Пример #1
0
short move_to_position(struct Thing *creatng)
{
    CreatureStateCheck callback;
    struct CreatureControl *cctrl;
    struct StateInfo *stati;
    long move_result;
    CrCheckRet state_check;
    long speed;
    TRACE_THING(creatng);
    cctrl = creature_control_get_from_thing(creatng);
    speed = get_creature_speed(creatng);
    SYNCDBG(18,"Starting to move %s index %d into (%d,%d)",thing_model_name(creatng),(int)creatng->index,(int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.y.stl.num);
    // Try teleporting the creature
    if (creature_move_to_using_teleport(creatng, &cctrl->moveto_pos, speed)) {
        SYNCDBG(8,"Teleporting %s index %d owner %d into (%d,%d) for %s",thing_model_name(creatng),(int)creatng->index,(int)creatng->owner,
            (int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.y.stl.num,creature_state_code_name(creatng->continue_state));
        return 1;
    }
    move_result = creature_move_to(creatng, &cctrl->moveto_pos, speed, cctrl->move_flags, 0);
    state_check = CrCkRet_Available;
    stati = get_thing_continue_state_info(creatng);
    if (!state_info_invalid(stati))
    {
        callback = stati->move_check;
        if (callback != NULL)
        {
            SYNCDBG(18,"Doing move check callback for continue state %s",creature_state_code_name(creatng->continue_state));
            state_check = callback(creatng);
        }
    }
    if (state_check == CrCkRet_Available)
    {
        // If moving was successful
        if (move_result == 1) {
            // Back to "main state"
            internal_set_thing_state(creatng, creatng->continue_state);
            return CrStRet_Modified;
        }
        // If moving failed, do a reset
        if (move_result == -1) {
            CrtrStateId cntstat;
            cntstat = creatng->continue_state;
            internal_set_thing_state(creatng, cntstat);
            set_start_state(creatng);
            SYNCDBG(8,"Couldn't move %s to place required for state %s; reset to state %s",thing_model_name(creatng),creature_state_code_name(cntstat),creatrtng_actstate_name(creatng));
            return CrStRet_ResetOk;
        }
        // If continuing the job, check for job stress
        process_job_stress_and_going_postal(creatng);
    }
    switch (state_check)
    {
    case CrCkRet_Deleted:
        return CrStRet_Deleted;
    case CrCkRet_Available:
        return CrStRet_Modified;
    default:
        return CrStRet_ResetOk;
    }
}
Пример #2
0
/**
 * Does a step of researching.
 * Informs if the research cycle should end.
 * @param thing
 */
CrCheckRet process_research_function(struct Thing *creatng)
{
    struct Dungeon *dungeon;
    struct Room *room;
    dungeon = get_dungeon(creatng->owner);
    if (dungeon_invalid(dungeon)) {
        SYNCDBG(9,"The %s index %d cannot work as player %d has no dungeon",
            thing_model_name(creatng), (int)creatng->index, (int)creatng->owner);
        set_start_state(creatng);
        return CrCkRet_Continue;
    }
    if (!creature_can_do_research(creatng)) {
        set_start_state(creatng);
        return CrCkRet_Continue;
    }
    room = get_room_creature_works_in(creatng);
    if ( !room_still_valid_as_type_for_thing(room, RoK_LIBRARY, creatng) ) {
        WARNLOG("Room %s owned by player %d is bad work place for %s index %d owner %d",
            room_code_name(room->kind), (int)room->owner, thing_model_name(creatng),(int)creatng->index,(int)creatng->owner);
        set_start_state(creatng);
        return CrCkRet_Continue;
    }
    long work_value;
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    struct CreatureStats *crstat;
    crstat = creature_stats_get_from_thing(creatng);
    work_value = compute_creature_work_value(crstat->research_value*256, room->efficiency, cctrl->explevel);
    work_value = process_work_speed_on_work_value(creatng, work_value);
    SYNCDBG(19,"The %s index %d produced %d research points",thing_model_name(creatng),(int)creatng->index,(int)work_value);
    dungeon->total_research_points += work_value;
    dungeon->research_progress += work_value;
    //TODO CREATURE_JOBS going postal should be possible for all jobs, not only research
    process_job_stress_and_going_postal(creatng, room);
    return CrCkRet_Available;
}