void SplashInitPlatform(Splash * splash) { HDC hdc; int paletteMode; InitializeCriticalSection(&splash->lock); splash->isLayered = FALSE; hdc = GetDC(NULL); paletteMode = (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) != 0; if (UpdateLayeredWindow && !paletteMode) { splash->isLayered = TRUE; } splash->byteAlignment = 4; if (splash->isLayered) { initFormat(&splash->screenFormat, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); splash->screenFormat.premultiplied = 1; splash->maskRequired = 0; } else { splash->maskRequired = 1; if (paletteMode) { int numColors = GetDeviceCaps(hdc, SIZEPALETTE) - GetDeviceCaps(hdc, NUMRESERVED); int i; int numComponents[3]; initFormat(&splash->screenFormat, 0, 0, 0, 0); /* FIXME: maybe remapping to non-reserved colors would improve performance */ for (i = 0; i < numColors; i++) { splash->colorIndex[i] = i; } numColors = quantizeColors(numColors, numComponents); initColorCube(numComponents, splash->colorMap, splash->dithers, splash->colorIndex); splash->screenFormat.colorIndex = splash->colorIndex; splash->screenFormat.depthBytes = 1; splash->screenFormat.colorMap = splash->colorMap; splash->screenFormat.dithers = splash->dithers; splash->screenFormat.numColors = numColors; splash->hPalette = NULL; } else { initFormat(&splash->screenFormat, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); } } ReleaseDC(NULL, hdc); }
void SplashInitPlatform(Splash * splash) { int shapeVersionMajor, shapeVersionMinor; // This setting enables the synchronous Xlib mode! // Don't use it == 1 in production builds! #if (defined DEBUG) _Xdebug = 1; #endif pthread_mutex_init(&splash->lock, NULL); // We should not ignore any errors. //XSetErrorHandler(HandleError); // XSetIOErrorHandler(HandleIOError); XSetIOErrorHandler(NULL); splash->display = XOpenDisplay(NULL); if (!splash->display) { splash->isVisible = -1; return; } shapeSupported = XShapeQueryExtension(splash->display, &shapeEventBase, &shapeErrorBase); if (shapeSupported) { XShapeQueryVersion(splash->display, &shapeVersionMajor, &shapeVersionMinor); } splash->screen = XDefaultScreenOfDisplay(splash->display); splash->visual = XDefaultVisualOfScreen(splash->screen); switch (splash->visual->class) { case TrueColor: { int depth = XDefaultDepthOfScreen(splash->screen); splash->byteAlignment = 1; splash->maskRequired = shapeSupported; initFormat(&splash->screenFormat, splash->visual->red_mask, splash->visual->green_mask, splash->visual->blue_mask, 0); splash->screenFormat.byteOrder = (XImageByteOrder(splash->display) == LSBFirst ? BYTE_ORDER_LSBFIRST : BYTE_ORDER_MSBFIRST); splash->screenFormat.depthBytes = (depth + 7) / 8; // TrueColor depth probably can't be less // than 8 bits, and it's always byte padded break; } case PseudoColor: { int availableColors; int numColors; int numComponents[3]; unsigned long colorIndex[SPLASH_COLOR_MAP_SIZE]; XColor xColors[SPLASH_COLOR_MAP_SIZE]; int i; int depth = XDefaultDepthOfScreen(splash->screen); int scale = 65535 / MAX_COLOR_VALUE; availableColors = GetNumAvailableColors(splash->display, splash->screen, splash->visual->map_entries); numColors = quantizeColors(availableColors, numComponents); if (numColors > availableColors) { // Could not allocate the color cells. Most probably // the pool got exhausted. Disable the splash screen. XCloseDisplay(splash->display); splash->isVisible = -1; splash->display = NULL; splash->screen = NULL; splash->visual = NULL; fprintf(stderr, "Warning: unable to initialize the splashscreen. Not enough available color cells.\n"); return; } splash->cmap = AllocColors(splash->display, splash->screen, numColors, colorIndex); for (i = 0; i < numColors; i++) { splash->colorIndex[i] = colorIndex[i]; } initColorCube(numComponents, splash->colorMap, splash->dithers, splash->colorIndex); for (i = 0; i < numColors; i++) { xColors[i].pixel = colorIndex[i]; xColors[i].red = (unsigned short) QUAD_RED(splash->colorMap[colorIndex[i]]) * scale; xColors[i].green = (unsigned short) QUAD_GREEN(splash->colorMap[colorIndex[i]]) * scale; xColors[i].blue = (unsigned short) QUAD_BLUE(splash->colorMap[colorIndex[i]]) * scale; xColors[i].flags = DoRed | DoGreen | DoBlue; } XStoreColors(splash->display, splash->cmap, xColors, numColors); initFormat(&splash->screenFormat, 0, 0, 0, 0); splash->screenFormat.colorIndex = splash->colorIndex; splash->screenFormat.depthBytes = (depth + 7) / 8; // or always 8? splash->screenFormat.colorMap = splash->colorMap; splash->screenFormat.dithers = splash->dithers; splash->screenFormat.numColors = numColors; splash->screenFormat.byteOrder = BYTE_ORDER_NATIVE; break; } default: ; /* FIXME: should probably be fixed, but javaws splash screen doesn't support other visuals either */ } }