Пример #1
0
static void streaks(NodeGlare* ndg, CompBuf* dst, CompBuf* src)
{
	CompBuf *bsrc, *tsrc, *tdst, *sbuf;
	int x, y, n;
	unsigned int nump=0;
	fRGB c1, c2, c3, c4;
	float a, ang = 360.f/(float)ndg->angle;

	bsrc = BTP(src, ndg->threshold, 1 << ndg->quality);
	tsrc = dupalloc_compbuf(bsrc); // sample from buffer
	tdst = alloc_compbuf(tsrc->x, tsrc->y, tsrc->type, 1); // sample to buffer
	sbuf = alloc_compbuf(tsrc->x, tsrc->y, tsrc->type, 1);  // streak sum buffer

	
	for (a=0.f; a<360.f; a+=ang) {
		const float an = (a + (float)ndg->angle_ofs)*(float)M_PI/180.f;
		const float vx = cos((double)an), vy = sin((double)an);
		for (n=0; n<ndg->iter; ++n) {
			const float p4 = pow(4.0, (double)n);
			const float vxp = vx*p4, vyp = vy*p4;
			const float wt = pow((double)ndg->fade, (double)p4);
			const float cmo = 1.f - pow((double)ndg->colmod, (double)n+1);	// colormodulation amount relative to current pass
			float* tdstcol = tdst->rect;
			for (y=0; y<tsrc->y; ++y) {
				for (x=0; x<tsrc->x; ++x, tdstcol+=4) {
					// first pass no offset, always same for every pass, exact copy,
					// otherwise results in uneven brightness, only need once
					if (n==0) qd_getPixel(tsrc, x, y, c1); else c1[0]=c1[1]=c1[2]=0;
					qd_getPixelLerp(tsrc, x + vxp,     y + vyp,     c2);
					qd_getPixelLerp(tsrc, x + vxp*2.f, y + vyp*2.f, c3);
					qd_getPixelLerp(tsrc, x + vxp*3.f, y + vyp*3.f, c4);
					// modulate color to look vaguely similar to a color spectrum
					fRGB_rgbmult(c2, 1.f, cmo, cmo);
					fRGB_rgbmult(c3, cmo, cmo, 1.f);
					fRGB_rgbmult(c4, cmo, 1.f, cmo);
					tdstcol[0] = 0.5f*(tdstcol[0] + c1[0] + wt*(c2[0] + wt*(c3[0] + wt*c4[0])));
					tdstcol[1] = 0.5f*(tdstcol[1] + c1[1] + wt*(c2[1] + wt*(c3[1] + wt*c4[1])));
					tdstcol[2] = 0.5f*(tdstcol[2] + c1[2] + wt*(c2[2] + wt*(c3[2] + wt*c4[2])));
				}
			}
			memcpy(tsrc->rect, tdst->rect, sizeof(float)*tdst->x*tdst->y*tdst->type);
		}

		addImage(sbuf, tsrc, 1.f/(float)(6 - ndg->iter));
		memset(tdst->rect, 0, tdst->x*tdst->y*tdst->type*sizeof(float));
		memcpy(tsrc->rect, bsrc->rect, bsrc->x*bsrc->y*bsrc->type*sizeof(float));
		nump++;
	}

	mixImages(dst, sbuf, 0.5f + 0.5f*ndg->mix);

	free_compbuf(tsrc);
	free_compbuf(tdst);
	free_compbuf(sbuf);
	free_compbuf(bsrc);
}
Пример #2
0
// mix two images, src buffer does not have to be same size,
static void mixImages(CompBuf *dst, CompBuf *src, float mix)
{
	int x, y;
	fRGB c1, c2, *dcolp, *scolp;
	const float mf = 2.f - 2.f*fabsf(mix - 0.5f);
	if ((dst->x == src->x) && (dst->y == src->y)) {
		for (y=0; y<dst->y; y++) {
			dcolp = (fRGB*)&dst->rect[y*dst->x*dst->type];
			scolp = (fRGB*)&src->rect[y*dst->x*dst->type];
			for (x=0; x<dst->x; x++) {
				fRGB_copy(c1, dcolp[x]);
				fRGB_copy(c2, scolp[x]);
				c1[0] += mix*(c2[0] - c1[0]);
				c1[1] += mix*(c2[1] - c1[1]);
				c1[2] += mix*(c2[2] - c1[2]);
				if (c1[0] < 0.f) c1[0] = 0.f;
				if (c1[1] < 0.f) c1[1] = 0.f;
				if (c1[2] < 0.f) c1[2] = 0.f;
				fRGB_mult(c1, mf);
				fRGB_copy(dcolp[x], c1);
			}
		}
	}
	else {
		float xr = src->x / (float)dst->x;
		float yr = src->y / (float)dst->y;
		for (y=0; y<dst->y; y++) {
			dcolp = (fRGB*)&dst->rect[y*dst->x*dst->type];
			for (x=0; x<dst->x; x++) {
				fRGB_copy(c1, dcolp[x]);
				qd_getPixelLerp(src, (x + 0.5f)*xr - 0.5f, (y + 0.5f)*yr - 0.5f, c2);
				c1[0] += mix*(c2[0] - c1[0]);
				c1[1] += mix*(c2[1] - c1[1]);
				c1[2] += mix*(c2[2] - c1[2]);
				if (c1[0] < 0.f) c1[0] = 0.f;
				if (c1[1] < 0.f) c1[1] = 0.f;
				if (c1[2] < 0.f) c1[2] = 0.f;
				fRGB_mult(c1, mf);
				fRGB_copy(dcolp[x], c1);
			}
		}
	}
}
Пример #3
0
static void ghosts(NodeGlare* ndg, CompBuf* dst, CompBuf* src)
{
	// colormodulation and scale factors (cm & scalef) for 16 passes max: 64
	int x, y, n, p, np;
	fRGB c, tc, cm[64];
	float sc, isc, u, v, sm, s, t, ofs, scalef[64];
	CompBuf *tbuf1, *tbuf2, *gbuf;
	const float cmo = 1.f - ndg->colmod;
	const int qt = 1 << ndg->quality;
	const float s1 = 4.f/(float)qt, s2 = 2.f*s1;

	gbuf = BTP(src, ndg->threshold, qt);
	tbuf1 = dupalloc_compbuf(gbuf);
	IIR_gauss(tbuf1, s1, 0, 3);
	IIR_gauss(tbuf1, s1, 1, 3);
	IIR_gauss(tbuf1, s1, 2, 3);
	tbuf2 = dupalloc_compbuf(tbuf1);
	IIR_gauss(tbuf2, s2, 0, 3);
	IIR_gauss(tbuf2, s2, 1, 3);
	IIR_gauss(tbuf2, s2, 2, 3);

	if (ndg->iter & 1) ofs = 0.5f; else ofs = 0.f;
	for (x=0; x<(ndg->iter*4); x++) {
		y = x & 3;
		cm[x][0] = cm[x][1] = cm[x][2] = 1;
		if (y==1) fRGB_rgbmult(cm[x], 1.f, cmo, cmo);
		if (y==2) fRGB_rgbmult(cm[x], cmo, cmo, 1.f);
		if (y==3) fRGB_rgbmult(cm[x], cmo, 1.f, cmo);
		scalef[x] = 2.1f*(1.f-(x+ofs)/(float)(ndg->iter*4));
		if (x & 1) scalef[x] = -0.99f/scalef[x];
	}

	sc = 2.13;
	isc = -0.97;
	for (y=0; y<gbuf->y; y++) {
		v = (float)(y+0.5f) / (float)gbuf->y;
		for (x=0; x<gbuf->x; x++) {
			u = (float)(x+0.5f) / (float)gbuf->x;
			s = (u-0.5f)*sc + 0.5f, t = (v-0.5f)*sc + 0.5f;
			qd_getPixelLerp(tbuf1, s*gbuf->x, t*gbuf->y, c);
			sm = smoothMask(s, t);
			fRGB_mult(c, sm);
			s = (u-0.5f)*isc + 0.5f, t = (v-0.5f)*isc + 0.5f;
			qd_getPixelLerp(tbuf2, s*gbuf->x - 0.5f, t*gbuf->y - 0.5f, tc);
			sm = smoothMask(s, t);
			fRGB_madd(c, tc, sm);
			qd_setPixel(gbuf, x, y, c);
		}
	}

	memset(tbuf1->rect, 0, tbuf1->x*tbuf1->y*tbuf1->type*sizeof(float));
	for (n=1; n<ndg->iter; n++) {
		for (y=0; y<gbuf->y; y++) {
			v = (float)(y+0.5f) / (float)gbuf->y;
			for (x=0; x<gbuf->x; x++) {
				u = (float)(x+0.5f) / (float)gbuf->x;
				tc[0] = tc[1] = tc[2] = 0.f;
				for (p=0;p<4;p++) {
					np = (n<<2) + p;
					s = (u-0.5f)*scalef[np] + 0.5f;
					t = (v-0.5f)*scalef[np] + 0.5f;
					qd_getPixelLerp(gbuf, s*gbuf->x - 0.5f, t*gbuf->y - 0.5f, c);
					fRGB_colormult(c, cm[np]);
					sm = smoothMask(s, t)*0.25f;
					fRGB_madd(tc, c, sm);
				}
				p = (x + y*tbuf1->x)*tbuf1->type;
				tbuf1->rect[p] += tc[0];
				tbuf1->rect[p+1] += tc[1];
				tbuf1->rect[p+2] += tc[2];
			}
		}
		memcpy(gbuf->rect, tbuf1->rect, tbuf1->x*tbuf1->y*tbuf1->type*sizeof(float));
	}

	free_compbuf(tbuf1);
	free_compbuf(tbuf2);

	mixImages(dst, gbuf, 0.5f + 0.5f*ndg->mix);
	free_compbuf(gbuf);
}
Пример #4
0
static void star4(NodeGlare* ndg, CompBuf* dst, CompBuf* src)
{
	int x, y, i, xm, xp, ym, yp;
	float c[4] = {0,0,0,0}, tc[4] = {0,0,0,0};
	CompBuf *tbuf1, *tbuf2, *tsrc;
	const float f1 = 1.f - ndg->fade, f2 = (1.f - f1)*0.5f;
	//const float t3 = ndg->threshold*3.f;
	const float sc = (float)(1 << ndg->quality);
	const float isc = 1.f/sc;

	tsrc = BTP(src, ndg->threshold, (int)sc);

	tbuf1 = dupalloc_compbuf(tsrc);
	tbuf2 = dupalloc_compbuf(tsrc);

	for (i=0; i<ndg->iter; i++) {
		// (x || x-1, y-1) to (x || x+1, y+1)
		// F
		for (y=0; y<tbuf1->y; y++) {
			ym = y - i;
			yp = y + i;
			for (x=0; x<tbuf1->x; x++) {
				xm = x - i;
				xp = x + i;
				qd_getPixel(tbuf1, x, y, c);
				fRGB_mult(c, f1);
				qd_getPixel(tbuf1, (ndg->angle ? xm : x), ym, tc);
				fRGB_madd(c, tc, f2);
				qd_getPixel(tbuf1, (ndg->angle ? xp : x), yp, tc);
				fRGB_madd(c, tc, f2);
				qd_setPixel(tbuf1, x, y, c);
			}
		}
		// B
		for (y=tbuf1->y-1; y>=0; y--) {
			ym = y - i;
			yp = y + i;
			for (x=tbuf1->x-1; x>=0; x--) {
				xm = x - i;
				xp = x + i;
				qd_getPixel(tbuf1, x, y, c);
				fRGB_mult(c, f1);
				qd_getPixel(tbuf1, (ndg->angle ? xm : x), ym, tc);
				fRGB_madd(c, tc, f2);
				qd_getPixel(tbuf1, (ndg->angle ? xp : x), yp, tc);
				fRGB_madd(c, tc, f2);
				qd_setPixel(tbuf1, x, y, c);
			}
		}
		// (x-1, y || y+1) to (x+1, y || y-1)
		// F
		for (y=0; y<tbuf2->y; y++) {
			ym = y - i;
			yp = y + i;
			for (x=0; x<tbuf2->x; x++) {
				xm = x - i;
				xp = x + i;
				qd_getPixel(tbuf2, x, y, c);
				fRGB_mult(c, f1);
				qd_getPixel(tbuf2, xm, (ndg->angle ? yp : y), tc);
				fRGB_madd(c, tc, f2);
				qd_getPixel(tbuf2, xp, (ndg->angle ? ym : y), tc);
				fRGB_madd(c, tc, f2);
				qd_setPixel(tbuf2, x, y, c);
			}
		}
		// B
		for (y=tbuf2->y-1; y>=0; y--) {
			ym = y - i;
			yp = y + i;
			for (x=tbuf2->x-1; x>=0; x--) {
				xm = x - i;
				xp = x + i;
				qd_getPixel(tbuf2, x, y, c);
				fRGB_mult(c, f1);
				qd_getPixel(tbuf2, xm, (ndg->angle ? yp : y), tc);
				fRGB_madd(c, tc, f2);
				qd_getPixel(tbuf2, xp, (ndg->angle ? ym : y), tc);
				fRGB_madd(c, tc, f2);
				qd_setPixel(tbuf2, x, y, c);
			}
		}
	}

	for (y=0; y<tbuf1->y; ++y)
		for (x=0; x<tbuf1->x; ++x) {
			unsigned int p = (x + y*tbuf1->x)*tbuf1->type;
			tbuf1->rect[p] += tbuf2->rect[p];
			tbuf1->rect[p+1] += tbuf2->rect[p+1];
			tbuf1->rect[p+2] += tbuf2->rect[p+2];
		}

	for (y=0; y<dst->y; ++y) {
		const float m = 0.5f + 0.5f*ndg->mix;
		for (x=0; x<dst->x; ++x) {
			unsigned int p = (x + y*dst->x)*dst->type;
			qd_getPixelLerp(tbuf1, x*isc, y*isc, tc);
			dst->rect[p] = src->rect[p] + m*(tc[0] - src->rect[p]);
			dst->rect[p+1] = src->rect[p+1] + m*(tc[1] - src->rect[p+1]);
			dst->rect[p+2] = src->rect[p+2] + m*(tc[2] - src->rect[p+2]);
		}
	}

	free_compbuf(tbuf1);
	free_compbuf(tbuf2);
	free_compbuf(tsrc);
}
Пример #5
0
static void lensDistort(CompBuf* dst, CompBuf* src, float kr, float kg, float kb, int jit, int proj, int fit)
{
	int x, y, z;
	const float cx = 0.5f*(float)dst->x, cy = 0.5f*(float)dst->y;

	if (proj) {
		// shift
		CompBuf* tsrc = dupalloc_compbuf(src);
		for (z=0; z<tsrc->type; ++z)
			IIR_gauss(tsrc, (kr+0.5f)*(kr+0.5f), z, 1);
		kr *= 20.f;
		for (y=0; y<dst->y; y++) {
			fRGB* colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
			const float v = (y + 0.5f)/(float)dst->y;
			for (x=0; x<dst->x; x++) {
				const float u = (x + 0.5f)/(float)dst->x;
				qd_getPixelLerpChan(tsrc, (u*dst->x + kr) - 0.5f, v*dst->y - 0.5f, 0, colp[x]);
				if (tsrc->type == CB_VAL)
					colp[x][1] = tsrc->rect[x + y*tsrc->x];
				else
					colp[x][1] = tsrc->rect[(x + y*tsrc->x)*tsrc->type + 1];
				qd_getPixelLerpChan(tsrc, (u*dst->x - kr) - 0.5f, v*dst->y - 0.5f, 2, colp[x]+2);
			}
		}
		free_compbuf(tsrc);
	}
	else {
		// Spherical
		// Scale factor to make bottom/top & right/left sides fit in window after deform
		// so in the case of pincushion (kn < 0), corners will be outside window.
		// Now also optionally scales image such that black areas are not visible when distort factor is positive
		// (makes distorted corners match window corners, but really only valid if mk<=0.5)
		const float mk = MAX3(kr, kg, kb);
		const float sc = (fit && (mk > 0.f)) ? (1.f/(1.f + 2.f*mk)) : (1.f/(1.f + mk));
		const float drg = 4.f*(kg - kr), dgb = 4.f*(kb - kg);
		kr *= 4.f, kg *= 4.f, kb *= 4.f;

		for (y=0; y<dst->y; y++) {
			fRGB* colp = (fRGB*)&dst->rect[y*dst->x*dst->type];
			const float v = sc*((y + 0.5f) - cy)/cy;
			for (x=0; x<dst->x; x++) {
				int dr = 0, dg = 0, db = 0;
				float d, t, ln[6] = {0, 0, 0, 0, 0, 0};
				fRGB c1, tc = {0, 0, 0, 0};
				const float u = sc*((x + 0.5f) - cx)/cx;
				int sta = 0, mid = 0, end = 0;
				if ((t = 1.f - kr*(u*u + v*v)) >= 0.f) {
					d = 1.f/(1.f + sqrtf(t));
					ln[0] = (u*d + 0.5f)*dst->x - 0.5f, ln[1] = (v*d + 0.5f)*dst->y - 0.5f;
					sta = 1;
				}
				if ((t = 1.f - kg*(u*u + v*v)) >= 0.f) {
					d = 1.f/(1.f + sqrtf(t));
					ln[2] = (u*d + 0.5f)*dst->x - 0.5f, ln[3] = (v*d + 0.5f)*dst->y - 0.5f;
					mid = 1;
				}
				if ((t = 1.f - kb*(u*u + v*v)) >= 0.f) {
					d = 1.f/(1.f + sqrtf(t));
					ln[4] = (u*d + 0.5f)*dst->x - 0.5f, ln[5] = (v*d + 0.5f)*dst->y - 0.5f;
					end = 1;
				}
	
				if (sta && mid && end) {
					// RG
					const int dx = ln[2] - ln[0], dy = ln[3] - ln[1];
					const float dsf = sqrtf(dx*dx + dy*dy) + 1.f;
					const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
					const float sd = 1.f/(float)ds;
					for (z=0; z<ds; ++z) {
						const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
						t = 1.f - (kr + tz*drg)*(u*u + v*v);
						d = 1.f / (1.f + sqrtf(t));
						qd_getPixelLerp(src, (u*d + 0.5f)*dst->x - 0.5f, (v*d + 0.5f)*dst->y - 0.5f, c1);
						if (src->type == CB_VAL) c1[1] = c1[2] = c1[0];
						tc[0] += (1.f-tz)*c1[0], tc[1] += tz*c1[1];
						dr++, dg++;
					}
					// GB
					{
						const int dx = ln[4] - ln[2], dy = ln[5] - ln[3];
						const float dsf = sqrtf(dx*dx + dy*dy) + 1.f;
						const int ds = (int)(jit ? ((dsf < 4.f) ? 2.f : sqrtf(dsf)) : dsf);
						const float sd = 1.f/(float)ds;
						for (z=0; z<ds; ++z) {
							const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
							t = 1.f - (kg + tz*dgb)*(u*u + v*v);
							d = 1.f / (1.f + sqrtf(t));
							qd_getPixelLerp(src, (u*d + 0.5f)*dst->x - 0.5f, (v*d + 0.5f)*dst->y - 0.5f, c1);
							if (src->type == CB_VAL) c1[1] = c1[2] = c1[0];
							tc[1] += (1.f-tz)*c1[1], tc[2] += tz*c1[2];
							dg++, db++;
						}
					}
				}
	
				if (dr) colp[x][0] = 2.f*tc[0] / (float)dr;
				if (dg) colp[x][1] = 2.f*tc[1] / (float)dg;
				if (db) colp[x][2] = 2.f*tc[2] / (float)db;
	
			}
		}

	}

}