Пример #1
0
main()
{
    unsigned int i, n;
    random_start();
    for (i = 0; i < 10; i++)
        printf("%d\t", random());
    printf("\n");
}
Пример #2
0
void
random_init ()
{
  if (initialized)
    random_update ();
  else {
    random_start ();
    while (!nupdates)
      acheck ();
  }
}
Пример #3
0
void
new_city (int* originx, int* originy, int random_village)
{
    clear_game ();
    coal_reserve_setup ();
    setup_river ();
    ore_reserve_setup ();
    init_pbars ();

    /* Initial population is 100 for empty board or 200 
       for random village (100 are housed). */
    people_pool = 100;

    if (random_village != 0) {
	random_start (originx, originy);
	update_pbar(PPOP,200,1); /* So pbars don't flash */
    } else {
	*originx = *originy = WORLD_SIDE_LEN/2 ;
	update_pbar(PPOP,100,1);
    }
    connect_transport (1,1,WORLD_SIDE_LEN-2,WORLD_SIDE_LEN-2);
    refresh_pbars ();
}