void CvDllPythonEvents::reportCityRename( CvCity *pCity ) { if (preEvent()) { CyArgsList eventData; eventData.add("cityRename"); // add key to lookup python handler fxn CyCity* pCyCity = new CyCity(pCity); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyCity)); postEvent(eventData); delete pCyCity; } }
void CvDllPythonEvents::reportModNetMessage(int iData1, int iData2, int iData3, int iData4, int iData5) { if (preEvent()) { CyArgsList eventData; eventData.add("ModNetMessage"); // add key to lookup python handler fxn eventData.add(iData1); eventData.add(iData2); eventData.add(iData3); eventData.add(iData4); eventData.add(iData5); postEvent(eventData); } }
void CvDllPythonEvents::reportUnitRename(CvUnit *pUnit) { if (preEvent()) { CyArgsList eventData; eventData.add("UnitRename"); // add key to lookup python handler fxn CyUnit* pCyUnit = new CyUnit(pUnit); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyUnit)); postEvent(eventData); delete pCyUnit; } }
// Leoreth: peace deal arranged between players void CvDllPythonEvents::reportPeaceBrokered(PlayerTypes eBroker, PlayerTypes ePlayer1, PlayerTypes ePlayer2) { if (preEvent()) { CyArgsList eventData; eventData.add("peaceBrokered"); eventData.add((int)eBroker); eventData.add((int)ePlayer1); eventData.add((int)ePlayer2); postEvent(eventData); } }
void CvDllPythonEvents::reportPlotPicked(CvPlot *pPlot) { if (preEvent()) { CyArgsList eventData; eventData.add("plotPicked"); // add key to lookup python handler fxn CyPlot* pCyPlot = new CyPlot(pPlot); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyPlot)); postEvent(eventData); delete pCyPlot; } }
void CvDllPythonEvents::reportPlayerGoldTrade(PlayerTypes eFromPlayer, PlayerTypes eToPlayer, int iAmount) { if (preEvent()) { CyArgsList eventData; eventData.add("playerGoldTrade"); // add key to lookup python handler fxn eventData.add((int)eFromPlayer); eventData.add((int)eToPlayer); eventData.add(iAmount); postEvent(eventData); } }
void DccVoiceThread::stopPlaying() { #ifndef COMPILE_DISABLE_DCC_VOICE //qDebug("Stop playing"); if(!m_bPlaying)return; KviThreadDataEvent<int> * e = new KviThreadDataEvent<int>(KVI_DCC_THREAD_EVENT_ACTION); e->setData(new int(KVI_DCC_VOICE_THREAD_ACTION_STOP_PLAYING)); postEvent(parent(),e); m_bPlaying = false; if(!m_bRecording)closeSoundcard(); #endif }
void CvDllPythonEvents::reportPlayerChangeStateReligion(PlayerTypes ePlayerID, ReligionTypes eNewReligion, ReligionTypes eOldReligion) { if (preEvent()) { CyArgsList eventData; eventData.add("playerChangeStateReligion"); // add key to lookup python handler fxn eventData.add((int)ePlayerID); eventData.add((int)eNewReligion); eventData.add((int)eOldReligion); postEvent(eventData); } }
void CvDllPythonEvents::reportVassalState(TeamTypes eMaster, TeamTypes eVassal, bool bVassal, bool bCapitulated) { if (preEvent()) { CyArgsList eventData; eventData.add("vassalState"); // add key to lookup python handler fxn eventData.add((int)eMaster); eventData.add((int)eVassal); eventData.add(bVassal); eventData.add(bCapitulated); postEvent(eventData); } }
/*! * Creates a new session and sends the session key to the web browser. * * Subclasses may override this function to perform custom session initialization, * but they must call the base class implementation in order to update the internal * session database and fetch a new session ID. */ int QxtHttpSessionManager::newSession() { QMutexLocker locker(&qxt_d().sessionLock); int sessionID = createService(); QUuid key; do { key = QUuid::createUuid(); } while (qxt_d().sessionKeys.contains(key)); qxt_d().sessionKeys[key] = sessionID; postEvent(new QxtWebStoreCookieEvent(sessionID, qxt_d().sessionCookieName, key.toString())); return sessionID; }
void CvDllPythonEvents::reportUnitPromoted(CvUnit* pUnit, PromotionTypes ePromotion) { if (preEvent()) { CyArgsList eventData; eventData.add("unitPromoted"); // add key to lookup python handler fxn CyUnit* pyu = new CyUnit(pUnit); eventData.add(gDLL->getPythonIFace()->makePythonObject(pyu)); eventData.add((int)ePromotion); postEvent(eventData); delete pyu; } }
TagValue::operator FCam::Time &() const { switch (type) { case Null: postEvent(Event::Error, Event::BadCast, "Cannot cast a null to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case Int: postEvent(Event::Error, Event::BadCast, "Cannot cast an int to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case Float: postEvent(Event::Error, Event::BadCast, "Cannot cast a float to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case Double: postEvent(Event::Error, Event::BadCast, "Cannot cast a double to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case String: postEvent(Event::Error, Event::BadCast, "Cannot cast a string to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case Time: return ((FCam::Time *)data)[0]; case IntVector: postEvent(Event::Error, Event::BadCast, "Cannot cast an int vector to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case FloatVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a float vector to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case DoubleVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a double vector to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case StringVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a string vector to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; case TimeVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a time vector to a time"); dummyTime = FCam::Time(0, 0); return dummyTime; } dummyTime = FCam::Time(0, 0); return dummyTime; }
TagValue::operator std::vector<FCam::Time> &() const { switch (type) { case Null: postEvent(Event::Error, Event::BadCast, "Cannot cast a null to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case Int: postEvent(Event::Error, Event::BadCast, "Cannot cast an int to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case Float: postEvent(Event::Error, Event::BadCast, "Cannot cast a float to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case Double: postEvent(Event::Error, Event::BadCast, "Cannot cast a double to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case String: postEvent(Event::Error, Event::BadCast, "Cannot cast a string to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case Time: postEvent(Event::Error, Event::BadCast, "Cannot cast a time to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case IntVector: postEvent(Event::Error, Event::BadCast, "Cannot cast an int vector to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case FloatVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a float vector to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case DoubleVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a double vector to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case StringVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a string vector to a time vector"); dummyTimeVector.clear(); return dummyTimeVector; case TimeVector: return ((std::vector<FCam::Time> *)data)[0]; } dummyTimeVector.clear(); return dummyTimeVector; }
TagValue::operator float &() const { switch (type) { case Null: postEvent(Event::Error, Event::BadCast, "Cannot cast a null to a float"); dummyFloat = 0; return dummyFloat; case Int: postEvent(Event::Error, Event::BadCast, "Cannot cast an int to a float"); dummyFloat = 0; return dummyFloat; case Float: return (((float *)data)[0]); case Double: postEvent(Event::Error, Event::BadCast, "Cannot cast a double to a float"); dummyFloat = 0; return dummyFloat; case String: postEvent(Event::Error, Event::BadCast, "Cannot cast a string to a float"); dummyFloat = 0; return dummyFloat; case Time: postEvent(Event::Error, Event::BadCast, "Cannot cast a time to a float"); dummyFloat = 0; return dummyFloat; case IntVector: postEvent(Event::Error, Event::BadCast, "Cannot cast an int vector to a float"); dummyFloat = 0; return dummyFloat; case FloatVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a float vector to a float"); dummyFloat = 0; return dummyFloat; case DoubleVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a double vector to a float"); dummyFloat = 0; return dummyFloat; case StringVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a string vector to a float"); dummyFloat = 0; return dummyFloat; case TimeVector: postEvent(Event::Error, Event::BadCast, "Cannot cast a time vector to a float"); dummyFloat = 0; return dummyFloat; } dummyFloat = 0; return dummyFloat; }
void ICQMain::deliver(PACKET *p) { // If this is a local session, deliver it locally ClientSession *s = sessionHash->get(p->to); if (s) { postEvent(EV_S_IN, s, p); return; } // Otherwise, let some modules to handle it EVENT ev; ev.event = EV_DELIVER; ev.conn = NULL; ev.mapi = this; ev.s = NULL; ev.packet = p; if (dispatchEvent(&ev)) return; // No module handled it, deliver it as if this is an offline event if (!p->online) postEvent(EV_S_IN, NULL, p); }
void CvDllPythonEvents::reportCityAcquiredAndKept(PlayerTypes ePlayer, CvCity* pOldCity) { if (preEvent()) { CyArgsList eventData; eventData.add("cityAcquiredAndKept"); // add key to lookup python handler fxn eventData.add((int)ePlayer); CyCity* pCyCity = new CyCity(pOldCity); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyCity)); postEvent(eventData); delete pCyCity; } }
void CvDllPythonEvents::reportGotoPlotSet(CvPlot *pPlot, PlayerTypes ePlayer) { if (preEvent()) { CyArgsList eventData; eventData.add("gotoPlotSet"); // add key to lookup python handler fxn CyPlot* pCyPlot = new CyPlot(pPlot); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyPlot)); eventData.add((int) ePlayer); postEvent(eventData); delete pCyPlot; } }
// BUG - Unit Captured Event - start void CvDllPythonEvents::reportUnitCaptured(PlayerTypes eFromPlayer, UnitTypes eUnitType, CvUnit* pNewUnit) { if (preEvent()) { CyArgsList eventData; eventData.add("unitCaptured"); // add key to lookup python handler fxn eventData.add(eFromPlayer); eventData.add(eUnitType); CyUnit* pyNewUnit = new CyUnit(pNewUnit); eventData.add(gDLL->getPythonIFace()->makePythonObject(pyNewUnit)); postEvent(eventData); delete pyNewUnit; } }
int ConnectThread::run() { MYSQL* sql = m_mysql->lockHandle(); if (!mysql_real_connect(sql, stringOrNull(m_host), stringOrNull(m_user), stringOrNull(m_pass), stringOrNull(m_database), m_port, stringOrNull(m_unixSocket), m_clientFlag)) { MutexLocker dataLock(m_dataMutex); m_success = false; m_error = std::string( mysql_error(sql) ); postEvent( CONNECTION_FINISHED ); m_mysql->unlockHandle(); return 0; } else { MutexLocker dataLock(m_dataMutex); m_success = true; m_error = ""; postEvent( CONNECTION_FINISHED ); m_mysql->unlockHandle(); return 0; } }
void DccVoiceThread::startPlaying() { #ifndef COMPILE_DISABLE_DCC_VOICE //qDebug("Start playing"); if(m_bPlaying)return; if(openSoundcardForWriting()) { KviThreadDataEvent<int> * e = new KviThreadDataEvent<int>(KVI_DCC_THREAD_EVENT_ACTION); e->setData(new int(KVI_DCC_VOICE_THREAD_ACTION_START_PLAYING)); postEvent(parent(),e); m_bPlaying = true; } #endif }
void ICQMain::onPacketReceived(const char *from, uint16 cmd, InPacket &in) { ClientSession *s = sessionHash->get(from); if (!s) return; PACKET p; p.cmd = cmd; p.data = in.cursor; p.dataLen = in.getBytesLeft(); p.from = NULL; p.to = NULL; postEvent(EV_S_OUT, s, &p); }
void AmSession::clearAudio() { lockAudio(); if(input){ input->close(); input = 0; } if(output){ output->close(); output = 0; } unlockAudio(); DBG("Audio cleared !!!\n"); postEvent(new AmAudioEvent(AmAudioEvent::cleared)); }
void CvDllPythonEvents::reportCorporationRemove(CorporationTypes eType, PlayerTypes ePlayer, CvCity* pSpreadCity) { if (preEvent()) { CyArgsList eventData; eventData.add("corporationRemove"); // add key to lookup python handler fxn eventData.add((int)eType); eventData.add((int)ePlayer); CyCity* pyu = new CyCity(pSpreadCity); eventData.add(gDLL->getPythonIFace()->makePythonObject(pyu)); postEvent(eventData); delete pyu; } }
// Leoreth: trade mission (great merchant) void CvDllPythonEvents::reportTradeMission(UnitTypes unitID, PlayerTypes ePlayer, int iX, int iY, int iGold) { if (preEvent()) { CyArgsList eventData; eventData.add("tradeMission"); eventData.add((int)unitID); eventData.add((int)ePlayer); eventData.add((int)iX); eventData.add((int)iY); eventData.add(iGold); postEvent(eventData); } }
void CvDllPythonEvents::reportCityProduction( CvCity *pCity, PlayerTypes ePlayer ) { if (preEvent()) { CyArgsList eventData; eventData.add("cityDoTurn"); // add key to lookup python handler fxn CyCity* pCyCity = new CyCity(pCity); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyCity)); eventData.add((int) ePlayer); postEvent(eventData); delete pCyCity; } }
// BUG - Process Started Event - start void CvDllPythonEvents::reportCityBuildingProcess( CvCity* pCity, ProcessTypes eProcessType ) { if (preEvent()) { CyArgsList eventData; eventData.add("cityBuildingProcess"); // add key to lookup python handler fxn CyCity* pCyCity = new CyCity(pCity); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyCity)); eventData.add((int) eProcessType); postEvent(eventData); delete pCyCity; } }
void CvDllPythonEvents::reportUnitSelected(CvUnit* pUnit) { if (preEvent()) { if(GC.getUSE_ON_UNIT_SELECTED_CALLBACK()) { CyArgsList eventData; eventData.add("unitSelected"); // add key to lookup python handler fxn CyUnit* pyu = new CyUnit(pUnit); eventData.add(gDLL->getPythonIFace()->makePythonObject(pyu)); postEvent(eventData); delete pyu; } } }
void CvDllPythonEvents::reportUnitBuildImprovement(CvUnit* pUnit, BuildTypes eBuild, bool bFinished) { if (preEvent()) { CyArgsList eventData; eventData.add("unitBuildImprovement"); // add key to lookup python handler fxn CyUnit* pCyUnit = new CyUnit(pUnit); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyUnit)); eventData.add((int) eBuild); eventData.add(bFinished); postEvent(eventData); delete pCyUnit; } }
void CvDllPythonEvents::reportUnitSpreadReligionAttempt(CvUnit* pUnit, ReligionTypes eReligion, bool bSuccess) { if (preEvent()) { CyArgsList eventData; eventData.add("unitSpreadReligionAttempt"); // add key to lookup python handler fxn CyUnit* pCyUnit = new CyUnit(pUnit); eventData.add(gDLL->getPythonIFace()->makePythonObject(pCyUnit)); eventData.add((int) eReligion); eventData.add(bSuccess); postEvent(eventData); delete pCyUnit; } }
/** * Starts the application. * Note that this method only returns when the application terminates. * @return The return code of the application. */ int Application::run() { // Create the main window. // We can do it on the stack, as the method does not return as long as the // application is running. MainWindow mainWnd; mainWnd_ = &mainWnd; mainWnd_->show(); // Do application initialisation. // The reason for posting an event is to have a running application (event // loop) before starting the initialisation process. This way, the process // can take full advantage of the event mechanism. postEvent(this, new QEvent(static_cast<QEvent::Type>(AppInitEvent))); return exec(); }