int main(int argc, char **argv){ individual pop[POP_SIZE], newPop[POP_SIZE]; int generation=1; initialize_population(pop); evaluation(pop); sort(pop); while(generation <= GENERATIONS){ printf("-------------------------------------\n"); printf("Generation %d:\n", generation); print_best(pop); //print_population(pop); create_new_population(pop, newPop); evaluation(newPop); population_replacement(pop, newPop); generation++; } return 0; }
void optimize_restricted(viennacl::io::parameter_database & paras, TimingType & timings, F functor, TestConfig & config, TestData & data) { record_restricted_timings(timings, functor, config, data); record_kernel_parameters(paras, config.kernel_name(), timings); #ifdef ENABLE_VIENNAPROFILER write_viennaprofiler(timings, config.program_name(), config.kernel_name()); #endif print_best(timings, config.kernel_name()); print_default_restricted(timings, config.kernel_name()); }
int main() { int button_code; int pause_state = 0; int reset_state = 0; setup_gui(); // Seed random num generator srand (time(NULL)); box_fam = create_gen(gen_size); randomise_gen(box_fam); ifit = -1; for (int i=0; i<ngen; i++) { // Score generation score_gen(box_fam); printf("gen %i\r", i); fflush(stdout); // Draw fittest of the fit jfit = fittest_cov(box_fam); if (ifit != jfit) { ifit = jfit; clear_window(); draw_boarder(); draw_cover(& box_fam[ifit]); draw_pause_button(pause_state); draw_reset_button(reset_state); flush_window(); printf("gen %i, %f\n", i, nboxes*pow(box_fam[ifit].l,2)); add_score(i, nboxes*pow(box_fam[ifit].l,2)); } if (window_redraw_required()) { clear_window(); draw_boarder(); draw_cover(& box_fam[ifit]); draw_pause_button(pause_state); draw_reset_button(reset_state); draw_scores(); flush_window(); } button_code = handle_button_presses(); while (button_code != 0 || pause_state || reset_state) { if (pause_state || reset_state) button_code = blocking_handle_button_presses(); switch (button_code) { case -1: // Redraw Required clear_window(); draw_boarder(); draw_cover(& box_fam[ifit]); draw_pause_button(pause_state); draw_reset_button(reset_state); draw_scores(); flush_window(); break; case 1: // Play/Pause Button if (pause_state) { printf("\rPlay! \n"); pause_state = 0; } else { printf("\rPause! \n"); pause_state = 1; } draw_pause_button(pause_state); flush_window(); break; case 2: // Reset/Start Button if (reset_state) { printf("\rStart! \n"); reset_state = 0; } else { printf("\rReset! \n"); print_best(); i = 0; randomise_gen(box_fam); score_gen(box_fam); reset_state = 1; reset_scores(); flush_window(); } clear_window(); draw_boarder(); draw_cover(& box_fam[ifit]); draw_pause_button(pause_state); draw_reset_button(reset_state); flush_window(); break; default: printf("\rButton Error %i\n ", button_code); exit(button_code); } button_code = handle_button_presses(); } // Evolve Generation new_gen(box_fam); } // Clear last gen n line printf(" \r"); fflush(stdout); close_gui(); print_best(); printf("Press enter to close\n"); while( getchar() != '\n' ); return 0; }