Пример #1
0
/**
 * Delete playlist item
 *
 * Remove a playlist item from the playlist, given its id
 * This function is to be used only by the playlist
 * \param p_playlist playlist object
 * \param i_id id of the item do delete
 * \return VLC_SUCCESS or an error
 */
int playlist_DeleteFromItemId( playlist_t *p_playlist, int i_id )
{
    PL_ASSERT_LOCKED;
    playlist_item_t *p_item = playlist_ItemGetById( p_playlist, i_id );
    if( !p_item ) return VLC_EGENERIC;
    return playlist_DeleteItem( p_playlist, p_item, true );
}
Пример #2
0
/**
 * Delete input item
 *
 * Remove an input item when it appears from a root playlist item
 * \param p_playlist playlist object
 * \param p_input the input to delete
 * \param p_root root playlist item
 * \param b_do_stop must stop or not the playlist
 * \return VLC_SUCCESS or VLC_EGENERIC
*/
static int DeleteFromInput( playlist_t *p_playlist, input_item_t *p_input,
                            playlist_item_t *p_root, bool b_do_stop )
{
    PL_ASSERT_LOCKED;
    playlist_item_t *p_item = playlist_ItemFindFromInputAndRoot(
        p_playlist, p_input, p_root, false );
    if( !p_item ) return VLC_EGENERIC;
    return playlist_DeleteItem( p_playlist, p_item, b_do_stop );
}
Пример #3
0
Файл: tree.c Проект: paa/vlc
/**
 * Remove all the children of a node and removes the node
 *
 * \param p_playlist the playlist
 * \param p_root the node
 * \param b_delete_items do we have to delete the children items ?
 * \return VLC_SUCCESS or an error
 */
int playlist_NodeDelete( playlist_t *p_playlist, playlist_item_t *p_root,
                         bool b_delete_items, bool b_force )
{
    PL_ASSERT_LOCKED;
    int i;

    if( p_root->i_children == -1 )
    {
        return VLC_EGENERIC;
    }

    /* Delete the children */
    for( i = p_root->i_children - 1 ; i >= 0; i-- )
    {
        if( p_root->pp_children[i]->i_children > -1 )
        {
            playlist_NodeDelete( p_playlist, p_root->pp_children[i],
                                 b_delete_items , b_force );
        }
        else if( b_delete_items )
        {
            playlist_DeleteItem( p_playlist, p_root->pp_children[i], true );
        }
    }
    /* Delete the node */
    if( p_root->i_flags & PLAYLIST_RO_FLAG && !b_force )
    {
    }
    else
    {
        int i;
        var_SetInteger( p_playlist, "playlist-item-deleted", p_root->i_id );
        ARRAY_BSEARCH( p_playlist->all_items, ->i_id, int,
                       p_root->i_id, i );
        if( i != -1 )
            ARRAY_REMOVE( p_playlist->all_items, i );

        /* Remove the item from its parent */
        if( p_root->p_parent )
            playlist_NodeRemoveItem( p_playlist, p_root, p_root->p_parent );

        playlist_ItemRelease( p_root );
    }
    return VLC_SUCCESS;
}
Пример #4
0
static void input_item_add_subitem_tree ( const vlc_event_t * p_event,
                                          void * user_data )
{
    input_item_t *p_input = p_event->p_obj;
    playlist_t *p_playlist = (( playlist_item_t* ) user_data)->p_playlist;
    input_item_node_t *p_new_root = p_event->u.input_item_subitem_tree_added.p_root;

    PL_LOCK;

    playlist_item_t *p_item =
        playlist_ItemGetByInput( p_playlist, p_input );

    assert( p_item != NULL );

    bool b_current = get_current_status_item( p_playlist ) == p_item;
    bool b_autostart = var_GetBool( p_playlist, "playlist-autostart" );
    bool b_stop = p_item->i_flags & PLAYLIST_SUBITEM_STOP_FLAG;
    bool b_flat = false;

    p_item->i_flags &= ~PLAYLIST_SUBITEM_STOP_FLAG;

    /* We will have to flatten the tree out if we are in "the playlist" node and
    the user setting demands flat playlist */

    if( !pl_priv(p_playlist)->b_tree ) {
        playlist_item_t *p_up = p_item;
        while( p_up->p_parent )
        {
            if( p_up->p_parent == p_playlist->p_playing )
            {
                b_flat = true;
                break;
            }
            p_up = p_up->p_parent;
        }
    }

    int pos = 0;

    /* If we have to flatten out, then take the item's position in the parent as
    insertion point and delete the item */

    if( b_flat )
    {
        playlist_item_t *p_parent = p_item->p_parent;
        assert( p_parent != NULL );

        int i;
        for( i = 0; i < p_parent->i_children; i++ )
        {
            if( p_parent->pp_children[i] == p_item )
            {
                pos = i;
                break;
            }
        }
        assert( i < p_parent->i_children );

        playlist_DeleteItem( p_playlist, p_item, true );

        p_item = p_parent;
    }
    else
    {
        pos = p_item->i_children >= 0 ? p_item->i_children : 0;
    }

    /* At this point:
    "p_item" is the node where sub-items should be inserted,
    "pos" is the insertion position in that node */

    int last_pos = playlist_InsertInputItemTree( p_playlist,
                                                 p_item,
                                                 p_new_root,
                                                 pos,
                                                 b_flat );

    if( !b_flat ) var_SetInteger( p_playlist, "leaf-to-parent", p_item->i_id );

    //control playback only if it was the current playing item that got subitems
    if( b_current )
    {
        if( last_pos == pos || ( b_stop && !b_flat ) || !b_autostart )
        {
            /* We stop, either because no sub-item was actually created, or some
            flags/settings want us to do so at this point */
            PL_UNLOCK;
            playlist_Stop( p_playlist );
            return;
        }
        else
        {
            /* Continue to play, either random or the first new item */
            playlist_item_t *p_play_item;

            if( var_GetBool( p_playlist, "random" ) )
            {
                p_play_item = NULL;
            }
            else
            {
                /* Don't Play a directory if it can loop into a parent */
                if( p_new_root->b_can_loop )
                {
                    /* Play the first regular file */
                    for( ; pos < last_pos; pos++ )
                    {
                        if( p_item->pp_children[pos]->p_input->i_type != ITEM_TYPE_DIRECTORY )
                            break;
                    }
                    if( last_pos == pos )
                    {
                        PL_UNLOCK;
                        playlist_Stop( p_playlist );
                        return;
                    }
                }
                p_play_item = p_item->pp_children[pos];
                /* NOTE: this is a work around the general bug:
                if node-to-be-played contains sub-nodes, then second instead
                of first leaf starts playing (only in case the leafs have just
                been instered and playlist has not yet been rebuilt.)
                */
                while( p_play_item->i_children > 0 )
                    p_play_item = p_play_item->pp_children[0];
            }

            playlist_Control( p_playlist, PLAYLIST_VIEWPLAY,
                                  pl_Locked,
                                  get_current_status_node( p_playlist ),
                                  p_play_item );
        }
    }

    PL_UNLOCK;
}