Пример #1
0
int kbhit(void)
{
	if(!keybev) {
		proc_events();
	}
	return keybev != 0;
}
Пример #2
0
int kb_getkey(void)
{
	int res = -1;

	proc_events();
	if(keybev) {
		res = keybev->key.keysym.sym;
		keybev = 0;
	}
	return res;
}
Пример #3
0
int getch(void)
{
	int res;

	while(!keybev) {
		SDL_Event ev;
		SDL_WaitEvent(&ev);
		SDL_PushEvent(&ev);
		proc_events();
	}
	res = keybev->key.keysym.sym;
	keybev = 0;
	return res;
}
static void update(float dt)
{
	//glPushMatrix();
	uint64_t res =  mach_absolute_time() - timer;
	world->update(res/1000.0f);
	timer = mach_absolute_time();
	
	proc_events();
	
	obj->render();
	
	/*
	btTransform trans;
	btVector3 center;
	btScalar rad;
	const int	numObjects=world->m_dynamicsWorld->getNumCollisionObjects();
	btVector3 wireColor(1,0,0);
	for(int i=4;i<numObjects;i++)
	{
		btCollisionObject*	colObj=world->m_dynamicsWorld->getCollisionObjectArray()[i];
		printf("%f\n", center.getX());
		btRigidBody*		body=btRigidBody::upcast(colObj);
		body->getMotionState()->getWorldTransform(trans);
		//glRotatef(15, 0,0,1);
		//glRotatef(15, 0,0,1);
		glPushMatrix();
		//trans.getRotation().getAxis();
		//glTranslatef(trans.getOrigin().getX(), trans.getOrigin().getY(), 0);
		draw(trans);
		draw_bounding_sphere(center, rad);
		glPopMatrix();
		//char data[200];
		//sprintf(data, "pos = <%f,%f>", plr->getX(), plr->getY());
		//drawString(10, 10, data);
	}
	*/
	//glPopMatrix();
}