Пример #1
0
void profiler_initialize(void) {
    profile_total = profiler_create("total");
    profile_render = profiler_create("render");
    profile_present = profiler_create("present");
    profile_cairo = profiler_create("cairo");
    profile_loop = profiler_create("loop");
}
Пример #2
0
DWORD game_loop_main(LPVOID thread_input) {
  struct common_vars common_vars = *(struct common_vars *)thread_input;
  profiler profiler = {};
  profiler_create(&profiler);
  LARGE_INTEGER performance_frequency = {};
  QueryPerformanceFrequency(&performance_frequency);
  memory_arena memory_arena = {};
  if (!virtual_alloc_memory_arena(m_megabytes(16), common_vars.system_info.dwPageSize, &memory_arena)) {
    m_die("call to \"virtual_alloc_memory_arena\" failed(event_render_loop_thread memory arena)");
  }
  vulkan vulkan = {};
  {
    m_memory_arena_undo_allocations_at_scope_exit(&memory_arena);
    string info_string = { memory_arena_allocate<char>(&memory_arena, m_kilobytes(4)), 0, m_kilobytes(2) };
    string err_string = { memory_arena_allocate<char>(&memory_arena, m_kilobytes(1)), 0, m_kilobytes(1) };
    vulkan_create_info vulkan_create_info = {};
    vulkan_create_info.win32_instance = common_vars.instance;
    vulkan_create_info.win32_window = common_vars.window;
    const char *shader_file_paths[] = { "shaders\\swap_chain_pipeline_image.vert.spv", "shaders\\swap_chain_pipeline_image.frag.spv" };
    if (!read_file_into_memory_arena(shader_file_paths[0], &memory_arena, &vulkan_create_info.swap_chain_pipeline_image_code[0], &vulkan_create_info.swap_chain_pipeline_image_code_sizes[0]) ||
        !read_file_into_memory_arena(shader_file_paths[1], &memory_arena, &vulkan_create_info.swap_chain_pipeline_image_code[1], &vulkan_create_info.swap_chain_pipeline_image_code_sizes[1])) {
      m_die("call to \"read_file_into_memory_arena\" failed(swap_chain_pipeline_image shaders)");
    }
    if (!vulkan_create(vulkan_create_info, &memory_arena, &info_string, &err_string, &vulkan)) {
      m_die("%s", err_string.buf);
    }
    else {
      m_printf("%s", info_string.buf);
    }
  }
  game_buffer game_buffer = {};
  vec4 game_buffer_viewport = {};
  HANDLE game_buffer_gpk_file_handle = nullptr;
  HANDLE game_buffer_gpk_file_mapping = nullptr;
  void *game_buffer_gpk_file_mapping_ptr = nullptr;
  HANDLE game_buffer_mpk_import_shared_memory_mapping = nullptr;
  void *game_buffer_mpk_import_shared_memory_mapping_ptr = nullptr;
  HANDLE game_buffer_mpk_import_shared_memory_semaphore = nullptr;
  {
    game_buffer_create_info game_buffer_create_info = {};
    if (!virtual_alloc_memory_arena(m_megabytes(512), common_vars.system_info.dwPageSize, &game_buffer_create_info.memory_arena)) {
      m_die("call to \"virtual_alloc_memory_arena\" failed(game buffer memory arena)");
    }
    game_buffer_create_info.vulkan = &vulkan;
    game_buffer_create_info.vulkan_framebuffer_width = 1920;
    game_buffer_create_info.vulkan_framebuffer_height = 1080;
    if (!game_buffer_create(game_buffer_create_info, &game_buffer)) {
      m_die("call to \"game_buffer_create\" failed");
    }
#ifdef EDITOR_ENABLE
    game_buffer_editor_create_info game_buffer_editor_create_info = {};
    game_buffer_editor_create_info.game_buffer = &game_buffer;
    game_buffer_editor_create_info.vulkan = &vulkan;
    game_buffer_editor_create_info.imgui_init_file = "assets\\gpks\\example.gpk.imgui.ini";
    game_buffer_editor_create_info.imgui_font_file = "assets\\fonts\\OpenSans-Regular.ttf";
    game_buffer_editor_create_info.imgui_font_size = GetSystemMetrics(SM_CXSCREEN) / 150;
    game_buffer_editor_create_info.set_imgui_keymap = [] (ImGuiIO *imgui_io) {
      imgui_io->KeyMap[ImGuiKey_Tab] = VK_TAB;
      imgui_io->KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
      imgui_io->KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
      imgui_io->KeyMap[ImGuiKey_UpArrow] = VK_UP;
      imgui_io->KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
      imgui_io->KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
      imgui_io->KeyMap[ImGuiKey_PageDown] = VK_NEXT;
      imgui_io->KeyMap[ImGuiKey_Home] = VK_HOME;
      imgui_io->KeyMap[ImGuiKey_End] = VK_END;
      imgui_io->KeyMap[ImGuiKey_Backspace] = VK_BACK;
      imgui_io->KeyMap[ImGuiKey_Enter] = VK_RETURN;
      imgui_io->KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
      imgui_io->KeyMap[ImGuiKey_A] = 'A';
      imgui_io->KeyMap[ImGuiKey_C] = 'C';
      imgui_io->KeyMap[ImGuiKey_V] = 'V';
      imgui_io->KeyMap[ImGuiKey_X] = 'X';
      imgui_io->KeyMap[ImGuiKey_Y] = 'Y';
      imgui_io->KeyMap[ImGuiKey_Z] = 'Z';
    };
    {
      m_memory_arena_undo_allocations_at_scope_exit(&memory_arena);
      const char *file_paths[] = { "shaders\\imgui.vert.spv", "shaders\\imgui.frag.spv" };
      VkShaderModule shader_modules[m_countof(file_paths)] = {};
      for (uint i = 0; i < m_countof(file_paths); i += 1) {
        void *file_data;
        uint file_size;
        if (!read_file_into_memory_arena(file_paths[i], &memory_arena, &file_data, &file_size)) {
          m_die("call to \"read_file_into_memory_arena\" failed(game buffer shader files)");
        }
        VkShaderModuleCreateInfo shader_module_info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
        shader_module_info.codeSize = file_size;
        shader_module_info.pCode = (const uint32_t *)file_data;
        if(vkCreateShaderModule(vulkan.device, &shader_module_info, nullptr, &shader_modules[i]) != VK_SUCCESS) {
          m_die("game buffer creation failed\ncall to \"vkCreateShaderModule\" failed for shader file %s", file_paths[i]);
        }
      }
      game_buffer_editor_create_info.imgui_vulkan_shaders[0] = shader_modules[0];
      game_buffer_editor_create_info.imgui_vulkan_shaders[1] = shader_modules[1];
    }
    game_buffer.editor = memory_arena_allocate<game_buffer_editor>(&game_buffer.memory_arena, 1);
    *game_buffer.editor = {};
    if (!game_buffer_editor_create(&game_buffer_editor_create_info, game_buffer.editor)) {
      m_die("call to \"game_buffer_editor_create\" failed");
    }
    {
      uint shared_memory_size = m_megabytes(32);
      HANDLE shared_memory_mapping = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE | SEC_COMMIT, 0, shared_memory_size, m_mpk_import_shared_memory_name);
      if (!shared_memory_mapping) {
        m_last_error_str(err_str);
        m_die("call to \"CreateFileMappingA\" failed\nfile: %s\nerr: %s", m_mpk_import_shared_memory_name, err_str);
      }
      void *shared_memory_mapping_ptr = MapViewOfFile(shared_memory_mapping, FILE_MAP_WRITE, 0, 0, shared_memory_size);
      if (!shared_memory_mapping_ptr) {
        m_last_error_str(err_str);
        m_die("call to \"MapViewOfFile\" failed\nfile: %s\nerr: %s", m_mpk_import_shared_memory_name, err_str);
      }
      ((mpk_import_shared_memory_header *)shared_memory_mapping_ptr)->total_size = shared_memory_size;
      ((mpk_import_shared_memory_header *)shared_memory_mapping_ptr)->mpk_size = shared_memory_size - sizeof(struct mpk_import_shared_memory_header);
      SetLastError(ERROR_SUCCESS);
      HANDLE shared_memory_semaphore = CreateSemaphore(nullptr, 1, 1, m_mpk_import_shared_memory_semaphore_name);
      if (!shared_memory_semaphore) {
        m_last_error_str(err_str);
        m_die("call to \"CreateSemaphore\" failed\nsemaphore: %s\nerr: %s", m_mpk_import_shared_memory_semaphore_name, err_str);
      }
      if (GetLastError() == ERROR_ALREADY_EXISTS) {
        m_die("call to \"CreateSemaphore\" failed\nsemaphore: %s\nerr: %s", m_mpk_import_shared_memory_semaphore_name, "named semaphore already exist");
      }
      game_buffer_mpk_import_shared_memory_mapping = shared_memory_mapping;
      game_buffer_mpk_import_shared_memory_mapping_ptr = shared_memory_mapping_ptr;
      game_buffer_mpk_import_shared_memory_semaphore = shared_memory_semaphore;
    }
    {
      game_buffer_editor_job *new_job = nullptr;
      if (game_buffer_editor_add_mpk_job(&game_buffer, &new_job)) {
        mpk_import_command_line cmdl = m_mpk_import_command_line_default;
        cmdl.job_id = new_job->id;
        cmdl.import_type = mpk_import_type_fbx;
        strcpy(cmdl.fbx_file_path, "assets\\models\\simple_man\\simple_man.fbx");
        mpk_import_create_process(&cmdl, common_vars.process_group, &memory_arena);
      }
    }
#endif // EDITOR_ENABLE
    {
      char gpk_file_name[] = "assets\\gpks\\example.gpk";
      HANDLE gpk_file_handle = CreateFileA(gpk_file_name, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
      if (gpk_file_handle == INVALID_HANDLE_VALUE) {
        m_last_error_str(err_str);
        m_die("call to \"CreateFile\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str);
      }
      uint file_size = m_megabytes(32);
      SetFilePointer(gpk_file_handle, file_size, nullptr, FILE_BEGIN);
      if (!SetEndOfFile(gpk_file_handle)) {
        m_last_error_str(err_str);
        m_die("call to \"SetEndOfFile\" failed\nfile: %s\nsize: %d\nerr: %s", gpk_file_name, file_size, err_str);
      }
      HANDLE gpk_file_mapping = CreateFileMappingA(gpk_file_handle, nullptr, PAGE_READWRITE, 0, 0, nullptr);
      if (!gpk_file_mapping) {
        m_last_error_str(err_str);
        m_die("call to \"CreateFileMappingA\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str);
      }
      void *gpk_file_mapping_ptr = MapViewOfFile(gpk_file_mapping, FILE_MAP_WRITE, 0, 0, file_size);
      if (!gpk_file_mapping_ptr) {
        m_last_error_str(err_str);
        m_die("call to \"MapViewOfFile\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str);
      }
      uint gpk_file_initial_state_size = 0;
      if (!gpk_write_initial_state(gpk_file_mapping_ptr, file_size, &gpk_file_initial_state_size)) {
        m_die("call to \"gpk_write_initial_state\" failed");
      }
      if (!FlushViewOfFile(gpk_file_mapping_ptr, gpk_file_initial_state_size)) {
        m_last_error_str(err_str);
        m_die("call to \"FlushViewOfFile\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str);
      }
      game_buffer_gpk_file_handle = gpk_file_handle;
      game_buffer_gpk_file_mapping = gpk_file_mapping;
      game_buffer_gpk_file_mapping_ptr = gpk_file_mapping_ptr;
    }
    {
      game_buffer_update_vulkan_swap_chain_image(&game_buffer, &vulkan);
      game_buffer_viewport = rectangle_fit_into_viewport((float)vulkan.swap_chain_info.imageExtent.width, (float)vulkan.swap_chain_info.imageExtent.height, (float)game_buffer.vulkan_framebuffer_image_width, (float)game_buffer.vulkan_framebuffer_image_height);
    }
  }
  uint64 last_frame_time_microsecs = 0;
  bool mouse_down_up_same_frame[3] = {};
  for (;;) {
    LARGE_INTEGER frame_begin_performance_count;
    QueryPerformanceCounter(&frame_begin_performance_count);
    m_scope_exit(
      LARGE_INTEGER frame_end_performance_count;
      QueryPerformanceCounter(&frame_end_performance_count);
      last_frame_time_microsecs = (frame_end_performance_count.QuadPart - frame_begin_performance_count.QuadPart) * 1000000 / performance_frequency.QuadPart;
    );
    {
      bool mouse_down_this_frame[3] = {};
      for (uint i = 0; i < 3; i += 1) {
        if (mouse_down_up_same_frame[i]) {
          mouse_down_up_same_frame[i] = false;
#ifdef EDITOR_ENABLE
          game_buffer_editor_handle_mouse_up(&game_buffer, i);
#endif
        }
      }
      HANDLE iocp = common_vars.io_completion_port;
      DWORD iocp_num_bytes = 0;
      ULONG_PTR iocp_completion_key = 0;
      LPOVERLAPPED iocp_overlapped = nullptr;
      DWORD iocp_time_out = 0;
      while (GetQueuedCompletionStatus(iocp, &iocp_num_bytes, &iocp_completion_key, &iocp_overlapped, iocp_time_out) == TRUE) {
        switch (iocp_completion_key) {
          case quit_win_main_event : {
#ifdef EDITOR_ENABLE
            ImGui::Shutdown();
#endif
            ExitThread(0);
          } break;
          case window_resize_event : {
            uint32 new_width = LOWORD((LPARAM)iocp_overlapped);
            uint32 new_height = HIWORD((LPARAM)iocp_overlapped);
            if (vulkan.swap_chain_info.imageExtent.width != new_width || vulkan.swap_chain_info.imageExtent.height != new_height) {
              if (!vulkan_resize_swap_chain_images(&vulkan, new_width, new_height)) {
                m_die("call to \"vulkan_resize_swap_chain_images\" failed");
              }
              game_buffer_viewport = rectangle_fit_into_viewport((float)vulkan.swap_chain_info.imageExtent.width, (float)vulkan.swap_chain_info.imageExtent.height, (float)game_buffer.vulkan_framebuffer_image_width, (float)game_buffer.vulkan_framebuffer_image_height);
            }
          } break;
          case key_down_event : {
          } break;
          case key_up_event : {
          } break;
          case mouse_move_event : {
#ifdef EDITOR_ENABLE
            game_buffer_editor_handle_mouse_move(&game_buffer, game_buffer_viewport, LOWORD((LPARAM)iocp_overlapped), HIWORD((LPARAM)iocp_overlapped));
#endif
          } break;
          case mouse_lbutton_down_event : {
            mouse_down_this_frame[0] = true;
#ifdef EDITOR_ENABLE
            game_buffer_editor_handle_mouse_down(&game_buffer, 0);
#endif
          } break;
          case mouse_lbutton_up_event : {
            if (mouse_down_this_frame[0]) {
              mouse_down_up_same_frame[0] = true;
            }
            else {
#ifdef EDITOR_ENABLE
              game_buffer_editor_handle_mouse_up(&game_buffer, 0);
#endif
            }
          } break;
          case mouse_rbutton_down_event : {
            mouse_down_this_frame[1] = true;
#ifdef EDITOR_ENABLE
            game_buffer_editor_handle_mouse_down(&game_buffer, 1);
#endif
          } break;
          case mouse_rbutton_up_event : {
            if (mouse_down_this_frame[1]) {
              mouse_down_up_same_frame[1] = true;
            }
            else {
#ifdef EDITOR_ENABLE
              game_buffer_editor_handle_mouse_up(&game_buffer, 1);
#endif
            }
          } break;
          case mpk_import_named_pipe_event : {
#ifdef EDITOR_ENABLE
            mpk_import_named_pipe_instance *named_pipe_instance = (mpk_import_named_pipe_instance *)iocp_overlapped;
            if (named_pipe_instance->connected) {
              m_printf("got message %d bytes: %s\n", iocp_num_bytes, named_pipe_instance->message.msg);
              game_buffer_editor_handle_mpk_import_message(&game_buffer, &named_pipe_instance->message);
              if (named_pipe_instance->message.type == mpk_import_named_pipe_message_type_done) {
                void *mpk_ptr = ((struct mpk_import_shared_memory_header *)game_buffer_mpk_import_shared_memory_mapping_ptr) + 1;
                struct mpk_header *mpk_header_ptr = (struct mpk_header *)mpk_ptr;
                ReleaseSemaphore(game_buffer_mpk_import_shared_memory_semaphore, 1, nullptr);
              }
              ReadFile(named_pipe_instance->handle, &named_pipe_instance->message, sizeof(named_pipe_instance->message), nullptr, &named_pipe_instance->overlapped);
            }
            else {
              m_printf("new named pipe instance connected\n");
              named_pipe_instance->connected = true;
              ReadFile(named_pipe_instance->handle, &named_pipe_instance->message, sizeof(named_pipe_instance->message), nullptr, &named_pipe_instance->overlapped);
              mpk_import_add_named_pipe_instance(&common_vars);
            }
#else
            m_die("game loop main: received event \"mpk_import_named_pipe_event\", but editor is not enabled");
#endif
          } break;
          default : {
            m_die("game loop main: call to \"GetQueuedCompletionStatus\" returned an invalid event");
          } break;
        }
      }
    }
#ifdef EDITOR_ENABLE
    game_buffer.editor->imgui_io->DeltaTime = (float)(last_frame_time_microsecs / 1000000.0);
    ImGui::NewFrame();
    game_buffer_editor_imgui_new_frame(&game_buffer, &vulkan);
#endif
    {
      VkResult vk_result = {};
      vkWaitForFences(vulkan.device, 1, &vulkan.swap_chain_fence, VK_TRUE, UINT64_MAX);
      vkResetFences(vulkan.device, 1, &vulkan.swap_chain_fence);
      uint swap_chain_image_index = 0;
      if ((vk_result = vkAcquireNextImageKHR(vulkan.device, vulkan.swap_chain, UINT64_MAX, vulkan.swap_chain_image_semaphore, VK_NULL_HANDLE, &swap_chain_image_index)) != VK_SUCCESS) {
        m_die("call to \"vkAcquireNextImageKHR\" failed");
      }
      VkCommandBufferBeginInfo cmd_buffer_begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
      cmd_buffer_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
      vkBeginCommandBuffer(vulkan.swap_chain_cmd_buffer, &cmd_buffer_begin_info);
      game_buffer_record_vulkan_commands(&game_buffer, &vulkan);
      vulkan_record_swap_chain_commands(&vulkan, swap_chain_image_index, game_buffer_viewport);
      vkEndCommandBuffer(vulkan.swap_chain_cmd_buffer);
      VkSubmitInfo queue_submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
      queue_submit_info.waitSemaphoreCount = 1;
      queue_submit_info.pWaitSemaphores = &vulkan.swap_chain_image_semaphore;
      VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
      queue_submit_info.pWaitDstStageMask = &wait_dst_stage_mask;
      queue_submit_info.commandBufferCount = 1;
      queue_submit_info.pCommandBuffers = &vulkan.swap_chain_cmd_buffer;
      queue_submit_info.signalSemaphoreCount = 1;
      queue_submit_info.pSignalSemaphores = &vulkan.swap_chain_queue_semaphore;
      if ((vk_result = vkQueueSubmit(vulkan.device_queue, 1, &queue_submit_info, vulkan.swap_chain_fence)) != VK_SUCCESS) {
        m_die("call to \"vkQueueSubmit\" failed");
      }
      VkPresentInfoKHR device_queue_present_info = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
      device_queue_present_info.waitSemaphoreCount = 1;
      device_queue_present_info.pWaitSemaphores = &vulkan.swap_chain_queue_semaphore;
      device_queue_present_info.swapchainCount = 1;
      device_queue_present_info.pSwapchains = &vulkan.swap_chain;
      device_queue_present_info.pImageIndices = &swap_chain_image_index;
      if ((vk_result = vkQueuePresentKHR(vulkan.device_queue, &device_queue_present_info)) != VK_SUCCESS) {
        m_die("call to \"vkQueuePresentKHR\" failed");
      }
    }
  }