Пример #1
0
PSMoveMatrix3x3 psmove_quaternion_to_psmove_matrix3x3(const PSMoveQuaternion &q)
{
    glm::quat glm_quat= psmove_quaternion_to_glm_quat(q);
    glm::mat3 glm_mat3 = glm::mat3_cast(glm_quat);
    PSMoveMatrix3x3 result = glm_mat3_to_psmove_matrix3x3(glm_mat3);

    return result;
}
void AppStage_MagnetometerCalibration::render()
{
    const float modelScale = 18.f;
    glm::mat4 scaleAndRotateModelX90= 
        glm::rotate(
            glm::scale(glm::mat4(1.f), glm::vec3(modelScale, modelScale, modelScale)),
            90.f, glm::vec3(1.f, 0.f, 0.f));  
    
    PSMoveIntVector3 rawSampleExtents = (m_maxSampleExtent - m_minSampleExtent).unsafe_divide(2);

    glm::vec3 boxMin = psmove_float_vector3_to_glm_vec3(m_minSampleExtent.castToFloatVector3());
    glm::vec3 boxMax = psmove_float_vector3_to_glm_vec3(m_maxSampleExtent.castToFloatVector3());
    glm::vec3 boxCenter = (boxMax + boxMin) * 0.5f;
    glm::vec3 boxExtents = (boxMax - boxMin) * 0.5f;

    glm::mat4 recenterMatrix = 
        glm::translate(glm::mat4(1.f), -eigen_vector3f_to_glm_vec3(m_sampleFitEllipsoid.center));

    switch (m_menuState)
    {
    case eCalibrationMenuState::waitingForStreamStartResponse:
        {
        } break;
    case eCalibrationMenuState::failedStreamStart:
    case eCalibrationMenuState::failedBadCalibration:
        {
        } break;
    case eCalibrationMenuState::measureBExtents:
        {

            float r= clampf01(static_cast<float>(m_led_color_r) / 255.f);
            float g= clampf01(static_cast<float>(m_led_color_g) / 255.f);
            float basis= clampf01(static_cast<float>(m_led_color_b) / 255.f);

            // Draw the psmove model in the middle
            drawPSMoveModel(scaleAndRotateModelX90, glm::vec3(r, g, basis));

            // Draw the sample point cloud around the origin
            drawPointCloud(
                recenterMatrix,
                glm::vec3(1.f, 1.f, 1.f),
                reinterpret_cast<float *>(&m_alignedSamples->magnetometerEigenSamples[0]),
                m_sampleCount);

            // Draw the sample bounding box
            // Label the min and max corners with the min and max magnetometer readings
            drawTransformedBox(recenterMatrix, boxMin, boxMax, glm::vec3(1.f, 1.f, 1.f));
            drawTextAtWorldPosition(recenterMatrix, boxMin, "%d,%d,%d",
                                    m_minSampleExtent.i, m_minSampleExtent.j, m_minSampleExtent.k);
            drawTextAtWorldPosition(recenterMatrix, boxMax, "%d,%d,%d",
                                    m_maxSampleExtent.i, m_maxSampleExtent.j, m_maxSampleExtent.k);

            // Draw and label the extent axes
            drawTransformedAxes(glm::mat4(1.f), boxExtents.x, boxExtents.y, boxExtents.z);
            drawTextAtWorldPosition(glm::mat4(1.f), glm::vec3(boxExtents.x, 0.f, 0.f), "%d", rawSampleExtents.i);
            drawTextAtWorldPosition(glm::mat4(1.f), glm::vec3(0.f, boxExtents.y, 0.f), "%d", rawSampleExtents.j);
            drawTextAtWorldPosition(glm::mat4(1.f), glm::vec3(0.f, 0.f, boxExtents.z), "%d", rawSampleExtents.k);

            // Draw the best fit ellipsoid
            {
                glm::mat3 basis = eigen_matrix3f_to_glm_mat3(m_sampleFitEllipsoid.basis);
                glm::vec3 center = eigen_vector3f_to_glm_vec3(m_sampleFitEllipsoid.center);
                glm::vec3 extents = eigen_vector3f_to_glm_vec3(m_sampleFitEllipsoid.extents);

                drawEllipsoid(
                    recenterMatrix,
                    glm::vec3(0.f, 0.4f, 1.f),
                    basis, center, extents);
                drawTextAtWorldPosition(
                    recenterMatrix,
                    center - basis[0]*extents.x,
                    "E:%.1f", m_sampleFitEllipsoid.error);
            }

            // Draw the current magnetometer direction
            {
                glm::vec3 m_start= boxCenter;
                glm::vec3 m_end= psmove_float_vector3_to_glm_vec3(m_lastMagnetometer.castToFloatVector3());

                drawArrow(recenterMatrix, m_start, m_end, 0.1f, glm::vec3(1.f, 0.f, 0.f));
                drawTextAtWorldPosition(recenterMatrix, m_end, "M");
            }
        } break;
    case eCalibrationMenuState::waitForGravityAlignment:
        {
            drawPSMoveModel(scaleAndRotateModelX90, glm::vec3(1.f, 1.f, 1.f));

            // Draw the current direction of gravity
            {
                const float renderScale = 200.f;
                glm::mat4 renderScaleMatrix = 
                    glm::scale(glm::mat4(1.f), glm::vec3(renderScale, renderScale, renderScale));
                glm::vec3 g= psmove_float_vector3_to_glm_vec3(m_lastAccelerometer);

                drawArrow(
                    renderScaleMatrix,
                    glm::vec3(), g, 
                    0.1f, 
                    glm::vec3(0.f, 1.f, 0.f));
                drawTextAtWorldPosition(renderScaleMatrix, g, "G");
            }
        } break;
    case eCalibrationMenuState::measureBDirection:
        {
            drawPSMoveModel(scaleAndRotateModelX90, glm::vec3(1.f, 1.f, 1.f));

            // Draw the current magnetometer direction
            {
                glm::vec3 m_start = boxCenter;
                glm::vec3 m_end = psmove_float_vector3_to_glm_vec3(m_lastMagnetometer.castToFloatVector3());

                drawArrow(recenterMatrix, m_start, m_end, 0.1f, glm::vec3(1.f, 0.f, 0.f));
                drawTextAtWorldPosition(recenterMatrix, m_end, "M");
            }

        } break;
    case eCalibrationMenuState::waitForSetCalibrationResponse:
        {
        } break;
    case eCalibrationMenuState::failedSetCalibration:
        {
        } break;
    case eCalibrationMenuState::complete:
        {
            // Get the orientation of the controller in world space (OpenGL Coordinate System)            
            glm::quat q= psmove_quaternion_to_glm_quat(m_controllerView->GetPSMoveView().GetOrientation());
            glm::mat4 worldSpaceOrientation= glm::mat4_cast(q);
            glm::mat4 worldTransform = glm::scale(worldSpaceOrientation, glm::vec3(modelScale, modelScale, modelScale));

            drawPSMoveModel(worldTransform, glm::vec3(1.f, 1.f, 1.f));
            drawTransformedAxes(glm::mat4(1.f), 200.f);
        } break;
    case eCalibrationMenuState::pendingExit:
        {
        } break;
    default:
        assert(0 && "unreachable");
    }
}