Пример #1
0
PokeModel::PokeModel()
{
    pokeEvent([this]{
        pokemem_autoload_pokfile();
        update();
    });
}
Пример #2
0
void
menu_machine_pokememory( int action GCC_UNUSED )
{
  fuse_emulation_pause();

  pokemem_autoload_pokfile();

  DialogBox( fuse_hInstance, MAKEINTRESOURCE( IDD_POKEMEM ),
             fuse_hWnd, (DLGPROC) win32ui_pokemem_proc );

  fuse_emulation_unpause();
}