Пример #1
0
void do_automap( int key_code )
{
	int pcx_error;
	ubyte pal[256*3];
	window *automap_wind = NULL;
	automap *am;
	
	CALLOC(am, automap, 1);
	
	if (am)
	{
		automap_wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *)) automap_handler, am);
	}

	if (automap_wind == NULL)
	{
		Warning("Out of memory");
		return;
	}

	am->leave_mode = 0;
	am->pause_game = 1; // Set to 1 if everything is paused during automap...No pause during net.
	am->max_segments_away = 0;
	am->segment_limit = 1;
	am->num_edges = 0;
	am->highest_edge_index = -1;
	am->max_edges = Num_segments*12;
	MALLOC(am->edges, Edge_info, am->max_edges);
	MALLOC(am->drawingListBright, int, am->max_edges);
	if (!am->edges || !am->drawingListBright)
	{
		if (am->edges)
			d_free(am->edges);
		if (am->drawingListBright)
			d_free(am->drawingListBright);

		Warning("Out of memory");
		return;
	}
	
	am->zoom = 0x9000;
	am->farthest_dist = (F1_0 * 20 * 50); // 50 segments away
	am->viewDist = 0;

	init_automap_colors(am);

	key_code = key_code;	// disable warning...

	if ((Game_mode & GM_MULTI) && (!Endlevel_sequence))
		am->pause_game = 0;

	if (am->pause_game) {
		window_set_visible(Game_wind, 0);
	}
	if (!am->pause_game)	{
		am->old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE;	// Save old wiggle
		ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE;		// Turn off wiggle
	}

	//Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max

	gr_set_current_canvas(NULL);

	automap_build_edge_list(am);

	if ( am->viewDist==0 )
		am->viewDist = ZOOM_DEFAULT;

	am->viewMatrix = Objects[Players[Player_num].objnum].orient;
	am->tangles.p = PITCH_DEFAULT;
	am->tangles.h  = 0;
	am->tangles.b  = 0;
	am->view_target = Objects[Players[Player_num].objnum].pos;
	
	if (PlayerCfg.AutomapFreeFlight)
		vm_vec_scale_add(&am->view_position, &Objects[Players[Player_num].objnum].pos, &am->viewMatrix.fvec, -ZOOM_DEFAULT );

	am->t1 = am->entry_time = timer_query();
	am->t2 = am->t1;

	//Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
	am->max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
	am->segment_limit = am->max_segments_away;

	adjust_segment_limit(am, am->segment_limit);

	// ZICO - code from above to show frame in OGL correctly. Redundant, but better readable.
	// KREATOR - Now applies to all platforms so double buffering is supported
	gr_init_bitmap_data (&am->automap_background);
	pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME, &am->automap_background, BM_LINEAR, pal);
	if (pcx_error != PCX_ERROR_NONE)
		Error("File %s - PCX error: %s", MAP_BACKGROUND_FILENAME, pcx_errormsg(pcx_error));
	gr_remap_bitmap_good(&am->automap_background, pal, -1, -1);
	gr_init_sub_canvas(&am->automap_view, &grd_curscreen->sc_canvas, (SWIDTH/23), (SHEIGHT/6), (SWIDTH/1.1), (SHEIGHT/1.45));

	gr_palette_load( gr_palette );
	Automap_active = 1;
}
Пример #2
0
int state_save_all_sub(char *filename, char *desc, int between_levels)
{
	int i,j;
	FILE * fp;
	grs_canvas * cnv;
	FInfo finfo;
	OSErr err;
	Str255 pfilename;

	if ( Game_mode & GM_MULTI )	{
#ifdef MULTI_SAVE
		if ( !FindArg( "-multisave" ) ) 
#endif  
			return 0;
	}

	fp = fopen( filename, "wb" );
	if ( !fp ) {
		start_time();
		return 0;
	}

//Save id
	fwrite( dgss_id, sizeof(char)*4, 1, fp );

//Save version
	i = STATE_VERSION;
	fwrite( &i, sizeof(int), 1, fp );

//Save description
	fwrite( desc, sizeof(char)*DESC_LENGTH, 1, fp );
	
// Save the current screen shot...
	cnv = gr_create_canvas( THUMBNAIL_W, THUMBNAIL_H );
	if ( cnv )	{
		gr_set_current_canvas( cnv );
		if ( between_levels )	{
			char * pcx_file;
			ubyte pcx_palette[768];
			grs_bitmap bmp;

			gr_clear_canvas( BM_XRGB(0,0,0) );
			pcx_file = get_briefing_screen( Next_level_num );
			if ( pcx_file != NULL )	{
				bmp.bm_data = NULL;
				if (pcx_read_bitmap( pcx_file, &bmp, BM_LINEAR, pcx_palette )==PCX_ERROR_NONE)	{
					grs_point vertbuf[3];
					gr_clear_canvas( TRANSPARENCY_COLOR );
					vertbuf[0].x = vertbuf[0].y = -F1_0*6;		// -6 pixel rows for ascpect
					vertbuf[1].x = vertbuf[1].y = 0;
					vertbuf[2].x = i2f(THUMBNAIL_W); vertbuf[2].y = i2f(THUMBNAIL_H+7);	// + 7 pixel rows for ascpect
					scale_bitmap(&bmp, vertbuf );
					gr_remap_bitmap_good( &cnv->cv_bitmap, pcx_palette, -1, -1 );
					myfree( bmp.bm_data );
				}
			}
		} else {
			render_frame(0);
		}
		fwrite( cnv->cv_bitmap.bm_data, THUMBNAIL_W*THUMBNAIL_H, 1, fp );
		gr_free_canvas( cnv );
	} else {
	 	ubyte color = 0;
	 	for ( i=0; i<THUMBNAIL_W*THUMBNAIL_H; i++ )
	 		fwrite( &color, sizeof(ubyte), 1, fp );		
	}

// Save the Between levels flag...
	fwrite( &between_levels, sizeof(int), 1, fp );

// Save the mission info...
#ifdef MAC_SHAREWARE
	fwrite( mission_save, sizeof(char)*9, 1, fp);
#else
	fwrite( &Mission_list[Current_mission_num], sizeof(char)*9, 1, fp );
#endif

//Save level info
	fwrite( &Current_level_num, sizeof(int), 1, fp );
	fwrite( &Next_level_num, sizeof(int), 1, fp );

//Save GameTime
	fwrite( &GameTime, sizeof(fix), 1, fp );

//Save player info
	fwrite( &Players[Player_num], sizeof(player), 1, fp );

// Save the current weapon info
	fwrite( &Primary_weapon, sizeof(byte), 1, fp );
	fwrite( &Secondary_weapon, sizeof(byte), 1, fp );

// Save the difficulty level
	fwrite( &Difficulty_level, sizeof(int), 1, fp );

// Save the Cheats_enabled
	fwrite( &Cheats_enabled, sizeof(int), 1, fp );
	fwrite( &Game_turbo_mode, sizeof(int), 1, fp );


	if ( !between_levels )	{

	//Finish all morph objects
		for (i=0; i<=Highest_object_index; i++ )	{
			if ( (Objects[i].type != OBJ_NONE) && (Objects[i].render_type==RT_MORPH))	{
				morph_data *md;
				md = find_morph_data(&Objects[i]);
				if (md) {					
					md->obj->control_type = md->morph_save_control_type;
					md->obj->movement_type = md->morph_save_movement_type;
					md->obj->render_type = RT_POLYOBJ;
					md->obj->mtype.phys_info = md->morph_save_phys_info;
					md->obj = NULL;
				} else {						//maybe loaded half-morphed from disk
					Objects[i].flags |= OF_SHOULD_BE_DEAD;
					Objects[i].render_type = RT_POLYOBJ;
					Objects[i].control_type = CT_NONE;
					Objects[i].movement_type = MT_NONE;
				}
			}
		}
	
	//Save object info
		i = Highest_object_index+1;
		fwrite( &i, sizeof(int), 1, fp );
		fwrite( Objects, sizeof(object)*i, 1, fp );
		
	//Save wall info
		i = Num_walls;
		fwrite( &i, sizeof(int), 1, fp );
		fwrite( Walls, sizeof(wall)*i, 1, fp );
	
	//Save door info
		i = Num_open_doors;
		fwrite( &i, sizeof(int), 1, fp );
		fwrite( ActiveDoors, sizeof(active_door)*i, 1, fp );
	
	//Save trigger info
		fwrite( &Num_triggers, sizeof(int), 1, fp );
		fwrite( Triggers, sizeof(trigger)*Num_triggers, 1, fp );
	
	//Save tmap info
		for (i=0; i<=Highest_segment_index; i++ )	{
			for (j=0; j<6; j++ )	{
				fwrite( &Segments[i].sides[j].wall_num, sizeof(short), 1, fp );
				fwrite( &Segments[i].sides[j].tmap_num, sizeof(short), 1, fp );
				fwrite( &Segments[i].sides[j].tmap_num2, sizeof(short), 1, fp );
			}
		}
	
	// Save the fuelcen info
		fwrite( &Fuelcen_control_center_destroyed, sizeof(int), 1, fp );
		fwrite( &Fuelcen_seconds_left, sizeof(int), 1, fp );
		fwrite( &Num_robot_centers, sizeof(int), 1, fp );
		fwrite( RobotCenters, sizeof(matcen_info)*Num_robot_centers, 1, fp );
		fwrite( &ControlCenterTriggers, sizeof(control_center_triggers), 1, fp );
		fwrite( &Num_fuelcenters, sizeof(int), 1, fp );
		fwrite( Station, sizeof(FuelCenter)*Num_fuelcenters, 1, fp );
	
	// Save the control cen info
		fwrite( &Control_center_been_hit, sizeof(int), 1, fp );
		fwrite( &Control_center_player_been_seen, sizeof(int), 1, fp );
		fwrite( &Control_center_next_fire_time, sizeof(int), 1, fp );
		fwrite( &Control_center_present, sizeof(int), 1, fp );
		fwrite( &Dead_controlcen_object_num, sizeof(int), 1, fp );
	
	// Save the AI state
		ai_save_state( fp );
	
	// Save the automap visited info
		fwrite( Automap_visited, sizeof(ubyte)*MAX_SEGMENTS, 1, fp );
	}
	fwrite( &state_game_id, sizeof(uint), 1, fp );
	fwrite( &Laser_rapid_fire, sizeof(int), 1, fp );
	fwrite( &Ugly_robot_cheat, sizeof(int), 1, fp );
	fwrite( &Ugly_robot_texture, sizeof(int), 1, fp );
	fwrite( &Physics_cheat_flag, sizeof(int), 1, fp );
	fwrite( &Lunacy, sizeof(int), 1, fp );

	fclose(fp);
	
// set the type and creator of the saved game file

	strcpy(pfilename, filename);
	c2pstr(pfilename);
	err = HGetFInfo(0, 0, pfilename, &finfo);
	finfo.fdType = 'SVGM';
	finfo.fdCreator = 'DCNT';
	err = HSetFInfo(0, 0, pfilename, &finfo);

	start_time();

	return 1;
}
Пример #3
0
int state_save_old_game(int slotnum, char * sg_name, player * sg_player, 
                        int sg_difficulty_level, int sg_primary_weapon, 
                        int sg_secondary_weapon, int sg_next_level_num  	)
{
	int i;
	int temp_int;
	ubyte temp_byte;
	char desc[DESC_LENGTH+1];
	char filename[128];
	grs_canvas * cnv;
	FILE * fp;

	sprintf( filename, "%s.sg%d", sg_player->callsign, slotnum );
	fp = fopen( filename, "wb" );
	if ( !fp ) return 0;

//Save id
	fwrite( dgss_id, sizeof(char)*4, 1, fp );

//Save version
	temp_int = STATE_VERSION;
	fwrite( &temp_int, sizeof(int), 1, fp );

//Save description
	strncpy( desc, sg_name, DESC_LENGTH );
	fwrite( desc, sizeof(char)*DESC_LENGTH, 1, fp );
	
// Save the current screen shot...
	cnv = gr_create_canvas( THUMBNAIL_W, THUMBNAIL_H );
	if ( cnv )	{
		char * pcx_file;
		ubyte pcx_palette[768];
		grs_bitmap bmp;

		gr_set_current_canvas( cnv );

		gr_clear_canvas( BM_XRGB(0,0,0) );
		pcx_file = get_briefing_screen( sg_next_level_num );
		if ( pcx_file != NULL )	{
			bmp.bm_data = NULL;
			if (pcx_read_bitmap( pcx_file, &bmp, BM_LINEAR, pcx_palette )==PCX_ERROR_NONE)	{
				grs_point vertbuf[3];
				gr_clear_canvas( TRANSPARENCY_COLOR );
				vertbuf[0].x = vertbuf[0].y = -F1_0*6;		// -6 pixel rows for ascpect
				vertbuf[1].x = vertbuf[1].y = 0;
				vertbuf[2].x = i2f(THUMBNAIL_W); vertbuf[2].y = i2f(THUMBNAIL_H+7);	// + 7 pixel rows for ascpect
				scale_bitmap(&bmp, vertbuf );
				gr_remap_bitmap_good( &cnv->cv_bitmap, pcx_palette, -1, -1 );
				myfree( bmp.bm_data );
			}
		}
		fwrite( cnv->cv_bitmap.bm_data, THUMBNAIL_W*THUMBNAIL_H, 1, fp );
		gr_free_canvas( cnv );
	} else {
	 	ubyte color = 0;
	 	for ( i=0; i<THUMBNAIL_W*THUMBNAIL_H; i++ )
	 		fwrite( &color, sizeof(ubyte), 1, fp );		
	}

// Save the Between levels flag...
	temp_int = 1;
	fwrite( &temp_int, sizeof(int), 1, fp );

// Save the mission info...
#ifdef MAC_SHAREWARE
	fwrite( mission_save, sizeof(char)*9, 1, fp);
#else
	fwrite( &Mission_list[0], sizeof(char)*9, 1, fp );
#endif

//Save level info
	temp_int = sg_player->level;
	fwrite( &temp_int, sizeof(int), 1, fp );
	temp_int = sg_next_level_num;
	fwrite( &temp_int, sizeof(int), 1, fp );

//Save GameTime
	temp_int = 0;
	fwrite( &temp_int, sizeof(fix), 1, fp );

//Save player info
	fwrite( sg_player, sizeof(player), 1, fp );

// Save the current weapon info
	temp_byte = sg_primary_weapon;
	fwrite( &temp_byte, sizeof(byte), 1, fp );
	temp_byte = sg_secondary_weapon;
	fwrite( &temp_byte, sizeof(byte), 1, fp );

// Save the difficulty level
	temp_int = sg_difficulty_level;
	fwrite( &temp_int, sizeof(int), 1, fp );

// Save the Cheats_enabled
	temp_int = 0;
	fwrite( &temp_int, sizeof(int), 1, fp );
	temp_int = 0;		// turbo mode
	fwrite( &temp_int, sizeof(int), 1, fp );

	fwrite( &state_game_id, sizeof(uint), 1, fp );
	fwrite( &Laser_rapid_fire, sizeof(int), 1, fp );
	fwrite( &Ugly_robot_cheat, sizeof(int), 1, fp );
	fwrite( &Ugly_robot_texture, sizeof(int), 1, fp );
	fwrite( &Physics_cheat_flag, sizeof(int), 1, fp );
	fwrite( &Lunacy, sizeof(int), 1, fp );

	fclose(fp);

	return 1;
}
Пример #4
0
void do_automap( int key_code )	{
	int done=0;
	vms_matrix	tempm;
	vms_angvec	tangles;
	int leave_mode=0;
	int first_time=1;
	int pcx_error;
	int i;
	int c;
	char filename[] = "MAP.PCX";
	fix entry_time;
	int pause_game=1;		// Set to 1 if everything is paused during automap...No pause during net.
	fix t1, t2;
	control_info saved_control_info;
	int Max_segments_away = 0;
	int SegmentLimit = 1;

	key_code = key_code;	// disable warning...

	if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
		pause_game = 0;

	if (pause_game)
		stop_time();

	create_name_canv();

	Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES);			//make maybe smaller than max
	//Edges	= malloc( sizeof(Edge_info)*Max_edges);
	//if ( Edges == NULL )	{
	//	mprintf((0, "Couldn't get %dK for automap!", sizeof(Edge_info)*Max_edges/1024));
	//	return;
	//}
	//DrawingListBright = malloc( sizeof(short)*Max_edges);
	//if ( DrawingListBright == NULL )	{
	//	mprintf((0, "Couldn't get %dK for automap!", sizeof(short)*Max_edges/1024));
	//	return;
	//}

	mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES ));
	mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 ));

	gr_palette_clear();
	gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
	gr_init_sub_canvas(&DrawingPage,&Page,38,77,564,381);

#if 0
	gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400);
	gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400);
	gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,288,272);
	gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,288,272);
#endif

	gr_set_current_canvas(&Page);
	pcx_error = pcx_read_bitmap(filename,&(grd_curcanv->cv_bitmap),BM_LINEAR,NULL);
	if ( pcx_error != PCX_ERROR_NONE )	{
		printf("File %s - PCX error: %s",filename,pcx_errormsg(pcx_error));
		Error("File %s - PCX error: %s",filename,pcx_errormsg(pcx_error));
		return;
	}

	gr_set_curfont(Gamefonts[GFONT_BIG_1]);
	gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
	gr_printf( 80, 36,TXT_AUTOMAP,GFONT_BIG_1);
	gr_set_curfont(Gamefonts[GFONT_SMALL]);
	gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
	gr_printf( 265, 27,TXT_TURN_SHIP);
	gr_printf( 265, 44,TXT_SLIDE_UPDOWN);
	gr_printf( 265, 61,TXT_VIEWING_DISTANCE);

	gr_set_current_canvas(&DrawingPage);

	automap_build_edge_list();

	if ( ViewDist==0 ) 
		ViewDist = ZOOM_DEFAULT;
	ViewMatrix = Objects[Players[Player_num].objnum].orient;

	tangles.p = PITCH_DEFAULT;
	tangles.h  = 0;
	tangles.b  = 0;

	done = 0;

	view_target = Objects[Players[Player_num].objnum].pos;

	t1 = entry_time = timer_get_fixed_seconds();
	t2 = t1;

	//Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
	Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
	SegmentLimit = Max_segments_away;

	adjust_segment_limit(SegmentLimit);

	while(!done)	{
#ifndef MAC_SHAREWARE
		redbook_restart_track();
#endif
		
		if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
			leave_mode = 1;

		if ( !Controls.automap_state && (leave_mode==1) )
			done=1;

		if (!pause_game)	{
			ushort old_wiggle;

			saved_control_info = Controls;				// Save controls so we can zero them
			memset(&Controls,0,sizeof(control_info));	// Clear everything...
			old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE;	// Save old wiggle
			ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE;		// Turn off wiggle
			#ifdef NETWORK
			if (multi_menu_poll())
				done = 1;
			#endif
//			GameLoop( 0, 0 );		// Do game loop with no rendering and no reading controls.
			ConsoleObject->mtype.phys_info.flags |= old_wiggle;	// Restore wiggle
			Controls = saved_control_info;
		} 

		controls_read_all();		
		if ( Controls.automap_down_count )	{
			if (leave_mode==0)
				done = 1;
			c = 0;
		}

		while( (c=key_inkey()) )	{
			switch( c ) {
			#ifndef NDEBUG
			case KEY_BACKSP: Int3(); break;
			#endif
	
			case KEY_PRINT_SCREEN: save_screen_shot(1); break;
	
			case KEY_ESC:
				if (leave_mode==0)
					done = 1;
				 break;
			case KEY_ALTED+KEY_F:		// Alt+F shows full map, if cheats enabled
				if (Cheats_enabled) 
				{
					uint t;	
					t = Players[Player_num].flags;
					Players[Player_num].flags |= PLAYER_FLAGS_MAP_ALL_CHEAT;
					automap_build_edge_list();
					Players[Player_num].flags=t;
			 	}
				break;
	
	#ifndef NDEBUG
		  	case KEY_DEBUGGED+KEY_F: 	{
				for (i=0; i<=Highest_segment_index; i++ )
					Automap_visited[i] = 1;
				automap_build_edge_list();
				Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
				SegmentLimit = Max_segments_away;
				adjust_segment_limit(SegmentLimit);
				}
				break;
	#endif
			case KEY_MINUS:
				if (SegmentLimit > 1) 		{
					SegmentLimit--;
					adjust_segment_limit(SegmentLimit);
				}
				break;
			case KEY_EQUAL:
				if (SegmentLimit < Max_segments_away) 	{
					SegmentLimit++;
					adjust_segment_limit(SegmentLimit);
				}
				break;
			}
		}

		if ( Controls.fire_primary_down_count )	{
			// Reset orientation
			ViewDist = ZOOM_DEFAULT;
			tangles.p = PITCH_DEFAULT;
			tangles.h  = 0;
			tangles.b  = 0;
			view_target = Objects[Players[Player_num].objnum].pos;
		}

		ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR;

		tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR );
		tangles.h  += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR );
		tangles.b  += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 );
		
		if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time )	{
			vms_angvec	tangles1;
			vms_vector	old_vt;
			old_vt = view_target;
			tangles1 = tangles;
			vm_angles_2_matrix(&tempm,&tangles1);
			vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
			vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED );
			vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED );
			if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) )	{
				view_target = old_vt;
			}
		} 

		vm_angles_2_matrix(&tempm,&tangles);
		vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);

		if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE;
		if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE;

		draw_automap();

		if ( first_time )	{
			first_time = 0;
			gr_palette_load( gr_palette );
		}

		t2 = timer_get_fixed_seconds();
		if (pause_game)
			FrameTime=t2-t1;
		t1 = t2;
	}

	//free(Edges);
	//free(DrawingListBright);
	gr_free_canvas(name_canv);  name_canv=NULL;

	mprintf( (0, "Automap memory freed\n" ));

	game_flush_inputs();

	if (pause_game)
		start_time();
}
Пример #5
0
//if filename passed is NULL, show normal credits
void credits_show(char *credits_filename)
{
	credits *cr;
	window *wind;
	int i;
	int pcx_error;
	char * tempp;
	char filename[32];
	ubyte backdrop_palette[768];
	
	MALLOC(cr, credits, 1);
	if (!cr)
		return;
	
	cr->have_bin_file = 0;
	cr->buffer_line = 0;
	cr->first_line_offset = 0;
	cr->extra_inc = 0;
	cr->done = 0;
	cr->row = 0;

	// Clear out all tex buffer lines.
	for (i=0; i<NUM_LINES; i++ )
		cr->buffer[i][0] = 0;

	sprintf(filename, "%s", CREDITS_FILE);
	cr->have_bin_file = 0;
	if (credits_filename) {
		strcpy(filename,credits_filename);
		cr->have_bin_file = 1;
	}
	cr->file = PHYSFSX_openReadBuffered( filename );
	if (cr->file == NULL) {
		char nfile[32];
		
		if (credits_filename)
		{
			d_free(cr);
			return;		//ok to not find special filename
		}

		tempp = strchr(filename, '.');
		*tempp = '\0';
		sprintf(nfile, "%s.txb", filename);
		cr->file = PHYSFSX_openReadBuffered(nfile);
		if (cr->file == NULL)
			Error("Missing CREDITS.TEX and CREDITS.TXB file\n");
		cr->have_bin_file = 1;
	}

	set_screen_mode(SCREEN_MENU);
	gr_use_palette_table( "credits.256" );
	cr->backdrop.bm_data=NULL;

	pcx_error = pcx_read_bitmap(STARS_BACKGROUND,&cr->backdrop, BM_LINEAR,backdrop_palette);
	if (pcx_error != PCX_ERROR_NONE)		{
		PHYSFS_close(cr->file);
		d_free(cr);
		return;
	}

	songs_play_song( SONG_CREDITS, 1 );

	gr_remap_bitmap_good( &cr->backdrop,backdrop_palette, -1, -1 );

	gr_set_current_canvas(NULL);
	show_fullscr(&cr->backdrop);
	gr_palette_load( gr_palette );

	key_flush();

	wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))credits_handler, cr);
	if (!wind)
	{
		d_event event = { EVENT_WINDOW_CLOSE };
		credits_handler(NULL, &event, cr);
		return;
	}

	while (window_exists(wind))
		event_process();
}
Пример #6
0
void credits_show()
{
	int i, j, l, done;
	CFILE * file;
	char buffer[NUM_LINES][80];
	grs_bitmap backdrop;
	ubyte backdrop_palette[768];
	int pcx_error;
	int buffer_line = 0;
	fix last_time;
	fix time_delay = 4180 / f2fl(Scale_y);			// ~ F1_0 / 12.9
	int first_line_offset,extra_inc=0;
	int have_bin_file = 0;
	char * tempp;
	grs_point scale_pts[] = FULLSCREEN_SCALE_PTS;
	ubyte *fade_values = malloc(grd_curscreen->sc_h);

	for (i = 0; i < grd_curscreen->sc_h; ++i) {
		fade_values[i] = fade_values_200[(int)(((float)i / (float)grd_curscreen->sc_h) * 200)];
	}

	set_screen_mode(SCREEN_MENU);

	// Clear out all tex buffer lines.
	for (i=0; i<NUM_LINES; i++ ) buffer[i][0] = 0;

	have_bin_file = 0;
	file = cfopen( "credits.tex", "rb" );
	if (file == NULL) {
		file = cfopen("credits.txb", "rb");
		if (file == NULL)
			Error("Missing CREDITS.TEX and CREDITS.TXB file\n");
		have_bin_file = 1;
	}

	gr_use_palette_table( "credits.256" );
	header_font = gr_init_font( "font1-1.fnt" );
	title_font = gr_init_font( "font2-3.fnt" );
	names_font = gr_init_font( "font2-2.fnt" );
	backdrop.bm_data=NULL;
	pcx_error = pcx_read_bitmap("stars.pcx",&backdrop,BM_LINEAR,backdrop_palette);
	if (pcx_error != PCX_ERROR_NONE)		{
		cfclose(file);
		return;
	}

	songs_play_song( SONG_CREDITS, 0 );

	gr_remap_bitmap_good( &backdrop,backdrop_palette, -1, -1 );

	gr_set_current_canvas(NULL);
	scale_bitmap(&backdrop,scale_pts);
	gr_palette_fade_in( gr_palette, 32, 0 );
	vfx_set_palette_sub( gr_palette );

	//gr_clear_canvas(BM_XRGB(0,0,0));
	key_flush();
	last_time = timer_get_fixed_seconds();
	done = 0;
	first_line_offset = 0;
	while( 1 )	{
		int k;

		do {
			buffer_line = (buffer_line+1) % NUM_LINES;
			if (cfgets( buffer[buffer_line], 80, file ))	{
				char *p;
				if (have_bin_file) {				// is this a binary tbl file
					for (i = 0; i < strlen(buffer[buffer_line]) - 1; i++) {
						encode_rotate_left(&(buffer[buffer_line][i]));
						buffer[buffer_line][i] ^= BITMAP_TBL_XOR;
						encode_rotate_left(&(buffer[buffer_line][i]));
					}
				}
				p = strchr(&buffer[buffer_line][0],'\n');
				if (p) *p = '\0';
			} else	{
				//fseek( file, 0, SEEK_SET);
				buffer[buffer_line][0] = 0;
				done++;
			}
		} while (extra_inc--);
		extra_inc = 0;

		for (i=0; i<ROW_SPACING; i++ )	{
			int y;

			y = first_line_offset - i;

#ifndef OGLES
			gr_set_current_canvas(VR_offscreen_buffer);
#endif
			scale_bitmap(&backdrop, scale_pts);
			for (j=0; j<NUM_LINES; j++ )	{
				char *s;

				l = (buffer_line + j + 1 ) %  NUM_LINES;
				s = buffer[l];

				if ( s[0] == '!' ) {
					s++;
				} else if ( s[0] == '$' )	{
					grd_curcanv->cv_font = header_font;
					s++;
				} else if ( s[0] == '*' )	{
					grd_curcanv->cv_font = title_font;
					s++;
				} else
					grd_curcanv->cv_font = names_font;

				gr_bitblt_fade_table = fade_values;

				tempp = strchr( s, '\t' );
				if ( tempp )	{
					int w, h, aw;
					*tempp = 0;
					gr_get_string_size( s, &w, &h, &aw );
					w *= f2fl(Scale_x);
					h *= f2fl(Scale_y);
					gr_scale_printf( (160-w)/2, y, Scale_factor, Scale_factor, s );
					gr_get_string_size( &tempp[1], &w, &h, &aw );
					w *= f2fl(Scale_x);
					h *= f2fl(Scale_y);
					gr_scale_printf( 160+((160-w)/2), y, Scale_factor, Scale_factor, &tempp[1] );
					*tempp = '\t';
				} else {
					gr_scale_printf( 0x8000, y, Scale_factor, Scale_factor, s );
				}
				gr_bitblt_fade_table = NULL;
				if (buffer[l][0] == '!')
					y += ROW_SPACING/2;
				else
					y += ROW_SPACING;
			}
#ifdef OGLES
			showRenderBuffer();
#else
			gr_bm_ubitblt(grd_curscreen->sc_w, grd_curscreen->sc_h, 0, 0, 0, 0, &(VR_offscreen_buffer->cv_bitmap), &(grd_curscreen->sc_canvas.cv_bitmap) );
#endif

			while( timer_get_fixed_seconds() < last_time+time_delay );
			last_time = timer_get_fixed_seconds();
		

			k = key_inkey();

			#ifndef NDEBUG
			if (k == KEY_BACKSP) {
				Int3();
				k=0;
			}
			#endif

//			{
//				fix ot = time_delay;
//				time_delay += (keyd_pressed[KEY_X] - keyd_pressed[KEY_Z])*100;
//				if (ot!=time_delay)	{
//					mprintf( (0, "[%x] ", time_delay ));
//				}
//			}

			if (k == KEY_PRINT_SCREEN) {
				save_screen_shot(0);
				k = 0;
			}

			if ((k>0)||(done>NUM_LINES))	{
					gr_close_font(header_font);
					gr_close_font(title_font);
					gr_close_font(names_font);
					gr_palette_fade_out( gr_palette, 32, 0 );
					gr_use_palette_table( "palette.256" );
					free(backdrop.bm_data);
					cfclose(file);
					songs_play_song( SONG_TITLE, 1 );
					return;
			}
		}

		if (buffer[(buffer_line + 1 ) %  NUM_LINES][0] == '!') {
			first_line_offset -= ROW_SPACING-ROW_SPACING/2;
			if (first_line_offset <= -ROW_SPACING) {
				first_line_offset += ROW_SPACING;
				extra_inc++;
			}
		}
	}
	free(fade_values);
}