Пример #1
0
void KyraEngine_HoF::enterNewSceneUnk2(int unk1) {
	_savedMouseState = -1;

	if (_flags.isTalkie) {
		if (_mainCharX == -1 && _mainCharY == -1 && _mainCharacter.sceneId != 61 &&
			!queryGameFlag(0x1F1) && !queryGameFlag(0x192) && !queryGameFlag(0x193) &&
			_mainCharacter.sceneId != 70 && !queryGameFlag(0x159) && _mainCharacter.sceneId != 37) {
			_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
			updateCharacterAnim(0);
			refreshAnimObjectsIfNeed();
		}
	} else if (_mainCharX != -1 && _mainCharY != -1) {
		if (_characterFrameTable[_mainCharacter.facing] == 25)
			_mainCharacter.facing = 5;
		_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
		updateCharacterAnim(0);
		refreshAnimObjectsIfNeed();
	}

	if (!unk1) {
		runSceneScript4(0);
		zanthSceneStartupChat();
	}

	_unk4 = 0;
	_savedMouseState = -1;
}
Пример #2
0
int KyraEngine_HoF::cauldronClearButton(Button *button) {
	if (!queryGameFlag(2)) {
		updateCharFacing();
		objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
		return 0;
	}

	if (queryGameFlag(0xE4)) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	_screen->hideMouse();
	displayInvWsaLastFrame();
	snd_playSoundEffect(0x25);
	loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
	loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
	showMessage(0, 0xCF);
	setCauldronState(0, 0);
	clearCauldronTable();
	snd_playSoundEffect(0x57);
	loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
	_screen->showMouse();
	return 0;
}
Пример #3
0
bool KyraEngine_HoF::handleInputUnkSub(int x, int y) {
	if (y > 143 || _deathHandler > -1 || queryGameFlag(0x164))
		return false;

	if (_mouseState <= -3 && findItem(_mainCharacter.sceneId, 13) >= 0) {
		updateCharFacing();
		objectChat(getTableString(0xFC, _cCodeBuffer, 1), 0, 0x83, 0xFC);
		return true;
	} else {
		_emc->init(&_sceneScriptState, &_sceneScriptData);

		_sceneScriptState.regs[1] = x;
		_sceneScriptState.regs[2] = y;
		_sceneScriptState.regs[3] = 0;
		_sceneScriptState.regs[4] = _itemInHand;

		_emc->start(&_sceneScriptState, 1);

		while (_emc->isValid(&_sceneScriptState))
			_emc->run(&_sceneScriptState);

		if (queryGameFlag(0x1ED)) {
			_sound->beginFadeOut();
			_screen->fadeToBlack();
			_showOutro = true;
			_runFlag = false;
		}

		return _sceneScriptState.regs[3] != 0;
	}
}
Пример #4
0
void KyraEngine_HoF::startSceneScript(int unk1) {
	uint16 sceneId = _mainCharacter.sceneId;
	char filename[14];

	strcpy(filename, _sceneList[sceneId].filename1);
	if (sceneId == 68 && (queryGameFlag(0x1BC) || queryGameFlag(0x1BD)))
		strcpy(filename, "DOORX");
	strcat(filename, ".CPS");

	_screen->loadBitmap(filename, 3, 3, 0);
	resetScaleTable();
	_useCharPal = false;
	memset(_charPalTable, 0, sizeof(_charPalTable));
	memset(_layerFlagTable, 0, sizeof(_layerFlagTable));
	memset(_specialSceneScriptState, 0, sizeof(_specialSceneScriptState));

	_sceneEnterX1 = 160;
	_sceneEnterY1 = 0;
	_sceneEnterX2 = 296;
	_sceneEnterY2 = 72;
	_sceneEnterX3 = 160;
	_sceneEnterY3 = 128;
	_sceneEnterX4 = 24;
	_sceneEnterY4 = 72;

	_sceneCommentString = "Undefined scene comment string!";
	_emc->init(&_sceneScriptState, &_sceneScriptData);

	strcpy(filename, _sceneList[sceneId].filename1);
	strcat(filename, ".");
	strcat(filename, _scriptLangExt[(_flags.platform == Common::kPlatformPC && !_flags.isTalkie) ? 0 : _lang]);

	_res->exists(filename, true);
	_emc->load(filename, &_sceneScriptData, &_opcodes);
	runSceneScript7();

	_emc->start(&_sceneScriptState, 0);
	_sceneScriptState.regs[0] = sceneId;
	_sceneScriptState.regs[5] = unk1;
	while (_emc->isValid(&_sceneScriptState))
		_emc->run(&_sceneScriptState);

	memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);

	for (int i = 0; i < 10; ++i) {
		_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
		_emc->start(&_sceneSpecialScripts[i], i+8);
		_sceneSpecialScriptsTimer[i] = 0;
	}

	_sceneEnterX1 &= ~3;
	_sceneEnterX2 &= ~3;
	_sceneEnterX3 &= ~3;
	_sceneEnterX4 &= ~3;
	_sceneEnterY1 &= ~1;
	_sceneEnterY2 &= ~1;
	_sceneEnterY3 &= ~1;
	_sceneEnterY4 &= ~1;
}
Пример #5
0
void KyraEngine_LoK::setItemCreationFlags(int offset, int count) {
	int rndNr = _rnd.getRandomNumberRng(0, count);

	for (int i = 0; i <= count; i++) {
		if (!queryGameFlag(rndNr + offset)) {
			setGameFlag(rndNr + offset);
			break;
		} else {
			rndNr++;
			if (rndNr > count)
				rndNr = 0;
		}
	}
}
Пример #6
0
void KyraEngine_LoK::timerSetFlags1(int timerNum) {
	if (_currentCharacter->sceneId == 0x1C)
		return;

	int rndNr = _rnd.getRandomNumberRng(0, 3);

	for (int i = 0; i < 4; i++) {
		if (!queryGameFlag(rndNr + 17)) {
			setGameFlag(rndNr + 17);
			break;
		} else {
			rndNr++;
			if (rndNr > 3)
				rndNr = 0;
		}
	}
}
Пример #7
0
int KyraEngine_HoF::cauldronButton(Button *button) {
	if (!queryGameFlag(2)) {
		objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
		return 0;
	}

	if (!_screen->isMouseVisible() || _mouseState < -1)
		return 0;

	if (queryGameFlag(0xE4)) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	updateCharFacing();

	for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
		if (_itemInHand == _cauldronProtectedItems[i]) {
			objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
			return 0;
		}
	}

	if (_itemInHand == -1) {
		listItemsInCauldron();
		return 0;
	}

	for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
		if (_itemInHand == _cauldronBowlTable[i]) {
			addFrontCauldronTable(_itemInHand);
			setHandItem(_cauldronBowlTable[i+1]);
			if (!updateCauldron()) {
				_cauldronState = 0;
				cauldronRndPaletteFade();
			}
			return 0;
		}
	}

	if (_itemInHand == 18) {
		const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
		while (magicTable[0] != -1) {
			if (_cauldronState == magicTable[0]) {
				setHandItem(magicTable[1]);
				snd_playSoundEffect(0x6C);
				++_cauldronUseCount;
				if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
					showMessage(0, 0xCF);
					setCauldronState(0, true);
					clearCauldronTable();
				}
				return 0;
			}
			magicTable += 2;
		}
	} else if (_itemInHand >= 0) {
		int item = _itemInHand;
		cauldronItemAnim(item);
		addFrontCauldronTable(item);
		if (!updateCauldron()) {
			_cauldronState = 0;
			cauldronRndPaletteFade();
		}
	}

	return 0;
}
Пример #8
0
int KyraEngine_HoF::bookButton(Button *button) {
	if (!queryGameFlag(1)) {
		objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB);
		return 0;
	}

	if (!_screen->isMouseVisible())
		return 0;

	if (queryGameFlag(0xE5)) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	if (_itemInHand == 72) {
		if (!queryGameFlag(0xE2)) {
			_bookMaxPage += 2;
			removeHandItem();
			snd_playSoundEffect(0x6C);
			setGameFlag(0xE2);
		}

		if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
			_bookMaxPage += 2;
			removeHandItem();
			snd_playSoundEffect(0x6C);
			setGameFlag(0x18A);
		}

		return 0;
	}

	if (_mouseState != -1) {
		snd_playSoundEffect(0x0D);
		return 0;
	}

	_screen->hideMouse();
	showMessage(0, 0xCF);
	displayInvWsaLastFrame();
	_bookNewPage = _bookCurPage;

	if (_screenBuffer) {
		memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
	}

	_screen->copyPalette(2, 0);
	_screen->fadeToBlack(7, &_updateFunctor);
	_screen->loadPalette("_BOOK.COL", _screen->getPalette(0));
	loadBookBkgd();
	showBookPage();
	_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
	_screen->updateScreen();

	int oldItemInHand = _itemInHand;
	removeHandItem();
	_screen->fadePalette(_screen->getPalette(0), 7);
	_screen->showMouse();

	bookLoop();

	_screen->fadeToBlack(7);
	_screen->hideMouse();
	setHandItem(oldItemInHand);
	updateMouse();
	restorePage3();

	if (_screenBuffer) {
		_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
	}

	setHandItem(_itemInHand);
	_screen->copyPalette(0, 2);
	_screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
	_screen->showMouse();

	if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
		objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
		objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
		objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
		objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
		setGameFlag(4);
	}

	return 0;
}
Пример #9
0
void KyraEngine_HoF::handleInput(int x, int y) {
	setNextIdleAnimTimer();
	if (_unk5) {
		_unk5 = 0;
		return;
	}

	if (!_screen->isMouseVisible())
		return;

	if (_savedMouseState == -2) {
		snd_playSoundEffect(13);
		return;
	}

	setNextIdleAnimTimer();

	if (x <= 6 || x >= 312 || y <= 6 || y >= 135) {
		bool exitOk = false;
		assert(_savedMouseState + 6 >= 0);
		switch (_savedMouseState + 6) {
		case 0:
			if (_sceneExit1 != 0xFFFF)
				exitOk = true;
			break;

		case 1:
			if (_sceneExit2 != 0xFFFF)
				exitOk = true;
			break;

		case 2:
			if (_sceneExit3 != 0xFFFF)
				exitOk = true;
			break;

		case 3:
			if (_sceneExit4 != 0xFFFF)
				exitOk = true;
			break;

		default:
			break;
		}

		if (exitOk) {
			inputSceneChange(x, y, 1, 1);
			return;
		}
	}

	if (checkCharCollision(x, y) && _savedMouseState >= -1) {
		runSceneScript2();
		return;
	} else if (pickUpItem(x, y)) {
		return;
	} else {
		int skipHandling = 0;

		if (checkItemCollision(x, y) == -1) {
			resetGameFlag(0x1EF);
			skipHandling = handleInputUnkSub(x, y) ? 1 : 0;

			if (queryGameFlag(0x1EF)) {
				resetGameFlag(0x1EF);
				return;
			}

			if (_unk5) {
				_unk5 = 0;
				return;
			}
		}

		if (_deathHandler > -1)
			skipHandling = 1;

		if (skipHandling)
			return;

		if (checkCharCollision(x, y)) {
			runSceneScript2();
			return;
		}

		if (_itemInHand >= 0) {
			if (y > 136)
				return;

			dropItem(0, _itemInHand, x, y, 1);
		} else {
			if (_savedMouseState == -2 || y > 135)
				return;

			if (!_unk5) {
				inputSceneChange(x, y, 1, 1);
				return;
			}

			_unk5 = 0;
		}
	}
}
Пример #10
0
void KyraEngine_HoF::runLoop() {
	_screen->updateScreen();

	_runFlag = true;
	while (!shouldQuit() && _runFlag) {
		if (_deathHandler >= 0) {
			removeHandItem();
			delay(5);
			_drawNoShapeFlag = 0;
			_gui->optionsButton(0);
			_deathHandler = -1;

			if (!_runFlag || shouldQuit())
				break;
		}

		if (_system->getMillis() > _nextIdleAnim)
			showIdleAnim();

		if (queryGameFlag(0x159)) {
			dinoRide();
			resetGameFlag(0x159);
		}

		if (queryGameFlag(0x124) && !queryGameFlag(0x125)) {
			_mainCharacter.animFrame = 32;
			enterNewScene(39, -1, 0, 0, 0);
		}

		if (queryGameFlag(0xD8)) {
			resetGameFlag(0xD8);
			if (_mainCharacter.sceneId == 34) {
				if (queryGameFlag(0xD1)) {
					initTalkObject(28);
					npcChatSequence(getTableString(0xFA, _cCodeBuffer, 1), 28, 0x83, 0xFA);
					deinitTalkObject(28);
					enterNewScene(35, 4, 0, 0, 0);
				} else if (queryGameFlag(0xD0)) {
					initTalkObject(29);
					npcChatSequence(getTableString(0xFB, _cCodeBuffer, 1), 29, 0x83, 0xFB);
					deinitTalkObject(29);
					enterNewScene(33, 6, 0, 0, 0);
				}
			}
		}

		int inputFlag = checkInput(_buttonList, true);
		removeInputTop();

		update();

		if (inputFlag == 198 || inputFlag == 199) {
			_savedMouseState = _mouseState;
			handleInput(_mouseX, _mouseY);
		}

		//if (queryGameFlag(0x1EE) && inputFlag)
		//	sub_13B19(inputFlag);

		_system->delayMillis(10);
	}
}
Пример #11
0
void KyraEngine_LoK::timerRedrawAmulet(int timerNum) {
	if (queryGameFlag(0xF1)) {
		drawAmulet();
		_timer->setCountdown(19, -1);
	}
}
Пример #12
0
Common::Error KyraEngine_HoF::loadGameState(int slot) {
	const char *fileName = getSavegameFilename(slot);

	SaveHeader header;
	Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
	if (!saveFile) {
		showMessageFromCCode(0x35, 0x84, 0);
		snd_playSoundEffect(0x0D);
		return Common::kUnknownError;
	}

	if (header.originalSave)
		warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported");

	bool setFlag1EE = (queryGameFlag(0x1EE) != 0);

	_deathHandler = -1;
	if (!_unkSceneScreenFlag1) {
		_sound->beginFadeOut();
		_system->delayMillis(5 * _tickLength);
		_lastMusicCommand = -1;
	}

	int loadedZTable = _characterShapeFile;

	Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);

	_screen->hideMouse();

	if (!header.originalSave) {
		_timer->loadDataFromFile(in, header.version);

		uint32 flagsSize = in.readUint32BE();
		assert(flagsSize <= sizeof(_flagsTable));
		in.read(_flagsTable, flagsSize);
	}

	// usually we have to save the flag set by opcode 10 here
	//word_2AB05 = in.readUint16();
	if (header.originalSave)
		in.readUint16();
	_lastMusicCommand = in.readSint16();
	_newChapterFile = in.readByte();
	_characterShapeFile = in.readByte();
	_cauldronState = in.readByte();
	_colorCodeFlag1 = in.readByte();
	_colorCodeFlag2 = in.readByte();
	_bookCurPage = in.readByte();
	_bookMaxPage = in.readByte();
	for (int i = 0; i < 7; ++i)
		_presetColorCode[i] = in.readByte();
	for (int i = 0; i < 7; ++i)
		_inputColorCode[i] = in.readByte();
	for (int i = 0; i < 25; ++i)
		_cauldronTable[i] = in.readSint16();
	for (int i = 0; i < 20; ++i)
		_hiddenItems[i] = in.readSint16();

	if (header.originalSave) {
		assert(sizeof(_flagsTable) >= 0x41);
		in.read(_flagsTable, 0x41);
	}

	for (int i = 0; i < 19; ++i)
		in.read(_conversationState[i], 14);

	if (!header.originalSave) {
		in.read(_newSceneDlgState, 32);
	} else {
		for (int i = 0; i < 31; ++i)
			_newSceneDlgState[i] = in.readUint16();
	}

	_cauldronUseCount = in.readSint16();

	if (header.originalSave)
		in.seek(6, SEEK_CUR);

	_mainCharacter.sceneId = in.readUint16();
	_mainCharacter.dlgIndex = in.readSint16();
	_mainCharacter.height = in.readByte();
	_mainCharacter.facing = in.readByte();
	_mainCharacter.animFrame = in.readUint16();

	if (header.version <= 10 || header.originalSave)
		in.seek(3, SEEK_CUR);

	for (int i = 0; i < 20; ++i)
		_mainCharacter.inventory[i] = in.readUint16();
	_mainCharacter.x1 = in.readSint16();
	_mainCharacter.y1 = in.readSint16();
	_mainCharacter.x2 = in.readSint16();
	_mainCharacter.y2 = in.readSint16();

	for (int i = 0; i < 30; ++i) {
		_itemList[i].id = in.readSint16();
		_itemList[i].sceneId = in.readUint16();
		_itemList[i].x = in.readSint16();
		_itemList[i].y = in.readByte();
		if (header.version <= 9 || header.originalSave)
			in.readUint16();
	}

	for (int i = 0; i < 72; ++i) {
		in.read(_talkObjectList[i].filename, 13);
		_talkObjectList[i].scriptId = in.readByte();
		_talkObjectList[i].x = in.readSint16();
		_talkObjectList[i].y = in.readSint16();
		_talkObjectList[i].color = in.readByte();
	}

	for (int i = 0; i < 86; ++i) {
		if (!header.originalSave) {
			in.read(_sceneList[i].filename1, 10);
		} else {
			in.read(_sceneList[i].filename1, 9);
			_sceneList[i].filename1[9] = 0;
		}

		_sceneList[i].exit1 = in.readUint16();
		_sceneList[i].exit2 = in.readUint16();
		_sceneList[i].exit3 = in.readUint16();
		_sceneList[i].exit4 = in.readUint16();
		_sceneList[i].flags = in.readByte();
		_sceneList[i].sound = in.readByte();
	}

	_itemInHand = in.readSint16();

	if (header.originalSave) {
		uint32 currentTime = _system->getMillis();

		for (int i = 0; i < 6; ++i)
			_timer->setDelay(i, in.readSint32LE());

		for (int i = 0; i < 6; ++i) {
			if (in.readUint16LE())
				_timer->enable(i);
			else
				_timer->disable(i);
		}

		for (int i = 0; i < 6; ++i)
			_timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength));

		_timer->resetNextRun();
	}

	_sceneExit1 = in.readUint16();
	_sceneExit2 = in.readUint16();
	_sceneExit3 = in.readUint16();
	_sceneExit4 = in.readUint16();

	if (saveFile->err() || saveFile->eos()) {
		warning("Load failed ('%s', '%s').", fileName, header.description.c_str());
		return Common::kUnknownError;
	} else {
		debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str());
	}

	if (loadedZTable != _characterShapeFile)
		loadCharacterShapes(_characterShapeFile);

	_screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0);
	if (!queryGameFlag(1))
		_screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
	if (!queryGameFlag(2))
		_screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
	_screen->loadBitmap("_PLAYALL.CPS", 3, 3, 0);
	if (queryGameFlag(1))
		_screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
	if (queryGameFlag(2))
		_screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);

	redrawInventory(0);
	int cauldronUseCount = _cauldronUseCount;
	setCauldronState(_cauldronState, 0);
	_cauldronUseCount = cauldronUseCount;
	_mainCharX = _mainCharacter.x2 = _mainCharacter.x1;
	_mainCharY = _mainCharacter.y2 = _mainCharacter.y1;
	_mainCharacter.facing = 4;

	enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
	setDelayedCursorUpdate();

	if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1)
		snd_playWanderScoreViaMap(_lastMusicCommand, 1);

	while (!_screen->isMouseVisible())
		_screen->showMouse();

	setTimer1DelaySecs(7);
	_shownMessage = " ";
	_fadeMessagePalette = false;

	if (setFlag1EE)
		setGameFlag(0x1EE);

	// We didn't explicitly set the walk speed, but it's saved as part of
	// the _timers array, so we need to re-sync it with _configWalkspeed.
	setWalkspeed(_configWalkspeed);

	return Common::kNoError;
}
Пример #13
0
int KyraEngine_v1::o1_queryGameFlag(EMCState *script) {
	debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_queryGameFlag(%p) (0x%X)", (const void *)script, stackPos(0));
	return queryGameFlag(stackPos(0));
}
Пример #14
0
void KyraEngine_MR::handleInput(int x, int y) {
	if (_inventoryState)
		return;
	setNextIdleAnimTimer();

	if (_unk5) {
		_unk5 = 0;
		return;
	}

	if (!_screen->isMouseVisible())
		return;

	if (_savedMouseState == -3) {
		snd_playSoundEffect(0x0D, 0x80);
		return;
	}

	setNextIdleAnimTimer();

	int skip = 0;

	if (checkCharCollision(x, y) && _savedMouseState >= -1 && runSceneScript2()) {
		return;
	} else if (_itemInHand != 27 && pickUpItem(x, y, 1)) {
		return;
	} else if (checkItemCollision(x, y) == -1) {
		resetGameFlag(1);
		skip = runSceneScript1(x, y);

		if (queryGameFlag(1)) {
			resetGameFlag(1);
			return;
		} else if (_unk5) {
			_unk5 = 0;
			return;
		}
	}

	if (_deathHandler >= 0)
		skip = 1;

	if (skip)
		return;

	if (checkCharCollision(x, y)) {
		if (runSceneScript2())
			return;
	} else if (_itemInHand >= 0 && _savedMouseState >= 0) {
		if (_itemInHand == 27) {
			makeCharFacingMouse();
		} else if (y <= 187) {
			if (_itemInHand == 43)
				removeHandItem();
			else
				dropItem(0, _itemInHand, x, y, 1);
		}
		return;
	} else if (_savedMouseState == -3) {
		return;
	} else {
		if (y > 187 && _savedMouseState > -4)
			return;
		if (_unk5) {
			_unk5 = 0;
			return;
		}
	}

	inputSceneChange(x, y, 1, 1);
}