void profiler_initialize(void) { profile_total = profiler_create("total"); profile_render = profiler_create("render"); profile_present = profiler_create("present"); profile_cairo = profiler_create("cairo"); profile_loop = profiler_create("loop"); }
DWORD game_loop_main(LPVOID thread_input) { struct common_vars common_vars = *(struct common_vars *)thread_input; profiler profiler = {}; profiler_create(&profiler); LARGE_INTEGER performance_frequency = {}; QueryPerformanceFrequency(&performance_frequency); memory_arena memory_arena = {}; if (!virtual_alloc_memory_arena(m_megabytes(16), common_vars.system_info.dwPageSize, &memory_arena)) { m_die("call to \"virtual_alloc_memory_arena\" failed(event_render_loop_thread memory arena)"); } vulkan vulkan = {}; { m_memory_arena_undo_allocations_at_scope_exit(&memory_arena); string info_string = { memory_arena_allocate<char>(&memory_arena, m_kilobytes(4)), 0, m_kilobytes(2) }; string err_string = { memory_arena_allocate<char>(&memory_arena, m_kilobytes(1)), 0, m_kilobytes(1) }; vulkan_create_info vulkan_create_info = {}; vulkan_create_info.win32_instance = common_vars.instance; vulkan_create_info.win32_window = common_vars.window; const char *shader_file_paths[] = { "shaders\\swap_chain_pipeline_image.vert.spv", "shaders\\swap_chain_pipeline_image.frag.spv" }; if (!read_file_into_memory_arena(shader_file_paths[0], &memory_arena, &vulkan_create_info.swap_chain_pipeline_image_code[0], &vulkan_create_info.swap_chain_pipeline_image_code_sizes[0]) || !read_file_into_memory_arena(shader_file_paths[1], &memory_arena, &vulkan_create_info.swap_chain_pipeline_image_code[1], &vulkan_create_info.swap_chain_pipeline_image_code_sizes[1])) { m_die("call to \"read_file_into_memory_arena\" failed(swap_chain_pipeline_image shaders)"); } if (!vulkan_create(vulkan_create_info, &memory_arena, &info_string, &err_string, &vulkan)) { m_die("%s", err_string.buf); } else { m_printf("%s", info_string.buf); } } game_buffer game_buffer = {}; vec4 game_buffer_viewport = {}; HANDLE game_buffer_gpk_file_handle = nullptr; HANDLE game_buffer_gpk_file_mapping = nullptr; void *game_buffer_gpk_file_mapping_ptr = nullptr; HANDLE game_buffer_mpk_import_shared_memory_mapping = nullptr; void *game_buffer_mpk_import_shared_memory_mapping_ptr = nullptr; HANDLE game_buffer_mpk_import_shared_memory_semaphore = nullptr; { game_buffer_create_info game_buffer_create_info = {}; if (!virtual_alloc_memory_arena(m_megabytes(512), common_vars.system_info.dwPageSize, &game_buffer_create_info.memory_arena)) { m_die("call to \"virtual_alloc_memory_arena\" failed(game buffer memory arena)"); } game_buffer_create_info.vulkan = &vulkan; game_buffer_create_info.vulkan_framebuffer_width = 1920; game_buffer_create_info.vulkan_framebuffer_height = 1080; if (!game_buffer_create(game_buffer_create_info, &game_buffer)) { m_die("call to \"game_buffer_create\" failed"); } #ifdef EDITOR_ENABLE game_buffer_editor_create_info game_buffer_editor_create_info = {}; game_buffer_editor_create_info.game_buffer = &game_buffer; game_buffer_editor_create_info.vulkan = &vulkan; game_buffer_editor_create_info.imgui_init_file = "assets\\gpks\\example.gpk.imgui.ini"; game_buffer_editor_create_info.imgui_font_file = "assets\\fonts\\OpenSans-Regular.ttf"; game_buffer_editor_create_info.imgui_font_size = GetSystemMetrics(SM_CXSCREEN) / 150; game_buffer_editor_create_info.set_imgui_keymap = [] (ImGuiIO *imgui_io) { imgui_io->KeyMap[ImGuiKey_Tab] = VK_TAB; imgui_io->KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; imgui_io->KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; imgui_io->KeyMap[ImGuiKey_UpArrow] = VK_UP; imgui_io->KeyMap[ImGuiKey_DownArrow] = VK_DOWN; imgui_io->KeyMap[ImGuiKey_PageUp] = VK_PRIOR; imgui_io->KeyMap[ImGuiKey_PageDown] = VK_NEXT; imgui_io->KeyMap[ImGuiKey_Home] = VK_HOME; imgui_io->KeyMap[ImGuiKey_End] = VK_END; imgui_io->KeyMap[ImGuiKey_Backspace] = VK_BACK; imgui_io->KeyMap[ImGuiKey_Enter] = VK_RETURN; imgui_io->KeyMap[ImGuiKey_Escape] = VK_ESCAPE; imgui_io->KeyMap[ImGuiKey_A] = 'A'; imgui_io->KeyMap[ImGuiKey_C] = 'C'; imgui_io->KeyMap[ImGuiKey_V] = 'V'; imgui_io->KeyMap[ImGuiKey_X] = 'X'; imgui_io->KeyMap[ImGuiKey_Y] = 'Y'; imgui_io->KeyMap[ImGuiKey_Z] = 'Z'; }; { m_memory_arena_undo_allocations_at_scope_exit(&memory_arena); const char *file_paths[] = { "shaders\\imgui.vert.spv", "shaders\\imgui.frag.spv" }; VkShaderModule shader_modules[m_countof(file_paths)] = {}; for (uint i = 0; i < m_countof(file_paths); i += 1) { void *file_data; uint file_size; if (!read_file_into_memory_arena(file_paths[i], &memory_arena, &file_data, &file_size)) { m_die("call to \"read_file_into_memory_arena\" failed(game buffer shader files)"); } VkShaderModuleCreateInfo shader_module_info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; shader_module_info.codeSize = file_size; shader_module_info.pCode = (const uint32_t *)file_data; if(vkCreateShaderModule(vulkan.device, &shader_module_info, nullptr, &shader_modules[i]) != VK_SUCCESS) { m_die("game buffer creation failed\ncall to \"vkCreateShaderModule\" failed for shader file %s", file_paths[i]); } } game_buffer_editor_create_info.imgui_vulkan_shaders[0] = shader_modules[0]; game_buffer_editor_create_info.imgui_vulkan_shaders[1] = shader_modules[1]; } game_buffer.editor = memory_arena_allocate<game_buffer_editor>(&game_buffer.memory_arena, 1); *game_buffer.editor = {}; if (!game_buffer_editor_create(&game_buffer_editor_create_info, game_buffer.editor)) { m_die("call to \"game_buffer_editor_create\" failed"); } { uint shared_memory_size = m_megabytes(32); HANDLE shared_memory_mapping = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE | SEC_COMMIT, 0, shared_memory_size, m_mpk_import_shared_memory_name); if (!shared_memory_mapping) { m_last_error_str(err_str); m_die("call to \"CreateFileMappingA\" failed\nfile: %s\nerr: %s", m_mpk_import_shared_memory_name, err_str); } void *shared_memory_mapping_ptr = MapViewOfFile(shared_memory_mapping, FILE_MAP_WRITE, 0, 0, shared_memory_size); if (!shared_memory_mapping_ptr) { m_last_error_str(err_str); m_die("call to \"MapViewOfFile\" failed\nfile: %s\nerr: %s", m_mpk_import_shared_memory_name, err_str); } ((mpk_import_shared_memory_header *)shared_memory_mapping_ptr)->total_size = shared_memory_size; ((mpk_import_shared_memory_header *)shared_memory_mapping_ptr)->mpk_size = shared_memory_size - sizeof(struct mpk_import_shared_memory_header); SetLastError(ERROR_SUCCESS); HANDLE shared_memory_semaphore = CreateSemaphore(nullptr, 1, 1, m_mpk_import_shared_memory_semaphore_name); if (!shared_memory_semaphore) { m_last_error_str(err_str); m_die("call to \"CreateSemaphore\" failed\nsemaphore: %s\nerr: %s", m_mpk_import_shared_memory_semaphore_name, err_str); } if (GetLastError() == ERROR_ALREADY_EXISTS) { m_die("call to \"CreateSemaphore\" failed\nsemaphore: %s\nerr: %s", m_mpk_import_shared_memory_semaphore_name, "named semaphore already exist"); } game_buffer_mpk_import_shared_memory_mapping = shared_memory_mapping; game_buffer_mpk_import_shared_memory_mapping_ptr = shared_memory_mapping_ptr; game_buffer_mpk_import_shared_memory_semaphore = shared_memory_semaphore; } { game_buffer_editor_job *new_job = nullptr; if (game_buffer_editor_add_mpk_job(&game_buffer, &new_job)) { mpk_import_command_line cmdl = m_mpk_import_command_line_default; cmdl.job_id = new_job->id; cmdl.import_type = mpk_import_type_fbx; strcpy(cmdl.fbx_file_path, "assets\\models\\simple_man\\simple_man.fbx"); mpk_import_create_process(&cmdl, common_vars.process_group, &memory_arena); } } #endif // EDITOR_ENABLE { char gpk_file_name[] = "assets\\gpks\\example.gpk"; HANDLE gpk_file_handle = CreateFileA(gpk_file_name, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr); if (gpk_file_handle == INVALID_HANDLE_VALUE) { m_last_error_str(err_str); m_die("call to \"CreateFile\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str); } uint file_size = m_megabytes(32); SetFilePointer(gpk_file_handle, file_size, nullptr, FILE_BEGIN); if (!SetEndOfFile(gpk_file_handle)) { m_last_error_str(err_str); m_die("call to \"SetEndOfFile\" failed\nfile: %s\nsize: %d\nerr: %s", gpk_file_name, file_size, err_str); } HANDLE gpk_file_mapping = CreateFileMappingA(gpk_file_handle, nullptr, PAGE_READWRITE, 0, 0, nullptr); if (!gpk_file_mapping) { m_last_error_str(err_str); m_die("call to \"CreateFileMappingA\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str); } void *gpk_file_mapping_ptr = MapViewOfFile(gpk_file_mapping, FILE_MAP_WRITE, 0, 0, file_size); if (!gpk_file_mapping_ptr) { m_last_error_str(err_str); m_die("call to \"MapViewOfFile\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str); } uint gpk_file_initial_state_size = 0; if (!gpk_write_initial_state(gpk_file_mapping_ptr, file_size, &gpk_file_initial_state_size)) { m_die("call to \"gpk_write_initial_state\" failed"); } if (!FlushViewOfFile(gpk_file_mapping_ptr, gpk_file_initial_state_size)) { m_last_error_str(err_str); m_die("call to \"FlushViewOfFile\" failed\nfile: %s\nerr: %s", gpk_file_name, err_str); } game_buffer_gpk_file_handle = gpk_file_handle; game_buffer_gpk_file_mapping = gpk_file_mapping; game_buffer_gpk_file_mapping_ptr = gpk_file_mapping_ptr; } { game_buffer_update_vulkan_swap_chain_image(&game_buffer, &vulkan); game_buffer_viewport = rectangle_fit_into_viewport((float)vulkan.swap_chain_info.imageExtent.width, (float)vulkan.swap_chain_info.imageExtent.height, (float)game_buffer.vulkan_framebuffer_image_width, (float)game_buffer.vulkan_framebuffer_image_height); } } uint64 last_frame_time_microsecs = 0; bool mouse_down_up_same_frame[3] = {}; for (;;) { LARGE_INTEGER frame_begin_performance_count; QueryPerformanceCounter(&frame_begin_performance_count); m_scope_exit( LARGE_INTEGER frame_end_performance_count; QueryPerformanceCounter(&frame_end_performance_count); last_frame_time_microsecs = (frame_end_performance_count.QuadPart - frame_begin_performance_count.QuadPart) * 1000000 / performance_frequency.QuadPart; ); { bool mouse_down_this_frame[3] = {}; for (uint i = 0; i < 3; i += 1) { if (mouse_down_up_same_frame[i]) { mouse_down_up_same_frame[i] = false; #ifdef EDITOR_ENABLE game_buffer_editor_handle_mouse_up(&game_buffer, i); #endif } } HANDLE iocp = common_vars.io_completion_port; DWORD iocp_num_bytes = 0; ULONG_PTR iocp_completion_key = 0; LPOVERLAPPED iocp_overlapped = nullptr; DWORD iocp_time_out = 0; while (GetQueuedCompletionStatus(iocp, &iocp_num_bytes, &iocp_completion_key, &iocp_overlapped, iocp_time_out) == TRUE) { switch (iocp_completion_key) { case quit_win_main_event : { #ifdef EDITOR_ENABLE ImGui::Shutdown(); #endif ExitThread(0); } break; case window_resize_event : { uint32 new_width = LOWORD((LPARAM)iocp_overlapped); uint32 new_height = HIWORD((LPARAM)iocp_overlapped); if (vulkan.swap_chain_info.imageExtent.width != new_width || vulkan.swap_chain_info.imageExtent.height != new_height) { if (!vulkan_resize_swap_chain_images(&vulkan, new_width, new_height)) { m_die("call to \"vulkan_resize_swap_chain_images\" failed"); } game_buffer_viewport = rectangle_fit_into_viewport((float)vulkan.swap_chain_info.imageExtent.width, (float)vulkan.swap_chain_info.imageExtent.height, (float)game_buffer.vulkan_framebuffer_image_width, (float)game_buffer.vulkan_framebuffer_image_height); } } break; case key_down_event : { } break; case key_up_event : { } break; case mouse_move_event : { #ifdef EDITOR_ENABLE game_buffer_editor_handle_mouse_move(&game_buffer, game_buffer_viewport, LOWORD((LPARAM)iocp_overlapped), HIWORD((LPARAM)iocp_overlapped)); #endif } break; case mouse_lbutton_down_event : { mouse_down_this_frame[0] = true; #ifdef EDITOR_ENABLE game_buffer_editor_handle_mouse_down(&game_buffer, 0); #endif } break; case mouse_lbutton_up_event : { if (mouse_down_this_frame[0]) { mouse_down_up_same_frame[0] = true; } else { #ifdef EDITOR_ENABLE game_buffer_editor_handle_mouse_up(&game_buffer, 0); #endif } } break; case mouse_rbutton_down_event : { mouse_down_this_frame[1] = true; #ifdef EDITOR_ENABLE game_buffer_editor_handle_mouse_down(&game_buffer, 1); #endif } break; case mouse_rbutton_up_event : { if (mouse_down_this_frame[1]) { mouse_down_up_same_frame[1] = true; } else { #ifdef EDITOR_ENABLE game_buffer_editor_handle_mouse_up(&game_buffer, 1); #endif } } break; case mpk_import_named_pipe_event : { #ifdef EDITOR_ENABLE mpk_import_named_pipe_instance *named_pipe_instance = (mpk_import_named_pipe_instance *)iocp_overlapped; if (named_pipe_instance->connected) { m_printf("got message %d bytes: %s\n", iocp_num_bytes, named_pipe_instance->message.msg); game_buffer_editor_handle_mpk_import_message(&game_buffer, &named_pipe_instance->message); if (named_pipe_instance->message.type == mpk_import_named_pipe_message_type_done) { void *mpk_ptr = ((struct mpk_import_shared_memory_header *)game_buffer_mpk_import_shared_memory_mapping_ptr) + 1; struct mpk_header *mpk_header_ptr = (struct mpk_header *)mpk_ptr; ReleaseSemaphore(game_buffer_mpk_import_shared_memory_semaphore, 1, nullptr); } ReadFile(named_pipe_instance->handle, &named_pipe_instance->message, sizeof(named_pipe_instance->message), nullptr, &named_pipe_instance->overlapped); } else { m_printf("new named pipe instance connected\n"); named_pipe_instance->connected = true; ReadFile(named_pipe_instance->handle, &named_pipe_instance->message, sizeof(named_pipe_instance->message), nullptr, &named_pipe_instance->overlapped); mpk_import_add_named_pipe_instance(&common_vars); } #else m_die("game loop main: received event \"mpk_import_named_pipe_event\", but editor is not enabled"); #endif } break; default : { m_die("game loop main: call to \"GetQueuedCompletionStatus\" returned an invalid event"); } break; } } } #ifdef EDITOR_ENABLE game_buffer.editor->imgui_io->DeltaTime = (float)(last_frame_time_microsecs / 1000000.0); ImGui::NewFrame(); game_buffer_editor_imgui_new_frame(&game_buffer, &vulkan); #endif { VkResult vk_result = {}; vkWaitForFences(vulkan.device, 1, &vulkan.swap_chain_fence, VK_TRUE, UINT64_MAX); vkResetFences(vulkan.device, 1, &vulkan.swap_chain_fence); uint swap_chain_image_index = 0; if ((vk_result = vkAcquireNextImageKHR(vulkan.device, vulkan.swap_chain, UINT64_MAX, vulkan.swap_chain_image_semaphore, VK_NULL_HANDLE, &swap_chain_image_index)) != VK_SUCCESS) { m_die("call to \"vkAcquireNextImageKHR\" failed"); } VkCommandBufferBeginInfo cmd_buffer_begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; cmd_buffer_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkBeginCommandBuffer(vulkan.swap_chain_cmd_buffer, &cmd_buffer_begin_info); game_buffer_record_vulkan_commands(&game_buffer, &vulkan); vulkan_record_swap_chain_commands(&vulkan, swap_chain_image_index, game_buffer_viewport); vkEndCommandBuffer(vulkan.swap_chain_cmd_buffer); VkSubmitInfo queue_submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO }; queue_submit_info.waitSemaphoreCount = 1; queue_submit_info.pWaitSemaphores = &vulkan.swap_chain_image_semaphore; VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; queue_submit_info.pWaitDstStageMask = &wait_dst_stage_mask; queue_submit_info.commandBufferCount = 1; queue_submit_info.pCommandBuffers = &vulkan.swap_chain_cmd_buffer; queue_submit_info.signalSemaphoreCount = 1; queue_submit_info.pSignalSemaphores = &vulkan.swap_chain_queue_semaphore; if ((vk_result = vkQueueSubmit(vulkan.device_queue, 1, &queue_submit_info, vulkan.swap_chain_fence)) != VK_SUCCESS) { m_die("call to \"vkQueueSubmit\" failed"); } VkPresentInfoKHR device_queue_present_info = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR }; device_queue_present_info.waitSemaphoreCount = 1; device_queue_present_info.pWaitSemaphores = &vulkan.swap_chain_queue_semaphore; device_queue_present_info.swapchainCount = 1; device_queue_present_info.pSwapchains = &vulkan.swap_chain; device_queue_present_info.pImageIndices = &swap_chain_image_index; if ((vk_result = vkQueuePresentKHR(vulkan.device_queue, &device_queue_present_info)) != VK_SUCCESS) { m_die("call to \"vkQueuePresentKHR\" failed"); } } }