void main() { int data[N]={0}; int i=0; int n=200000; time_t start,end; //printf("please input the number of data you wanna to test(should less than 100):\n"); //scanf("%d",&n); if(n&1) { printf("sorry,the number should be even "); return; } for(i=0;i<n;i++) data[i]=i+1; time(&start); perfect(data,n); time(&end); // for(i=0;i<n;i++) // printf("%d ",data[i]); printf("\n%d ",num); printf("\n%d ",start); printf("\n%d ",end); }
main() { system("color F0"); system("title Numeros perfectos en un intervalo"); int a,b,k; puts("Ingrese el inicio del intervalo"); scanf("%d",&a); puts("Ingrese el final del intervalo"); scanf("%d",&b); if(a > 0 && b >= a) { system("cls"); for(k=a;k<=b;k++) perfect(k); if(z>1) printf("Hay %d numeros perfectos\n",z); else printf("Hay %d numero perfecto\n",z); system("pause > nul"); } else { system("cls"); puts("ERROR, Intervalo negativo, con 0 o el final menor que el inicio"); system("pause > nul"); } }
void sol_q0() { long long t; if (q != 0 || p < 0) return; if (perfect(p, &t)) { trysol(0, -t); trysol(0, t); } if ((p % 2) == 0 && perfect(p / 2, &t)) { trysol(-t, -t); trysol(t, t); } }
int main() { std::string str = "adddb"; int sum = perfect(str); std::cout << "sum: " << sum << std::endl; return 0; }
int main(void) { int num_draws = 200000; srand(time(0)); int k = rand() % 1000000; // Seed int i = 0; while (i < num_draws) { double p = perfect(k + i); printf("%g\n", p); i++; } return 0; }
void sol_gen() { long long d, t, x; if (q == 0) return; d = p * p + 6 * p * q + q * q; if (d < 0) return; if (!perfect(d, &d)) return; t = p + 3 * q + d; if (t >= 0 && (t % 4) == 0 && perfect(t / 4, &x)) tryx(x); t = p + 3 * q - d; if (t >= 0 && (t % 4) == 0 && perfect(t / 4, &x)) tryx(x); }
int main() { int n,len,sum,extra,l; char a[300],b[300],c[300]; scanf("%d",&n); getchar(); while(n--) { scanf("%s %s",a,b); len1 = strlen(a); len2 = strlen(b); len = maxx()-1; i = 0; j = 0; l = 0; sum = 0; extra = 0; while(1) { if(i>len1-1) a[i] = '0'; if(j>len2-1) b[j] = '0'; sum = (a[i++]-'0')+(b[j++]-'0')+extra; if(sum>=10) { sum = sum - 10; extra = 1; } else extra = 0; c[l++] = sum + '0'; if(l>len && extra == 0) break; } c[l] = '\0'; perfect(c); memset(c,'\0',sizeof(c)); printf("\n"); } return 0; }
int main() { int a, b, c; printf("\nPlease enter your range of number: "); scanf("%d", &a); printf("The list of perfect number between 1 and %d is\n", a); for (c = 1; c <= a; c++) { b = perfect(c); if (b == c) { printf("%d\n", c); } } return 0; }
Move com_move(Board* b, int max_depth, int time_ms) { Move move; int score = 100; quiet = true; move = opening_move(b); if (move == INVALID_MOVE) { SearchResult r; if (b->turn() < 25) r = search_negascout(b, max_depth, time_ms / 2, time_ms); else if (b->turn() < 27) r = wld(b, 1000); else r = perfect(b); move = r.first; score = r.second; } return move; }
void TextureProjection::fitTexture (std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat) { if (w.size() < 3) { return; } Matrix4 st2tex = m_texdef.getTransform((float) width, (float) height); // the current texture transform Matrix4 local2tex = st2tex; { Matrix4 xyz2st; basisForNormal(normal, xyz2st); matrix4_multiply_by_matrix4(local2tex, xyz2st); } // the bounds of the current texture transform AABB bounds; for (Winding::const_iterator i = w.begin(); i != w.end(); ++i) { Vector3 texcoord = matrix4_transformed_point(local2tex, (*i).vertex); aabb_extend_by_point_safe(bounds, texcoord); } bounds.origin.z() = 0; bounds.extents.z() = 1; // the bounds of a perfectly fitted texture transform AABB perfect(Vector3(s_repeat * 0.5, t_repeat * 0.5, 0), Vector3(s_repeat * 0.5, t_repeat * 0.5, 1)); // the difference between the current texture transform and the perfectly fitted transform Matrix4 matrix(Matrix4::getTranslation(bounds.origin - perfect.origin)); matrix4_pivoted_scale_by_vec3(matrix, bounds.extents / perfect.extents, perfect.origin); matrix4_affine_invert(matrix); // apply the difference to the current texture transform matrix4_premultiply_by_matrix4(st2tex, matrix); setTransform((float) width, (float) height, st2tex); m_texdef.normalise((float) width, (float) height); }
int main( void ){ int i; for(i = 1; i < 1000; i++) { printf("%d is %d\n", i, perfect(i)); } int a; for(a = 2; a < 75; a++) { printf("%d is %d\n", a, prime(a)); } int num1, num2, num3,num4; printf("Enter number:\n"); scanf("%d",&num1,"\n"); printf("Enter 2nd number:\n"); scanf("%d",&num2,"\n"); printf("Reverse number of %d is %d\n", num1, revDigits(num1)); printf("Reverse number of %d is %d\n", num2, revDigits(num2)); }
int main(void) { int num; /* Counter to test through the numbers 1 to 10000 */ int factor_count; /* Counter to test all factors possible factors of 'num' */ int flag; /* 'Boolean' use of an int - to alert whether number is perfect or not */ int remaind; /* Remainder value when testing for factors with modulus operator */ intro(); for (num = 1; num <= COUNT; num++) /* Loop to test all numbers from 1 to 10000, inclusive */ { flag = perfect(num); if (flag == 1) { for (factor_count = num - 1; 0 < factor_count; factor_count--) /* Finds and prints all factors of 'num' */ { /* then prints the the value of 'num' */ remaind = num % factor_count; if (remaind == 0) { printf("+ %d ", factor_count); } else { /* null statement */ } } printf("= %d\n", num); } else /* A twirly is printed when 'flag' remains 0 value - i.e. the next */ { /* perfect number is yet to be found */ twirly(); } } printf(" \r"); /* Clear the remaining '\' character once test loop finishes */ return(0); }
int main(void) { unsigned i; for (i = 1; i <= MN; i++) perfect(i, mPrimes[i - 1]); return 0; }