/*copy colour, depth, & stencil buffers from system memory to graphics memory*/ static unsigned int *build_sys2gmem_cmds(struct adreno_device *adreno_dev, struct adreno_context *drawctxt, struct gmem_shadow_t *shadow) { unsigned int *cmds = shadow->gmem_restore_commands; unsigned int *start = cmds; /* Store TP0_CHICKEN register */ *cmds++ = cp_type3_packet(CP_REG_TO_MEM, 2); *cmds++ = REG_TP0_CHICKEN; *cmds++ = tmp_ctx.chicken_restore; *cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1); *cmds++ = 0; /* Set TP0_CHICKEN to zero */ *cmds++ = cp_type0_packet(REG_TP0_CHICKEN, 1); *cmds++ = 0x00000000; /* Set PA_SC_AA_CONFIG to 0 */ *cmds++ = cp_type0_packet(REG_PA_SC_AA_CONFIG, 1); *cmds++ = 0x00000000; /* shader constants */ /* vertex buffer constants */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 7); *cmds++ = (0x1 << 16) | (9 * 6); /* valid(?) vtx constant flag & addr */ *cmds++ = shadow->quad_vertices.gpuaddr | 0x3; /* limit = 12 dwords */ *cmds++ = 0x00000030; /* valid(?) vtx constant flag & addr */ *cmds++ = shadow->quad_texcoords.gpuaddr | 0x3; /* limit = 8 dwords */ *cmds++ = 0x00000020; *cmds++ = 0; *cmds++ = 0; /* Invalidate L2 cache to make sure vertices are updated */ *cmds++ = cp_type0_packet(REG_TC_CNTL_STATUS, 1); *cmds++ = 0x1; cmds = program_shader(cmds, 0, sys2gmem_vtx_pgm, SYS2GMEM_VTX_PGM_LEN); /* Repartition shaders */ *cmds++ = cp_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1); *cmds++ = 0x180; /* Invalidate Vertex & Pixel instruction code address and sizes */ *cmds++ = cp_type3_packet(CP_INVALIDATE_STATE, 1); *cmds++ = 0x00000300; /* 0x100 = Vertex, 0x200 = Pixel */ *cmds++ = cp_type3_packet(CP_SET_SHADER_BASES, 1); *cmds++ = adreno_encode_istore_size(adreno_dev) | adreno_dev->pix_shader_start; /* Load the patched fragment shader stream */ cmds = program_shader(cmds, 1, sys2gmem_frag_pgm, SYS2GMEM_FRAG_PGM_LEN); /* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_PROGRAM_CNTL); *cmds++ = 0x10030002; *cmds++ = 0x00000008; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_AA_MASK); *cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */ if (!adreno_is_a22x(adreno_dev)) { /* PA_SC_VIZ_QUERY */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_VIZ_QUERY); *cmds++ = 0x0; /*REG_PA_SC_VIZ_QUERY */ } /* RB_COLORCONTROL */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLORCONTROL); *cmds++ = 0x00000c20; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4); *cmds++ = CP_REG(REG_VGT_MAX_VTX_INDX); *cmds++ = 0x00ffffff; /* mmVGT_MAX_VTX_INDX */ *cmds++ = 0x0; /* mmVGT_MIN_VTX_INDX */ *cmds++ = 0x00000000; /* mmVGT_INDX_OFFSET */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL); *cmds++ = 0x00000002; /* mmVGT_VERTEX_REUSE_BLOCK_CNTL */ *cmds++ = 0x00000002; /* mmVGT_OUT_DEALLOC_CNTL */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_SQ_INTERPOLATOR_CNTL); *cmds++ = 0xffffffff; /* mmSQ_INTERPOLATOR_CNTL */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_AA_CONFIG); *cmds++ = 0x00000000; /* REG_PA_SC_AA_CONFIG */ /* set REG_PA_SU_SC_MODE_CNTL * Front_ptype = draw triangles * Back_ptype = draw triangles * Provoking vertex = last */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SU_SC_MODE_CNTL); *cmds++ = 0x00080240; /* texture constants */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, (SYS2GMEM_TEX_CONST_LEN + 1)); *cmds++ = (0x1 << 16) | (0 * 6); memcpy(cmds, sys2gmem_tex_const, SYS2GMEM_TEX_CONST_LEN << 2); cmds[0] |= (shadow->pitch >> 5) << 22; cmds[1] |= shadow->gmemshadow.gpuaddr | surface_format_table[shadow->format]; cmds[2] |= (shadow->width - 1) | (shadow->height - 1) << 13; cmds += SYS2GMEM_TEX_CONST_LEN; /* program surface info */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_RB_SURFACE_INFO); *cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */ /* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0, * Base=gmem_base */ *cmds++ = (shadow-> format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | tmp_ctx.gmem_base; /* RB_DEPTHCONTROL */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_DEPTHCONTROL); if (adreno_is_a22x(adreno_dev)) *cmds++ = 8; /* disable Z */ else *cmds++ = 0; /* disable Z */ /* Use maximum scissor values -- quad vertices already * have the correct bounds */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL); *cmds++ = (0 << 16) | 0; *cmds++ = ((0x1fff) << 16) | 0x1fff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL); *cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0); *cmds++ = ((0x1fff) << 16) | 0x1fff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_VTE_CNTL); /* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */ *cmds++ = 0x00000b00; /*load the viewport so that z scale = clear depth and z offset = 0.0f */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_CL_VPORT_ZSCALE); *cmds++ = 0xbf800000; *cmds++ = 0x0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_MASK); *cmds++ = 0x0000000f; /* R = G = B = 1:enabled */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_DEST_MASK); *cmds++ = 0xffffffff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_WRAPPING_0); *cmds++ = 0x00000000; *cmds++ = 0x00000000; /* load the stencil ref value * $AAM - do this later */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_MODECONTROL); /* draw pixels with color and depth/stencil component */ *cmds++ = 0x4; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_CLIP_CNTL); *cmds++ = 0x00010000; if (adreno_is_a22x(adreno_dev)) { *cmds++ = cp_type3_packet(CP_SET_DRAW_INIT_FLAGS, 1); *cmds++ = 0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_A220_RB_LRZ_VSC_CONTROL); *cmds++ = 0x0000000; *cmds++ = cp_type3_packet(CP_DRAW_INDX, 3); *cmds++ = 0; /* viz query info. */ /* PrimType=RectList, SrcSel=AutoIndex, VisCullMode=Ignore*/ *cmds++ = 0x00004088; *cmds++ = 3; /* NumIndices=3 */ } else { /* queue the draw packet */ *cmds++ = cp_type3_packet(CP_DRAW_INDX, 2); *cmds++ = 0; /* viz query info. */ /* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */ *cmds++ = 0x00030088; } /* create indirect buffer command for above command sequence */ create_ib1(drawctxt, shadow->gmem_restore, start, cmds); return cmds; }
static unsigned int *build_sys2gmem_cmds(struct adreno_device *adreno_dev, struct adreno_context *drawctxt, struct gmem_shadow_t *shadow) { unsigned int *cmds = shadow->gmem_restore_commands; unsigned int *start = cmds; if (!(drawctxt->flags & CTXT_FLAGS_PREAMBLE)) { *cmds++ = cp_type3_packet(CP_REG_TO_MEM, 2); *cmds++ = REG_TP0_CHICKEN; *cmds++ = tmp_ctx.chicken_restore; *cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1); *cmds++ = 0; } *cmds++ = cp_type0_packet(REG_TP0_CHICKEN, 1); *cmds++ = 0x00000000; *cmds++ = cp_type0_packet(REG_PA_SC_AA_CONFIG, 1); *cmds++ = 0x00000000; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 7); *cmds++ = (0x1 << 16) | (9 * 6); *cmds++ = shadow->quad_vertices.gpuaddr | 0x3; *cmds++ = 0x00000030; *cmds++ = shadow->quad_texcoords.gpuaddr | 0x3; *cmds++ = 0x00000020; *cmds++ = 0; *cmds++ = 0; *cmds++ = cp_type0_packet(REG_TC_CNTL_STATUS, 1); *cmds++ = 0x1; cmds = program_shader(cmds, 0, sys2gmem_vtx_pgm, SYS2GMEM_VTX_PGM_LEN); *cmds++ = cp_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1); *cmds++ = adreno_dev->pix_shader_start; *cmds++ = cp_type3_packet(CP_INVALIDATE_STATE, 1); *cmds++ = 0x00000300; *cmds++ = cp_type3_packet(CP_SET_SHADER_BASES, 1); *cmds++ = adreno_encode_istore_size(adreno_dev) | adreno_dev->pix_shader_start; cmds = program_shader(cmds, 1, sys2gmem_frag_pgm, SYS2GMEM_FRAG_PGM_LEN); *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_PROGRAM_CNTL); *cmds++ = 0x10030002; *cmds++ = 0x00000008; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_AA_MASK); *cmds++ = 0x0000ffff; if (!adreno_is_a22x(adreno_dev)) { *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_VIZ_QUERY); *cmds++ = 0x0; } *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLORCONTROL); *cmds++ = 0x00000c20; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4); *cmds++ = CP_REG(REG_VGT_MAX_VTX_INDX); *cmds++ = 0x00ffffff; *cmds++ = 0x0; *cmds++ = 0x00000000; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL); *cmds++ = 0x00000002; *cmds++ = 0x00000002; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_SQ_INTERPOLATOR_CNTL); *cmds++ = 0xffffffff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_AA_CONFIG); *cmds++ = 0x00000000; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SU_SC_MODE_CNTL); *cmds++ = 0x00080240; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, (SYS2GMEM_TEX_CONST_LEN + 1)); *cmds++ = (0x1 << 16) | (0 * 6); memcpy(cmds, sys2gmem_tex_const, SYS2GMEM_TEX_CONST_LEN << 2); cmds[0] |= (shadow->pitch >> 5) << 22; cmds[1] |= shadow->gmemshadow.gpuaddr | surface_format_table[shadow->format]; cmds[2] |= (shadow->width - 1) | (shadow->height - 1) << 13; cmds += SYS2GMEM_TEX_CONST_LEN; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_RB_SURFACE_INFO); *cmds++ = shadow->gmem_pitch; *cmds++ = (shadow-> format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | tmp_ctx.gmem_base; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_DEPTHCONTROL); if (adreno_is_a22x(adreno_dev)) *cmds++ = 8; else *cmds++ = 0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL); *cmds++ = (0 << 16) | 0; *cmds++ = ((0x1fff) << 16) | 0x1fff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL); *cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0); *cmds++ = ((0x1fff) << 16) | 0x1fff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_VTE_CNTL); *cmds++ = 0x00000b00; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_CL_VPORT_ZSCALE); *cmds++ = 0xbf800000; *cmds++ = 0x0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_MASK); *cmds++ = 0x0000000f; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_DEST_MASK); *cmds++ = 0xffffffff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_WRAPPING_0); *cmds++ = 0x00000000; *cmds++ = 0x00000000; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_MODECONTROL); *cmds++ = 0x4; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_CLIP_CNTL); *cmds++ = 0x00010000; if (adreno_is_a22x(adreno_dev)) { *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_A220_RB_LRZ_VSC_CONTROL); *cmds++ = 0x0000000; *cmds++ = cp_type3_packet(CP_DRAW_INDX, 3); *cmds++ = 0; *cmds++ = 0x00004088; *cmds++ = 3; } else { *cmds++ = cp_type3_packet(CP_DRAW_INDX, 2); *cmds++ = 0; *cmds++ = 0x00030088; } create_ib1(drawctxt, shadow->gmem_restore, start, cmds); return cmds; }
/*copy colour, depth, & stencil buffers from graphics memory to system memory*/ static unsigned int *build_gmem2sys_cmds(struct adreno_device *adreno_dev, struct adreno_context *drawctxt, struct gmem_shadow_t *shadow) { unsigned int *cmds = shadow->gmem_save_commands; unsigned int *start = cmds; /* Calculate the new offset based on the adjusted base */ unsigned int bytesperpixel = format2bytesperpixel[shadow->format]; unsigned int addr = shadow->gmemshadow.gpuaddr; unsigned int offset = (addr - (addr & 0xfffff000)) / bytesperpixel; /* Store TP0_CHICKEN register */ *cmds++ = cp_type3_packet(CP_REG_TO_MEM, 2); *cmds++ = REG_TP0_CHICKEN; *cmds++ = tmp_ctx.chicken_restore; *cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1); *cmds++ = 0; /* Set TP0_CHICKEN to zero */ *cmds++ = cp_type0_packet(REG_TP0_CHICKEN, 1); *cmds++ = 0x00000000; /* Set PA_SC_AA_CONFIG to 0 */ *cmds++ = cp_type0_packet(REG_PA_SC_AA_CONFIG, 1); *cmds++ = 0x00000000; /* program shader */ /* load shader vtx constants ... 5 dwords */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4); *cmds++ = (0x1 << 16) | SHADER_CONST_ADDR; *cmds++ = 0; /* valid(?) vtx constant flag & addr */ *cmds++ = shadow->quad_vertices.gpuaddr | 0x3; /* limit = 12 dwords */ *cmds++ = 0x00000030; /* Invalidate L2 cache to make sure vertices are updated */ *cmds++ = cp_type0_packet(REG_TC_CNTL_STATUS, 1); *cmds++ = 0x1; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4); *cmds++ = CP_REG(REG_VGT_MAX_VTX_INDX); *cmds++ = 0x00ffffff; /* REG_VGT_MAX_VTX_INDX */ *cmds++ = 0x0; /* REG_VGT_MIN_VTX_INDX */ *cmds++ = 0x00000000; /* REG_VGT_INDX_OFFSET */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_AA_MASK); *cmds++ = 0x0000ffff; /* REG_PA_SC_AA_MASK */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLORCONTROL); *cmds++ = 0x00000c20; /* Repartition shaders */ *cmds++ = cp_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1); *cmds++ = 0x180; /* Invalidate Vertex & Pixel instruction code address and sizes */ *cmds++ = cp_type3_packet(CP_INVALIDATE_STATE, 1); *cmds++ = 0x00003F00; *cmds++ = cp_type3_packet(CP_SET_SHADER_BASES, 1); *cmds++ = adreno_encode_istore_size(adreno_dev) | adreno_dev->pix_shader_start; /* load the patched vertex shader stream */ cmds = program_shader(cmds, 0, gmem2sys_vtx_pgm, GMEM2SYS_VTX_PGM_LEN); /* Load the patched fragment shader stream */ cmds = program_shader(cmds, 1, gmem2sys_frag_pgm, GMEM2SYS_FRAG_PGM_LEN); /* SQ_PROGRAM_CNTL / SQ_CONTEXT_MISC */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_PROGRAM_CNTL); if (adreno_is_a22x(adreno_dev)) *cmds++ = 0x10018001; else *cmds++ = 0x10010001; *cmds++ = 0x00000008; /* resolve */ /* PA_CL_VTE_CNTL */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_VTE_CNTL); /* disable X/Y/Z transforms, X/Y/Z are premultiplied by W */ *cmds++ = 0x00000b00; /* program surface info */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_RB_SURFACE_INFO); *cmds++ = shadow->gmem_pitch; /* pitch, MSAA = 1 */ /* RB_COLOR_INFO Endian=none, Linear, Format=RGBA8888, Swap=0, * Base=gmem_base */ /* gmem base assumed 4K aligned. */ BUG_ON(tmp_ctx.gmem_base & 0xFFF); *cmds++ = (shadow-> format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | tmp_ctx.gmem_base; /* disable Z */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_DEPTHCONTROL); if (adreno_is_a22x(adreno_dev)) *cmds++ = 0x08; else *cmds++ = 0; /* set REG_PA_SU_SC_MODE_CNTL * Front_ptype = draw triangles * Back_ptype = draw triangles * Provoking vertex = last */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SU_SC_MODE_CNTL); *cmds++ = 0x00080240; /* Use maximum scissor values -- quad vertices already have the * correct bounds */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL); *cmds++ = (0 << 16) | 0; *cmds++ = (0x1fff << 16) | (0x1fff); *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL); *cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0); *cmds++ = (0x1fff << 16) | (0x1fff); /* load the viewport so that z scale = clear depth and * z offset = 0.0f */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_CL_VPORT_ZSCALE); *cmds++ = 0xbf800000; /* -1.0f */ *cmds++ = 0x0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_MASK); *cmds++ = 0x0000000f; /* R = G = B = 1:enabled */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_DEST_MASK); *cmds++ = 0xffffffff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_WRAPPING_0); *cmds++ = 0x00000000; *cmds++ = 0x00000000; /* load the stencil ref value * $AAM - do this later */ /* load the COPY state */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 6); *cmds++ = CP_REG(REG_RB_COPY_CONTROL); *cmds++ = 0; /* RB_COPY_CONTROL */ *cmds++ = addr & 0xfffff000; /* RB_COPY_DEST_BASE */ *cmds++ = shadow->pitch >> 5; /* RB_COPY_DEST_PITCH */ /* Endian=none, Linear, Format=RGBA8888,Swap=0,!Dither, * MaskWrite:R=G=B=A=1 */ *cmds++ = 0x0003c008 | (shadow->format << RB_COPY_DEST_INFO__COPY_DEST_FORMAT__SHIFT); /* Make sure we stay in offsetx field. */ BUG_ON(offset & 0xfffff000); *cmds++ = offset; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_MODECONTROL); *cmds++ = 0x6; /* EDRAM copy */ *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_CLIP_CNTL); *cmds++ = 0x00010000; if (adreno_is_a22x(adreno_dev)) { *cmds++ = cp_type3_packet(CP_SET_DRAW_INIT_FLAGS, 1); *cmds++ = 0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_A220_RB_LRZ_VSC_CONTROL); *cmds++ = 0x0000000; *cmds++ = cp_type3_packet(CP_DRAW_INDX, 3); *cmds++ = 0; /* viz query info. */ /* PrimType=RectList, SrcSel=AutoIndex, VisCullMode=Ignore*/ *cmds++ = 0x00004088; *cmds++ = 3; /* NumIndices=3 */ } else { /* queue the draw packet */ *cmds++ = cp_type3_packet(CP_DRAW_INDX, 2); *cmds++ = 0; /* viz query info. */ /* PrimType=RectList, NumIndices=3, SrcSel=AutoIndex */ *cmds++ = 0x00030088; } /* create indirect buffer command for above command sequence */ create_ib1(drawctxt, shadow->gmem_save, start, cmds); return cmds; }
static unsigned int *build_gmem2sys_cmds(struct adreno_device *adreno_dev, struct adreno_context *drawctxt, struct gmem_shadow_t *shadow) { unsigned int *cmds = shadow->gmem_save_commands; unsigned int *start = cmds; unsigned int bytesperpixel = format2bytesperpixel[shadow->format]; unsigned int addr = shadow->gmemshadow.gpuaddr; unsigned int offset = (addr - (addr & 0xfffff000)) / bytesperpixel; if (!(drawctxt->flags & CTXT_FLAGS_PREAMBLE)) { *cmds++ = cp_type3_packet(CP_REG_TO_MEM, 2); *cmds++ = REG_TP0_CHICKEN; *cmds++ = tmp_ctx.chicken_restore; *cmds++ = cp_type3_packet(CP_WAIT_FOR_IDLE, 1); *cmds++ = 0; } *cmds++ = cp_type0_packet(REG_TP0_CHICKEN, 1); *cmds++ = 0x00000000; *cmds++ = cp_type0_packet(REG_PA_SC_AA_CONFIG, 1); *cmds++ = 0x00000000; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4); *cmds++ = (0x1 << 16) | SHADER_CONST_ADDR; *cmds++ = 0; *cmds++ = shadow->quad_vertices.gpuaddr | 0x3; *cmds++ = 0x00000030; *cmds++ = cp_type0_packet(REG_TC_CNTL_STATUS, 1); *cmds++ = 0x1; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 4); *cmds++ = CP_REG(REG_VGT_MAX_VTX_INDX); *cmds++ = 0x00ffffff; *cmds++ = 0x0; *cmds++ = 0x00000000; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SC_AA_MASK); *cmds++ = 0x0000ffff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLORCONTROL); *cmds++ = 0x00000c20; *cmds++ = cp_type0_packet(REG_SQ_INST_STORE_MANAGMENT, 1); *cmds++ = adreno_dev->pix_shader_start; *cmds++ = cp_type3_packet(CP_INVALIDATE_STATE, 1); *cmds++ = 0x00003F00; *cmds++ = cp_type3_packet(CP_SET_SHADER_BASES, 1); *cmds++ = adreno_encode_istore_size(adreno_dev) | adreno_dev->pix_shader_start; cmds = program_shader(cmds, 0, gmem2sys_vtx_pgm, GMEM2SYS_VTX_PGM_LEN); cmds = program_shader(cmds, 1, gmem2sys_frag_pgm, GMEM2SYS_FRAG_PGM_LEN); *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_PROGRAM_CNTL); if (adreno_is_a22x(adreno_dev)) *cmds++ = 0x10018001; else *cmds++ = 0x10010001; *cmds++ = 0x00000008; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_VTE_CNTL); *cmds++ = 0x00000b00; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_RB_SURFACE_INFO); *cmds++ = shadow->gmem_pitch; BUG_ON(tmp_ctx.gmem_base & 0xFFF); *cmds++ = (shadow-> format << RB_COLOR_INFO__COLOR_FORMAT__SHIFT) | tmp_ctx.gmem_base; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_DEPTHCONTROL); if (adreno_is_a22x(adreno_dev)) *cmds++ = 0x08; else *cmds++ = 0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_SU_SC_MODE_CNTL); *cmds++ = 0x00080240; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL); *cmds++ = (0 << 16) | 0; *cmds++ = (0x1fff << 16) | (0x1fff); *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL); *cmds++ = (unsigned int)((1U << 31) | (0 << 16) | 0); *cmds++ = (0x1fff << 16) | (0x1fff); *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_PA_CL_VPORT_ZSCALE); *cmds++ = 0xbf800000; *cmds++ = 0x0; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_MASK); *cmds++ = 0x0000000f; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_COLOR_DEST_MASK); *cmds++ = 0xffffffff; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 3); *cmds++ = CP_REG(REG_SQ_WRAPPING_0); *cmds++ = 0x00000000; *cmds++ = 0x00000000; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 6); *cmds++ = CP_REG(REG_RB_COPY_CONTROL); *cmds++ = 0; *cmds++ = addr & 0xfffff000; *cmds++ = shadow->pitch >> 5; *cmds++ = 0x0003c008 | (shadow->format << RB_COPY_DEST_INFO__COPY_DEST_FORMAT__SHIFT); BUG_ON(offset & 0xfffff000); *cmds++ = offset; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_RB_MODECONTROL); *cmds++ = 0x6; *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_PA_CL_CLIP_CNTL); *cmds++ = 0x00010000; if (adreno_is_a22x(adreno_dev)) { *cmds++ = cp_type3_packet(CP_SET_CONSTANT, 2); *cmds++ = CP_REG(REG_A220_RB_LRZ_VSC_CONTROL); *cmds++ = 0x0000000; *cmds++ = cp_type3_packet(CP_DRAW_INDX, 3); *cmds++ = 0; *cmds++ = 0x00004088; *cmds++ = 3; } else { *cmds++ = cp_type3_packet(CP_DRAW_INDX, 2); *cmds++ = 0; *cmds++ = 0x00030088; } create_ib1(drawctxt, shadow->gmem_save, start, cmds); return cmds; }