bool getsight(vec &o, float yaw, float pitch, vec &q, vec &v, float mdist, float fovx, float fovy) { float dist = o.dist(q); if(dist <= mdist) { float x = fmod(fabs(asin((q.z-o.z)/dist)/RAD-pitch), 360); float y = fmod(fabs(-atan2(q.x-o.x, q.y-o.y)/RAD-yaw), 360); if(min(x, 360-x) <= fovx && min(y, 360-y) <= fovy) return raycubelos(o, q, v); } return false; }
bool getsight(vec &o, float yaw, float pitch, vec &q, vec &v, float mdist, float fovx, float fovy) { float dist = o.dist(q); if(dist <= mdist) { float x = fabs((asin((q.z-o.z)/dist)/RAD)-pitch); float y = fabs((-(float)atan2(q.x-o.x, q.y-o.y)/PI*180+180)-yaw); if(x <= fovx && y <= fovy) return raycubelos(o, q, v); } return false; }