bool polygonIntersectsPolygon(const GeometryCoordinates& polygonA, const GeometryCoordinates& polygonB) {
    for (auto& p : polygonA) {
        if (polygonContainsPoint(polygonB, p)) return true;
    }

    for (auto& p : polygonB) {
        if (polygonContainsPoint(polygonA, p)) return true;
    }

    if (lineIntersectsLine(polygonA, polygonB)) return true;

    return false;
}
Пример #2
0
	std::vector<panda::types::Polygon> clipperPathsToPolys(const ClipperLib::Paths& paths)
	{
		std::vector<panda::types::Polygon> polys;
		std::vector<panda::types::Path> holes;
		for (const auto& path : paths)
		{
			auto pPath = clipperPathToPath(path);
			if (Orientation(path))
			{
				panda::types::Polygon outPoly;
				outPoly.contour = std::move(pPath);
				polys.push_back(std::move(outPoly));
			}
			else if (!path.empty())
			{
				if (!polys.empty() && polygonContainsPoint(polys.back().contour, pPath.points[0]))
					polys.back().holes.push_back(std::move(pPath));
				else
					holes.push_back(std::move(pPath));
			}
		}

		// Find the correct polygon to put holes in
		std::vector<panda::types::Path> orphans;
		for (auto& hole : holes)
		{
			bool found = false;
			for (auto& poly : polys)
			{
				if (polygonContainsPoint(poly.contour, hole.points[0]))
				{
					poly.holes.push_back(std::move(hole));
					found = true;
					break;
				}
			}

			if (!found)
				orphans.push_back(std::move(hole));
		}

		// If we really didn't find where to place that path, we create a new polygon for it
		for (auto& orphan : orphans)
		{
			panda::types::Polygon poly;
			poly.contour = std::move(orphan);
			polys.push_back(std::move(poly));
		}
		return polys;
	}
bool polygonIntersectsBufferedMultiPoint(const GeometryCoordinates& polygon, const GeometryCollection& rings, float radius) {
    for (auto& ring : rings) {
        for (auto& point : ring) {
            if (polygonContainsPoint(polygon, point)) return true;
            if (pointIntersectsBufferedLine(point, polygon, radius)) return true;
        }
    }
    return false;
}
bool polygonIntersectsBufferedMultiLine(const GeometryCoordinates& polygon, const GeometryCollection& multiLine, float radius) {
    for (auto& line : multiLine) {
        if (polygon.size() >= 3) {
            for (auto& p : line) {
                if (polygonContainsPoint(polygon, p)) return true;
            }
        }

        if (lineIntersectsBufferedLine(polygon, line, radius)) return true;
    }

    return false;
}