Пример #1
0
void WayParam::print() const {
	m_lcd->setCursor(0, 0);
	if (m_goLeft) {
		printArrow("<<<");
	} else {
		printArrow(">>>");
	}
}
Пример #2
0
//update the little arrow (cursor) as the user pushes the thumbstick
void menuDisplay::updateCursor(){
 byte lastRow;

 if (nMenuRows>_lcdRows){
   lastRow=_lcdRows;
 } else {
   lastRow=nMenuRows;
 }

 //clear arrow position row
 for (byte ii=0; ii<_lcdRows; ii++){
  lcd->setCursor(0,ii);
  lcd->print(" ");
 }

 //If arrow is within bounds we print it
 if (_arrowPos>=0 && _arrowPos<lastRow){
   printArrow();
   return;
 } 

 //If arrow has moved beyond the lowest menu row but this isn't the lowest
 //lcd row, then don't allow arrow beyond this point.  
 if (_arrowPos>=lastRow && lastRow<_lcdRows){
   _arrowPos=lastRow-1;
   printArrow();
   return;
 } 


 //If arrow has gone beyond the top row, we keep it at top row
 if (_arrowPos < 0){
   _arrowPos=0;
   printArrow();
   if (_currentTopRow>0){ //If scroll upwards if required
      _currentTopRow--;
      refreshScreen();
   }

   return;
 }


 //If arrow has gone beyond the bottom lcd row, we keep it at bottom row
 if (_arrowPos>=_lcdRows){
   _arrowPos=_lcdRows-1;
   printArrow();   
   if (nMenuRows-_lcdRows-_currentTopRow > 0){ //If there are more rows to go we scroll down
     _currentTopRow++;
     refreshScreen();   
   }

   return;
 }

   
} //void updateCursor
void InboundRadioNodeMenu::Init()
{
  AbstractState::Init();
  if (!initialized) {
    numberOfNodes = Settings::GetInboundRadioNodes(nodes);
    initialized = true;
  }
  printArrow();
  printMenu();
}
Пример #4
0
AbstractState* SettingsMenu::Up()
{
  resetTime();
  if (cursorIndex > 0)
  {
    cursorIndex--;
    if (cursorIndex < firstRowIndex)
    {
      firstRowIndex--;
      printMenu();
    }
    printArrow();
  }
  return NULL;
}
AbstractState* InboundRadioNodeMenu::Down()
{
  resetTime();
  if (cursorIndex < numberOfNodes+1)
  {
    if (cursorIndex > firstRowIndex)
    {
      firstRowIndex++;
    }
    cursorIndex++;
    printArrow();
    printMenu();
  }
  return NULL;
}
AbstractState* InboundRadioNodeMenu::Up()
{
  resetTime();
  if (cursorIndex > 0)
  {
    cursorIndex--;
    if (cursorIndex < firstRowIndex)
    {
      firstRowIndex--;
    }
    printArrow();
    printMenu();
  }
  return NULL;
}
Пример #7
0
AbstractState* SettingsMenu::Down()
{
  resetTime();
  #ifdef IS_RELAY_MODULE
    #define NUMBER_OF_MENUITEMS 10
  #endif
  #ifdef IS_STATION_MODULE
   #define NUMBER_OF_MENUITEMS 7
  #endif
  
  if (cursorIndex < NUMBER_OF_MENUITEMS-1)
  {
    if (cursorIndex > firstRowIndex)
    {
      firstRowIndex++;
      printMenu();
    }
    cursorIndex++;
    printArrow();
  }
  return NULL;
}
Пример #8
0
void SettingsMenu::Init()
{
  AbstractState::Init();
  printMenu();
  printArrow();
}