void OnEndUpdate (dFloat timestepInSecunds)
	{
		DemoCamera* const camera = m_scene->GetCamera();

		dMatrix camMatrix(camera->GetNextMatrix());
		dMatrix playerMatrix (m_player->GetNextMatrix());

		dVector frontDir (camMatrix[0]);

		CustomPlayerController* const controller = m_player->m_controller; 
		dFloat height = controller->GetHigh();
		dVector upDir (controller->GetUpDir());

		dVector camOrigin(0.0f); 
		
		if (m_player->m_inputs.m_cameraMode) {
			// set third person view camera
			camOrigin = playerMatrix.TransformVector (upDir.Scale(height));
			camOrigin -= frontDir.Scale (PLAYER_THIRD_PERSON_VIEW_DIST);
		} else {
			// set first person view camera
			camMatrix = camMatrix * playerMatrix;
			camOrigin = playerMatrix.TransformVector (upDir.Scale(height));
		}

		camera->SetNextMatrix (*m_scene, camMatrix, camOrigin);

		// update the shot button
		if (m_shootState) {
			SpawnRandomProp (camera->GetNextMatrix());
		}
	}
Пример #2
0
	void SetCamera()
	{
		if (m_player) {
			DemoEntityManager* const scene = (DemoEntityManager*)NewtonWorldGetUserData(GetWorld());
			DemoCamera* const camera = scene->GetCamera();
			dMatrix camMatrix(camera->GetNextMatrix());

			DemoEntity* player = (DemoEntity*)NewtonBodyGetUserData(m_player->GetBody());
			dMatrix playerMatrix(player->GetNextMatrix());

			dFloat height = 2.0f;
			dVector frontDir(camMatrix[0]);
			dVector upDir(0.0f, 1.0f, 0.0f, 0.0f);
			dVector camOrigin = playerMatrix.TransformVector(upDir.Scale(height));
			camOrigin -= frontDir.Scale(PLAYER_THIRD_PERSON_VIEW_DIST);

			camera->SetNextMatrix(*scene, camMatrix, camOrigin);
		}
	}
Пример #3
0
	void UpdateCamera (dFloat timestep)
	{
		if (m_player) {
			DemoEntityManager* const scene = (DemoEntityManager*) NewtonWorldGetUserData(GetWorld());
			DemoCamera* const camera = scene->GetCamera();
			dMatrix camMatrix (camera->GetNextMatrix ());
			dMatrix playerMatrix (m_player->GetNextMatrix());

			dVector frontDir (camMatrix[0]);
			dVector camOrigin; 
			if (m_externalView) {
				camOrigin = playerMatrix.m_posit + dVector(0.0f, VEHICLE_THIRD_PERSON_VIEW_HIGHT, 0.0f, 0.0f);
				camOrigin -= frontDir.Scale (VEHICLE_THIRD_PERSON_VIEW_DIST);
			} else {
				dAssert (0);
				//            camMatrix = camMatrix * playerMatrix;
				//            camOrigin = playerMatrix.TransformVector(dVector(-0.8f, ARTICULATED_VEHICLE_CAMERA_EYEPOINT, 0.0f, 0.0f));
			}

			camera->SetNextMatrix (*scene, camMatrix, camOrigin);
		}
	}