Пример #1
0
static int
load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
	       struct ichrstr *ich, int load_unload, int *nshipsp)
{
    i_type item = ich->i_uid;
    struct mchrstr *mcp = &mchr[(int)sp->shp_type];
    int ship_amt, sect_amt, move_amt;
    char prompt[512];
    char *p;
    char buf[1024];

    sprintf(prompt, "Number of %s to %s %s at %s? ",
	    ich->i_name,
	    (load_unload == UNLOAD) ?
	    "unload from" : "load onto",
	    prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p || !*p)
	return RET_SYN;

    if (!still_ok_ship(sectp, sp))
	return RET_SYN;

    ship_amt = sp->shp_item[item];
    sect_amt = sectp->sct_item[item];
    move_amt = move_amount(sect_amt, ship_amt, mcp->m_item[item],
			   load_unload, atoi(p));
    if (!load_comm_ok(sectp, sp->shp_own, item, move_amt))
	return RET_OK;
    if (!abandon_askyn(sectp, item, move_amt, NULL))
	return RET_FAIL;
    if (!still_ok_ship(sectp, sp))
	return RET_SYN;
    sectp->sct_item[item] = sect_amt - move_amt;
    sp->shp_item[item] = ship_amt + move_amt;

    if (move_amt >= 0) {
	pr("%d %s loaded onto %s at %s\n",
	   move_amt, ich->i_name,
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (sp->shp_own != player->cnum) {
	    wu(0, sp->shp_own, "%s loaded %d %s onto %s at %s\n",
	       cname(player->cnum), move_amt, ich->i_name,
	       prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
	}
    } else {
	pr("%d %s unloaded from %s at %s\n",
	   -move_amt, ich->i_name,
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (sectp->sct_own != player->cnum) {
	    wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
	       cname(player->cnum), -move_amt, ich->i_name,
	       prship(sp), xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
	}
    }
    ++*nshipsp;
    return 0;
}
Пример #2
0
static int
fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
{
    int range, erange, dam;

    if ((mchr[targ->shp_type].m_flags & M_SUB)
	&& (mchr[sp->shp_type].m_flags & M_SUBT) == 0)
	return 0;		/* need sub-torp to torpedo a sub */

    erange = roundrange(torprange(sp));
    range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
    if (range > erange)
	return 0;

    if (!line_of_sight(NULL, sp->shp_x, sp->shp_y,
		       targ->shp_x, targ->shp_y))
	return 0;
    dam = shp_torp(sp, 1);
    putship(sp->shp_uid, sp);
    if (dam < 0)
	return 0;

    pr("Captain! Torpedoes sighted!\n");

    if (chance(shp_torp_hitchance(sp, range))) {
	pr("BOOM!...\n");
	if (!(mchr[targ->shp_type].m_flags & M_SUB)) {
	    if (mchr[sp->shp_type].m_flags & M_SUB)
		nreport(targ->shp_own, N_TORP_SHIP, 0, 1);
	    else
		nreport(targ->shp_own, N_SHIP_TORP, sp->shp_own, 1);
	}
	if (sp->shp_own != 0)
	    wu(0, sp->shp_own, "%s @ %s torpedoed %s\n",
	       prship(sp),
	       xyas(sp->shp_x, sp->shp_y, sp->shp_own), prsub(targ));
	if (ntargets > 2)
	    dam /= ntargets / 2;

	shipdamage(targ, dam);
	putship(targ->shp_uid, targ);

    } else {
	pr("Missed!\n");
	if (sp->shp_own != 0)
	    wu(0, sp->shp_own,
	       "%s missed %s with a torpedo at %s\n",
	       prship(sp), prsub(targ),
	       xyas(sp->shp_x, sp->shp_y, sp->shp_own));
    }

    return 1;
}
Пример #3
0
static void
fire_dchrg(struct shpstr *sp, struct shpstr *targ, int ntargets)
{
    int range, erange, dam;

    erange = roundrange(shp_fire_range(sp));
    range = mapdist(sp->shp_x, sp->shp_y, targ->shp_x, targ->shp_y);
    if (range > erange)
	return;

    if ((mchr[(int)targ->shp_type].m_flags & M_SUB) == 0) {
	/* Return fire to a torpedo boat */
	if (mchr[sp->shp_type].m_flags & M_SUB)
	    return;		/* sub deck gun can't return fire */
	dam = shp_fire(sp);
	putship(sp->shp_uid, sp);
	if (dam < 0)
	    return;
	if (ntargets > 2)
	    dam /= ntargets / 2;

	pr_beep();
	pr("Kaboom!!! Incoming shells!\n");
	if (sp->shp_own != 0)
	    wu(0, sp->shp_own,
	       "%s fired at %s\n", prship(sp), prship(targ));
	pr_beep();
	pr("BLAM! %d damage!\n", dam);
    } else {
	/* Return fire to a submarine */
	dam = shp_dchrg(sp);
	putship(sp->shp_uid, sp);
	if (dam < 0)
	    return;
	if (ntargets > 2)
	    dam /= ntargets / 2;

	pr("\nCAPTAIN!  !!Depth charges!!...\n");
	if (sp->shp_own != 0)
	    wu(0, sp->shp_own,
	       "%s depth charged %s\n", prship(sp), prsub(targ));
	pr("click...WHAM!  %d damage!\n", dam);
    }
    shipdamage(targ, dam);
    putship(targ->shp_uid, targ);
}
Пример #4
0
char *
prsub(struct shpstr *sp)
{
    if (mchr[(int)sp->shp_type].m_flags & M_SUB)
	return prbuf("sub #%d", sp->shp_uid);
    else
	return prship(sp);
}
Пример #5
0
/*
 * Find out whether planes can fly one-way to X,Y.
 * Offer the player any carriers there.  If he chooses one, read it
 * into TARGET->ship.  Else read the target sector into TARGET->sect.
 * If planes can land there, set required plane flags in *FLAGSP, and
 * return 0.  Else return -1.
 */
int
pln_where_to_land(coord x, coord y,
		  union empobj_storage *target, int *flagsp)
{
    int nships;
    int cno;
    int fl;
    char buf[1024];
    char *p;

    /* offer carriers */
    nships = carriersatxy(x, y, player->cnum);
    if (nships) {
	for (;;) {
	    p = getstring("Carrier #? ", buf);
	    if (!p)
		return -1;
	    if (!*p)
		break;
	    cno = atoi(p);
	    if (!getship(cno, &target->ship)
		|| (!player->owner
		    && (relations_with(target->ship.shp_own, player->cnum)
			!= ALLIED))) {
		pr("Not yours\n");
		continue;
	    }
	    if (target->ship.shp_x != x || target->ship.shp_y != y) {
		pr("Ship #%d not in %s\n", cno, xyas(x, y, player->cnum));
		continue;
	    }
	    fl = carrier_planes(&target->ship, 0);
	    if (fl == 0) {
		pr("Can't land on %s.\n", prship(&target->ship));
		continue;
	    }
	    /* clear to land on ship#CNO */
	    pr("landing on carrier %d\n", cno);
	    *flagsp |= fl;
	    return 0;
	}
    }

    /* try to land at sector */
    getsect(x, y, &target->sect);
    if (relations_with(target->sect.sct_own, player->cnum) != ALLIED) {
	pr("Nowhere to land at sector %s!\n", xyas(x, y, player->cnum));
	return -1;
    }
    if (target->sect.sct_type == SCT_MOUNT) {
	pr("Nowhere to land at sector %s!\n", xyas(x, y, player->cnum));
	return -1;
    }
    /* clear to land at sector */
    if (target->sect.sct_type != SCT_AIRPT || target->sect.sct_effic < 60)
	*flagsp |= P_V;
    return 0;
}
Пример #6
0
char *
unit_nameof(struct empobj *gp)
{
    switch (gp->ef_type) {
    case EF_SHIP:
	return prship((struct shpstr *)gp);
    case EF_PLANE:
	return prplane((struct plnstr *)gp);
    case EF_LAND:
	return prland((struct lndstr *)gp);
    case EF_NUKE:
	return prnuke((struct nukstr *)gp);
    }
    CANT_REACH();
    return "The Beast #666";
}
Пример #7
0
void
pln_newlanding(struct emp_qelem *list, coord tx, coord ty, int cno)
{
    struct emp_qelem *qp;
    struct plist *plp;
    struct shpstr ship;
    struct sctstr sect;

    if (cno >= 0)
	getship(cno, &ship);
    for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
	plp = (struct plist *)qp;
	if (cno >= 0) {
	    if (!could_be_on_ship(&plp->plane, &ship))
		pr("\t%s cannot land on ship #%d! %s aborts!\n",
		   prplane(&plp->plane), cno, prplane(&plp->plane));
	    else if (!put_plane_on_ship(&plp->plane, &ship))
		pr("\tNo room on ship #%d! %s aborts!\n",
		   cno, prplane(&plp->plane));
	    else {
		if (plp->plane.pln_own != ship.shp_own) {
		    wu(0, ship.shp_own, "%s %s lands on your %s\n",
		       cname(player->cnum), prplane(&plp->plane),
		       prship(&ship));
		}
		if (plp->pcp->pl_crew && plp->pstage == PLG_INFECT
		    && ship.shp_pstage == PLG_HEALTHY)
		    ship.shp_pstage = PLG_EXPOSED;
	    }
	} else {
	    plp->plane.pln_x = tx;
	    plp->plane.pln_y = ty;
	    getsect(tx, ty, &sect);
	    if (plp->plane.pln_own != sect.sct_own) {
		wu(0, sect.sct_own,
		   "%s %s lands at your sector %s\n",
		   cname(player->cnum),
		   prplane(&plp->plane), xyas(tx, ty, sect.sct_own));
	    }
	    if (plp->pcp->pl_crew && plp->pstage == PLG_INFECT
		&& sect.sct_pstage == PLG_HEALTHY)
		sect.sct_pstage = PLG_EXPOSED;
	    plp->plane.pln_ship = cno;
	}
    }
}
Пример #8
0
static int
showship(struct coast **cpp, int x, int y)
{
    struct coast *cp;
    struct coast *todelete = NULL;
    struct coast **prev;
    int nship = 0;

    prev = NULL;
    cp = *cpp;
    prev = cpp;
    do {
	/* we delete it, we free it. */
	if (todelete) {
	    free(todelete);
	    todelete = NULL;
	}
	if (cp->c_shp.shp_x != x || cp->c_shp.shp_y != y) {
	    prev = &(*prev)->c_next;
	    continue;
	}
	pr(" %12.12s (#%3d) %s @ %s\n",
	   cname(cp->c_shp.shp_own), cp->c_shp.shp_own,
	   prship(&cp->c_shp), xyas(x, y, player->cnum));
	if (opt_HIDDEN) {
	    setcont(player->cnum, cp->c_shp.shp_own, FOUND_COAST);
	}
	*prev = cp->c_next;
	todelete = cp;
	nship++;
    } while (NULL != (cp = cp->c_next));
    /* check that last one! */
    if (todelete)
	free(todelete);
    return nship;
}
Пример #9
0
void
plane_sona(struct emp_qelem *plane_list, int x, int y,
	   struct shiplist **head)
{
    struct plnstr *pp;
    struct plchrstr *pcp;
    struct mchrstr *tmcp;
    struct shpstr *targ, s;
    struct natstr *natp;
    struct emp_qelem *qp;
    struct emp_qelem *next;
    struct plist *ip;
    struct sctstr sect;
    int found = 0;
    int range, i, vis;
    int pingrange;
    int vrange;
    int dist;

    getsect(x, y, &sect);
    if ((sect.sct_type != SCT_WATER) && (sect.sct_type != SCT_HARBR))
	return;
    for (qp = plane_list->q_forw; qp != plane_list; qp = next) {
	next = qp->q_forw;
	ip = (struct plist *)qp;
	pp = &ip->plane;
	pcp = ip->pcp;
	if (!(pcp->pl_flags & P_A))	/* if it isn't an ASW plane */
	    continue;
	range = (int)techfact(pp->pln_tech, (100.0 - pln_acc(pp)) / 10.0);
	for (i = 0; getship(i, &s); i++) {
	    targ = &s;
	    if (targ->shp_own == pp->pln_own || targ->shp_own == 0)
		continue;
	    if (on_shiplist(targ->shp_uid, *head))
		continue;
	    tmcp = &mchr[(int)targ->shp_type];
	    if (!(tmcp->m_flags & M_SUB))
		continue;
	    if (!pct_chance(pln_identchance(pp, shp_hardtarget(targ),
					    EF_SHIP)))
		continue;
	    vis = shp_visib(targ);
	    pingrange = MAX(vis, 10) * range / 10;
	    vrange = pingrange * (pp->pln_effic / 200.0);
	    dist = mapdist(targ->shp_x, targ->shp_y, x, y);
	    pingrange = (MAX(pingrange, 2) * targ->shp_effic);
	    pingrange = roundavg(pingrange / 100.0);
	    if (dist > pingrange)
		continue;
	    if (tmcp->m_flags & M_SONAR && targ->shp_own) {
		natp = getnatp(targ->shp_own);
		if (natp->nat_flags & NF_SONAR)
		    wu(0, targ->shp_own,
		       "Sonar ping from %s detected by %s!\n",
		       xyas(x, y, targ->shp_own), prship(targ));
	    }
	    if ((dist > vrange))
		continue;
	    add_shiplist(targ->shp_uid, head);
	    if (!found) {
		pr("Sonar contact in %s\n", xyas(x, y, player->cnum));
		found = 1;
	    }
	    if (relations_with(targ->shp_own, pp->pln_own) < FRIENDLY &&
		!pct_chance(pln_identchance(pp, shp_hardtarget(targ),
					    EF_SHIP)))
		if (!pct_chance(pln_identchance(pp, shp_hardtarget(targ),
						EF_SHIP)))
		    pr("sub #%d %s\n", targ->shp_uid,
		       xyas(targ->shp_x, targ->shp_y, player->cnum));
		else
		    pr("%s %s\n", prship(targ),
		       xyas(targ->shp_x, targ->shp_y, player->cnum));
	    else
		pr("%s %s @ %s\n", cname(targ->shp_own), prship(targ),
		   xyas(targ->shp_x, targ->shp_y, player->cnum));
	}
    }
    if (found)
	pr("\n");
}
Пример #10
0
static int
load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
	       int load_unload, int *nshipsp)
{
    struct nstr_item ni;
    struct lndstr land;
    int loaded = 0;
    char *p;
    char prompt[512];
    char buf[1024];
    int load_spy = 0;

    if (load_unload == LOAD) {
	if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
	    (mchr[(int)sp->shp_type].m_nland == 0)) {
	    if (shp_nland(sp) >= 2) {
		pr("Non-land unit carrying subs can only carry up to two spy units.\n");
		return 0;
	    }
	    /* Eh, let 'em load a spy only */
	    load_spy = 1;
	}
	if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
	    if (noisy) {
		if (mchr[(int)sp->shp_type].m_nland)
		    pr("%s doesn't have room for any more land units!\n",
		       prship(sp));
		else
		    pr("%s cannot carry land units!\n", prship(sp));
	    }
	    return 0;
	}
    }
    sprintf(prompt, "Land unit(s) to %s %s? ",
	    load_unload == LOAD ? "load onto" : "unload from", prship(sp));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p)
	return RET_SYN;
    if (!snxtitem(&ni, EF_LAND, p, NULL))
	return RET_SYN;

    if (!still_ok_ship(sectp, sp))
	return RET_SYN;

    if (noisy && p && *p)
	noisy = isdigit(*p);

    while (nxtitem(&ni, &land)) {
	if (!player->owner)
	    continue;

	if (load_unload == LOAD) {
	    if (land.lnd_ship > -1) {
		if (noisy)
		    pr("%s is already on ship #%d!\n",
		       prland(&land), land.lnd_ship);
		continue;
	    }
	    if (land.lnd_land > -1) {
		if (noisy)
		    pr("%s is already on land #%d!\n",
		       prland(&land), land.lnd_land);
		continue;
	    }
	    if (lnd_first_on_land(&land) >= 0) {
		if (noisy)
		    pr("%s cannot be loaded since it is carrying units\n",
		       prland(&land));
		continue;
	    }
	    if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
		if (noisy)
		    pr("%s is too heavy to load.\n", prland(&land));
		continue;
	    }
	    if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
		if (noisy)
		    pr("Subs can only carry spy units.\n");
		continue;
	    }
	}

	/* Unit sanity done */
	/* Find the right ship */
	if (load_unload == UNLOAD) {
	    if (land.lnd_ship != sp->shp_uid)
		continue;
	    if (land.lnd_land > -1)
		continue;
	} else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
	    continue;

	if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
	    (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
	       (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
	    if (noisy) {
		pr("You can only load light units onto ships,\n");
		pr("unless the ship is a non-sub supply ship\n");
		pr("%s not loaded\n", prland(&land));
	    }
	    continue;
	}
	/* Fit unit on ship */
	if (load_unload == LOAD) {
	    /* We have to check again, since it may have changed */
	    if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
		(mchr[(int)sp->shp_type].m_nland == 0)) {
		if (shp_nland(sp) >= 2) {
		    pr("Non-land unit carrying subs can only carry up to two spy units.\n");
		    return 0;
		}
		/* Eh, let 'em load a spy only */
		load_spy = 1;
	    }
	    if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
		if (noisy) {
		    if (mchr[(int)sp->shp_type].m_nland)
			pr("%s doesn't have room for any more land units!\n",
			   prship(sp));
		    else
			pr("%s cannot carry land units!\n", prship(sp));
		}
		return 0;
	    }
	    sprintf(buf, "loaded on your %s at %s",
		    prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
	    gift(sp->shp_own, player->cnum, &land, buf);
	    land.lnd_ship = sp->shp_uid;
	    land.lnd_harden = 0;
	    putland(land.lnd_uid, &land);
#if 0
	   /*
	    * FIXME if this supplies from the sector, the putsect in
	    * load() / lload() duplicates those supplies, causing a
	    * seqno mismatch
	    */
	    if (!lnd_supply_all(&land))
		pr("WARNING: %s is out of supply!\n", prland(&land));
#else
	    if (!lnd_in_supply(&land))
		pr("WARNING: %s is out of supply!\n", prland(&land));
#endif
	} else {
	    sprintf(buf, "unloaded in your %s at %s",
		    dchr[sectp->sct_type].d_name,
		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));

	    /* Spies are unloaded quietly, others aren't */
	    if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
		gift(sectp->sct_own, player->cnum, &land, buf);
	    land.lnd_ship = -1;
	    putland(land.lnd_uid, &land);
	}
	pr("%s %s %s at %s.\n",
	   prland(&land),
	   (load_unload == UNLOAD) ?
	   "unloaded from" : "loaded onto",
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	loaded = 1;
    }
    *nshipsp += loaded;
    return 0;
}
Пример #11
0
int
pln_equip(struct plist *plp, struct ichrstr *ip, char mission)
{
    struct plchrstr *pcp;
    struct plnstr *pp;
    int load, needed;
    struct lndstr land;
    struct shpstr ship;
    struct sctstr sect;
    i_type itype;
    short *item;
    int own;
    int abandon_needed;

    pp = &plp->plane;
    pcp = plp->pcp;
    if (pp->pln_ship >= 0) {
	getship(pp->pln_ship, &ship);
	plp->pstage = ship.shp_pstage;
	item = ship.shp_item;
	own = ship.shp_own;
    } else if (pp->pln_land >= 0) {
	getland(pp->pln_land, &land);
	plp->pstage = land.lnd_pstage;
	item = land.lnd_item;
	own = land.lnd_own;
    } else {
	getsect(pp->pln_x, pp->pln_y, &sect);
	plp->pstage = sect.sct_pstage;
	item = sect.sct_item;
	own = sect.sct_oldown;
    }
    if (pcp->pl_fuel > item[I_PETROL]) {
	pr("%s not enough petrol there!\n", prplane(pp));
	return -1;
    }
    item[I_PETROL] -= pcp->pl_fuel;
    load = pln_load(pp);
    itype = I_NONE;
    switch (mission) {
    case 's':		/* strategic bomb */
    case 'p':		/* pinpoint bomb */
	itype = I_SHELL;
	break;
    case 't':		/* transport */
	if (!(pcp->pl_flags & P_C) || !ip)
	    break;
	itype = ip->i_uid;
	load *= 2;
	break;
    case 'm':		/* mine */
	if ((pcp->pl_flags & P_MINE) == 0)
	    break;
	itype = I_SHELL;
	load *= 2;
	break;
    case 'd':		/* drop */
	if (!(pcp->pl_flags & P_C) || CANT_HAPPEN(!ip))
	    break;
	itype = ip->i_uid;
	if (pcp->pl_flags & P_V)
	    load *= 2;
	break;
    case 'a':		/* paradrop */
	if (!(pcp->pl_flags & P_P))
	    break;
	itype = I_MILIT;
	if (pcp->pl_flags & P_V)
	    load *= 2;
	break;
    case 'r':		/* reconnaissance */
    case 'e':		/* escort */
	load = 0;
	break;
    case 'i':		/* missile interception */
	if (CANT_HAPPEN(!(pcp->pl_flags & P_M)
			|| !(pcp->pl_flags & (P_N | P_O))))
	    break;
	if (load)
	    itype = I_SHELL;
	break;
    default:
	CANT_REACH();
	load = 0;
    }

    if (itype != I_NONE) {
	needed = load / ichr[itype].i_lbs;
	if (needed <= 0) {
	    pr("%s can't contribute to mission\n", prplane(pp));
	    return -1;
	}
	if (nuk_on_plane(pp) >= 0) {
	    if (mission == 's' || mission == 't')
		needed = 0;
	    else {
		pr("%s can't fly this mission"
		   " while it is carrying a nuclear weapon",
		   prplane(pp));
		return -1;
	    }
	}
	if (itype == I_CIVIL && pp->pln_own != own) {
	    pr("You don't control those civilians!\n");
	    return -1;
	}
#if 0
	/* Supply is broken somewhere, so don't use it for now */
	if (itype == I_SHELL && item[itype] < needed)
	    item[itype] += supply_commod(plp->plane.pln_own,
					 plp->plane.pln_x,
					 plp->plane.pln_y,
					 I_SHELL, needed);
#endif
	if (pp->pln_ship >= 0 || pp->pln_land >= 0)
	    abandon_needed = 0;
	else
	    abandon_needed = !!would_abandon(&sect, itype, needed, NULL);
	if (item[itype] < needed + abandon_needed) {
	    pr("Not enough %s for %s\n", ichr[itype].i_name, prplane(pp));
	    return -1;
	}
	item[itype] -= needed;
	plp->load = needed;
    }

    if (pp->pln_ship >= 0) {
	if (pp->pln_own != ship.shp_own) {
	    wu(0, ship.shp_own,
	       "%s %s prepares for takeoff from ship %s\n",
	       cname(pp->pln_own), prplane(pp), prship(&ship));
	}
	putship(ship.shp_uid, &ship);
    } else if (pp->pln_land >= 0) {
	if (pp->pln_own != land.lnd_own) {
	    wu(0, land.lnd_own,
	       "%s %s prepares for takeoff from unit %s\n",
	       cname(pp->pln_own), prplane(pp), prland(&land));
	}
	putland(land.lnd_uid, &land);
    } else {
	if (pp->pln_own != sect.sct_own) {
	    wu(0, sect.sct_own, "%s %s prepares for takeoff from %s\n",
	       cname(pp->pln_own), prplane(pp),
	       xyas(sect.sct_x, sect.sct_y, sect.sct_own));
	}
	putsect(&sect);
    }
    return 0;
}
Пример #12
0
int
tend(void)
{
    struct nstr_item targets;
    struct nstr_item tenders;
    struct shpstr tender;
    struct shpstr target;
    struct ichrstr *ip;
    struct mchrstr *vbase;
    int amt;
    int retval;
    int ontender;
    int ontarget;
    int maxtender;
    int maxtarget;
    int transfer;
    int total;
    int type;
    char *p;
    char prompt[512];
    char buf[1024];

    p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
		 buf);
    if (!p || !*p)
	return RET_SYN;

    if (!strncmp(p, "land", 4))
	type = EF_LAND;
    else if (NULL != (ip = item_by_name(p)))
	type = EF_SECTOR;
    else {
	pr("Can't tend '%s'\n", p);
	return RET_SYN;
    }

    if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
	return RET_SYN;

    while (nxtitem(&tenders, &tender)) {
	if (!player->owner)
	    continue;
	if (type == EF_LAND) {
	    sprintf(prompt, "Land unit(s) to tend from %s? ",
		    prship(&tender));
	    p = getstarg(player->argp[3], prompt, buf);
	    if (!p)
		return RET_FAIL;
	    if (!*p)
		continue;
	    if (!check_ship_ok(&tender))
		return RET_SYN;
	    if (0 != (retval = tend_land(&tender, p)))
		return retval;
	    continue;
	}
	sprintf(prompt, "Number of %s to tend from %s? ",
		ip->i_name, prship(&tender));
	p = getstarg(player->argp[3], prompt, buf);
	if (!p)
	    return RET_FAIL;
	if (!*p)
	    continue;
	if (!check_ship_ok(&tender))
	    return RET_SYN;
	if (!(amt = atoi(p))) {
	    pr("Amount must be non-zero!\n");
	    return RET_SYN;
	}
	ontender = tender.shp_item[ip->i_uid];
	if (ontender == 0 && amt > 0) {
	    pr("No %s on %s\n", ip->i_name, prship(&tender));
	    return RET_FAIL;
	}
	vbase = &mchr[(int)tender.shp_type];
	maxtender = vbase->m_item[ip->i_uid];
	if (maxtender == 0) {
	    pr("A %s cannot hold any %s\n",
	       mchr[(int)tender.shp_type].m_name, ip->i_name);
	    break;
	}
	if (!snxtitem(&targets, EF_SHIP,
		      player->argp[4], "Ships to be tended? "))
	    return RET_FAIL;
	if (!check_ship_ok(&tender))
	    return RET_SYN;
	total = 0;
	while (nxtitem(&targets, &target)) {
	    if (!player->owner
		&& relations_with(target.shp_own, player->cnum) < FRIENDLY)
		continue;
	    if (target.shp_uid == tender.shp_uid)
		continue;
	    if (tender.shp_x != target.shp_x ||
		tender.shp_y != target.shp_y)
		continue;
	    if (ip->i_uid == I_CIVIL && tender.shp_own != target.shp_own)
		continue;
	    ontarget = target.shp_item[ip->i_uid];
	    vbase = &mchr[(int)target.shp_type];
	    maxtarget = vbase->m_item[ip->i_uid];
	    if (amt < 0) {
		/* take from target and give to tender */
		if (!player->owner)
		    continue;
		if (ontarget == 0) {
		    pr("No %s on %s\n", ip->i_name, prship(&target));
		    continue;
		}
		transfer = MIN(ontarget, -amt);
		transfer = MIN(maxtender - ontender, transfer);
		if (transfer == 0)
		    continue;
		target.shp_item[ip->i_uid] = ontarget - transfer;
		ontender += transfer;
		total += transfer;
	    } else {
		/* give to target from tender */
		transfer = MIN(ontender, amt);
		transfer = MIN(transfer, maxtarget - ontarget);
		if (transfer == 0)
		    continue;
		target.shp_item[ip->i_uid] = ontarget + transfer;
		ontender -= transfer;
		total += transfer;
		if (transfer && target.shp_own != player->cnum) {
		    wu(0, target.shp_own, "%s tended %d %s to %s\n",
		       cname(player->cnum), total, ip->i_name,
		       prship(&target));
		}
	    }
	    expose_ship(&tender, &target);
	    putship(target.shp_uid, &target);
	    if (amt > 0 && ontender == 0) {
		pr("%s out of %s\n", prship(&tender), ip->i_name);
		break;
	    }
	}
	pr("%d total %s transferred %s %s\n",
	   total, ip->i_name, (amt > 0) ? "off of" : "to",
	   prship(&tender));
	tender.shp_item[ip->i_uid] = ontender;
	tender.shp_mission = 0;
	putship(tender.shp_uid, &tender);
    }
    return RET_OK;
}
Пример #13
0
static int
load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
		int load_unload, int *nshipsp)
{
    struct nstr_item ni;
    struct plnstr pln;
    int loaded = 0;
    char buf[1024];
    char *p;
    char prompt[512];
    struct mchrstr *mcp = mchr + sp->shp_type;

    if (mcp->m_nplanes + mcp->m_nchoppers + mcp->m_nxlight == 0) {
	if (noisy)
	    pr("%s cannot carry planes\n", prship(sp));
	return 0;
    }
    if (load_unload == LOAD &&
	shp_nplane(sp, NULL, NULL, NULL)
		>= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) {
	if (noisy)
	    pr("%s doesn't have room for any more planes\n", prship(sp));
	return 0;
    }
    sprintf(prompt, "Plane(s) to %s %s? ",
	    load_unload == LOAD ? "load onto" : "unload from", prship(sp));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p)
	return RET_SYN;
    if (!snxtitem(&ni, EF_PLANE, p, NULL))
	return RET_SYN;

    if (!still_ok_ship(sectp, sp))
	return RET_SYN;

    if (noisy && p && *p)
	noisy = isdigit(*p);

    while (nxtitem(&ni, &pln)) {
	if (!player->owner)
	    continue;
	if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
	    && !(plchr[(int)pln.pln_type].pl_flags & P_E)
	    && !(plchr[(int)pln.pln_type].pl_flags & P_K)
	    && !(plchr[(int)pln.pln_type].pl_flags & P_M)
	    ) {
	    if (noisy)
		pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
	    continue;
	}
	if (load_unload == LOAD && pln.pln_ship > -1) {
	    if (noisy)
		pr("%s is already on ship #%d!\n",
		   prplane(&pln), pln.pln_ship);
	    continue;
	}
	if (load_unload == LOAD && pln.pln_land > -1) {
	    if (noisy)
		pr("%s is already on land unit #%d!\n",
		   prplane(&pln), pln.pln_land);
	    continue;
	}
	if (pln.pln_harden != 0) {
	    if (noisy)
		pr("%s has been hardened and can't be loaded\n",
		   prplane(&pln));
	    continue;
	}

	if (load_unload == UNLOAD) {
	    if (pln.pln_ship != sp->shp_uid)
		continue;
	} else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
	    continue;

	if (!could_be_on_ship(&pln, sp)) {
	    if (noisy) {
		if (plchr[(int)pln.pln_type].pl_flags & P_K)
		    p = "choppers";
		else if (plchr[(int)pln.pln_type].pl_flags & P_E)
		    p = "extra light planes";
		else if (plchr[(int)pln.pln_type].pl_flags & P_M)
		    p = "missiles";
		else
		    p = "planes";
		pr("%s cannot carry %s.\n", prship(sp), p);
	    }
	    continue;
	}
	/* Fit plane on ship */
	if (load_unload == LOAD) {
	    if (!put_plane_on_ship(&pln, sp)) {
		if (noisy)
		    pr("Can't put plane %d on this ship!\n", pln.pln_uid);
		continue;
	    }
	    sprintf(buf, "loaded on your %s at %s",
		    prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
	    gift(sp->shp_own, player->cnum, &pln, buf);
	    putplane(pln.pln_uid, &pln);
	} else {
	    pln.pln_ship = -1;
	    sprintf(buf, "unloaded in your %s at %s",
		    dchr[sectp->sct_type].d_name,
		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
	    gift(sectp->sct_own, player->cnum, &pln, buf);
	    putplane(pln.pln_uid, &pln);
	}
	pr("%s %s %s at %s.\n",
	   prplane(&pln),
	   (load_unload == UNLOAD) ?
	   "unloaded from" : "loaded onto",
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	loaded = 1;
    }
    *nshipsp += loaded;
    return 0;
}
Пример #14
0
int
scra(void)
{
    struct nstr_item ni;
    union empobj_storage item;
    int type, n;
    struct sctstr sect;
    struct mchrstr *mp;
    struct plchrstr *pp;
    struct lchrstr *lp;
    char *p;
    i_type i;
    char prompt[128];
    char buf[1024];
    float eff;
    short *mvec;
    int amt;

    if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
	return RET_SYN;
    switch (*p) {
    case 's':
	type = EF_SHIP;
	break;
    case 'p':
	type = EF_PLANE;
	break;
    case 'l':
	type = EF_LAND;
	break;
    default:
	pr("Ships, land units, or planes only! (s, l, p)\n");
	return RET_SYN;
    }

    if (!snxtitem(&ni, type, player->argp[2], NULL))
	return RET_SYN;
    n = 0;
    while (nxtitem(&ni, &item)) {
	if (!player->owner)
	    continue;
	n++;
    }
    snprintf(prompt, sizeof(prompt), "Really scrap %d %s%s [n]? ",
			    n, ef_nameof(type), splur(n));
    if (!confirm(prompt))
	return RET_FAIL;

    snxtitem_rewind(&ni);
    while (nxtitem(&ni, &item)) {
	if (!player->owner)
	    continue;

	if (opt_MARKET) {
	    if (ontradingblock(type, &item.ship)) {
		pr("You cannot scrap an item on the trading block!\n");
		continue;
	    }
	}

	getsect(item.gen.x, item.gen.y, &sect);
	if (type == EF_SHIP) {
	    if (!player->owner
		&& relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
		pr("%s is not in a friendly harbor!\n",
		   prship(&item.ship));
		continue;
	    }
	    if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
		pr("%s is not in a 60%% efficient harbor!\n",
		   prship(&item.ship));
		continue;
	    }
	    if (mchr[item.ship.shp_type].m_flags & M_TRADE) {
		pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
		sprintf(prompt,
			"Are you really sure that you want to scrap %s (n)? ",
			prship(&item.ship));
		if (!confirm(prompt)) {
		    pr("%s not scrapped\n", prship(&item.ship));
		    continue;
		}
	    }
	} else {
	    if (!player->owner
		&& relations_with(sect.sct_own, player->cnum) != ALLIED) {
		pr("%s is not in an allied sector!\n",
		   unit_nameof(&item.gen));
		continue;
	    }
	    if (type == EF_PLANE
		&& (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
		pr("%s is not in a 60%% efficient airfield!\n",
		   prplane(&item.plane));
		continue;
	    }
	}

	pr("%s scrapped in %s\n",
	   unit_nameof(&item.gen),
	   xyas(item.gen.x, item.gen.y, player->cnum));
	unit_drop_cargo(&item.gen, sect.sct_own);
	if (type == EF_SHIP) {
	    eff = item.ship.shp_effic / 100.0;
	    mp = &mchr[(int)item.ship.shp_type];
	    for (i = I_NONE + 1; i <= I_MAX; i++) {
		if (load_comm_ok(&sect, item.ship.shp_own, i,
				 -item.ship.shp_item[i]))
		    sect.sct_item[i] += item.ship.shp_item[i];
	    }
	    mvec = mp->m_mat;
	    if (item.ship.shp_pstage == PLG_INFECT
		&& sect.sct_pstage == PLG_HEALTHY)
		sect.sct_pstage = PLG_EXPOSED;
	} else if (type == EF_LAND) {
	    eff = item.land.lnd_effic / 100.0;
	    lp = &lchr[(int)item.land.lnd_type];
	    for (i = I_NONE + 1; i <= I_MAX; i++) {
		if (load_comm_ok(&sect, item.land.lnd_own, i,
				 -item.land.lnd_item[i]))
		    sect.sct_item[i] += item.land.lnd_item[i];
	    }
	    mvec = lp->l_mat;
	    if (item.land.lnd_pstage == PLG_INFECT
		&& sect.sct_pstage == PLG_HEALTHY)
		sect.sct_pstage = PLG_EXPOSED;
	} else {
	    eff = item.land.lnd_effic / 100.0;
	    pp = &plchr[(int)item.plane.pln_type];
	    mvec = pp->pl_mat;
	}
	item.gen.effic = 0;
	put_empobj(type, item.gen.uid, &item.gen);
	for (i = I_NONE + 1; i <= I_MAX; i++) {
	    if (i == I_CIVIL || i == I_MILIT || i == I_UW)
		amt = sect.sct_item[i] + mvec[i] * eff;
	    else
		amt = sect.sct_item[i] + mvec[i] * 2 / 3 * eff;
	    if (amt > ITEM_MAX)
		amt = ITEM_MAX;
	    sect.sct_item[i] = amt;
	}
	putsect(&sect);
    }
    return RET_OK;
}
Пример #15
0
static int
tend_land(struct shpstr *tenderp, char *units)
{
    struct nstr_item lni;
    struct nstr_item targets;
    struct shpstr target;
    struct lndstr land;
    char buf[1024];

    if (!snxtitem(&lni, EF_LAND, units, NULL))
	return RET_SYN;

    while (nxtitem(&lni, &land)) {
	if (!player->owner)
	    continue;
	if (land.lnd_ship != tenderp->shp_uid) {
	    pr("%s is not on %s!\n", prland(&land), prship(tenderp));
	    continue;
	}
	if (!(lchr[(int)land.lnd_type].l_flags & L_ASSAULT)) {
	    pr("%s does not have \"assault\" capability and can't be tended\n",
	       prland(&land));
	    continue;
	}
	if (!snxtitem(&targets, EF_SHIP,
		      player->argp[4], "Ship to be tended? "))
	    return RET_FAIL;
	if (!check_ship_ok(tenderp) || !check_land_ok(&land))
	    return RET_SYN;
	while (nxtitem(&targets, &target)) {
	    if (!player->owner
		&& relations_with(target.shp_own, player->cnum) < FRIENDLY)
		continue;
	    if (target.shp_uid == tenderp->shp_uid)
		continue;
	    if (tenderp->shp_x != target.shp_x ||
		tenderp->shp_y != target.shp_y)
		continue;

	    /* Fit unit on ship */
	    getship(target.shp_uid, &target);

	    if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
		(!((mchr[(int)target.shp_type].m_flags & M_SUPPLY) &&
		   (!(mchr[(int)target.shp_type].m_flags & M_SUB))))) {
		pr("You can only load light units onto ships,\n"
		   "unless the ship is a non-sub supply ship\n"
		   "%s not tended\n", prland(&land));
		continue;
	    }

	    if ((mchr[(int)target.shp_type].m_flags & M_SUB) &&
		(lchr[(int)land.lnd_type].l_flags & L_SPY) &&
		!mchr[(int)target.shp_type].m_nland) {
		if (shp_nland(&target) > 1) {
		    pr("%s doesn't have room for more than two spy units!\n",
		       prship(&target));
		    continue;
		}
	    } else if (shp_nland(&target) >= mchr[target.shp_type].m_nland) {
		if (mchr[(int)target.shp_type].m_nland)
		    pr("%s doesn't have room for any more land units!\n",
		       prship(&target));
		else
		    pr("%s doesn't carry land units!\n", prship(&target));
		continue;
	    }
	    pr("%s transferred from %s to %s\n",
	       prland(&land), prship(tenderp), prship(&target));
	    sprintf(buf, "loaded on your %s at %s",
		    prship(&target), xyas(target.shp_x, target.shp_y,
					  target.shp_own));
	    gift(target.shp_own, player->cnum, &land, buf);
	    land.lnd_ship = target.shp_uid;
	    land.lnd_harden = 0;
	    putland(land.lnd_uid, &land);
	    expose_ship(tenderp, &target);
	    putship(target.shp_uid, &target);
	    putship(tenderp->shp_uid, tenderp);
	}
    }
    return 0;
}
Пример #16
0
static int
supgr(void)
{
    struct sctstr sect;
    struct natstr *natp;
    struct nstr_item ni;
    struct shpstr ship;
    struct mchrstr *mp;
    int n;
    int tlev;
    int avail, cost;
    int cash;

    if (!snxtitem(&ni, EF_SHIP, player->argp[2], NULL))
	return RET_SYN;
    natp = getnatp(player->cnum);
    cash = natp->nat_money;
    tlev = (int)natp->nat_level[NAT_TLEV];
    n = 0;
    while (nxtitem(&ni, &ship)) {
	if (ship.shp_own == 0)
	    continue;
	getsect(ship.shp_x, ship.shp_y, &sect);
	if (sect.sct_own != player->cnum)
	    continue;
	if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
	    continue;
	if (relations_with(ship.shp_own, sect.sct_own) < FRIENDLY) {
	    pr("You are not on friendly terms with the owner of ship %d!\n",
	       ship.shp_uid);
	    continue;
	}
	n++;
	mp = &mchr[(int)ship.shp_type];
	avail = (SHP_BLD_WORK(mp->m_lcm, mp->m_hcm) * UPGR_COST + 99) / 100;
	if (sect.sct_avail < avail) {
	    pr("Not enough available work in %s to upgrade a %s\n",
	       xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
	    pr(" (%d available work required)\n", avail);
	    continue;
	}
	if (ship.shp_effic < 60) {
	    pr("%s is too damaged to upgrade!\n", prship(&ship));
	    continue;
	}
	if (ship.shp_tech >= tlev) {
	    pr("%s tech: %d, yours is only %d\n",
	       prship(&ship), ship.shp_tech, tlev);
	    continue;
	}
	cost = mp->m_cost * UPGR_COST / 100;
	if (cost + player->dolcost > cash) {
	    pr("You don't have enough money to upgrade %s!\n",
	       prship(&ship));
	    continue;
	}

	sect.sct_avail -= avail;
	ship.shp_effic -= UPGR_EFF;
	shp_set_tech(&ship, tlev);
	ship.shp_mission = 0;

	putship(ship.shp_uid, &ship);
	putsect(&sect);
	player->dolcost += cost;
	pr("%s upgraded to tech %d, at a cost of %d\n",
	   prship(&ship), ship.shp_tech, cost);
	if (ship.shp_own != player->cnum)
	    wu(0, ship.shp_own,
	       "%s upgraded by %s to tech %d, at a cost of %d\n",
	       prship(&ship), cname(player->cnum), ship.shp_tech, cost);
    }
    if (n == 0) {
	pr("No ships\n");
	return RET_SYN;
    }
    return RET_OK;
}
Пример #17
0
static void
look_ship(struct shpstr *lookship)
{
    struct shpstr *sp;
    struct mchrstr *smcp;
    struct mchrstr *tmcp;
    struct sctstr sect;
    int range;
    int vrange;
    int i;
    int dist;

    range = (int)techfact(lookship->shp_tech,
			  mchr[(int)lookship->shp_type].m_vrnge);
    range = range * (lookship->shp_effic / 100.0);
    smcp = &mchr[(int)lookship->shp_type];
    if (smcp->m_flags & M_SUB)
	range = MIN(range, 1);
    for (i = 0; NULL != (sp = getshipp(i)); i++) {
	if (sp->shp_own == player->cnum || sp->shp_own == 0)
	    continue;
	dist = mapdist(sp->shp_x, sp->shp_y,
		       lookship->shp_x, lookship->shp_y);
	if (dist > ship_max_interdiction_range)
	    continue;
	tmcp = &mchr[(int)sp->shp_type];
	if (smcp->m_flags & M_SUB)
	    vrange = (int)(shp_visib(sp) * range / 30.0);
	else
	    vrange = (int)(shp_visib(sp) * range / 20.0);
	getsect(sp->shp_x, sp->shp_y, &sect);
	if (sect.sct_type != SCT_WATER)
	    vrange = MAX(1, vrange);
	if (dist > vrange)
	    continue;
	if (smcp->m_flags & M_SUB) {
	    if (tmcp->m_flags & M_SONAR && dist < 2) {
		if (sp->shp_own != 0)
		    wu(0, sp->shp_own,
		       "%s detected surfacing noises in %s.\n",
		       prship(sp),
		       xyas(lookship->shp_x, lookship->shp_y,
			    sp->shp_own));
	    }
	    if (dist == 0 && (tmcp->m_flags & M_SUB) == 0)
		if (sp->shp_own != 0)
		    wu(0, sp->shp_own,
		       "Periscope spotted in %s by %s\n",
		       xyas(lookship->shp_x, lookship->shp_y,
			    sp->shp_own), prship(sp));
	}
	/* subs at sea only seen by sonar */
	if (tmcp->m_flags & M_SUB && sect.sct_type == SCT_WATER)
	    continue;
	pr("%s %s @ %s\n",
	   prnatid(sp->shp_own), prship(sp),
	   xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (opt_HIDDEN)
	    setcont(player->cnum, sp->shp_own, FOUND_LOOK);
    }
}
Пример #18
0
int
sona(void)
{
    struct nstr_item ni, nit;
    struct sctstr sect;
    struct shpstr ship;
    struct shpstr targ;
    struct natstr *natp;
    struct mchrstr *mcp;
    struct mchrstr *tmcp;
    struct nstr_sect ns;
    int range;
    int visib, pingrange;
    int srange;
    int vrange;
    int dist;
    int x, y;
    int cx, cy;
    int changed = 0;
    int row;
    /* Where these are used are non-re-entrant, so we keep 'em around */
    static char **rad = NULL;
    static char *radbuf = NULL;
    static signed char **vis = NULL;
    static signed char *visbuf = NULL;

    if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
	return RET_SYN;
    if (!radbuf)
	radbuf = malloc(WORLD_Y * MAPWIDTH(1));
    if (!visbuf)
	visbuf = malloc(WORLD_Y * MAPWIDTH(1));
    if (!rad && radbuf) {
	rad = malloc(WORLD_Y * sizeof(char *));
	if (rad) {
	    for (x = 0; x < WORLD_Y; x++) {
		rad[x] = &radbuf[(WORLD_X + 1) * x];
	    }
	}
    }
    if (!vis && visbuf) {
	vis = malloc(WORLD_Y * sizeof(signed char *));
	if (vis) {
	    for (x = 0; x < WORLD_Y; x++) {
		vis[x] = &visbuf[(WORLD_X + 1) * x];
	    }
	}
    }
    if (!radbuf || !visbuf || !rad || !vis) {
	pr("Memory error, tell the deity.\n");
	logerror("malloc failed in sona\n");
	return RET_FAIL;
    }
    while (nxtitem(&ni, &ship)) {
	if (!player->owner)
	    continue;
	mcp = &mchr[(int)ship.shp_type];
	if (!(mcp->m_flags & M_SONAR))
	    continue;
	getsect(ship.shp_x, ship.shp_y, &sect);
	if (sect.sct_type != SCT_WATER)
	    continue;
	range = (int)techfact(ship.shp_tech, mcp->m_vrnge);
	srange = MIN(7, 7 * range * ship.shp_effic / 200);
	pr("%s at %s efficiency %d%%, max range %d\n",
	   prship(&ship),
	   xyas(ship.shp_x, ship.shp_y, player->cnum),
	   ship.shp_effic, srange);
	snxtsct_dist(&ns, ship.shp_x, ship.shp_y, srange);
	blankfill(radbuf, &ns.range, 1);
	while (nxtsct(&ns, &sect)) {
	    if (player->owner || sect.sct_type == SCT_WATER)
		rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
	    else {
		rad[ns.dy][ns.dx] = '?';
	    }
	}
	snxtsct_dist(&ns, ship.shp_x, ship.shp_y, srange);
	cx = deltx(&ns.range, ship.shp_x);
	cy = delty(&ns.range, ship.shp_y);
	while (nxtsct(&ns, &sect)) {
	    if (!line_of_sight(rad, cx, cy, ns.dx, ns.dy)) {
		rad[ns.dy][ns.dx] = ' ';
		continue;
	    }
	    if (ship.shp_tech >= 310 && sect.sct_type == SCT_WATER) {
		if (sect.sct_mines) {
		    pr("Sonar detects %d mines in %s!\n",
		       sect.sct_mines,
		       xyas(sect.sct_x, sect.sct_y, player->cnum));
		    rad[ns.dy][ns.dx] = 'X';
		}
	    }
	    changed |= map_set(player->cnum, sect.sct_x, sect.sct_y,
			       rad[ns.dy][ns.dx], 0);

	}
	memset(visbuf, 0, (WORLD_Y * (WORLD_X + 1)));
	snxtitem_dist(&nit, EF_SHIP, ship.shp_x, ship.shp_y, range);
	while (nxtitem(&nit, &targ)) {
	    if (targ.shp_own == player->cnum || targ.shp_own == 0)
		continue;
	    tmcp = &mchr[(int)targ.shp_type];
	    visib = shp_visib(&targ);
	    pingrange = MIN(7, MAX(visib, 10) * range / 10);
	    vrange = pingrange * ship.shp_effic / 200;
	    dist = mapdist(targ.shp_x, targ.shp_y, ship.shp_x, ship.shp_y);
	    pingrange = (MAX(pingrange, 2) * targ.shp_effic) / 100;
	    if (dist > pingrange)
		continue;
	    if (tmcp->m_flags & M_SONAR && targ.shp_own) {
		natp = getnatp(targ.shp_own);
		if (natp->nat_flags & NF_SONAR)
		    wu(0, targ.shp_own,
		       "Sonar ping from %s detected by %s!\n",
		       xyas(ship.shp_x, ship.shp_y,
			    targ.shp_own), prship(&targ));
		if (targ.shp_rflags & RET_SONARED)
		    retreat_ship(&targ, targ.shp_own, 's');
	    }
	    if (dist > vrange)
		continue;
	    x = deltx(&ns.range, (int)targ.shp_x);
	    y = delty(&ns.range, (int)targ.shp_y);
	    if (rad[y][x] != dchr[SCT_WATER].d_mnem && rad[y][x] != 'X')
		continue;
	    if (tmcp->m_flags & M_SUB &&
		relations_with(targ.shp_own, player->cnum) < FRIENDLY) {
		if (mcp->m_vrnge + visib < 8)
		    pr("Sonar detects sub #%d @ %s\n",
		       targ.shp_uid,
		       xyas(targ.shp_x, targ.shp_y, player->cnum));
		else if (mcp->m_vrnge + visib < 10)
		    pr("Sonar detects %s @ %s\n",
		       prship(&targ),
		       xyas(targ.shp_x, targ.shp_y, player->cnum));
		else
		    pr("Sonar detects %s %s @ %s\n",
		       cname(targ.shp_own), prship(&targ),
		       xyas(targ.shp_x, targ.shp_y, player->cnum));
	    } else
		pr("Sonar detects %s %s @ %s\n",
		   cname(targ.shp_own), prship(&targ),
		   xyas(targ.shp_x, targ.shp_y, player->cnum));

	    if (visib > vis[y][x]) {
		vis[y][x] = visib;
		/* &~0x20 makes it a cap letter */
		rad[y][x] = (*mchr[(int)targ.shp_type].m_name) & ~0x20;
	    }
	}
	if (!player->argp[2]) {
	    rad[cy][cx] = '0';
	    for (row = 0; row < ns.range.height; row++)
		if (!blankrow(rad[row]))
		    pr("%s\n", rad[row]);
	}
	pr("\n");

    }
    if (changed)
	writemap(player->cnum);
    return RET_OK;
}
Пример #19
0
int
msl_launch(struct plnstr *pp, int type, char *what, coord x, coord y,
	   natid victim, int *sublaunchp)
{
    struct shpstr ship;
    struct nukstr nuke;
    int sublaunch = 0;
    char *base, *in_or_at, *from;

    mpr(pp->pln_own, "Preparing to launch %s at %s %s %s%s\n",
	prplane(pp),
	cname(victim),
	what,
	type != EF_SECTOR ? "in " : "",
	xyas(x, y, pp->pln_own));
    if (pp->pln_ship >= 0) {
	getship(pp->pln_ship, &ship);
	base = prship(&ship);
	in_or_at = " in ";
	if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
	    sublaunch = 1;
	    from = "in hatch";
	} else
	    from = "on deck";
    } else {
	if (pp->pln_harden > 0) {
	    base = "missile silo";
	    in_or_at = " at ";
	    from = "in silo";
	} else {
	    base = in_or_at = "";
	    from = "on launch pad";
	}
    }
    mpr(pp->pln_own, "\tLaunching from %s%s%s\n",
	base, in_or_at, xyas(pp->pln_x, pp->pln_y, pp->pln_own));

    CANT_HAPPEN(pp->pln_flags & PLN_LAUNCHED);
    pp->pln_flags |= PLN_LAUNCHED;
    putplane(pp->pln_uid, pp);

    if (chance((0.05 + (100 - pp->pln_effic) / 100.0)
	       * (1 - techfact(pp->pln_tech, 1.0)))) {
	mpr(pp->pln_own, "KABOOOOM!  Missile explodes %s!\n", from);
	if (getnuke(nuk_on_plane(pp), &nuke)) {
	    mpr(pp->pln_own, "%s lost!\n", prnuke(&nuke));
	    nuke.nuk_effic = 0;
	    putnuke(nuke.nuk_uid, &nuke);
	}
#if 0
	/*
	 * Disabled for now, because it breaks callers that call
	 * msl_launch() for each member of a list of planes, created
	 * by msl_sel() or perform_mission().  Damage to the base can
	 * damage other planes.  Any copies of them in the list become
	 * stale.  When msl_launch() modifies and writes back such a
	 * stale copy, the damage gets wiped out, triggering a seqno
	 * oops.
	 */
	if (chance(0.33)) {
	    struct sctstr sect;
	    int dam;

	    dam = pln_damage(pp, 'p', NULL) / 2;
	    if (pp->pln_ship >= 0) {
		shipdamage(&ship, dam);
		putship(ship.shp_uid, &ship);
	    } else {
		mpr(pp->pln_own, "Explosion damages %s %d%%\n",
		    xyas(pp->pln_x, pp->pln_y, pp->pln_own), dam);
		getsect(pp->pln_x, pp->pln_y, &sect);
		sectdamage(&sect, dam);
		putsect(&sect);
	    }
	}
#endif
	return -1;
    }

    mpr(pp->pln_own, "\tSHWOOOOOSH!  Missile launched!\n");

    if (type != EF_PLANE)
	mpr(victim, "Incoming %s missile sighted at %s...\n",
	    sublaunch ? "sub-launched" : cname(pp->pln_own),
	    xyas(x, y, victim));

    if (type == EF_SECTOR || type == EF_LAND) {
	if (msl_abm_intercept(pp, x, y, sublaunch))
	    return -1;
    }
    if (type == EF_SHIP) {
	if (shp_missile_defense(x, y, pp->pln_own, pln_def(pp))) {
	    return -1;
	}
    }

    if (sublaunchp)
	*sublaunchp = sublaunch;
    return 0;
}
Пример #20
0
int
detonate(struct nukstr *np, coord x, coord y, int airburst)
{
    int nuketype = np->nuk_type;
    struct nchrstr *ncp;
    struct plnstr plane;
    struct sctstr sect;
    struct shpstr ship;
    struct lndstr land;
    struct nukstr nuke;
    natid own;
    int type;
    int damage;
    int fallout;
    int rad;
    struct nstr_sect ns;
    struct nstr_item ni;
    int changed = 0;

    pr("Releasing RV's for %s detonation...\n",
       airburst ? "airburst" : "groundburst");

    getsect(x, y, &sect);
    ncp = &nchr[nuketype];
    kaboom(x, y, ncp->n_blast);
    rad = ncp->n_blast;
    if (!airburst)
        rad = rad * 2 / 3;
    if (sect.sct_type == SCT_WATER)
        rad = 0;     /* Nukes falling on water affect only 1 sector */
    np->nuk_effic = 0;
    putnuke(np->nuk_uid, np);

    snxtsct_dist(&ns, x, y, rad);
    while (nxtsct(&ns, &sect)) {
        own = sect.sct_own;
        type = sect.sct_type;
        if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
            continue;
        if (type == SCT_SANCT) {
            pr("bounced off %s\n", xyas(ns.x, ns.y, player->cnum));
            mpr(own, "%s nuclear device bounced off %s\n",
                cname(player->cnum), xyas(ns.x, ns.y, own));
            nreport(player->cnum, N_NUKE, own, 1);
            continue;
        }
        sect_damage(&sect, damage);
        if (opt_FALLOUT) {
            fallout = sect.sct_fallout;
            if (ncp->n_flags & N_NEUT)
                fallout += damage * 30;
            else
                fallout += damage * 3;
            sect.sct_fallout = MIN(fallout, FALLOUT_MAX);
        }
        if (damage > 100) {
            sect.sct_oldown = 0;
            sect.sct_own = 0;
            if (type == SCT_WATER || type == SCT_BSPAN ||
                    type == SCT_BTOWER) {
                if (type != SCT_WATER) {
                    pr("left nothing but water in %s\n",
                       xyas(ns.x, ns.y, player->cnum));
                    if (own != player->cnum)
                        mpr(own,
                            "%s nuclear device left nothing but water in %s\n",
                            cname(player->cnum), xyas(ns.x, ns.y, own));
                    sect.sct_newtype = SCT_WATER;
                    sect.sct_type = SCT_WATER;
                }
            } else {
                sect.sct_newtype = SCT_WASTE;
                sect.sct_type = SCT_WASTE;
                pr("turned %s into a radioactive wasteland\n",
                   xyas(ns.x, ns.y, player->cnum));
                if (own != player->cnum)
                    mpr(own,
                        "%s nuclear device turned %s into a radioactive wasteland\n",
                        cname(player->cnum), xyas(ns.x, ns.y, own));
            }
            changed |= map_set(player->cnum, sect.sct_x, sect.sct_y,
                               dchr[sect.sct_type].d_mnem, 0);
        } else {
            pr("did %d%% damage in %s\n",
               damage, xyas(ns.x, ns.y, player->cnum));
            if (own != player->cnum)
                mpr(own, "%s nuclear device did %d%% damage in %s\n",
                    cname(player->cnum), damage, xyas(ns.x, ns.y, own));
        }
        (void)putsect(&sect);
        if (type != SCT_WATER)
            nreport(player->cnum, N_NUKE, own, 1);
    }

    if (changed)
        writebmap(player->cnum);

    snxtitem_dist(&ni, EF_PLANE, x, y, rad);
    while (nxtitem(&ni, &plane)) {
        if ((own = plane.pln_own) == 0)
            continue;
        if (plane.pln_flags & PLN_LAUNCHED)
            continue;
        damage = nukedamage(ncp, ni.curdist, airburst) - plane.pln_harden;
        if (damage <= 0)
            continue;
        if (plane.pln_ship >= 0) {
            /* Are we on a sub? */
            getship(plane.pln_ship, &ship);

            if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
                struct sctstr sect1;

                /* Should we damage this sub? */
                getsect(ship.shp_x, ship.shp_y, &sect1);

                if (sect1.sct_type == SCT_BSPAN ||
                        sect1.sct_type == SCT_BTOWER ||
                        sect1.sct_type == SCT_WATER) {
                    /* Ok, we're not in a harbor or trapped
                       inland.  Now, did we get pasted
                       directly? */
                    if (ship.shp_x != x || ship.shp_y != y) {
                        /* Nope, so don't mess with it */
                        continue;
                    }
                }
            }
        }
        planedamage(&plane, damage);
        if (own == player->cnum) {
            pr("%s at %s reports %d%% damage\n",
               prplane(&plane),
               xyas(plane.pln_x, plane.pln_y, player->cnum), damage);
        } else {
            mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
                cname(player->cnum), damage,
                prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
        }
        putplane(ni.cur, &plane);
    }

    snxtitem_dist(&ni, EF_LAND, x, y, rad);
    while (nxtitem(&ni, &land)) {
        if ((own = land.lnd_own) == 0)
            continue;
        if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
            continue;

        if (land.lnd_ship >= 0) {
            /* Are we on a sub? */
            getship(land.lnd_ship, &ship);

            if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
                struct sctstr sect1;

                /* Should we damage this sub? */
                getsect(ship.shp_x, ship.shp_y, &sect1);

                if (sect1.sct_type == SCT_BSPAN ||
                        sect1.sct_type == SCT_BTOWER ||
                        sect1.sct_type == SCT_WATER) {
                    /* Ok, we're not in a harbor or trapped
                       inland.  Now, did we get pasted
                       directly? */
                    if (ship.shp_x != x || ship.shp_y != y) {
                        /* Nope, so don't mess with it */
                        continue;
                    }
                }
            }
        }
        land_damage(&land, damage);
        if (own == player->cnum) {
            pr("%s at %s reports %d%% damage\n",
               prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum),
               damage);
        } else {
            mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
                cname(player->cnum), damage,
                prland(&land), xyas(land.lnd_x, land.lnd_y, own));
        }
        putland(land.lnd_uid, &land);
    }

    snxtitem_dist(&ni, EF_SHIP, x, y, rad);
    while (nxtitem(&ni, &ship)) {
        if ((own = ship.shp_own) == 0)
            continue;
        if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
            continue;
        if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
            struct sctstr sect1;

            /* Should we damage this sub? */
            getsect(ship.shp_x, ship.shp_y, &sect1);

            if (sect1.sct_type == SCT_BSPAN ||
                    sect1.sct_type == SCT_BTOWER ||
                    sect1.sct_type == SCT_WATER) {
                /* Ok, we're not in a harbor or trapped
                   inland.  Now, did we get pasted
                   directly? */
                if (ship.shp_x != x || ship.shp_y != y) {
                    /* Nope, so don't mess with it */
                    continue;
                }
            }
        }
        ship_damage(&ship, damage);
        if (own == player->cnum) {
            pr("%s at %s reports %d%% damage\n",
               prship(&ship), xyas(ship.shp_x, ship.shp_y, player->cnum),
               damage);
        } else {
            mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
                cname(player->cnum), damage, prship(&ship),
                xyas(ship.shp_x, ship.shp_y, own));
        }
        putship(ship.shp_uid, &ship);
    }

    snxtitem_dist(&ni, EF_NUKE, x, y, rad);
    while (nxtitem(&ni, &nuke)) {
        if ((own = nuke.nuk_own) == 0)
            continue;
        if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
            continue;
        if (!pct_chance(damage))
            continue;
        nuke.nuk_effic = 0;
        if (own == player->cnum) {
            pr("%s at %s destroyed\n",
               prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, player->cnum));
        } else {
            mpr(own, "%s nuclear device destroyed %s at %s\n",
                cname(player->cnum), prnuke(&nuke),
                xyas(nuke.nuk_x, nuke.nuk_y, own));
        }
        putnuke(ni.cur, &nuke);
    }

    return nukedamage(ncp, 0, airburst);
}
Пример #21
0
/*
 * Describe an item up for sale.  "tgp" is a union containing
 * the details of the generic item.
 * Return 1 on success, 0 on error
 */
int
trade_desc(struct empobj *tgp)
{
    i_type it;
    struct sctstr sect;
    struct nukstr *np;
    struct shpstr *sp;
    struct plnstr *pp;
    struct lndstr *lp;
    struct nstr_item ni;
    struct plnstr plane;
    struct lndstr land;
    struct nukstr nuke;

    switch (tgp->ef_type) {
    case EF_NUKE:
	np = (struct nukstr *)tgp;
	pr("(%3d)  tech %d %d%% %s #%d",
	   np->nuk_own, np->nuk_tech, np->nuk_effic,
	   nchr[(int)np->nuk_type].n_name, np->nuk_uid);
	break;
    case EF_SHIP:
	sp = (struct shpstr *)tgp;
	pr("(%3d)  tech %d %d%% %s [",
	   sp->shp_own, sp->shp_tech, sp->shp_effic, prship(sp));

	for (it = I_NONE + 1; it <= I_MAX; ++it) {
	    if (sp->shp_item[it])
		pr("%c:%d ", ichr[it].i_mnem, sp->shp_item[it]);
	}
	pr("] #%d", sp->shp_uid);
	snxtitem_cargo(&ni, EF_PLANE, EF_SHIP, sp->shp_uid);
	while (nxtitem(&ni, &plane)) {
	    pr("\n\t\t\t\t    tech %3d %3d%% %s #%d",
	       plane.pln_tech,
	       plane.pln_effic,
	       plchr[(int)plane.pln_type].pl_name, plane.pln_uid);
	    if (getnuke(nuk_on_plane(&plane), &nuke))
		pr("(%s)", nchr[nuke.nuk_type].n_name);
	}
	snxtitem_cargo(&ni, EF_LAND, EF_SHIP, sp->shp_uid);
	while (nxtitem(&ni, &land)) {
	    pr("\n\t\t\t\t    tech %3d %3d%% %s #%d",
	       land.lnd_tech,
	       land.lnd_effic,
	       lchr[(int)land.lnd_type].l_name, land.lnd_uid);
	    if (pln_first_on_land(&land) >= 0) {
		snxtitem_cargo(&ni, EF_PLANE, EF_LAND, land.lnd_uid);
		while (nxtitem(&ni, &plane)) {
		    pr("\n\t\t\t\t    tech %3d %3d%% %s #%d",
		       plane.pln_tech,
		       plane.pln_effic,
		       plchr[(int)plane.pln_type].pl_name,
		       plane.pln_uid);
		    if (getnuke(nuk_on_plane(&plane), &nuke))
			pr("(%s)", nchr[nuke.nuk_type].n_name);
		}
	    }
	}
	getsect(sp->shp_x, sp->shp_y, &sect);
	if (sect.sct_type != SCT_WATER)
	    pr(" in a %s %s",
	       cname(sect.sct_own), dchr[sect.sct_type].d_name);
	else
	    pr(" at sea");
	break;
    case EF_LAND:
	lp = (struct lndstr *)tgp;
	pr("(%3d)  tech %d %d%% %s [",
	   lp->lnd_own,
	   lp->lnd_tech, lp->lnd_effic, lchr[(int)lp->lnd_type].l_name);
	for (it = I_NONE + 1; it <= I_MAX; ++it) {
	    if (lp->lnd_item[it])
		pr("%c:%d ", ichr[it].i_mnem, lp->lnd_item[it]);
	}
	pr("] #%d", lp->lnd_uid);
	break;
    case EF_PLANE:
	pp = (struct plnstr *)tgp;
	pr("(%3d)  tech %d %d%% %s #%d",
	   pp->pln_own,
	   pp->pln_tech,
	   pp->pln_effic,
	   plchr[(int)pp->pln_type].pl_name, pp->pln_uid);
	if (getnuke(nuk_on_plane(pp), &nuke))
	    pr("(%s)", nchr[nuke.nuk_type].n_name);
	break;
    default:
	pr("flaky unit type %d", tgp->uid);
	break;
    }
    return 1;
}
Пример #22
0
int
torp(void)
{
    natid vshipown;
    int range;
    int dam;
    int subno;
    int victno;
    int erange;
    double hitchance;
    struct shpstr vship;
    struct shpstr sub;
    struct mchrstr *sub_mcp;
    char *ptr;
    struct nstr_item nbst;
    char buf[1024];
    int ntorping = 0;
    char prompt[128];

    if (!snxtitem(&nbst, EF_SHIP, player->argp[1], "From ship(s)? "))
	return RET_SYN;
    while (nxtitem(&nbst, &sub)) {
	if (sub.shp_own != player->cnum)
	    continue;
	if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
	    continue;
	if (sub.shp_item[I_GUN] == 0
	    || sub.shp_item[I_SHELL] < SHP_TORP_SHELLS)
	    continue;
	if (sub.shp_item[I_MILIT] < 1)
	    continue;
	if (sub.shp_effic < 60)
	    continue;
	if (sub.shp_mobil <= 0)
	    continue;
	ntorping++;
    }
    pr("%d ships are eligible to torpedo\n", ntorping);
    snxtitem_rewind(&nbst);
    while (nxtitem(&nbst, &sub)) {
	if (!sub.shp_own)
	    continue;
	if (sub.shp_own != player->cnum) {
	    continue;
	}
	sub_mcp = &mchr[sub.shp_type];
	if (!(sub_mcp->m_flags & M_TORP)) {
	    pr("Ship # %d: A %s can't fire torpedoes!\n",
	       sub.shp_uid, sub_mcp->m_name);
	    continue;
	}
	if (sub.shp_item[I_GUN] == 0
	    || sub.shp_item[I_SHELL] < SHP_TORP_SHELLS) {
	    pr("Ship #%d has insufficient armament\n", sub.shp_uid);
	    continue;
	}
	if (sub.shp_item[I_MILIT] < 1) {
	    pr("Ship #%d has insufficient crew\n", sub.shp_uid);
	    continue;
	}
	if (sub.shp_effic < 60) {
	    pr("Ship #%d torpedo tubes inoperative.\n", sub.shp_uid);
	    continue;
	}
	if (sub.shp_mobil <= 0) {
	    pr("Ship #%d has insufficient mobility\n", sub.shp_uid);
	    continue;
	}
	subno = sub.shp_uid;
	sprintf(prompt, "Ship %d, target? ", sub.shp_uid);
	if (!(ptr = getstarg(player->argp[2], prompt, buf)))
	    return RET_SYN;
	if (!check_ship_ok(&sub))
	    return RET_FAIL;
	if ((victno = atoi(ptr)) < 0)
	    return RET_SYN;
	if (!getship(victno, &vship))
	    return RET_FAIL;
	if (!vship.shp_own)
	    return RET_FAIL;
	vshipown = vship.shp_own;
	if (victno == subno) {
	    pr("Shooting yourself, eh?  How strange...\n");
	    continue;
	}
	if (mchr[(int)vship.shp_type].m_flags & M_SUB) {
	    if (!(sub_mcp->m_flags & M_SUBT)) {
		pr("You can't torpedo a submarine!\n");
		continue;
	    }
	}
	dam = shp_torp(&sub, 1);
	sub.shp_mission = 0;
	putship(sub.shp_uid, &sub);
	if (CANT_HAPPEN(dam < 0)) {
	    pr("Ship #%d has insufficient armament\n", sub.shp_uid);
	    continue;
	}

	if (!(sub_mcp->m_flags & M_SUB)) {
	    pr("Starting our attack run...\n");
	    anti_torp(sub.shp_uid, ntorping, vshipown);
	}
	getship(sub.shp_uid, &sub);
	if (sub.shp_own == 0)
	    continue;

	erange = roundrange(torprange(&sub));
	pr("Effective torpedo range is %d.0\n", erange);
	pr("Whooosh... ");
	getship(victno, &vship);
	vshipown = vship.shp_own;
	range = mapdist(sub.shp_x, sub.shp_y, vship.shp_x, vship.shp_y);
	hitchance = shp_torp_hitchance(&sub, range);
	if (range <= erange) {
	    pr("Hitchance = %.0f%%\n", hitchance * 100);
	}
	if (range > erange)
	    pr("Out of range\n");
	else if (!line_of_sight(NULL, sub.shp_x, sub.shp_y,
				vship.shp_x, vship.shp_y)) {
	    pr("BOOM!... Torpedo slams into land before reaching target.\n");
	    /* We only tell the victim if we were within range. */
	    if (vshipown != 0 && vshipown != player->cnum)
		wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
		   xyas(sub.shp_x, sub.shp_y, vshipown),
		   prship(&vship));
	} else if (chance(hitchance)) {
	    pr("BOOM!...\n");
	    if (vshipown != 0 && vshipown != player->cnum)
		wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
		   sub_mcp->m_flags & M_SUB ? "sub" : prship(&sub),
		   xyas(sub.shp_x, sub.shp_y, vshipown),
		   prship(&vship), dam);
	    pr("Torpedo hit %s for %d damage.\n", prsub(&vship), dam);
	    if (!(mchr[vship.shp_type].m_flags & M_SUB)) {
		if (mchr[sub.shp_type].m_flags & M_SUB)
		    nreport(vshipown, N_TORP_SHIP, 0, 1);
		else
		    nreport(vshipown, N_SHIP_TORP, player->cnum, 1);
	    }
	    shipdamage(&vship, dam);
	    if (vship.shp_effic < SHIP_MINEFF)
		pr("%s sunk!\n", prsub(&vship));
	    if (vship.shp_rflags & RET_TORPED)
		retreat_ship(&vship, vshipown, 't');
	    putship(vship.shp_uid, &vship);
	} else {
	    pr("Missed\n");
	    if (vshipown != 0 && vshipown != player->cnum)
		wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
		   xyas(sub.shp_x, sub.shp_y, vshipown), prship(&vship));
	}

	if (sub_mcp->m_flags & M_SUB)
	    anti_torp(sub.shp_uid, ntorping, vshipown);
    }
    return RET_OK;
}