Пример #1
0
// returns 1 if some text was printed
int eatcorpse(struct obj *otmp)
{
    char let = CORPSE_I_TO_C(otmp->otyp);
    int tp = 0;
    if (let != 'a' && _u.moves > otmp->age + 50 + rn2(100)) {
	++tp;
	pline("Ulch -- that meat was tainted!");
	pline("You get very sick.");
	Sick = 10 + rn2(10);
	_u.usick_cause = c_Objects[otmp->otyp].oc_name;
    } else if (strchr(POISONOUS, let) && rn2(5)) {
	++tp;
	pline("Ecch -- that must have been poisonous!");
	if (!Poison_resistance) {
	    losestr(rnd(4));
	    losehp(rnd(15), "poisonous corpse");
	} else
	    pline("You don't seem affected by the poison.");
    } else if (strchr("ELNOPQRUuxz", let) && rn2(5)) {
	++tp;
	pline("You feel sick.");
	losehp(rnd(8), "cadaver");
    }
    switch (let) {
	case 'L':
	case 'N':
	case 't':
	    Teleportation |= INTRINSIC;
	    break;
	case 'W':
	    pluslvl();
	    break;
	case 'n':
	    _u.uhp = _u.uhpmax;
	    _wflags.botl = 1;
	    // fallthrough
	case '@':
	    pline("You cannibal! You will be sorry for this!");
	    // not ++tp;
	    // fallthrough
	case 'd':
	    Aggravate_monster |= INTRINSIC;
	    break;
	case 'I':
	    if (!Invis) {
		Invis = 50 + rn2(100);
		if (!See_invisible)
		    newsym(_u.ux, _u.uy);
	    } else {
		Invis |= INTRINSIC;
		See_invisible |= INTRINSIC;
	    }
	    // fallthrough
	case 'y':
	case 'B':
	    Confusion = 50;
	    break;
	case 'D':
	    Fire_resistance |= INTRINSIC;
	    break;
	case 'E':
	    Telepat |= INTRINSIC;
	    break;
	case 'F':
	case 'Y':
	    Cold_resistance |= INTRINSIC;
	    break;
	case 'k':
	case 's':
	    Poison_resistance |= INTRINSIC;
	    break;
	case 'c':
	    pline("You turn to stone.");
	    killer = "dead cockatrice";
	    done("died");
	    // NOTREACHED
	case 'a':
	    if (Stoned) {
		pline("What a pity - you just destroyed a future piece of art!");
		++tp;
		Stoned = 0;
	    }
	    break;
    }
    return tp;
}
Пример #2
0
int
dodrink()
{
	struct obj *otmp,*objs;
	struct monst *mtmp;
	int unkn = 0, nothing = 0;

	otmp = getobj("!", "drink");
	if(!otmp) return(0);
	if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
		ghost_from_bottle();
		goto use_it;
	}
	switch(otmp->otyp){
	case POT_RESTORE_STRENGTH:
		unkn++;
		pline("Wow!  This makes you feel great!");
		if(u.ustr < u.ustrmax) {
			u.ustr = u.ustrmax;
			flags.botl = 1;
		}
		break;
	case POT_BOOZE:
		unkn++;
		pline("Ooph!  This tastes like liquid fire!");
		Confusion += d(3,8);
		/* the whiskey makes us feel better */
		if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
		if(!rn2(4)) {
			pline("You pass out.");
			multi = -rnd(15);
			nomovemsg = "You awake with a headache.";
		}
		break;
	case POT_INVISIBILITY:
		if(Invis || See_invisible)
		  nothing++;
		else {
		  if(!Blind)
		    pline("Gee!  All of a sudden, you can't see yourself.");
		  else
		    pline("You feel rather airy."), unkn++;
		  newsym(u.ux,u.uy);
		}
		Invis += rn1(15,31);
		break;
	case POT_FRUIT_JUICE:
		pline("This tastes like fruit juice.");
		lesshungry(20);
		break;
	case POT_HEALING:
		pline("You begin to feel better.");
		flags.botl = 1;
		u.uhp += rnd(10);
		if(u.uhp > u.uhpmax)
			u.uhp = ++u.uhpmax;
		if(Blind) Blind = 1;	/* see on next move */
		if(Sick) Sick = 0;
		break;
	case POT_PARALYSIS:
		if(Levitation)
			pline("You are motionlessly suspended.");
		else
			pline("Your feet are frozen to the floor!");
		nomul(-(rn1(10,25)));
		break;
	case POT_MONSTER_DETECTION:
		if(!fmon) {
			strange_feeling(otmp, "You feel threatened.");
			return(1);
		} else {
			cls();
			for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
				if(mtmp->mx > 0)
				at(mtmp->mx,mtmp->my,mtmp->data->mlet);
			prme();
			pline("You sense the presence of monsters.");
			more();
			docrt();
		}
		break;
	case POT_OBJECT_DETECTION:
		if(!fobj) {
			strange_feeling(otmp, "You feel a pull downward.");
			return(1);
		} else {
		    for(objs = fobj; objs; objs = objs->nobj)
			if(objs->ox != u.ux || objs->oy != u.uy)
				goto outobjmap;
		    pline("You sense the presence of objects close nearby.");
		    break;
		outobjmap:
			cls();
			for(objs = fobj; objs; objs = objs->nobj)
				at(objs->ox,objs->oy,objs->olet);
			prme();
			pline("You sense the presence of objects.");
			more();
			docrt();
		}
		break;
	case POT_SICKNESS:
		pline("Yech! This stuff tastes like poison.");
		if(Poison_resistance)
    pline("(But in fact it was biologically contaminated orange juice.)");
		losestr(rn1(4,3));
		losehp(rnd(10), "contaminated potion");
		break;
	case POT_CONFUSION:
		if(!Confusion)
			pline("Huh, What?  Where am I?");
		else
			nothing++;
		Confusion += rn1(7,16);
		break;
	case POT_GAIN_STRENGTH:
		pline("Wow do you feel strong!");
		if(u.ustr >= 118) break;	/* > 118 is impossible */
		if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
		else u.ustr++;
		if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
		flags.botl = 1;
		break;
	case POT_SPEED:
		if(Wounded_legs) {
			heal_legs();
			unkn++;
			break;
		}
		if(!(Fast & ~INTRINSIC))
			pline("You are suddenly moving much faster.");
		else
			pline("Your legs get new energy."), unkn++;
		Fast += rn1(10,100);
		break;
	case POT_BLINDNESS:
		if(!Blind)
			pline("A cloud of darkness falls upon you.");
		else
			nothing++;
		Blind += rn1(100,250);
		seeoff(0);
		break;
	case POT_GAIN_LEVEL: 
		pluslvl();
		break;
	case POT_EXTRA_HEALING:
		pline("You feel much better.");
		flags.botl = 1;
		u.uhp += d(2,20)+1;
		if(u.uhp > u.uhpmax)
			u.uhp = (u.uhpmax += 2);
		if(Blind) Blind = 1;
		if(Sick) Sick = 0;
		break;
	case POT_LEVITATION:
		if(!Levitation)
			float_up();
		else
			nothing++;
		Levitation += rnd(100);
		u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
		break;
	default:
		impossible("What a funny potion! (%u)", otmp->otyp);
		return(0);
	}
	if(nothing) {
	    unkn++;
	    pline("You have a peculiar feeling for a moment, then it passes.");
	}
	if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
		if(!unkn) {
			objects[otmp->otyp].oc_name_known = 1;
			more_experienced(0,10);
		} else if(!objects[otmp->otyp].oc_uname)
			docall(otmp);
	}
use_it:
	useup(otmp);
	return(1);
}
Пример #3
0
/* returns 1 if some text was printed */
static int
eatcorpse(struct obj *otmp)
{
	char let = CORPSE_I_TO_C(otmp->otyp);
	int tp = 0;

	if (let != 'a' && moves > otmp->age + 50 + rn2(100)) {
		tp++;
		pline("Ulch -- that meat was tainted!");
		pline("You get very sick.");
		Sick = 10 + rn2(10);
		u.usick_cause = objects[otmp->otyp].oc_name;
	} else if (strchr(POISONOUS, let) && rn2(5)) {
		tp++;
		pline("Ecch -- that must have been poisonous!");
		if (!Poison_resistance) {
			losestr(rnd(4));
			losehp(rnd(15), "poisonous corpse");
		} else
			pline("You don't seem affected by the poison.");
	} else if (strchr("ELNOPQRUuxz", let) && rn2(5)) {
		tp++;
		pline("You feel sick.");
		losehp(rnd(8), "cadaver");
	}
	switch (let) {
	case 'L':
	case 'N':
	case 't':
		Teleportation |= INTRINSIC;
		break;
	case 'W':
		pluslvl();
		break;
	case 'n':
		u.uhp = u.uhpmax;
		flags.botl = 1;
	/* fall into next case */
	case '@':
		pline("You cannibal! You will be sorry for this!");
	/* not tp++; */
	/* fall into next case */
	case 'd':
		Aggravate_monster |= INTRINSIC;
		break;
	case 'I':
		if (!Invis) {
			Invis = 50 + rn2(100);
			if (!See_invisible)
				newsym(u.ux, u.uy);
		} else {
			Invis |= INTRINSIC;
			See_invisible |= INTRINSIC;
		}
	/* fall into next case */
	case 'y':
#ifdef QUEST
		u.uhorizon++;
#endif /* QUEST */
	/* fall into next case */
	case 'B':
		Confusion = 50;
		break;
	case 'D':
		Fire_resistance |= INTRINSIC;
		break;
	case 'E':
		Telepat |= INTRINSIC;
		break;
	case 'F':
	case 'Y':
		Cold_resistance |= INTRINSIC;
		break;
	case 'k':
	case 's':
		Poison_resistance |= INTRINSIC;
		break;
	case 'c':
		pline("You turn to stone.");
		killer = "dead cockatrice";
		done("died");
	/* NOTREACHED */
	case 'a':
		if (Stoned) {
			pline("What a pity - you just destroyed a future piece of art!");
			tp++;
			Stoned = 0;
		}
		break;
	case 'M':
		pline("You cannot resist the temptation to mimic a treasure chest.");
		tp++;
		nomul(-30);
		afternmv = Meatdone;
		nomovemsg = "You now again prefer mimicking a human.";
		u.usym = '$';
		prme();
		break;
	}
	return (tp);
}
Пример #4
0
/*
 * Make experience gaining similar to AD&D(tm), whereby you can at most go
 * up by one level at a time, extra expr possibly helping you along.
 * After all, how much real experience does one get shooting a wand of death
 * at a dragon created with a wand of polymorph??
 */
void
newexplevel(void)
{
    if (u.ulevel < MAXULEV && u.uexp >= newuexp(u.ulevel))
        pluslvl(TRUE);
}
Пример #5
0
// Note: this is a litte different, it will return true
// iff the action is COMPLETE, and false if there was no action OR
// the action is needing to finish up (after leaving SenseForm).
// So if (do_drink) the caller should exit invform _and_ tick,
// otherwise the caller should just exit invform.
// (exiting the invform occurs _before_ calling do_drink..)
// .. Ok, I've modified this again so that it lets the caller distinguish
// between "it worked" and "it worked and I popped up EngraveForm".
tri_val_t do_drink(obj_t *otmp)
{
  obj_t *objs;
  //  monst_t *mtmp;
  Boolean unkn = false, nothing = false, b;
  Short tmp;

  if (!otmp) return NO_OP;
  tmp = oc_descr_offset[otmp->otype];
  if (tmp >= 0 && (0 == StrNCompare("smoky", oc_descrs+tmp, 5)) && !rund(13)) {
    ghost_from_bottle();
    useup(otmp);
    return DONE;
  }
  switch(otmp->otype) {
  case POT_RESTORE_STRENGTH:
    unkn = true;
    message("Wow!  This makes you feel great!");
    if (you.ustr < you.ustrmax) {
      you.ustr = you.ustrmax;
      flags.botl |= BOTL_STR;
    }
    break;
  case POT_BOOZE:
    unkn = true;
    message("Ooph!  This tastes like liquid fire!");
    Confusion += dice(3,8);
    /* the whiskey makes us feel better */
    if (you.uhp < you.uhpmax) losehp(-1, "bottle of whiskey");
    if (!rund(4)) {
      tri_val_t t;
      //      Short coma;
      message("You pass out.");
      multi = -rnd(15);
      spin_multi("You awake with a headache.");
      //      coma = rnd(15); //
      //      do { tick(); } while (--coma > 0);
      //      message("You awake with a headache.");
      // // nomovemsg = "You awake with a headache.";
      t = finish_do_drink(otmp, nothing, unkn); //.... I guess....
      return (t==DONE ? NO_OP : t); // so that we don't take any _more_ turns
    }
    break;
  case POT_INVISIBILITY:
    if (Invis || See_invisible)
      nothing = true;
    else {
      if (!Blind)
	message("Gee!  All of a sudden, you can't see yourself.");
      else {
	message("You feel rather airy.");
	unkn = true;
      }
      newsym(you.ux,you.uy);
    }
    Invis += rund(15)+31;
    break;
  case POT_FRUIT_JUICE:
    message("This tastes like fruit juice.");
    lesshungry(20);
    break;
  case POT_HEALING:
    message("You begin to feel better.");
    you.uhp += rnd(10);
    if (you.uhp > you.uhpmax)
      you.uhp = ++you.uhpmax;
    if (Blind) Blind = 1;	/* you'll see again on the next move */
    if (Sick) Sick = 0;
    flags.botl |= BOTL_HP;
    break;
  case POT_PARALYSIS:
    if (Levitation)
      message("You are motionlessly suspended.");
    else
      message("Your feet are frozen to the floor!");
    nomul(-(rund(10)+25));
    break;
  case POT_MONSTER_DETECTION:
    if (!fmon) {
      b = strange_feeling(otmp, "You feel threatened.");
      return ((b) ? GO_ON : DONE);
    } else {
      sense_what = SENSE_MONSTERS;
      sense_by_what = otmp;
      sense_init_screen();
      FrmPopupForm(SenseForm);
      return GO_ON; // to postpone the tick!
    }
    break;
  case POT_OBJECT_DETECTION:
    if (!fobj) {
      b = strange_feeling(otmp, "You feel a pull downward.");
      return ((b) ? GO_ON : DONE);
    } else {
      for (objs = fobj; objs; objs = objs->nobj)
	if (objs->ox != you.ux || objs->oy != you.uy) {
	  sense_what = SENSE_OBJECTS;
	  sense_by_what = otmp;
	  sense_init_screen();
	  FrmPopupForm(SenseForm);
	  return GO_ON; // to postpone the tick!
	}
      message("You sense the presence of objects close nearby.");
      break;
    }
    break;
  case POT_SICKNESS:
    message("Yech! This stuff tastes like poison.");
    if (Poison_resistance)
      message("(But in fact it was biologically contaminated orange juice.)");
    losestr(rund(4)+3);
    losehp(rnd(10), "contaminated potion");
    flags.botl |= BOTL_STR;
    break;
  case POT_CONFUSION:
    if (!Confusion)
      message("Huh, What?  Where am I?");
    else
      nothing = true;
    Confusion += rund(7)+16;
    break;
  case POT_GAIN_STRENGTH:
    message("Wow do you feel strong!");
    if (you.ustr >= 118) break;	/* > 118 is impossible */
    if (you.ustr > 17) you.ustr += rnd(118-you.ustr);
    else you.ustr++;
    if (you.ustr > you.ustrmax) you.ustrmax = you.ustr;
    flags.botl |= BOTL_STR;
    break;
  case POT_SPEED:
    if (Wounded_legs) {
      heal_legs();
      unkn = true;
      break;
    }
    if (!(Fast & ~INTRINSIC))
      message("You are suddenly moving much faster.");
    else {
      message("Your legs get new energy.");
      unkn = true;
    }
    Fast += rund(10)+100;
    break;
  case POT_BLINDNESS:
    if (!Blind)
      message("A cloud of darkness falls upon you.");
    else
      nothing = true;
    Blind += rund(100)+250;
    seeoff(false);
    break;
  case POT_GAIN_LEVEL: 
    pluslvl();
    break;
  case POT_EXTRA_HEALING:
    message("You feel much better.");
    you.uhp += dice(2,20)+1;
    if (you.uhp > you.uhpmax)
      you.uhp = (you.uhpmax += 2);
    if (Blind) Blind = 1;
    if (Sick) Sick = 0;
    flags.botl |= BOTL_HP;
    break;
  case POT_LEVITATION:
    if (!Levitation)
      float_up();
    else
      nothing = true;
    Levitation += rnd(100);
    //    you.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down; // UNNEEDED,
    // it has been replaced by tweaking timeout.c to call float_down directly!
    break;
  default:
    StrPrintF(ScratchBuffer, "What a funny potion! (%u)", otmp->otype);
    message(ScratchBuffer);
    return NO_OP;
  }
  return finish_do_drink(otmp, nothing, unkn);
}