Пример #1
0
void mutateconnections(Genome* g)
{
	for (int i = 0; i < g->ngenes; i++)
	{
		if (randfloat() < PerturbChance)
			g->genes[i].weight += (2*randfloat()-1) * StepSize;
		else
			g->genes[i].weight = 4*randfloat() - 2;
	}
}
Пример #2
0
static float2 cmj(int s, int m, int n, int p)
{
    int sx = permute(s % m, m, p * 0xa511e9b3);
    int sy = permute(s / m, n, p * 0x63d83595);
    float jx = randfloat(s, p * 0xa399d265);
    float jy = randfloat(s, p * 0x711ad6a5);
    
    return float2((s % m + (sy + jx) / n) / m,
                  (s / m + (sx + jy) / m) / n);
}
Пример #3
0
float randgaus(const float mean, const float sigma) {
	double x, y, r2;

	do {
		x = -1 + 2 * randfloat();
		y = -1 + 2 * randfloat();
		r2 = x * x + y * y;
	} while (r2 > 1.0 || r2 == 0);

	return (float) (sigma * y * sqrt(-2.0 * log(r2) / r2)) + mean;
}
Пример #4
0
//generates a psuedo-random float between min and max
float randfloat(float min, float max)
{
    if (min>max)
    {
        return randfloat()*(min-max)+max;
    }
    else
    {
        return randfloat()*(max-min)+min;
    }
}
Пример #5
0
void SaxHackSynthesizer::SynthesizeSample(std::vector<double> *instantParams)
{
	/* these should be defined.
	eBreathPressure,
	eBlowPosition,
	eReedStiffness,
	eReedAperature,
	  
	   eVibratoFrequency,
   eVibratoGain,
   eNoiseGain,
	eMaxBlowLength,
	eMaxRestLength,
	control numbers:
		
	 input.controlChange(11,64); //blow position
	 input.controlChange(2,64); //reed stiffness
	 input.controlChange(26,64); //reed ap
	 input.controlChange(128,128); //breath pressure
	*/
	
	//sax.controlChange(128,(*instantParams)[eLoudness]); 
	
	sax.setFrequency((*instantParams)[eCenterFrequency]);
	sax.controlChange(128,(*instantParams)[eBreathPressure]); 
	sax.controlChange(11,(*instantParams)[eBlowPosition]); 
	sax.controlChange(2,(*instantParams)[eReedStiffness]); 
	sax.controlChange(26,(*instantParams)[eReedAperature]); 
	sax.controlChange(29,(*instantParams)[eVibratoFrequency]); 
	sax.controlChange(1,(*instantParams)[eVibratoGain]); 
	sax.controlChange(4,(*instantParams)[eNoiseGain]); 

	//should we stop blowing?
	//eMaxBlowLength etc in seconds
	if(noteOrRestLen++ > noteOrRestDur)
	{
		blowing=!blowing;
		if(blowing)
			sax.startBlowing(1.0,1.0/(randfloat(44100.0*(*instantParams)[eMaxBlowLength])+0.01));
		//stop blowing at a rate proportional to the rest length
		else
			sax.stopBlowing(1.0/(44100.0*randfloat((*instantParams)[eMaxRestLength])+0.01));
		//new duration?
		noteOrRestLen = 0;
		noteOrRestDur = randint((*instantParams)[blowing?eMaxBlowLength:eMaxRestLength] * 44100);
	}


	sax.controlChange(26,(*instantParams)[eReedAperature]); 
      buffer->SetFrame(currentSample++,sax.tick() *SHORTLIMITF * (*instantParams)[eAmplitude]);
}
Пример #6
0
//---------------------------------Mutate--------------------------------
//
//	mutates a chromosome by perturbing its weights by an amount not 
//	greater than CParams::dMaxPerturbation
//-----------------------------------------------------------------------
void GenAlg::Mutate(vector<float> &chromo)
{
	//traverse the chromosome and mutate each weight dependent
	//on the mutation rate
	for (int i=0; i<chromo.size(); ++i)
	{
		//do we perturb this weight?
		if (randfloat(0.0,1.0) < m_dMutationRate)
		{
			//add or subtract a small value to the weight
			chromo[i] += (randfloat(-1.0,1.0) * .3);
		}
	}
}
Пример #7
0
void emit_frame(emit_desc* frame) {
    for (int i = 0; i < frame->n; ++i) {
        particle* p = NULL;
        float r = randfloat(frame->r - frame->ur, frame->r + frame->ur);
        float g = randfloat(frame->g - frame->ug, frame->g + frame->ug);
        float b = randfloat(frame->b - frame->ub, frame->b + frame->ub);
        pextra* pe = new_pextra(r, g, b, frame->blender);
        p = particle_new_full(frame->x, frame->y, frame->ux, frame->uy,
                              frame->rad, frame->urad, frame->ds, frame->uds,
                              frame->theta, frame->utheta,
                              frame->life, frame->ulife,
                              frame->force, frame->limit, pe);
        plist_add(emitter.particles, p);
    }
}
Пример #8
0
void Interpolation::Truncate(double startTime, double duration, std::vector<TreeNode*> *activeNodes,  std::vector<ParameterList*> *parameters, int layerNum,  int topLayer, int numControlledLayers)
{
   
   mStartTime = startTime;
	mDuration = duration;
   
   //make sure we fit within all parameter boundries for all associated paramter lists.
   double startValue = (*parameters)[layerNum]->GetValue(mParam);
   //- we don't know where it will be at the end of the leaf.  
   //now check to see where the parameter will be at upon the end of the leaf.  
   //we do this by asking each of the active nodes what their value will be at the end of THIS leaf
   //and multiply them against the start value
   
   double topValue = startValue;
   double bottomValue = startValue;
   
   for(int i =0;i<numControlledLayers;i++)
   {
      topValue = mymax(topValue, (*parameters)[topLayer+i]->GetValue(mParam));
      bottomValue = mymin(bottomValue, (*parameters)[topLayer+i]->GetValue(mParam));
   }
   
   for(int i=0;i<activeNodes->size();i++)
   {
      for(int j=0;j<((*activeNodes)[i])->GetNumInterpolations();j++)
      {
         
         if(((*activeNodes)[i])->GetInterpolation(j)->GetParameter() == mParam)
         {
            //we use this node's start time, and the parent node's end time (since we can't push them to overstep their boundries.)
            topValue = mymax(topValue,topValue*((*activeNodes)[i])->GetInterpolation(j)->MaxValueInTimeRange(mStartTime,((*activeNodes)[i])->GetInterpolation(j)->GetStartTime()+((*activeNodes)[i])->GetInterpolation(j)->GetDuration()));
            bottomValue = mymin(bottomValue,bottomValue*((*activeNodes)[i])->GetInterpolation(j)->MinValueInTimeRange(mStartTime,((*activeNodes)[i])->GetInterpolation(j)->GetStartTime()+((*activeNodes)[i])->GetInterpolation(j)->GetDuration()));
         }
      }
   }
   
   assert(topValue >= bottomValue);
   while(topValue*mEndCoef> (*parameters)[layerNum]->GetMaxValue(mParam))
      mEndCoef= randfloat(mEndCoef-1.0)+1.0;
   
   while(bottomValue*mEndCoef<(*parameters)[layerNum]->GetMinValue(mParam))
      mEndCoef = randfloat(1.0-mEndCoef)+mEndCoef;

   if((topValue*mEndCoef>(*parameters)[layerNum]->GetMaxValue(mParam)) ||
         (bottomValue*mEndCoef<(*parameters)[layerNum]->GetMinValue(mParam)) )
         mEndCoef=1.0;
      
}
Пример #9
0
void			HaarFtr::generate(FtrParams *op)
{
	HaarFtrParams *p = (HaarFtrParams*)op;
	_width = p->_width;
	_height = p->_height;
	int numrects = randint(p->_minNumRect,p->_maxNumRect);
	_rects.resize(numrects);
	_weights.resize(numrects);
	_rsums.resize(numrects);
	_maxSum = 0.0f;

	for( int k=0; k<numrects; k++ )
	{
		_weights[k] = randfloat()*2-1;
		_rects[k].x = randint(0,(uint)(p->_width-3));
		_rects[k].y = randint(0,(uint)(p->_height-3));
		_rects[k].width = randint(1,(p->_width-_rects[k].x-2));
		_rects[k].height = randint(1 ,(p->_height-_rects[k].y-2));
		_rsums[k] = abs(_weights[k]*(_rects[k].width+1)*(_rects[k].height+1)*255);
		//_rects[k].width = randint(1,3);
		//_rects[k].height = randint(1,3);
	}

	if( p->_numCh < 0 ){
		p->_numCh=0;
		for( int k=0; k<1024; k++ )
			p->_numCh += p->_useChannels[k]>=0;
	}

	_channel = p->_useChannels[randint(0,p->_numCh-1)];
}
Пример #10
0
	bool HarvestingEffect::idle(const Uint64 usec)
	{
		if (particles.size() == 0)
			return false;

		effect_center.x = pos->x;
		effect_center.z = pos->z;

		switch (type)
		{
			case BEES:
			{
				const Uint64 age = get_time() - born;
				const float age_f = (float)(age)/1000000;
				if (age_f > 1.0f)
					direction.y = randfloat(1.25);
				effect_center = *pos + direction * (-1.0f + age_f);
				gravity_center = *pos + direction * (-1.0f + age_f);
				break;
			}
			default:
			{
				effect_center.y += usec / 3000000.0;
				gravity_center.y += usec / 10000000.0;
				break;
			}
		}

		return true;
	}
Пример #11
0
	bool MissileParticle::idle(const Uint64 delta_t)
	{
		if (effect->recall)
			return false;

		if (alpha < 0.03)
			return false;

		//const alpha_t scalar = math_cache.powf_05_close((float)delta_t / 20000);
		alpha *= math_cache.powf_0_1_rough_close(randfloat(), delta_t / 2000000.0); // increase this number to make particles live longer
		velocity *= 1 / (1 + delta_t / 500000.0); // slow down particles
		velocity.y -= ((delta_t / 250000.0) * (delta_t / 250000.0)); // let particles drop

		/*
		 * disabled by Roja's request :-(
		 switch (type) {
		 case MissileEffect::MAGIC:
		 // make magic particles glitter
		 color[0] = randcolor(1.0);
		 color[1] = randcolor(1.0);
		 color[2] = randcolor(1.0);
		 break;
		 default:
		 break;
		 }
		 */

		return true;
	}
Пример #12
0
    /****************************************************************
    SelectSamplesUniformlyFromLargerSet
        Select 
    Exceptions:
        None
    ****************************************************************/
    void SampleSet::SelectSamplesUniformlyFromLargerSet( int maximumNumberOfSamples )
    {
        try
        {
            uint numberOfSamples = Size();

            //random sample according to uniform distribution 
            float probability = ( static_cast<float>(maximumNumberOfSamples+1) ) / numberOfSamples;

            int i = 0;
            if ( probability < 1 )
            {    
                // random pick maximumNumberOfSamples from all available samples
                while( i <  m_sampleList.size() )
                {
                    if ( randfloat() >  probability  )
                    { 
                        //remove this sample
                        m_sampleList.erase( m_sampleList.begin() + i );
                    }
                    else
                    { 
                        //keep this sample and move on the next one
                        i++;
                    }
                }
                m_sampleList.resize( min( i, maximumNumberOfSamples ) );
            }            
        }
        EXCEPTION_CATCH_AND_ABORT( "Failed to select samples uniformly from larger set." );
    }
Пример #13
0
	bool CandleEffect::idle(const Uint64 usec)
	{
		if ((recall) && (particles.size() == 0))
			return false;

		if (recall)
			return true;

		while (((int)particles.size() < LOD * 20)
			&& ((math_cache.powf_0_1_rough_close(randfloat(), (LOD * 20 - particles.size()) * (interval_t)usec / 80 / square(LOD)) < 0.5) || ((int)particles.size() < LOD * 10)))
		{
			Vec3 coords = spawner->get_new_coords();
			coords.y += 0.1 * sqrt_scale;
			coords += *pos;
			Vec3 velocity;
			velocity.randomize(0.02 * sqrt_scale);
			velocity.y *= 5.0;
			velocity.y += 0.04 * sqrt_scale;
			Particle
				* p =
					new CandleParticle(this, mover, coords, velocity, hue_adjust, saturation_adjust, scale, LOD);
			if (!base->push_back_particle(p))
				break;
		}

		return true;
	}
Пример #14
0
	bool FountainEffect::idle(const Uint64 usec)
	{
		if ((recall) && (particles.size() == 0))
			return false;

		if (recall)
			return true;

		count += usec;

		while (count > 0)
		{
			const Vec3 coords = spawner->get_new_coords() + *pos + Vec3(0.0,
				0.1 * sqrt_scale, 0.0);
			Vec3 velocity;
			velocity.randomize(0.2 * sqrt_scale);
			velocity.y = 0.0;
			velocity.normalize((0.15 + randfloat(0.1)) * sqrt_scale);
			velocity += Vec3(0.0, 1.2 * scale, 0.0);
			Particle
				* p =
					new FountainParticle(this, mover, coords, velocity, hue_adjust, saturation_adjust, base_height, backlight, sqrt_scale, max_size, size_scalar);
			if (!base->push_back_particle(p))
			{
				count = 0;
				break;
			}
			count -= count_scalar * std::max(3.0f, 10.0f - LOD);
		}

		return true;
	}
Пример #15
0
//----------------------------------GetChromoRoulette()------------------
//
//	returns a chromo based on roulette wheel sampling
//
//-----------------------------------------------------------------------
SGenome GenAlg::GetChromoRoulette()
{
	//generate a random number between 0 & total fitness count
	float Slice = (float)(randfloat(0.0,1.0) * m_dTotalFitness);
	
	//this will be set to the chosen chromosome
	SGenome TheChosenOne;

	//go through the chromosones adding up the fitness so far
	float FitnessSoFar = 0;
	
	for (int i=0; i<m_iPopSize; ++i)
	{
		FitnessSoFar += m_vecPop[i].dFitness;
		
		//if the fitness so far > random number return the chromo at 
		//this point
		if (FitnessSoFar >= Slice)
		{
			TheChosenOne = m_vecPop[i];

      		break;
		}
		
	}
	return TheChosenOne;
	
}
Пример #16
0
//-------------------------------------Crossover()-----------------------
//	
//  given parents and storage for the offspring this method performs
//	crossover according to the GAs crossover rate
//-----------------------------------------------------------------------
void GenAlg::Crossover(const vector<float> &mum,
                        const vector<float> &dad,
                        vector<float>       &baby1,
                        vector<float>       &baby2)
{
	//just return parents as offspring dependent on the rate
	//or if parents are the same
	if ( (randfloat(0.0,1.0) > m_dCrossoverRate) || (mum == dad)) 
	{
		baby1 = mum;
		baby2 = dad;

		return;
	}

	//determine a crossover point
	int cp = randint(0, m_iChromoLength - 1);

	//create the offspring
	for (int i=0; i<cp; ++i)
	{
		baby1.push_back(mum[i]);
		baby2.push_back(dad[i]);
	}

	for (int i=cp; i<mum.size(); ++i)
	{
		baby1.push_back(dad[i]);
		baby2.push_back(mum[i]);
	}
	
	
	return;
}
Пример #17
0
void doprob(Genome* g, float p, void(*act)(Genome*))
{
	while (p > 0)
	{
		if (randfloat() < p) act(g);
		p -= 1;
	}
}
Пример #18
0
void Cloud::gotoNewDestination() {
	startX = targetX;

	targetX = randfloat() * 280 + 180;
	cloudStart = SDL_GetTicks();

	int distance = abs(targetX - startX);
	duration = distance / CLOUD_SPEED * 1000;
}
Пример #19
0
Particle SphereParticleEmitter::newParticle(int anim, int time)
{
    Particle p;
	float l = sys->areal.getValue(anim, time);
	float w = sys->areaw.getValue(anim, time);
	float spd = sys->speed.getValue(anim, time);
	float var = sys->variation.getValue(anim, time);

	float t = randfloat(0,2*PI);

	// TODO: fix shpere emitters to work properly

	//Vec3D bdir(l*cosf(t), 0, w*sinf(t));
	Vec3D bdir(0, l*cosf(t), w*sinf(t));

	/*
	float theta_range = sys->spread.getValue(anim, time);
	float theta = -0.5f* theta_range + randfloat(0, theta_range);
	Vec3D bdir(0, l*cosf(theta), w*sinf(theta));

	float phi_range = sys->lat.getValue(anim, time);
	float phi = randfloat(0, phi_range);
	rotate(0,0, &bdir.z, &bdir.x, phi);
	*/

	p.pos = sys->pos + bdir;
	p.pos = sys->parent->mat * p.pos;

	if (bdir.lengthSquared()==0) p.speed = Vec3D(0,0,0);
	else {
		Vec3D dir = sys->parent->mrot * (bdir.normalize());
		p.speed = dir.normalize() * spd * (1.0f+randfloat(-var,var));   // ?
	}

	p.down = sys->parent->mrot * Vec3D(0,-1.0f,0);

	p.life = 0;
	p.maxlife = sys->lifespan.getValue(anim, time);

	p.origin = p.pos;

	p.tile = randint(0, sys->rows*sys->cols-1);
	return p;
}
Пример #20
0
void Population::nextgen()
{
	int nchildren = 0;
	Genome** children = 0;
	
	if (nspecies > MAXSPECIES)
	{
		nspecies = MAXSPECIES;
		listshorten<Species*>(species, nspecies);
	}
	
	for (int i = 0; i < nspecies; i++)
	{
		species[i]->ngenomes /= 2;
		listshorten<Genome*>(species[i]->genomes, species[i]->ngenomes);
		
		int nbreed = globalfitness ? species[i]->avgfitness / globalfitness * NPOP - 1 : 1;
		if (species[i]->ngenomes == 0 || (nspecies > MINSPECIES && ((nbreed <= 0 && nspecies) || (species[i]->staleness > StaleLimit && i != 0))))
		{
			delete species[i];
			listremove<Species*>(species, nspecies, i);
			continue;
		}
		
		for (int j = 0; j < nbreed; j++)
		{
			Genome* child = 0;
			if (randfloat() < CrossoverChance)
			{
				Genome* g1 = species[i]->genomes[randint(0, species[i]->ngenomes-1)];
				Genome* g2 = species[i]->genomes[randint(0, species[i]->ngenomes-1)];
				child = mutate(cross(g1, g2));
			}
			else
			{
				Genome* g1 = species[i]->genomes[randint(0, species[i]->ngenomes-1)];
				child = mutate(g1);
			}
			
			listappend<Genome*>(children, nchildren, child);
		}
		
		species[i]->ngenomes = std::min(KEEPOLD, species[i]->ngenomes);
		listshorten<Genome*>(species[i]->genomes, species[i]->ngenomes);
	}

	if (nchildren > NPOP - KEEPOLD * nspecies)
	{
		nchildren = NPOP - KEEPOLD * nspecies;
		listshorten<Genome*>(children, nchildren);
	}
	
	addtospecies(children, nchildren);
	
	generation++;
}
Пример #21
0
static void
fill_random(
        float (* state)[NHOR][NVER]
        ) {
    for (int idy = 0; idy < NVER; idy++) {
        for (int idx = 0; idx < NVER; idx++) {
            GET(0, 0) = 2 * randfloat() - 1;
        }
    }
}
Пример #22
0
void NoiseBandSynthesizer::SynthesizeSample(std::vector<double> *instantParams)
{
    if(firstRun)
    {
        phase=0.0;
        phaseAdd=0.0;
        lastfreq=(*instantParams)[eCenterFrequency];
        lastamp=(*instantParams)[eAmplitude];
        lastbw=(*instantParams)[eBandwidth];
        targetfreq=lastfreq;
        instfreq=lastfreq;
        samplesTillNextTarget =-1;
        firstRun=false;
    }
    float lowFreq,highFreq,centerFreq,maxFreq;
    float freq,amp,bw;

    maxFreq = 44100.0/2.0;

    freq=(*instantParams)[eCenterFrequency];
    amp=(*instantParams)[eAmplitude];
    bw=mymin(1.0,mymax(0.0,(*instantParams)[eBandwidth]));

    lowFreq = freq*(1.0-bw);
    highFreq = mymin(maxFreq,freq*(1.0+bw) );
    centerFreq = (lowFreq+highFreq)/2.0;


    //see if we need a new target
    if(samplesTillNextTarget <0)
    {
        targetfreq = randfloat(highFreq-lowFreq)+lowFreq;  //assumes bw <1.0
        samplesTillNextTarget = randint(44100.0/mymax(2.0,centerFreq))+1.0;
    } else
    {
        samplesTillNextTarget = mymin(44100.0/mymax(2.0,centerFreq),samplesTillNextTarget);
        samplesTillNextTarget--;
    }

    instfreq = instfreq + (targetfreq-instfreq)/mymax(1.0,samplesTillNextTarget);

    phaseAdd = instfreq*2.0*3.141592/44100.0;
    //phaseAdd += phaseAdd* (randfloat(bw*2)-bw);

    phase += phaseAdd;
    while(phase>2.0*3.141592)
        phase-=2.0*3.141592;

    buffer->SetFrame(currentSample++,amp*sin(phase)*SHORTLIMITF);

    lastfreq=freq;
    lastamp=amp;
    lastbw=bw;
}
Пример #23
0
// randomly initialize weights and biases
//void rbm::init_paras(float ** weights, float * visible_bias, float * hidden_bias, const char * init_weights_file, const char * init_hidden_bias_file, const char * init_visible_bias_file){
void rbm::init_paras(float ** weights, float * visible_bias, float * hidden_bias){
    srand(time(NULL));
    std::default_random_engine generator;
    std::normal_distribution<double> distribution(0.0,0.01);

    for (int i=0; i<num_hidden_units; i++){
        for (int j=0; j<num_visible_units; j++){
            weights[i][j] = distribution(generator);
        }
    }

    // Initialize the hidden bias
    for (int i=0; i<num_hidden_units; i++){
        hidden_bias[i] = randfloat();
    }

    // Initialize the visible bias
    for (int i=0; i<num_visible_units; i++){
        visible_bias[i] = randfloat();
    }
}
Пример #24
0
double NEAT::gaussrand() {
	static int iset=0;
	static double gset;
	double fac,rsq,v1,v2;

	if (iset==0) {
		do {
			v1=2.0*(randfloat())-1.0;
			v2=2.0*(randfloat())-1.0;
			rsq=v1*v1+v2*v2;
		} while (rsq>=1.0 || rsq==0.0);
		fac=sqrt(-2.0*log(rsq)/rsq);
		gset=v1*fac;
		iset=1;
		return v2*fac;
	}
	else {
		iset=0;
		return gset;
	}
}
Пример #25
0
bool MineParticleFire::idle(const Uint64 delta_t)
{
    const interval_t float_time = delta_t / 1000000.0;
    const Uint64 age = get_time() - born;
    const float age_f = (float)(age)/1000000.0f;
    const alpha_t scalar = std::pow(randfloat(), float_time * 2);
    if (age_f > 1.5)
        alpha = 2.5 - age_f;
    if (alpha < 0.01)
        return false;
    velocity *= scalar;
    return true;
}
Пример #26
0
	bool MissileEffect::idle(const Uint64 usec)
	{

		if (particles.size() == 0)
			return false;

		const interval_t dist = (old_pos - *pos).magnitude();
		const Vec3 direction = (old_pos - *pos).normalize(0.75);

		if (dist < 1E-4)
			return true; // do not add more particles, dist < 0.0001

		for (float step = 0.0; step < dist; step += (0.1 / ((1.0
			+ (float)hitOrMiss) / 1.5)))
		{
			const percent_t percent = step / dist;
			Vec3 randshift;
			randshift.randomize(0.025 * (1.0 + (float)hitOrMiss / 2.0)); // random particle position change
			const Vec3 coords = (old_pos * percent) + (*pos * (1.0 - percent))
				+ randshift;
			Vec3 velocity;
			velocity.randomize(0.0625 * (1.0 + (float)hitOrMiss / 2.0)); // random particle movement
			velocity -= direction; // follow the missile
			Particle* p;
			if (type == MAGIC && randfloat() < 0.25)
			{
				p = new MissileParticle(this, mover, coords, velocity, size / 2 + randfloat (size / 2), 1.0, randcolor(), randcolor(), randcolor(), texture, LOD, type);
				base->push_back_particle(p);
			}
			p
				= new MissileParticle(this, mover, coords, velocity, size / 2 + randfloat (size / 2), alpha / 2 + randfloat(alpha / 2), color[0], color[1], color[2], texture, LOD, type);
			base->push_back_particle(p);
		}

		old_pos = *pos;

		return true;
	}
int simulated_annealing(int n, double seconds) {
  default_random_engine rng;
  uniform_real_distribution<double> randfloat(0.0, 1.0);
  uniform_int_distribution<int> randint(0, n - 2);
  // random initial solution
  vi sol(n);
  rep(i,0,n) sol[i] = i + 1;
  random_shuffle(sol.begin(), sol.end());
  // initialize score
  int score = 0;
  rep(i,1,n) score += abs(sol[i] - sol[i-1]);
  int iters = 0;
  double T0 = 100.0, T1 = 0.001,
      progress = 0, temp = T0,
      starttime = curtime();
  while (true) {
    if (!(iters & ((1 << 4) - 1))) {
      progress = (curtime() - starttime) / seconds;
      temp = T0 * pow(T1 / T0, progress);
      if (progress > 1.0) break; }
    // random mutation
    int a = randint(rng);
    // compute delta for mutation
    int delta = 0;
    if (a > 0) delta += abs(sol[a+1] - sol[a-1])
                      - abs(sol[a] - sol[a-1]);
    if (a+2 < n) delta += abs(sol[a] - sol[a+2])
                        - abs(sol[a+1] - sol[a+2]);
    // maybe apply mutation
    if (delta >= 0 || randfloat(rng) < exp(delta / temp)) {
      swap(sol[a], sol[a+1]);
      score += delta;
      // if (score >= target) return;
    }
    iters++; }
  return score; }
Пример #28
0
/*
 * Generate a filter. A filter is a random number of random boxes.
 */
void Ftr::generate(FtrParams *p) {
	_width = p->_width;
	_height = p->_height;
	int numrects = randint(p->_minNumRect, p->_maxNumRect);
	_rects.resize(numrects);
	_weights.resize(numrects);

	for (int k = 0; k < numrects; k++) {
		_weights[k] = (randfloat() * 2 - 1) / 1000;
//		int wt = (randfloat()*16);
//		_weights[k] = (float)(wt - 8);
		_rects[k].x = randint(0, (uint) (p->_width - 3));
		_rects[k].y = randint(0, (uint) (p->_height - 3));
		_rects[k].width = randint(1, (p->_width - _rects[k].x - 2));
		_rects[k].height = randint(1, (p->_height - _rects[k].y - 2));
	}
}
Пример #29
0
bool MineParticleSmoke::idle(const Uint64 delta_t)
{
    if (state == 0) {
        const Uint64 age = get_time() - born;
        const float age_f = (float)(age)/1000000.0f;
        alpha = age_f * 0.125;
        if (age_f > 0.25) {
            state = 1;
            alpha = randalpha(0.375);
        }
        return true;
    }
    const interval_t float_time = delta_t / 1000000.0;
    const alpha_t scalar = std::pow(randfloat(), float_time);
    alpha *= std::sqrt(scalar);
    if (alpha < 0.01)
        return false;
    return true;
}
	TeleporterParticle::TeleporterParticle(Effect* _effect,
		ParticleMover* _mover, const Vec3 _pos, const Vec3 _velocity,
		const color_t hue_adjust, const color_t saturation_adjust,
		const coord_t size_scalar) :
		Particle(_effect, _mover, _pos, _velocity,
			size_scalar * (0.5 + 1.5 * randcoord()))
	{
		color_t hue, saturation, value;
		hue = randcolor(1.0);
		saturation = randfloat(0.2);
		value = 0.9;
		hue += hue_adjust;
		if (hue > 1.0)
			hue -= 1.0;
		saturation = std::min(1.0f, saturation * saturation_adjust);
		hsv_to_rgb(hue, saturation, value, color[0], color[1], color[2]);
		alpha = std::min(1.0f, 5.0f / size);
		velocity /= size;
		flare_max = 1.6;
		flare_exp = 0.2;
		flare_frequency = 2.0;
	}