Пример #1
0
void HulaoguanScenario::assign(QStringList &generals, QStringList &roles) const{
    Q_UNUSED(generals);

    roles << "lord";
    int i;
    for(i=0; i<3; i++)
        roles << "rebel";

    qShuffle(roles);
}
Пример #2
0
void Scenario::assign(QStringList &generals, QStringList &roles) const{
    generals << lord << loyalists << rebels << renegades;
    qShuffle(generals);

    foreach(QString general, generals){
        if(general == lord)
            roles << "lord";
        else if(loyalists.contains(general))
            roles << "loyalist";
        else if(rebels.contains(general))
            roles << "rebel";
        else
            roles << "renegade";
    }
}
Пример #3
0
QList<int> ServerPlayer::forceToDiscard(int discard_num, bool include_equip){
    QList<int> to_discard;

    QString flags = "h";
    if(include_equip)
        flags.append("e");

    QList<const Card *> all_cards = getCards(flags);
    qShuffle(all_cards);

    int i;
    for(i=0; i<discard_num; i++)
        to_discard << all_cards.at(i)->getId();

    return to_discard;
}
void GeneralSelector::calculatePairValues(const ServerPlayer *player, const QStringList &_candidates)
{
    // preference
    QStringList kingdoms = Sanguosha->getKingdoms();
    kingdoms.removeAll("god");
    qShuffle(kingdoms);
    if (qrand() % 2 == 0) {
        const int index = kingdoms.indexOf("qun");
        if (index != -1 && index != kingdoms.size() - 1)
            qSwap(kingdoms[index], kingdoms[index + 1]);
    }

    QStringList candidates = _candidates;
    if (!player->getGeneralName().isEmpty()) {
        foreach (const QString &candidate, _candidates) {
            if (BanPair::isBanned(player->getGeneralName(), candidate))
                candidates.removeOne(candidate);
        }
    }
Пример #5
0
    virtual bool onPhaseChange(ServerPlayer *target) const{
        Room *room = target->getRoom();
        if (target->getPhase() == Player::Finish && target->isWounded() && target->askForSkillInvoke(objectName())) {
            room->broadcastSkillInvoke(objectName(), 1);
            QStringList draw_num;
            for (int i = 1; i <= target->getLostHp(); draw_num << QString::number(i++)) {}
            int num = room->askForChoice(target, "miji_draw", draw_num.join("+")).toInt();
            target->drawCards(num, objectName());

            if (!target->isKongcheng()) {
                int n = 0;
                forever {
                    int original_handcardnum = target->getHandcardNum();
                    if (n < num && !target->isKongcheng()) {
                        QList<int> handcards = target->handCards();
                        if (!room->askForYiji(target, handcards, objectName(), false, false, false, num - n))
                            break;
                        n += original_handcardnum - target->getHandcardNum();
                    } else {
                        break;
                    }
                }
                // give the rest cards randomly
                if (n < num && !target->isKongcheng()) {
                    int rest_num = num - n;
                    forever {
                        QList<int> handcard_list = target->handCards();
                        qShuffle(handcard_list);
                        int give = qrand() % rest_num + 1;
                        rest_num -= give;
                        QList<int> to_give = handcard_list.length() < give ? handcard_list : handcard_list.mid(0, give);
                        ServerPlayer *receiver = room->getOtherPlayers(target).at(qrand() % (target->aliveCount() - 1));
                        DummyCard *dummy = new DummyCard;
                        foreach (int id, to_give)
                            dummy->addSubcard(id);
                        room->obtainCard(receiver, dummy, false);
                        delete dummy;
                        if (rest_num == 0 || target->isKongcheng())
                            break;
                    }
                }
Пример #6
0
 virtual bool trigger(TriggerEvent triggerEvent, Room *room, ServerPlayer *target, QVariant &data) const
 {
     if (TriggerSkill::triggerable(target) && triggerEvent == EventPhaseStart
         && target->getPhase() == Player::Finish && target->isWounded() && target->askForSkillInvoke(this)) {
         room->broadcastSkillInvoke(objectName(), 1);
         QStringList draw_num;
         for (int i = 1; i <= target->getLostHp(); draw_num << QString::number(i++)) {
         }
         int num = room->askForChoice(target, "miji_draw", draw_num.join("+")).toInt();
         target->drawCards(num, objectName());
         target->setMark(objectName(), 0);
         if (!target->isKongcheng()) {
             forever{
                 int n = target->getMark(objectName());
                 if (n < num && !target->isKongcheng()) {
                     QList<int> handcards = target->handCards();
                     if (!room->askForYiji(target, handcards, objectName(), false, false, false, num - n))
                         break;
                 } else {
                     break;
                 }
             }
                 // give the rest cards randomly
                 if (target->getMark(objectName()) < num && !target->isKongcheng()) {
                     int rest_num = num - target->getMark(objectName());
                     forever{
                         QList<int> handcard_list = target->handCards();
                         qShuffle(handcard_list);
                         int give = qrand() % rest_num + 1;
                         rest_num -= give;
                         QList<int> to_give = handcard_list.length() < give ? handcard_list : handcard_list.mid(0, give);
                         ServerPlayer *receiver = room->getOtherPlayers(target).at(qrand() % (target->aliveCount() - 1));
                         DummyCard *dummy = new DummyCard(to_give);
                         room->obtainCard(receiver, dummy, false);
                         delete dummy;
                         if (rest_num == 0 || target->isKongcheng())
                             break;
                     }
                 }
Пример #7
0
    foreach(ServerPlayer * sp,players)
    {
        room->setPlayerProperty(sp,"role",this->players.at(i)["role"]);

        QString general = this->players.at(i)["general"];
        {
            QString original = sp->getGeneralName();
            if(general == "select")
            {
                QStringList available,all,existed;
                existed = existedGenerals();
                all = Sanguosha->getRandomGenerals(Sanguosha->getGeneralCount());
                qShuffle(all);
                for(int i=0;i<5;i++)
                {
                    sp->setGeneral(NULL);
                    QString choice = sp->findReasonable(all);
                    if(existed.contains(choice))
                    {
                        all.removeOne(choice);
                        i--;
                        continue;
                    }
                    available << choice;
                    all.removeOne(choice);
                }
                general = room->askForGeneral(sp,available);
            }
            QString trans = QString("%1:%2").arg(original).arg(general);
            sp->invoke("transfigure",trans);
            room->setPlayerProperty(sp,"general",general);
        }
        general = this->players.at(i)["general2"];
        if(!general.isEmpty()){
            if(general == "select")
            {
                QStringList available,all,existed;
                existed = existedGenerals();
                all = Sanguosha->getRandomGenerals(Sanguosha->getGeneralCount());
                qShuffle(all);
                for(int i=0;i<5;i++)
                {
                    room->setPlayerProperty(sp,"general2", QVariant());
                    QString choice = sp->findReasonable(all);
                    if(existed.contains(choice))
                    {
                        all.removeOne(choice);
                        i--;
                        continue;
                    }
                    available << choice;
                    all.removeOne(choice);
                }
                general = room->askForGeneral(sp,available);
            }
            if(general == sp->getGeneralName())general = this->players.at(i)["general3"];
            QString trans = QString("%1:%2").arg("sujiang").arg(general);
            sp->invoke("transfigure",trans);
            room->setPlayerProperty(sp,"general2",general);
        }

        room->setPlayerProperty(sp,"kingdom",sp->getGeneral()->getKingdom());

        QString str = this->players.at(i)["maxhp"];
        if(str==NULL)str=QString::number(sp->getGeneralMaxHP());
        room->setPlayerProperty(sp,"maxhp",str.toInt());

        str = this->players.at(i)["hpadj"];
        if(str!=NULL)
            room->setPlayerProperty(sp,"maxhp",sp->getMaxHP()+str.toInt());
        str=QString::number(sp->getMaxHP());

        QString str2 = this->players.at(i)["hp"];
        if(str2 != NULL)str = str2;
        room->setPlayerProperty(sp,"hp",str.toInt());

        str = this->players.at(i)["equip"];
        QStringList equips = str.split(",");
        foreach(QString equip,equips)
        {
            bool ok;
            equip.toInt(&ok);
            if(!ok)room->installEquip(sp,equip);
            else room->moveCardTo(Sanguosha->getCard(equip.toInt()),sp,Player::Equip);
        }