void UpdateAI(const uint32 uiDiff) { if (phase) proceedCwEvent(uiDiff); if (!sayStep) return; if (sayTimer < uiDiff) { switch (sayStep) { case 0: { switch (me->GetEntry()) { case NPC_HEMET: me->MonsterSay(SAY_HEMET_1, LANG_UNIVERSAL, 0); break; case NPC_HADRIUS: me->MonsterSay(SAY_HADRIUS_1, LANG_UNIVERSAL, 0); break; case NPC_TAMARA: me->MonsterSay(SAY_TAMARA_1, LANG_UNIVERSAL, 0); break; } sayTimer = 3000; sayStep++; break; } case 1: { switch (me->GetEntry()) { case NPC_HEMET: me->MonsterSay(SAY_HEMET_2, LANG_UNIVERSAL, 0); break; case NPC_HADRIUS: me->MonsterSay(SAY_HADRIUS_2, LANG_UNIVERSAL, 0); break; case NPC_TAMARA: me->MonsterSay(SAY_TAMARA_2, LANG_UNIVERSAL, 0); break; } sayTimer = 3000; sayStep++; break; } case 2: { switch (me->GetEntry()) { case NPC_HEMET: me->MonsterSay(SAY_HEMET_3, LANG_UNIVERSAL, 0); break; case NPC_HADRIUS: me->MonsterSay(SAY_HADRIUS_3, LANG_UNIVERSAL, 0); break; case NPC_TAMARA: me->MonsterSay(SAY_TAMARA_3, LANG_UNIVERSAL, 0); break; } sayTimer = 3000; sayStep = 0; break; } } } else sayTimer -= uiDiff; }
void UpdateAI(uint32 diff) override { if (phase) proceedCwEvent(diff); if (!sayStep) return; if (sayTimer < diff) { Talk(SAY_HEMET_HADRIUS_TAMARA_1 + sayStep - 1); sayTimer = 3000; sayStep++; if (sayStep > 3) // end sayStep = 0; } else sayTimer -= diff; }