Пример #1
0
void SCR_RegisterShaders( void )
{
	cls.fillImage = GL_LoadTexture( "*white", NULL, 0, TF_IMAGE ); // used for FillRGBA
	cls.particleImage = GL_LoadTexture( "*particle", NULL, 0, TF_IMAGE );

	// register gfx.wad images
	cls.pauseIcon = GL_LoadTexture( "gfx.wad/paused.lmp", NULL, 0, TF_IMAGE );
	cls.loadingBar = GL_LoadTexture( "gfx.wad/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE );
	cls.creditsFont.hFontTexture = GL_LoadTexture( "gfx.wad/creditsfont.fnt", NULL, 0, TF_IMAGE );
	cls.hChromeSprite = pfnSPR_Load( "sprites/shellchrome.spr" );

	SCR_LoadCreditsFont ();
	SCR_InstallParticlePalette ();
}
Пример #2
0
void SCR_RegisterTextures( void )
{
	cls.fillImage = GL_LoadTexture( "*white", NULL, 0, TF_IMAGE, NULL ); // used for FillRGBA
	cls.particleImage = GL_LoadTexture( "*particle", NULL, 0, TF_IMAGE, NULL );

	// register gfx.wad images
	cls.oldParticleImage = GL_LoadTexture("*oldparticle", NULL, 0, TF_IMAGE, NULL);
	cls.pauseIcon = GL_LoadTexture( "gfx.wad/paused.lmp", NULL, 0, TF_IMAGE, NULL );
	if( cl_allow_levelshots->integer )
		cls.loadingBar = GL_LoadTexture( "gfx.wad/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE, NULL );
	else cls.loadingBar = GL_LoadTexture( "gfx.wad/lambda.lmp", NULL, 0, TF_IMAGE, NULL ); 
	cls.tileImage = GL_LoadTexture( "gfx.wad/backtile.lmp", NULL, 0, TF_UNCOMPRESSED|TF_NOPICMIP|TF_NOMIPMAP, NULL );
	cls.hChromeSprite = pfnSPR_Load( "sprites/shellchrome.spr" );
}