struct party *p,int map,unsigned int base_exp,unsigned int job_exp,int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	int i;
	short c, bonus =100; // modified [Valaris]

	nullpo_retr(0, p);

	for (i = c = 0; i < MAX_PARTY; i++)
		if ((sd[c] = p->member[i].sd)!=NULL && sd[c]->bl.m == map && !pc_isdead(sd[c])) {
			if (battle_config.idle_no_share && (pc_issit(sd[c]) || sd[c]->chatID || (sd[c]->idletime < (last_tick - battle_config.idle_no_share))))
				continue;
			c++;
		}
	if (c < 1)
		return 0;
	if (battle_config.party_even_share_bonus) //Valaris's even share exp bonus equation.
		bonus += (battle_config.party_even_share_bonus*c*(c-1)/10);	//Changed Valaris's bonus switch to an equation [Skotlex]
	else	//Official kRO/iRO sites state that the even share bonus is 10% per additional party member.
		bonus += (c-1)*10;

	base_exp/=c;	
	job_exp/=c;
	if (base_exp/100 > UINT_MAX/bonus)
		base_exp= UINT_MAX; //Exp overflow
	else
		base_exp = base_exp*bonus/100;

	if (job_exp/100 > UINT_MAX/bonus)
		job_exp = UINT_MAX;
	else
		job_exp = job_exp*bonus/100;

	for (i = 0; i < c; i++)
	{
		pc_gainexp(sd[i], base_exp, job_exp);
		if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],bonus*zeny/(c*100));
	}
	return 0;
}
Пример #3
0
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;

	nullpo_retr(0, p);

	// count the number of players eligible for exp sharing
	for (i = c = 0; i < MAX_PARTY; i++) {
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	if (c < 1)
		return 0;

	base_exp/=c;	
	job_exp/=c;
	zeny/=c;

	if (battle_config.party_even_share_bonus && c > 1)
	{
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for (i = 0; i < c; i++)
	{
		pc_gainexp(sd[i], src, base_exp, job_exp);
		if (zeny) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny);
	}
	return 0;
}
Пример #4
0
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
{
	TBL_PC* target = NULL;
	int i;
	if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
	{
		//item distribution to party members.
		if (battle_config.party_share_type&2)
		{	//Round Robin
			TBL_PC* psd;
			i = p->itemc;
			do {
				i++;
				if (i >= MAX_PARTY)
					i = 0;	// reset counter to 1st person in party so it'll stop when it reaches "itemc"

				if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
					continue;
				
				if (pc_additem(psd,item_data,item_data->amount))
					continue; //Chosen char can't pick up loot.

				//Successful pick.
				p->itemc = i;
				target = psd;
				break;
			} while (i != p->itemc);
		}
		else
		{	//Random pick
			TBL_PC* psd[MAX_PARTY];
			int count = 0;
			//Collect pick candidates
			for (i = 0; i < MAX_PARTY; i++) {
				if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
					continue;

				count++;
			}
			while (count > 0) { //Pick a random member.
				i = rand()%count;
				if (pc_additem(psd[i],item_data,item_data->amount))
				{	//Discard this receiver.
					psd[i] = psd[count-1];
					count--;
				} else { //Successful pick.
					target = psd[i];
					break;
				}
			}
		}
	}

	if (!target) { 
		target = sd; //Give it to the char that picked it up
		if ((i=pc_additem(sd,item_data,item_data->amount)))
			return i;
	}

	if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus]
		log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data);
	
	if(battle_config.party_show_share_picker && target != sd) {
		char output[80];
		sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
		clif_disp_onlyself(sd,output,strlen(output));
	}
	return 0;
}
Пример #5
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data \n
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
char vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
	{	// invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&2) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			struct item_data *idb = itemdb_search(sd->status.cart[index].nameid);
			char msg[256];

			sprintf(msg, msg_txt(sd, 733), idb->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	if( i != j )
		clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return 5;
	}
	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);
	
	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, sd->ud.dir, sd->head_dir, pc_issit(sd) ) != SQL_SUCCESS ){
		Sql_ShowDebug(mmysql_handle);
	}

	for( i = 0; i < count; i++ ) {
		if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES( %d, %d, %d, %d, %d );", vending_items_db, sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value ) != SQL_SUCCESS ){
			Sql_ShowDebug(mmysql_handle);
		}
	}

	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}
Пример #6
0
/*==========================================
 * Abrir loja
 * data := {<index>.w <amount>.w <value>.l}[count]
 *------------------------------------------*/
void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	nullpo_retv(sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
		return; // nao pode abrir vendas deitado morto || não usou via habilidade (wpe/hack) || não pode ter 2 lojas ao mesmo tempo

	vending_skill_lvl = pc->checkskill(sd, MC_VENDING);
	// check de nivel de habilidade e carrinho
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}

	// checka numero de itens na loja
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) {
		// contagem de item invalida
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}

	// filtrar itens invalidos
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // ajuste de equilibrio (cliente diz que a posição do primeiro carrinho é 2)

		if( index < 0 || index >= MAX_CART // posição inválida
		 || pc->cartitem_amount(sd, index, amount) < 0 // item invalido ou quantidade insuficiente
		//NOT: servidores oficiais não fazem nenhum dos checks abaixo!
		 || !sd->status.cart[index].identify // item não-identficado
		 || sd->status.cart[index].attribute == 1 // item quebrado
		 || sd->status.cart[index].expire_time // Isso não deveria estar no carrinho mas apenas no caso de estar
		 || (sd->status.cart[index].bound && !pc_can_give_bound_items(sd)) // não pode trocar itens de recompensa, permissão w/o
		 || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // Itens não-trocaveis
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);

		i++; // item adicionado com sucesso
	}

	if( i != j )
		clif->message (sd->fd, msg_txt(266)); //"Alguns dos seus itens não pode ser vendido e foram removidos da loja."

	if( i == 0 ) { // nenhum item válido encontrado
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // packet de resposta personalizada
		return;
	}
	sd->state.prevend = sd->state.workinprogress = 0;
	sd->state.vending = true;
	sd->vender_id = getid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	clif->openvending(sd,sd->bl.id,sd->vending);
	clif->showvendingboard(&sd->bl,message,0);

	idb_put(vending->db, sd->status.char_id, sd);
}
Пример #7
0
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item, int first_charid)
{
	TBL_PC* target = NULL;
	int i;

	if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1))) {
		//item distribution to party members.
		if (battle_config.party_share_type&2) { // Round Robin
			TBL_PC* psd;

			i = p->itemc;

			do {
				i++;
				if (i >= MAX_PARTY)
					i = 0;	// reset counter to 1st person in party so it'll stop when it reaches "itemc"

				if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
					continue;

				if (pc_additem(psd,item,item->amount,LOG_TYPE_PICKDROP_PLAYER))
					continue; //Chosen char can't pick up loot.

				//Successful pick.
				p->itemc = i;
				target = psd;
				break;
			} while (i != p->itemc);
		} else { // Random pick
			TBL_PC* psd[MAX_PARTY];
			int count = 0;

			//Collect pick candidates
			for (i = 0; i < MAX_PARTY; i++) {
				if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
					continue;

				count++;
			}

			while (count > 0) { //Pick a random member.
				i = rnd()%count;

				if (pc_additem(psd[i],item,item->amount,LOG_TYPE_PICKDROP_PLAYER)) { // Discard this receiver.
					psd[i] = psd[count-1];
					count--;
				} else { // Successful pick.
					target = psd[i];
					break;
				}
			}
		}
	}

	if (!target) {
		target = sd; //Give it to the char that picked it up

		if ((i = pc_additem(sd,item,item->amount,LOG_TYPE_PICKDROP_PLAYER)))
			return i;
	}

	if( p && battle_config.party_show_share_picker && battle_config.show_picker_item_type&(1<<itemdb_type(item->nameid)) )
		clif_party_show_picker(target, item);

	return 0;
}
Пример #8
0
/*==========================================
 * Open shop
 * data := {<index>.w <amount>.w <value>.l}[count]
 *------------------------------------------*/
void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
	int i, j;
	int vending_skill_lvl;
	nullpo_retv(sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
		return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once

	vending_skill_lvl = pc->checkskill(sd, MC_VENDING);
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) {
		// invalid item count
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return;
	}
    
	// filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc->cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  !itemdb_cantrade(&sd->status.cart[index], pc->get_group_level(sd), pc->get_group_level(sd)) ) // untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);

		i++; // item successfully added
	}

	if( i != j )
		clif->message (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { // no valid item found
		clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return;
	}
	sd->state.prevend = sd->state.workinprogress = 0;
	sd->state.vending = true;
	sd->vender_id = getid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	clif->openvending(sd,sd->bl.id,sd->vending);
	clif->showvendingboard(&sd->bl,message,0);
	
	idb_put(vending->db, sd->status.char_id, sd);
}
Пример #9
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data
 *	data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - Cart data isn't saved yet, 5 - No valid item found
 */
int8 vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count, struct s_autotrader *at)
{
	int i, j, k, n;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE*2];
	int item_bad_price[MAX_VENDING];
	StringBuf buf;
	struct item_data *item;
	
	nullpo_retr(false,sd);

	if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) {
		return 1; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
	}

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
	
	// skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 2;
	}

	// check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { // invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
		return 3;
	}

	if (save_settings&CHARSAVE_VENDING) // Avoid invalid data from saving
		chrif_save(sd, 0);

	// filter out invalid items
	i = k = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16*)(data + 8*j + 0);
		short amount       = *(uint16*)(data + 8*j + 2);
		unsigned int value = *(uint32*)(data + 8*j + 4);

		index -= 2; // offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART // invalid position
		||  pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
		//NOTE: official server does not do any of the following checks!
		||  !sd->status.cart[index].identify // unidentified item
		||  sd->status.cart[index].attribute == 1 // broken item
		||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
		||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
		||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
			continue;

		item = itemdb_search(sd->status.cart[index].nameid);

		if (item->value_buy_min > 0 && value > item->value_buy_min)
		{
			if (battle_config.vending_price_min_overflow  > 0 )
			{
				if (value > item->value_buy_min + (item->value_buy_min * (battle_config.vending_price_min_overflow / 10000.)))
				{
					item_bad_price[k++] = sd->status.cart[index].nameid;
					continue;
				}
			}
			else
			{
				item_bad_price[k++] = sd->status.cart[index].nameid;
				continue;
			}
		}

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = min(value, (unsigned int)battle_config.vending_max_value);

		// Player just moved item to cart and we don't have the correct cart ID yet.
		if (sd->status.cart[sd->vending[i].index].id == 0) {
			char msg[256];

			snprintf(msg, 256, "äÍà·çÁ %s ÂѧäÁèä´éºÑ¹·Ö¡. ¡ÃسÒÍÍ¡à¢éÒãËÁè à¾×èÍãËéäÍà·çÁ·Ó¡ÒÃ૿ŧÃéÒ¹¤éÒ", item->jname);
			clif_displaymessage(sd->fd, msg);
			clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
			return 4;
		}

		i++; // item successfully added
	}

	//if( i != j )
		//clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."

	for (n = 0; n < k; n++)
	{
		char msg[512];

		item = itemdb_search(item_bad_price[n]);
		
		if (battle_config.vending_price_min_overflow > 0)
			sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙèà¡Ô¹ %d%% ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname, battle_config.vending_price_min_overflow/100);
		else
			sprintf(msg, "%s µÑé§ÃÒ¤Ò¢ÒÂÊÙ§¡ÇèÒ·Õè NPC ÁÕ¢ÒÂÍÂÙè ¨Ð¶Ù¡µÑ´ÍÍ¡¨Ò¡ÃÒ¡ÒÃà¾×èÍ»éͧ¡Ñ¹¡ÒÃâ¡è§ÃÒ¤Ò", item->jname);
		clif_displaymessage(sd->fd, msg);
	}

	if( i == 0 ) { // no valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
		return 5;
	}

	sd->state.prevend = 0;
	sd->state.vending = true;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);
	
	Sql_EscapeString( mmysql_handle, message_sql, sd->message );

	if( Sql_Query( mmysql_handle, "INSERT INTO `%s`(`id`, `account_id`, `char_id`, `sex`, `map`, `x`, `y`, `title`, `autotrade`, `body_direction`, `head_direction`, `sit`) "
		"VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, sd->status.sex == 0 ? 'F' : 'M', map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, at ? at->dir : sd->ud.dir, at ? at->head_dir : sd->head_dir, at ? at->sit : pc_issit(sd) ) != SQL_SUCCESS ) {
		Sql_ShowDebug(mmysql_handle);
	}

	StringBuf_Init(&buf);
	StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db);
	for (i = 0; i < count; i++) {
		StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, i, sd->status.cart[sd->vending[i].index].id, sd->vending[i].amount, sd->vending[i].value);
		if (i < count-1)
			StringBuf_AppendStr(&buf, ",");
	}
	if (SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)))
		Sql_ShowDebug(mmysql_handle);
	StringBuf_Destroy(&buf);

	clif_openvending(sd,sd->bl.id,sd->vending);
	clif_showvendingboard(&sd->bl,message,0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}
Пример #10
0
int magic_message (character_t * caster, char *spell_, size_t spell_len)
{
    if (pc_isdead (caster))
        return 0;

    int  power = caster->matk1;
    char *invocation_base = spell_ + 8;
    char *source_invocation =
        1 + invocation_base + strlen (caster->status.name);
    spell_t *spell;
    char *parameter;
    char *spell_invocation;

    if (!source_invocation)
        return 0;

    /* Pre-message filter in case some spell alters output */
    source_invocation =
        magic_preprocess_message (caster, invocation_base, source_invocation);

    spell_invocation = magic_tokenise (source_invocation, &parameter);
    parameter = parameter ? strdup (parameter) : strdup ("");

    spell = magic_find_spell (spell_invocation);
    free (spell_invocation);

    if (spell)
    {
        int  near_miss;
        env_t *env =
            spell_create_env (&magic_conf, spell, caster, power, parameter);
        effect_set_t *effects;

        if ((spell->flags & SPELL_FLAG_NONMAGIC) || (power >= 1))
            effects = spell_trigger (spell, caster, env, &near_miss);
        else
            effects = NULL;

#ifdef DEBUG
        fprintf (stderr, "Found spell `%s', triggered = %d\n", spell_,
                 effects != NULL);
#endif
        if (caster->status.option & OPTION_HIDE)
            return 0;           // No spellcasting while hidden

        MAP_LOG_PC (caster, "CAST %s %s",
                    spell->name, effects ? "SUCCESS" : "FAILURE");

        if (effects)
        {
            invocation_t *invocation = spell_instantiate (effects, env);

            spell_bind (caster, invocation);
            spell_execute (invocation);

            return (spell->flags & SPELL_FLAG_SILENT) ? -1 : 1;
        }
        else
            magic_free_env (env);

        return 1;
    }
    else
        free (parameter);

    return 0;                   /* Not a spell */
}
Пример #11
0
/*==========================================
 * PCのquit処理 map.c内分
 *
 * quit処理の主体が違うような気もしてきた
 *------------------------------------------
 */
int map_quit(struct map_session_data *sd)
{
	if(sd->chatID)	// チャットから出る
		chat_leavechat(sd);
		
	if(sd->trade_partner)	// 取引を中断する
		trade_tradecancel(sd);

	if(sd->party_invite>0)	// パーティ勧誘を拒否する
		party_reply_invite(sd,sd->party_invite_account,0);

	if(sd->guild_invite>0)	// ギルド勧誘を拒否する
		guild_reply_invite(sd,sd->guild_invite,0);
	if(sd->guild_alliance>0)	// ギルド同盟勧誘を拒否する
		guild_reply_reqalliance(sd,sd->guild_alliance_account,0);

	party_send_logout(sd);	// パーティのログアウトメッセージ送信

	guild_send_memberinfoshort(sd,0);	// ギルドのログアウトメッセージ送信

	pc_cleareventtimer(sd);	// イベントタイマを破棄する

	storage_storage_quit(sd);	// 倉庫を開いてるなら保存する

	skill_castcancel(&sd->bl,0);	// 詠唱を中断する
	skill_status_change_clear(&sd->bl);	// ステータス異常を解除する
	skill_clear_unitgroup(&sd->bl);	// スキルユニットグループの削除
	skill_cleartimerskill(&sd->bl);
	pc_stop_walking(sd,0);
	pc_stopattack(sd);
	pc_delinvincibletimer(sd);
	pc_delspiritball(sd,sd->spiritball,1);
	skill_gangsterparadise(sd,0);

	pc_calcstatus(sd,4);

	clif_clearchar_area(&sd->bl,2);

	if(sd->status.pet_id && sd->pd) {
		pet_remove_map(sd);
		if(sd->pet.intimate <= 0) {
			intif_delete_petdata(sd->status.pet_id);
			sd->status.pet_id = 0;
			sd->pd = NULL;
			sd->petDB = NULL;
		}
		else
			intif_save_petdata(sd->status.account_id,&sd->pet);
	}

	if(pc_isdead(sd))
		pc_setrestartvalue(sd,2);
	pc_makesavestatus(sd);
	chrif_save(sd);
	storage_storage_save(sd);

	map_delblock(&sd->bl);

	numdb_erase(id_db,sd->bl.id);
	strdb_erase(nick_db,sd->status.name);

	return 0;
}
Пример #12
0
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;

	nullpo_ret(p);

	// count the number of players eligible for exp sharing
	for( i = c = 0; i < MAX_PARTY; i++ )
	{
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	
	if(c < 1)
		return 0;
	
	if (battle_config.renewal_party_exp_nerf)
	{
		int nerf;

		if (c == 2)
		{
			nerf = 50;
		}
		else if (c == 3)
		{
			nerf = 37;
		}
		else if (c == 4)
		{
			nerf = 30;
		}
		else if (c == 5)
		{
			nerf = 26;
		}
		else if (c == 6)
		{
			nerf = 23;
		}
		else if (c == 7)
		{
			nerf = 21;
		}
		else if (c == 8)
		{
			nerf = 20;
		}
		else if (c == 9)
		{
			nerf = 19;
		}
		else if (c == 10)
		{
			nerf = 18;
		}
		else if (c == 11)
		{
			nerf = 17;
		}
		else if (c == 12)
		{
			nerf = 17;
		}
		else
		{
			nerf = 0;
		}

		if (nerf)
		{
			base_exp = base_exp * nerf / 100;
			job_exp = job_exp * nerf / 100;
			zeny = zeny * nerf / 100;
		}
	}
	else
	{
		base_exp /= c;	
		job_exp /= c;
		zeny /= c;
	}

	if( battle_config.party_even_share_bonus && c > 1 )
	{
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for( i = 0; i < c; i++ )
	{
		pc_gainexp(sd[i], src, base_exp, job_exp, false);
		if( zeny ) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny);
	}
	return 0;
}
Пример #13
0
/**
 * Player setup a new shop
 * @param sd : player opening the shop
 * @param message : shop title
 * @param data : itemlist data
 *  data := {<index>.w <amount>.w <value>.l}[count]
 * @param count : number of different items
 * @param at Autotrader info, or NULL if requetsed not from autotrade persistance
 * @return 0 If success, 1 - Cannot open (die, not state.prevend, trading), 2 - No cart, 3 - Count issue, 4 - No valid item found
 */
int8 vending_openvending(struct map_session_data *sd, const char *message, const uint8 *data, int count, struct s_autotrader *at) {
	int i, j;
	int vending_skill_lvl;
	char message_sql[MESSAGE_SIZE * 2];
	StringBuf buf;

	nullpo_retr(1, sd);

	if( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd) )
		return 1; //Can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once

	vending_skill_lvl = pc_checkskill(sd, MC_VENDING);

	//Skill level and cart check
	if( !vending_skill_lvl || !pc_iscarton(sd) ) {
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0);
		return 2;
	}

	//Check number of items in shop
	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) { //Invalid item count
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0);
		return 3;
	}

	if( save_settings&CHARSAVE_VENDING ) // Avoid invalid data from saving
		chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);

	//Filter out invalid items
	i = 0;
	for( j = 0; j < count; j++ ) {
		short index        = *(uint16 *)(data + 8 * j + 0);
		short amount       = *(uint16 *)(data + 8 * j + 2);
		unsigned int value = *(uint32 *)(data + 8 * j + 4);

		index -= 2; //Offset adjustment (client says that the first cart position is 2)

		if( index < 0 || index >= MAX_CART || //Invalid position
			pc_cartitem_amount(sd, index, amount) < 0 || //Invalid item or insufficient quantity
			//NOTE: Official server does not do any of the following checks!
			!sd->cart.u.items_cart[index].identify || //Unidentified item
			sd->cart.u.items_cart[index].attribute || //Broken item
			sd->cart.u.items_cart[index].expire_time || //It should not be in the cart but just in case
			(sd->cart.u.items_cart[index].bound && !pc_can_give_bounded_items(sd)) || //Can't trade account bound items and has no permission
			!itemdb_cantrade(&sd->cart.u.items_cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) //Untradeable item
			continue;

		sd->vending[i].index = index;
		sd->vending[i].amount = amount;
		sd->vending[i].value = umin(value, (unsigned int)battle_config.vending_max_value);
		i++; //Item successfully added
	}

	if( i != j )
		clif_displaymessage(sd->fd, msg_txt(266)); // "Some of your items cannot be vended and were removed from the shop."

	if( i == 0 ) { //No valid item found
		clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0, 0); //Custom reply packet
		return 4;
	}

	sd->state.prevend = 0;
	sd->state.vending = 1;
	sd->vender_id = vending_getuid();
	sd->vend_num = i;
	safestrncpy(sd->message, message, MESSAGE_SIZE);

	Sql_EscapeString(mmysql_handle, message_sql, sd->message);

	if( Sql_Query(mmysql_handle, "INSERT INTO `%s`(`id`,`account_id`,`char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`,`body_direction`,`head_direction`,`sit`) VALUES(%d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d');",
		vendings_db, sd->vender_id, sd->status.account_id, sd->status.char_id, (!sd->status.sex ? 'F' : 'M'), map[sd->bl.m].name, sd->bl.x, sd->bl.y, message_sql, sd->state.autotrade, (at ? at->dir : sd->ud.dir), (at ? at->head_dir : sd->head_dir), (at ? at->sit : pc_issit(sd))) != SQL_SUCCESS )
		Sql_ShowDebug(mmysql_handle);

	StringBuf_Init(&buf);
	StringBuf_Printf(&buf, "INSERT INTO `%s`(`vending_id`,`index`,`cartinventory_id`,`amount`,`price`) VALUES", vending_items_db);
	for( j = 0; j < i; j++ ) {
		StringBuf_Printf(&buf, "(%d,%d,%d,%d,%d)", sd->vender_id, j, sd->cart.u.items_cart[sd->vending[j].index].id, sd->vending[j].amount, sd->vending[j].value);
		if( j < i - 1 )
			StringBuf_AppendStr(&buf, ",");
	}
	if( SQL_ERROR == Sql_QueryStr(mmysql_handle, StringBuf_Value(&buf)) )
		Sql_ShowDebug(mmysql_handle);
	StringBuf_Destroy(&buf);

	clif_openvending(sd, sd->bl.id, sd->vending);
	clif_showvendingboard(&sd->bl, message, 0);

	idb_put(vending_db, sd->status.char_id, sd);

	return 0;
}