Пример #1
0
/*
 * Read and discard all fields of an unknown extension.
 */
static errr rd_unknown_extension(void)
{
	byte tmp8u;
	u16b tmp16u;
	s16b tmp16s;
	u32b tmp32u;
	s32b tmp32s;
	char string[1024];

	while (TRUE)
	{
		/* Read field type */
		rd_byte(&tmp8u);

		/* End mark? */
		if (tmp8u == EXTENSION_TYPE_END) break;

		/* Discard field depending on type */
		switch(tmp8u)
		{
			case EXTENSION_TYPE_U32B: rd_u32b(&tmp32u); break;
			case EXTENSION_TYPE_S32B: rd_s32b(&tmp32s); break;
			case EXTENSION_TYPE_U16B: rd_u16b(&tmp16u); break;
			case EXTENSION_TYPE_S16B: rd_s16b(&tmp16s); break;
			case EXTENSION_TYPE_STRING: rd_string(string, sizeof(string)); break;
			case EXTENSION_TYPE_BYTE: rd_byte(&tmp8u); break;
			/* Garbage? */
			default: return (-1);
		}
	}

	/* Success */
	return (0);
}
Пример #2
0
/*
 * Read a monster
 */
static void rd_monster(monster_type *m_ptr)
{
	byte tmp8u;

	/* Read the monster race */
	rd_s16b(&m_ptr->r_idx);

	/* Read the other information */
	rd_byte(&m_ptr->fy);
	rd_byte(&m_ptr->fx);
	rd_s16b(&m_ptr->hp);
	rd_s16b(&m_ptr->maxhp);
	rd_s16b(&m_ptr->csleep);
	rd_byte(&m_ptr->mspeed);
	rd_s16b(&m_ptr->energy_need);
	rd_byte(&m_ptr->hasted);
	rd_byte(&m_ptr->slowed);
	rd_byte(&m_ptr->stunned);
	rd_byte(&m_ptr->confused);
	rd_byte(&m_ptr->monfear);
	rd_byte(&m_ptr->invulner);

	rd_u32b(&m_ptr->smart);

	rd_s16b(&m_ptr->target_y);
	rd_s16b(&m_ptr->target_x);
	rd_u32b(&m_ptr->flags);

	rd_byte(&tmp8u);
}
Пример #3
0
static int rd_quests(void)
{
	int i;
	u16b tmp16u;
	
	/* Load the Quests */
	rd_u16b(&tmp16u);
	
	/* Incompatible save files */
	if (tmp16u > MAX_Q_IDX)
	{
		note(format("Too many (%u) quests!", tmp16u));
		return (-1);
	}
	
	/* Load the Quests */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;
		
		rd_byte(&tmp8u);
		q_list[i].level = tmp8u;
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}
	
	return 0;
}
Пример #4
0
static int rd_player_spells(void)
{
	int i;
	u16b tmp16u;
	
	int cnt;
	
	/* Read the number of spells */
	rd_u16b(&tmp16u);
	if (tmp16u > PY_MAX_SPELLS)
	{
		note(format("Too many player spells (%d).", tmp16u));
		return (-1);
	}
	
	/* Read the spell flags */
	for (i = 0; i < tmp16u; i++)
		rd_byte(&p_ptr->spell_flags[i]);
	
	/* Read the spell order */
	for (i = 0, cnt = 0; i < tmp16u; i++, cnt++)
		rd_byte(&p_ptr->spell_order[cnt]);
	
	/* Success */
	return (0);
}
Пример #5
0
/*
 * Read squelch and autoinscription submenu for all known objects
 */
static int rd_squelch(void)
{
	size_t i;
	byte tmp8u = 24;
	
	/* Read how many squelch bytes we have */
	rd_byte(&tmp8u);
	
	/* Check against current number */
	if (tmp8u != squelch_size)
	{
		strip_bytes(tmp8u);
	}
	else
	{
		for (i = 0; i < squelch_size; i++)
			rd_byte(&squelch_level[i]);
	}
	
	/* Handle ego-item squelch */
	if ((sf_major == 3) && (sf_minor == 0) && (sf_patch != 9))
	{
		u16b file_e_max;
		
		/* Read the number of saved ego-item */
		rd_u16b(&file_e_max);
		
		for (i = 0; i < file_e_max; i++)
		{
			if (i < z_info->e_max)
			{
				byte flags;
				
				/* Read and extract the flag */
				rd_byte(&flags);
				e_info[i].everseen |= (flags & 0x02);
			}
		}
	}
	else
	{
	}
	
	/* Read the current number of auto-inscriptions */
	rd_u16b(&inscriptions_count);
	
	/* Write the autoinscriptions array*/
	for (i = 0; i < inscriptions_count; i++)
	{
		char tmp[80];
		
		rd_s16b(&inscriptions[i].kind_idx);
		rd_string(tmp, sizeof(tmp));
		
		inscriptions[i].inscription_idx = quark_add(tmp);
	}
	
	return 0;
}
Пример #6
0
int  SPI_TFT_ILI9341::Read_ID(void){
    int r;
    r = rd_byte(0x0A);
    r = rd_byte(0x0A);
    r = rd_byte(0x0A);
    r = rd_byte(0x0A);
    return(r);
}
Пример #7
0
/*
 * Read a store
 */
static errr rd_store(int n)
{
	store_type *st_ptr = &store[n];

	int j;

	byte own, num;


	/* Read the basic info */
	rd_s32b(&st_ptr->store_open);
	rd_s16b(&st_ptr->insult_cur);
	rd_byte(&own);
	rd_byte(&num);
	rd_s16b(&st_ptr->good_buy);
	rd_s16b(&st_ptr->bad_buy);

	/* Paranoia */
	if (own >= z_info->b_max)
	{
		note("Illegal store owner!");
		return (-1);
	}

	st_ptr->owner = own;

	/* Read the items */
	for (j = 0; j < num; j++)
	{
		object_type *i_ptr;
		object_type object_type_body;

		/* Get local object */
		i_ptr = &object_type_body;

		/* Wipe the object */
		object_wipe(i_ptr);

		/* Read the item */
		if (rd_item(i_ptr))
		{
			note("Error reading item");
			return (-1);
		}

		/* Accept any valid items */
		if (st_ptr->stock_num < STORE_INVEN_MAX)
		{
			int k = st_ptr->stock_num++;

			/* Accept the item */
			object_copy(&st_ptr->stock[k], i_ptr);
		}
	}

	/* Success */
	return (0);
}
Пример #8
0
/*
 * Read an object
 *
 * This function attempts to "repair" old savefiles, and to extract
 * the most up to date values for various object fields.
 */
static errr rd_effect(void)
{

	int x_idx;
	byte type;
	u16b f_idx;
	byte y;
	byte x;
	byte countdown;
	byte repeats;
	u16b power;
	s16b source;
	u16b flags;

	x_idx = x_pop();

	/*something is wrong*/
	if (!x_idx) return (-1);

	/*Read the effect*/
	rd_byte(&type);
	rd_u16b(&f_idx);


	rd_byte(&y);
	rd_byte(&x);

	rd_byte(&countdown);

	rd_byte(&repeats);

	rd_u16b(&power);

	rd_s16b(&source);

	rd_u16b(&flags);

	/*Write it, unless it is an empty effect*/
	if (type) effect_prep(x_idx, type, f_idx, y, x, countdown, repeats, power, source, flags);

	/* Read a new field, a monster race for inscriptions */
	if (!older_than(0,4,8))
	{
		s16b r_idx;

		rd_s16b(&r_idx);

		x_list[x_idx].x_r_idx = (type ? r_idx: 0);
	}

	/* Success */
	return (0);
}
Пример #9
0
/*
 * Read a store
 */
static errr rd_store(int town_number, int store_number)
{
	store_type *st_ptr = &town[town_number].store[store_number];

	int j;

	byte num;
	s16b tmp16s;

	/* Read the basic info */
	rd_s32b(&st_ptr->store_open);
	rd_s16b(&tmp16s);
	rd_byte(&st_ptr->owner);
	rd_byte(&num);
	rd_s16b(&tmp16s);
	rd_s16b(&tmp16s);

	/* Read last visit */
	rd_s32b(&st_ptr->last_visit);

	/* Read the items */
	for (j = 0; j < num; j++)
	{
		object_type forge;
		object_type *q_ptr;

		/* Get local object */
		q_ptr = &forge;

		/* Wipe the object */
		object_wipe(q_ptr);

		/* Read the item */
		rd_item(q_ptr);

		/* Acquire valid items */
		if (st_ptr->stock_num < (store_number == STORE_HOME ? (STORE_INVEN_MAX) * 10 : STORE_INVEN_MAX))
		{
			int k = st_ptr->stock_num;

			if (q_ptr->k_idx != 0)
			{
				/* Acquire the item */
				object_copy(&st_ptr->stock[k], q_ptr);
				st_ptr->stock_num++;
			}
		}
	}

	/* Success */
	return (0);
}
Пример #10
0
/*
 * Hack -- strip some bytes
 */
static void strip_bytes(int n)
{
	byte tmp8u;

	/* Strip the bytes */
	while (n--) rd_byte(&tmp8u);
}
Пример #11
0
static int rd_history(void)
{
	u32b tmp32u;
	size_t i;
	
	history_clear();
	
	rd_u32b(&tmp32u);
	for (i = 0; i < tmp32u; i++)
	{
		s32b turn;
		s16b dlev, clev;
		u16b type;
		byte art_name;
		char text[80];
		
		rd_u16b(&type);
		rd_s32b(&turn);
		rd_s16b(&dlev);
		rd_s16b(&clev);
		rd_byte(&art_name);
		rd_string(text, sizeof(text));
		
		history_add_full(type, art_name, dlev, clev, turn, text);
	}

	return 0;
}
Пример #12
0
static int rd_object_memory(void)
{
	int i;
	u16b tmp16u;
	
	/* Object Memory */
	rd_u16b(&tmp16u);
	
	/* Incompatible save files */
	if (tmp16u > z_info->k_max)
	{
		note(format("Too many (%u) object kinds!", tmp16u));
		return (-1);
	}
	
	/* Read the object memory */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;
		object_kind *k_ptr = &k_info[i];
		
		rd_byte(&tmp8u);
		
		k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
		k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
		k_ptr->everseen = (tmp8u & 0x08) ? TRUE : FALSE;

		if (tmp8u & 0x04) kind_squelch_when_aware(k_ptr);
		if (tmp8u & 0x10) kind_squelch_when_unaware(k_ptr);
	}
	
	return 0;
}
Пример #13
0
/*
 * Read artifact lore
 */
static errr rd_artifact_lore(int a_idx)
{
	byte tmp8u;

	/* Read flags */
	rd_byte(&tmp8u);

	/* The artifact was fully identified */
	a_l_list[a_idx].was_fully_identified = ((tmp8u & 0x01) != 0);

	/* For future use */
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);
	rd_byte(&tmp8u);

	return (0);
}
Пример #14
0
/*
 * Save quick start data
 */
static void load_quick_start(void)
{
	byte tmp8u;
	int i;

	rd_byte(&previous_char.psex);
	rd_byte(&previous_char.prace);
	rd_byte(&previous_char.pclass);
	rd_byte(&previous_char.realm1);
	rd_byte(&previous_char.realm2);

	rd_s16b(&previous_char.age);
	rd_s16b(&previous_char.ht);
	rd_s16b(&previous_char.wt);
	rd_s16b(&previous_char.sc);
	rd_s32b(&previous_char.au);

	for (i = 0; i < 6; i++) rd_s16b(&previous_char.stat_max[i]);

	for (i = 0; i < PY_MAX_LEVEL; i++) rd_s16b(&previous_char.player_hp[i]);

	rd_s16b(&previous_char.valar_patron);

	for (i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));

	rd_byte(&previous_char.quests);

	rd_byte(&tmp8u);
	previous_char.quick_ok = (bool)tmp8u;
}
Пример #15
0
/*
 * Hack -- read a string
 */
static void rd_string(char *str, int max)
{
	int i;

	/* Read the string */
	for (i = 0; TRUE; i++)
	{
		byte tmp8u;

		/* Read a byte */
		rd_byte(&tmp8u);

		/* Collect string while legal */
		if (i < max) str[i] = tmp8u;

		/* End of string */
		if (!tmp8u) break;
	}

	/* Terminate */
	str[max-1] = '\0';


#ifdef JP
	/* Convert Kanji code */
	switch (kanji_code)
	{
#ifdef SJIS
	case 2:
		/* EUC to SJIS */
		euc2sjis(str);
		break;
#endif

#ifdef EUC
	case 3:
		/* SJIS to EUC */
		sjis2euc(str);
		break;
#endif

	case 0:
	{
		/* 不明の漢字コードからシステムの漢字コードに変換 */
		byte code = codeconv(str);

		/* 漢字コードが判明したら、それを記録 */
		if (code) kanji_code = code;

		break;
	}
	default:
		/* No conversion needed */
		break;
	}
#endif
}
Пример #16
0
/**
 * Read a trap record
 */
static void rd_trap(struct trap *trap)
{
    int i;
	char buf[80];

	rd_string(buf, sizeof(buf));
	if (buf[0]) {
		trap->kind = lookup_trap(buf);
		trap->t_idx = trap->kind->tidx;
	}
    rd_byte(&trap->fy);
    rd_byte(&trap->fx);
    rd_byte(&trap->power);
    rd_byte(&trap->timeout);

    for (i = 0; i < trf_size; i++)
		rd_byte(&trap->flags[i]);
}
Пример #17
0
static int rd_misc(void)
{
	byte tmp8u;
	
	/* Read the randart version */
	rd_u32b(&randart_version);

	/* Read the randart seed */
	rd_u32b(&seed_randart);

	/* Skip the flags */
	strip_bytes(12);


	/* Hack -- the two "special seeds" */
	rd_u32b(&seed_flavor);
	rd_u32b(&seed_town);


	/* Special stuff */
	rd_u16b(&p_ptr->panic_save);
	rd_u16b(&p_ptr->total_winner);
	rd_u16b(&p_ptr->noscore);


	/* Read "death" */
	rd_byte(&tmp8u);
	p_ptr->is_dead = tmp8u;

	/* Read "feeling" */
	rd_byte(&tmp8u);
	feeling = tmp8u;

	/* Turn of last "feeling" */
	rd_s32b(&old_turn);

	/* Current turn */
	rd_s32b(&turn);

	return 0;
}
Пример #18
0
void rd_string(char *str, int max)
{
	byte tmp8u;
	int i = 0;

	do {
		rd_byte(&tmp8u);

		if (i < max) str[i] = tmp8u;
		if (!tmp8u) break;
	} while (++i);

	str[max - 1] = '\0';
}
Пример #19
0
/**
 * Read options.
 */
int rd_options(void)
{
	byte b;

	u16b tmp16u;

	/*** Special info */

	/* Read "delay_factor" */
	rd_byte(&b);
	player->opts.delay_factor = b;

	/* Read "hitpoint_warn" */
	rd_byte(&b);
	player->opts.hitpoint_warn = b;

	/* Read lazy movement delay */
	rd_u16b(&tmp16u);
	player->opts.lazymove_delay = (tmp16u < 1000) ? tmp16u : 0;


	/* Read options */
	while (1) {
		byte value;
		char name[40];
		rd_string(name, sizeof name);

		if (!name[0])
			break;

		rd_byte(&value);
		option_set(name, !!value);
	}

	return 0;
}
Пример #20
0
/**
 * Read monster memory.
 */
int rd_monster_memory(void)
{
	u16b tmp16u;
	char buf[128];
	int i;

	/* Monster temporary flags */
	rd_byte(&mflag_size);

	/* Incompatible save files */
	if (mflag_size > MFLAG_SIZE) {
	        note(format("Too many (%u) monster temporary flags!", mflag_size));
		return (-1);
	}

	/* Reset maximum numbers per level */
	for (i = 1; z_info && i < z_info->r_max; i++) {
		struct monster_race *race = &r_info[i];
		race->max_num = 100;
		if (rf_has(race->flags, RF_UNIQUE))
			race->max_num = 1;
	}

	rd_string(buf, sizeof(buf));
	while (!streq(buf, "No more monsters")) {
		struct monster_race *race = lookup_monster(buf);

		/* Get the kill count, skip if monster invalid */
		rd_u16b(&tmp16u);
		if (!race) continue;

		/* Store the kill count, ensure dead uniques stay dead */
		l_list[race->ridx].pkills = tmp16u;
		if (rf_has(race->flags, RF_UNIQUE) && tmp16u)
			race->max_num = 0;

		/* Look for the next monster */
		rd_string(buf, sizeof(buf));
	}

	return 0;
}
Пример #21
0
/*
 * Hack -- read a string
 */
static void rd_string(char *str, int max)
{
	int i;

	/* Read the string */
	for (i = 0; TRUE; i++)
	{
		byte tmp8u;

		/* Read a byte */
		rd_byte(&tmp8u);

		/* Collect string while legal */
		if (i < max) str[i] = tmp8u;

		/* End of string */
		if (!tmp8u) break;
	}

	/* Terminate */
	str[max-1] = '\0';
}
Пример #22
0
/*
 * Read a monster
 */
static void rd_monster(monster_type *m_ptr)
{
	byte num;
	int i;

	/* Read the monster race */
	rd_s16b(&m_ptr->r_idx);

	/* Read the other information */
	rd_byte(&m_ptr->fy);
	rd_byte(&m_ptr->fx);
	rd_s16b(&m_ptr->hp);
	rd_s16b(&m_ptr->maxhp);
	rd_byte(&m_ptr->m_speed);
	rd_s16b(&m_ptr->m_energy);

	/* Find the number of monster timed effects */
	rd_byte(&num);

	if (num == MON_TMD_MAX)
	{
		/* Read all the effects */
		for (i = 0; i < num; i++) rd_s16b(&m_ptr->m_timed[i]);
	}
	else
	{
		s16b dummy;
		/* Probably in trouble anyway */
		for (i = 0; i < num; i++) rd_s16b(&dummy);

		note("Discarding unsupported monster timed effects");
	}

	rd_u32b(&m_ptr->mflag);
	rd_u32b(&m_ptr->smart);
	rd_byte(&m_ptr->target_y);
	rd_byte(&m_ptr->target_x);
	rd_byte(&m_ptr->mana);

	strip_bytes(1);
}
Пример #23
0
int rd_quests(void)
{
	int i;
	u16b tmp16u;

	/* Load the Quests */
	rd_u16b(&tmp16u);
	if (tmp16u > z_info->quest_max) {
		note(format("Too many (%u) quests!", tmp16u));
		return (-1);
	}

	/* Load the Quests */
	player_quests_reset(player);
	for (i = 0; i < tmp16u; i++) {
		u16b cur_num;
		rd_byte(&player->quests[i].level);
		rd_u16b(&cur_num);
		player->quests[i].cur_num = cur_num;
	}

	return 0;
}
Пример #24
0
/*
 * Read the monster lore
 */
static void rd_lore(int r_idx)
{
	int i;

	monster_race *r_ptr = &r_info[r_idx];
	monster_lore *l_ptr = &l_list[r_idx];

	/* Count deaths/sights/kills */
	rd_s16b(&l_ptr->deaths);
	rd_s16b(&l_ptr->psights);
	rd_s16b(&l_ptr->tsights);
	rd_s16b(&l_ptr->pkills);
	rd_s16b(&l_ptr->tkills);

	/* Count notices and ignores */
	rd_byte(&l_ptr->notice);
	rd_byte(&l_ptr->ignore);

	rd_byte(&l_ptr->drop_item);

	rd_byte(&l_ptr->ranged);

	/* Count blows of each type */
	for (i = 0; i < MONSTER_BLOW_MAX; i++)
		rd_byte(&l_ptr->blows[i]);

	/* Memorize flags */
	rd_u32b(&l_ptr->flags1);
	rd_u32b(&l_ptr->flags2);
	rd_u32b(&l_ptr->flags3);
	rd_u32b(&l_ptr->flags4);

	/* Read the "Racial" monster limit per level */
	rd_byte(&r_ptr->max_num);

	// 8 spare bytes
	strip_bytes(8);
		
	/* Repair the lore flags */
	l_ptr->flags1 &= r_ptr->flags1;
	l_ptr->flags2 &= r_ptr->flags2;
	l_ptr->flags3 &= r_ptr->flags3;
	l_ptr->flags4 &= r_ptr->flags4;
}
Пример #25
0
void strip_bytes(int n)
{
	byte tmp8u;
	while (n--) rd_byte(&tmp8u);
}
Пример #26
0
/*
 * Read a Win32 BMP file.
 *
 * Assumes that the bitmap has a size such that no padding is needed in
 * various places.  Currently only handles bitmaps with 3 to 256 colors.
 */
static byte *ReadBMP(char *Name, int *bw, int *bh)
{
	FILE *f;

	BITMAPFILEHEADER fileheader;
	BITMAPINFOHEADER infoheader;

	byte *Data;

	int ncol;

	int total;

	int i;

	u16b x, y;

	/* Open the BMP file */
	f = fopen(Name, "r");

	/* No such file */
	if (!f)
	{
		quit ("No bitmap to load!");
	}

	/* Read the "BITMAPFILEHEADER" */
	rd_u16b(f, &(fileheader.bfType));
	rd_u32b(f, &(fileheader.bfSize));
	rd_u16b(f, &(fileheader.bfReserved1));
	rd_u16b(f, &(fileheader.bfReserved2));
	rd_u32b(f, &(fileheader.bfOffBits));

	/* Read the "BITMAPINFOHEADER" */
	rd_u32b(f, &(infoheader.biSize));
	rd_u32b(f, &(infoheader.biWidth));
	rd_u32b(f, &(infoheader.biHeight));
	rd_u16b(f, &(infoheader.biPlanes));
	rd_u16b(f, &(infoheader.biBitCount));
	rd_u32b(f, &(infoheader.biCompresion));
	rd_u32b(f, &(infoheader.biSizeImage));
	rd_u32b(f, &(infoheader.biXPelsPerMeter));
	rd_u32b(f, &(infoheader.biYPelsPerMeter));
	rd_u32b(f, &(infoheader.biClrUsed));
	rd_u32b(f, &(infoheader.biClrImportand));

	/* Verify the header */
	if (feof(f) ||
	                (fileheader.bfType != 19778) ||
	                (infoheader.biSize != 40))
	{
		quit_fmt("Incorrect BMP file format %s", Name);
	}

	/* The two headers above occupy 54 bytes total */
	/* The "bfOffBits" field says where the data starts */
	/* The "biClrUsed" field does not seem to be reliable */
	/* Compute number of colors recorded */
	ncol = (fileheader.bfOffBits - 54) / 4;

	for (i = 0; i < ncol; i++)
	{
		RGBQUAD clrg;

		/* Read an "RGBQUAD" */
		rd_byte(f, &(clrg.b));
		rd_byte(f, &(clrg.g));
		rd_byte(f, &(clrg.r));
		rd_byte(f, &(clrg.filler));

		/* Analyze the color */
		pal[i * 3] = clrg.b;
		pal[i * 3 + 1] = clrg.g;
		pal[i * 3 + 2] = clrg.r;
	}

	/* Look for illegal bitdepths. */
	if ((infoheader.biBitCount == 1) || (infoheader.biBitCount == 24))
	{
		quit_fmt("Illegal biBitCount %d in %s",
		         infoheader.biBitCount, Name);
	}

	/* Determine total bytes needed for image */
	total = infoheader.biWidth * (infoheader.biHeight + 2);

	/* Allocate image memory */
	C_MAKE(Data, total, byte);

	for (y = 0; y < infoheader.biHeight; y++)
	{
		int y2 = infoheader.biHeight - y - 1;

		for (x = 0; x < infoheader.biWidth; x++)
		{
			int ch = getc(f);

			/* Verify not at end of file XXX XXX */
			if (feof(f)) quit_fmt("Unexpected end of file in %s", Name);

			if (infoheader.biBitCount == 8)
			{
				Data[x + y2 * infoheader.biWidth] = ch;
			}
			else if (infoheader.biBitCount == 4)
			{
				Data[x + y2 * infoheader.biWidth] = ch / 16;
				x++;
				Data[x + y2 * infoheader.biWidth] = ch % 16;
			}
		}
	}

	fclose(f);

	/* Save the size for later */
	*bw = infoheader.biWidth;
	*bh = infoheader.biHeight;

	return (Data);
}
Пример #27
0
/*
 * Read the "extra" information
 */
static int rd_player(void)
{
	int i;

	byte num;


	rd_string(op_ptr->full_name, sizeof(op_ptr->full_name));
	rd_string(p_ptr->died_from, 80);
	rd_string(p_ptr->history, 250);

	/* Player race */
	rd_byte(&p_ptr->prace);

	/* Verify player race */
	if (p_ptr->prace >= z_info->p_max)
	{
		note(format("Invalid player race (%d).", p_ptr->prace));
		return (-1);
	}
	rp_ptr = &p_info[p_ptr->prace];

	/* Player class */
	rd_byte(&p_ptr->pclass);

	/* Verify player class */
	if (p_ptr->pclass >= z_info->c_max)
	{
		note(format("Invalid player class (%d).", p_ptr->pclass));
		return (-1);
	}
	cp_ptr = &c_info[p_ptr->pclass];
	mp_ptr = &cp_ptr->spells;


	/* Player gender */
	rd_byte(&p_ptr->psex);
	sp_ptr = &sex_info[p_ptr->psex];

	/* Numeric name suffix */
	rd_byte(&op_ptr->name_suffix);

	/* Special Race/Class info */
	rd_byte(&p_ptr->hitdie);
	rd_byte(&p_ptr->expfact);

	/* Age/Height/Weight */
	rd_s16b(&p_ptr->age);
	rd_s16b(&p_ptr->ht);
	rd_s16b(&p_ptr->wt);

	/* Read the stat info */
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_max[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_cur[i]);
	for (i = 0; i < A_MAX; i++) rd_s16b(&p_ptr->stat_birth[i]);

	rd_s16b(&p_ptr->ht_birth);
	rd_s16b(&p_ptr->wt_birth);
	rd_s32b(&p_ptr->au_birth);

	strip_bytes(4);

	rd_s32b(&p_ptr->au);

	rd_s32b(&p_ptr->max_exp);
	rd_s32b(&p_ptr->exp);
	rd_u16b(&p_ptr->exp_frac);

	rd_s16b(&p_ptr->lev);

	/* Verify player level */
	if ((p_ptr->lev < 1) || (p_ptr->lev > PY_MAX_LEVEL))
	{
		note(format("Invalid player level (%d).", p_ptr->lev));
		return (-1);
	}

	rd_s16b(&p_ptr->mhp);
	rd_s16b(&p_ptr->chp);
	rd_u16b(&p_ptr->chp_frac);

	rd_s16b(&p_ptr->msp);
	rd_s16b(&p_ptr->csp);
	rd_u16b(&p_ptr->csp_frac);

	rd_s16b(&p_ptr->max_lev);
	rd_s16b(&p_ptr->max_depth);

	/* Hack -- Repair maximum player level */
	if (p_ptr->max_lev < p_ptr->lev) p_ptr->max_lev = p_ptr->lev;

	/* Hack -- Repair maximum dungeon level */
	if (p_ptr->max_depth < 0) p_ptr->max_depth = 1;

	/* More info */
	strip_bytes(8);
	rd_s16b(&p_ptr->sc);
	strip_bytes(2);

	/* Read the flags */
	rd_s16b(&p_ptr->food);
	rd_s16b(&p_ptr->energy);
	rd_s16b(&p_ptr->word_recall);
	rd_s16b(&p_ptr->state.see_infra);
	rd_byte(&p_ptr->confusing);
	rd_byte(&p_ptr->searching);

	/* Find the number of timed effects */
	rd_byte(&num);

	if (num <= TMD_MAX)
	{
		/* Read all the effects */
		for (i = 0; i < num; i++)
			rd_s16b(&p_ptr->timed[i]);

		/* Initialize any entries not read */
		if (num < TMD_MAX)
			C_WIPE(p_ptr->timed + num, TMD_MAX - num, s16b);
	}
	else
	{
		/* Probably in trouble anyway */
		for (i = 0; i < TMD_MAX; i++)
			rd_s16b(&p_ptr->timed[i]);

		/* Discard unused entries */
		strip_bytes(2 * (num - TMD_MAX));
		note("Discarded unsupported timed effects");
	}

	/* Future use */
	strip_bytes(40);

	return 0;
}
Пример #28
0
static int rd_artifacts(void)
{
	int i;
	u16b tmp16u;
	
	/* Load the Artifacts */
	rd_u16b(&tmp16u);
	
	/* Incompatible save files */
	if (tmp16u > z_info->a_max)
	{
		note(format("Too many (%u) artifacts!", tmp16u));
		return (-1);
	}
	
	/* Read the artifact flags */
	for (i = 0; i < tmp16u; i++)
	{
		byte tmp8u;
		
		rd_byte(&tmp8u);
		a_info[i].created = tmp8u;
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
		rd_byte(&tmp8u);
	}



	/* For old versions, we need to go through objects and update */
	{
		size_t i;
		object_type *o_ptr = NULL;

		bool *anywhere;
		anywhere = C_ZNEW(z_info->a_max, bool);

		/* All inventory/home artifacts need to be marked as seen */
		for (i = 0; i < INVEN_TOTAL; i++)
		{
			o_ptr = &o_list[i];
			if (object_is_known_artifact(o_ptr))
				artifact_of(o_ptr)->seen = TRUE;
			anywhere[o_ptr->name1] = TRUE;
		}

		for (i = 0; i < (size_t)o_max; i++)
		{
			o_ptr = &o_list[i];
			if (object_is_known_artifact(o_ptr))
				artifact_of(o_ptr)->seen = TRUE;
			anywhere[o_ptr->name1] = TRUE;
		}

		for (i = 0; i < MAX_STORES; i++)
		{
			int j = 0;
			for (j = 0; j < store[i].stock_num; j++)
			{
				o_ptr = &store[i].stock[j];
				if (object_is_known_artifact(o_ptr))
					artifact_of(o_ptr)->seen = TRUE;
				anywhere[o_ptr->name1] = TRUE;
			}
		}

		/* Now update the seen flags correctly */
		for (i = 0; i < z_info->a_max; i++)
		{
			artifact_type *a_ptr = &a_info[i];

			/* If it isn't present anywhere, but has been created,
			 * then it has been lost, and thus seen */
			if (a_ptr->created && !anywhere[i])
				a_ptr->seen = TRUE;
		}

		FREE(anywhere);
	}
	

	return 0;
}
Пример #29
0
static int rd_monster_memory(void)
{
	int r_idx;
	u16b tmp16u;
	
	/* Monster Memory */
	rd_u16b(&tmp16u);
	
	/* Incompatible save files */
	if (tmp16u > z_info->r_max)
	{
		note(format("Too many (%u) monster races!", tmp16u));
		return (-1);
	}
	
	/* Read the available records */
	for (r_idx = 0; r_idx < tmp16u; r_idx++)
	{
		size_t i;

		monster_race *r_ptr = &r_info[r_idx];
		monster_lore *l_ptr = &l_list[r_idx];
			
			
		/* Count sights/deaths/kills */
		rd_s16b(&l_ptr->sights);
		rd_s16b(&l_ptr->deaths);
		rd_s16b(&l_ptr->pkills);
		rd_s16b(&l_ptr->tkills);
		
		/* Count wakes and ignores */
		rd_byte(&l_ptr->wake);
		rd_byte(&l_ptr->ignore);
			
		/* Count drops */
		rd_byte(&l_ptr->drop_gold);
		rd_byte(&l_ptr->drop_item);

		/* Count spells */
		rd_byte(&l_ptr->cast_innate);
		rd_byte(&l_ptr->cast_spell);

		/* Count blows of each type */
		for (i = 0; i < MONSTER_BLOW_MAX; i++)
			rd_byte(&l_ptr->blows[i]);

		/* Memorize flags */

		/* Hack - XXX - MarbleDice - Maximum saveable flags = 96 */
		for (i = 0; i < 12 && i < RF_SIZE; i++)
			rd_byte(&l_ptr->flags[i]);
		if (i < 12) strip_bytes(RF_SIZE - i);

		/* Hack - XXX - MarbleDice - Maximum saveable flags = 96 */
		for (i = 0; i < 12 && i < RSF_SIZE; i++)
			rd_byte(&l_ptr->spell_flags[i]);
		if (i < 12) strip_bytes(12 - i);


		/* Read the "Racial" monster limit per level */
		rd_byte(&r_ptr->max_num);

		/* XXX */
		strip_bytes(3);

		/* Repair the spell lore flags */
		rsf_inter(l_ptr->spell_flags, r_ptr->spell_flags);
	}
	
	return 0;
}
Пример #30
0
/*
 * Read options
 *
 * Note that the normal options are stored as a set of 256 bit flags,
 * plus a set of 256 bit masks to indicate which bit flags were defined
 * at the time the savefile was created.  This will allow new options
 * to be added, and old options to be removed, at any time, without
 * hurting old savefiles.
 *
 * The window options are stored in the same way, but note that each
 * window gets 32 options, and their order is fixed by certain defines.
 */
static int rd_options(void)
{
	int i, n;

	byte b;

	u16b tmp16u;

	u32b flag[8];
	u32b mask[8];
	u32b window_flag[REPOSBAND_TERM_MAX];
	u32b window_mask[REPOSBAND_TERM_MAX];


	/*** Oops ***/

	/* Ignore old options */
	strip_bytes(16);


	/*** Special info */

	/* Read "delay_factor" */
	rd_byte(&b);
	op_ptr->delay_factor = b;

	/* Read "hitpoint_warn" */
	rd_byte(&b);
	op_ptr->hitpoint_warn = b;

	/* Read lazy movement delay */
	rd_u16b(&tmp16u);
	lazymove_delay = (tmp16u < 1000) ? tmp16u : 0;


	/*** Normal Options ***/

	/* Read the option flags */
	for (n = 0; n < 8; n++) rd_u32b(&flag[n]);

	/* Read the option masks */
	for (n = 0; n < 8; n++) rd_u32b(&mask[n]);

	/* Analyze the options */
	for (i = 0; i < OPT_MAX; i++)
	{
		int os = i / 32;
		int ob = i % 32;

		/* Process saved entries */
		if (mask[os] & (1L << ob))
		{
			/* Set flag */
			if (flag[os] & (1L << ob))
				op_ptr->opt[i] = TRUE;

			/* Clear flag */
			else
				op_ptr->opt[i] = FALSE;
		}
	}

	/*** Window Options ***/

	/* Read the window flags */
	for (n = 0; n < REPOSBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_flag[n]);
	}

	/* Read the window masks */
	for (n = 0; n < REPOSBAND_TERM_MAX; n++)
	{
		rd_u32b(&window_mask[n]);
	}

	/* Analyze the options */
	for (n = 0; n < REPOSBAND_TERM_MAX; n++)
	{
		/* Analyze the options */
		for (i = 0; i < 32; i++)
		{
			/* Process valid flags */
			if (window_flag_desc[i])
			{
				/* Blank invalid flags */
				if (!(window_mask[n] & (1L << i)))
				{
					window_flag[n] &= ~(1L << i);
				}
			}
		}
	}

	/* Set up the subwindows */
	subwindows_set_flags(window_flag, REPOSBAND_TERM_MAX);

	return 0;
}