Пример #1
0
void pge_deinit() {
  pge_finish();

  for(int i = 0; i < 4; i++) {
    digit_destroy(s_digits[i]);
  }
}
void pge_deinit() {
    // Finish the game
    race_result_destroy_assets();
    race_result_destroy_title_fonts();
    race_result_destroy_animations();
    race_delete_cars();
    destroy_kerb_bitmaps();
    destroy_finish_line_bitmap();
    app_timer_cancel(fpsTimer);
    light_off(NULL);
    main_menu_destroy();
    destroy_splashscreen();
    pge_finish();
}
Пример #3
0
void pge_deinit() {
  pge_finish();

  text_layer_destroy(s_status_layer);

  // Deallocate
  for(int z = 0; z < GRID_DEPTH; z++) {
    for(int y = 0; y < GRID_HEIGHT; y++) {
      for(int x = 0; x < GRID_WIDTH; x++) {
        block_destroy(s_block_array[vec2i(Vec3(x, y, z))]);
      }
    }
  }
  for(int i = 0; i < MAX_CLOUDS; i++) {
    cloud_destroy(s_cloud_array[i]);
  }
}
Пример #4
0
void pge_deinit() {
  // Finish the game
  pge_finish();
}