Пример #1
0
void Layer::unlockPageFlip(
        const Transform& planeTransform, Region& outDirtyRegion)
{
    ATRACE_CALL();

    Region postedRegion(mPostedDirtyRegion);
    if (!postedRegion.isEmpty()) {
        mPostedDirtyRegion.clear();
        if (!visibleRegionScreen.isEmpty()) {
            // The dirty region is given in the layer's coordinate space
            // transform the dirty region by the surface's transformation
            // and the global transformation.
            const Layer::State& s(drawingState());
            const Transform tr(planeTransform * s.transform);
            postedRegion = tr.transform(postedRegion);

            // At this point, the dirty region is in screen space.
            // Make sure it's constrained by the visible region (which
            // is in screen space as well).
            postedRegion.andSelf(visibleRegionScreen);
            outDirtyRegion.orSelf(postedRegion);
        }
    }
}
Пример #2
0
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
    ATRACE_CALL();

    if (mQueuedFrames > 0) {

        // if we've already called updateTexImage() without going through
        // a composition step, we have to skip this layer at this point
        // because we cannot call updateTeximage() without a corresponding
        // compositionComplete() call.
        // we'll trigger an update in onPreComposition().
        if (mRefreshPending) {
            mPostedDirtyRegion.clear();
            return;
        }

        // Capture the old state of the layer for comparisons later
        const bool oldOpacity = isOpaque();
        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;

        // signal another event if we have more frames pending
        if (android_atomic_dec(&mQueuedFrames) > 1) {
            mFlinger->signalLayerUpdate();
        }

        struct Reject : public SurfaceTexture::BufferRejecter {
            Layer::State& front;
            Layer::State& current;
            bool& recomputeVisibleRegions;
            Reject(Layer::State& front, Layer::State& current,
                    bool& recomputeVisibleRegions)
                : front(front), current(current),
                  recomputeVisibleRegions(recomputeVisibleRegions) {
            }

            virtual bool reject(const sp<GraphicBuffer>& buf,
                    const BufferQueue::BufferItem& item) {
                if (buf == NULL) {
                    return false;
                }

                uint32_t bufWidth  = buf->getWidth();
                uint32_t bufHeight = buf->getHeight();

                // check that we received a buffer of the right size
                // (Take the buffer's orientation into account)
                if (item.mTransform & Transform::ROT_90) {
                    swap(bufWidth, bufHeight);
                }


                bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
                if (front.active != front.requested) {

                    if (isFixedSize ||
                            (bufWidth == front.requested.w &&
                             bufHeight == front.requested.h))
                    {
                        // Here we pretend the transaction happened by updating the
                        // current and drawing states. Drawing state is only accessed
                        // in this thread, no need to have it locked
                        front.active = front.requested;

                        // We also need to update the current state so that
                        // we don't end-up overwriting the drawing state with
                        // this stale current state during the next transaction
                        //
                        // NOTE: We don't need to hold the transaction lock here
                        // because State::active is only accessed from this thread.
                        current.active = front.active;

                        // recompute visible region
                        recomputeVisibleRegions = true;
                    }

                    ALOGD_IF(DEBUG_RESIZE,
                            "lockPageFlip: (layer=%p), buffer (%ux%u, tr=%02x), scalingMode=%d\n"
                            "  drawing={ active   ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
                            "            requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
                            this, bufWidth, bufHeight, item.mTransform, item.mScalingMode,
                            front.active.w, front.active.h,
                            front.active.crop.left,
                            front.active.crop.top,
                            front.active.crop.right,
                            front.active.crop.bottom,
                            front.active.crop.getWidth(),
                            front.active.crop.getHeight(),
                            front.requested.w, front.requested.h,
                            front.requested.crop.left,
                            front.requested.crop.top,
                            front.requested.crop.right,
                            front.requested.crop.bottom,
                            front.requested.crop.getWidth(),
                            front.requested.crop.getHeight());
                }

                if (!isFixedSize) {
                    if (front.active.w != bufWidth ||
                        front.active.h != bufHeight) {
                        // reject this buffer
                        return true;
                    }
                }
                return false;
            }
        };


        Reject r(mDrawingState, currentState(), recomputeVisibleRegions);

#ifdef DECIDE_TEXTURE_TARGET
        // While calling updateTexImage() from SurfaceFlinger, let it know
        // by passing an extra parameter
        // This will be true always.

        bool isComposition = true;

        if (mSurfaceTexture->updateTexImage(&r, isComposition) < NO_ERROR) {
#else
        if (mSurfaceTexture->updateTexImage(&r) < NO_ERROR) {
#endif
            // something happened!
            recomputeVisibleRegions = true;
            return;
        }

        // update the active buffer
        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
        if (mActiveBuffer == NULL) {
            // this can only happen if the very first buffer was rejected.
            return;
        }

        mRefreshPending = true;
        mFrameLatencyNeeded = true;
        if (oldActiveBuffer == NULL) {
             // the first time we receive a buffer, we need to trigger a
             // geometry invalidation.
             mFlinger->invalidateHwcGeometry();
         }

        Rect crop(mSurfaceTexture->getCurrentCrop());
        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
        if ((crop != mCurrentCrop) ||
            (transform != mCurrentTransform) ||
            (scalingMode != mCurrentScalingMode))
        {
            mCurrentCrop = crop;
            mCurrentTransform = transform;
            mCurrentScalingMode = scalingMode;
            mFlinger->invalidateHwcGeometry();
        }

        if (oldActiveBuffer != NULL) {
            uint32_t bufWidth  = mActiveBuffer->getWidth();
            uint32_t bufHeight = mActiveBuffer->getHeight();
            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
                bufHeight != uint32_t(oldActiveBuffer->height)) {
                mFlinger->invalidateHwcGeometry();
            }
        }

        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
        if (oldOpacity != isOpaque()) {
            recomputeVisibleRegions = true;
        }

        // FIXME: mPostedDirtyRegion = dirty & bounds
        const Layer::State& front(drawingState());
        mPostedDirtyRegion.set(front.active.w, front.active.h);

        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    }
}

void Layer::unlockPageFlip(
        const Transform& planeTransform, Region& outDirtyRegion)
{
    ATRACE_CALL();

    Region postedRegion(mPostedDirtyRegion);
    if (!postedRegion.isEmpty()) {
        mPostedDirtyRegion.clear();
        if (!visibleRegionScreen.isEmpty()) {
            // The dirty region is given in the layer's coordinate space
            // transform the dirty region by the surface's transformation
            // and the global transformation.
            const Layer::State& s(drawingState());
            const Transform tr(planeTransform * s.transform);
            postedRegion = tr.transform(postedRegion);

            // At this point, the dirty region is in screen space.
            // Make sure it's constrained by the visible region (which
            // is in screen space as well).
            postedRegion.andSelf(visibleRegionScreen);
            outDirtyRegion.orSelf(postedRegion);
        }
    }
}