Пример #1
0
void ItemDefinition::deSerialize(std::istream &is)
{
	// Reset everything
	reset();

	// Deserialize
	int version = readU8(is);
	if (version < 5)
		throw SerializationError("unsupported ItemDefinition version");

	type = (enum ItemType)readU8(is);
	name = deSerializeString(is);
	description = deSerializeString(is);
	inventory_image = deSerializeString(is);
	wield_image = deSerializeString(is);
	wield_scale = readV3F1000(is);
	stack_max = readS16(is);
	usable = readU8(is);
	liquids_pointable = readU8(is);
	std::string tool_capabilities_s = deSerializeString(is);
	if(!tool_capabilities_s.empty())
	{
		std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
		tool_capabilities = new ToolCapabilities;
		tool_capabilities->deSerialize(tmp_is);
	}
	groups.clear();
	u32 groups_size = readU16(is);
	for(u32 i=0; i<groups_size; i++){
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}

	node_placement_prediction = deSerializeString(is);
	//deserializeSimpleSoundSpec(sound_place, is);
	sound_place.name = deSerializeString(is);
	sound_place.gain = readF1000(is);
	range = readF1000(is);

	sound_place_failed.name = deSerializeString(is);
	sound_place_failed.gain = readF1000(is);
	palette_image = deSerializeString(is);
	color = readARGB8(is);

	sound_place.pitch = readF1000(is);
	sound_place_failed.pitch = readF1000(is);
	inventory_overlay = deSerializeString(is);
	wield_overlay = deSerializeString(is);

	// If you add anything here, insert it primarily inside the try-catch
	// block to not need to increase the version.
	//try {
	//} catch(SerializationError &e) {};
}
void TestSerialization::testStreamRead()
{
	std::string datastr(
		(const char *)test_serialized_data,
		sizeof(test_serialized_data));
	std::istringstream is(datastr, std::ios_base::binary);

	UASSERT(readU8(is) == 0x11);
	UASSERT(readU16(is) == 0x2233);
	UASSERT(readU32(is) == 0x44556677);
	UASSERT(readU64(is) == 0x8899AABBCCDDEEFF);

	UASSERT(readS8(is) == -128);
	UASSERT(readS16(is) == 30000);
	UASSERT(readS32(is) == -6);
	UASSERT(readS64(is) == -43);

	UASSERT(readF1000(is) == 53.534f);
	UASSERT(readF1000(is) == -300000.32f);
	UASSERT(readF1000(is) == F1000_MIN);
	UASSERT(readF1000(is) == F1000_MAX);

	UASSERT(deSerializeString(is) == "foobar!");

	UASSERT(readV2S16(is) == v2s16(500, 500));
	UASSERT(readV3S16(is) == v3s16(4207, 604, -30));
	UASSERT(readV2S32(is) == v2s32(1920, 1080));
	UASSERT(readV3S32(is) == v3s32(-400, 6400054, 290549855));
	UASSERT(readV2F1000(is) == v2f(500.656f, 350.345f));

	UASSERT(deSerializeWideString(is) == L"\x02~woof~\x5455");

	UASSERT(readV3F1000(is) == v3f(500, 10024.2f, -192.54f));
	UASSERT(readARGB8(is) == video::SColor(255, 128, 50, 128));

	UASSERT(deSerializeLongString(is) == "some longer string here");

	UASSERT(is.rdbuf()->in_avail() == 2);
	UASSERT(readU16(is) == 0xF00D);
	UASSERT(is.rdbuf()->in_avail() == 0);
}
Пример #3
0
void ObjectProperties::deSerialize(std::istream &is)
{
	int version = readU8(is);
	if(version == 1)
	{
		try{
			hp_max = readS16(is);
			physical = readU8(is);
			weight = readF1000(is);
			collisionbox.MinEdge = readV3F1000(is);
			collisionbox.MaxEdge = readV3F1000(is);
			visual = deSerializeString(is);
			visual_size = readV2F1000(is);
			textures.clear();
			u32 texture_count = readU16(is);
			for(u32 i=0; i<texture_count; i++){
				textures.push_back(deSerializeString(is));
			}
			spritediv = readV2S16(is);
			initial_sprite_basepos = readV2S16(is);
			is_visible = readU8(is);
			makes_footstep_sound = readU8(is);
			automatic_rotate = readF1000(is);
			mesh = deSerializeString(is);
			u32 color_count = readU16(is);
			for(u32 i=0; i<color_count; i++){
				colors.push_back(readARGB8(is));
			}
			collideWithObjects = readU8(is);
			stepheight = readF1000(is);
			automatic_face_movement_dir = readU8(is);
			automatic_face_movement_dir_offset = readF1000(is);
		}catch(SerializationError &e){}
	}
	else
	{
		throw SerializationError("unsupported ObjectProperties version");
	}
}
Пример #4
0
// set_sky(self, bgcolor, type, list)
int ObjectRef::l_set_sky(lua_State *L)
{
	ObjectRef *ref = checkobject(L, 1);
	Player *player = getplayer(ref);
	if (player == NULL)
		return 0;

	video::SColor bgcolor(255,255,255,255);
	if (!lua_isnil(L, 2))
		bgcolor = readARGB8(L, 2);

	std::string type = luaL_checkstring(L, 3);

	std::vector<std::string> params;
	if (lua_istable(L, 4)) {
		int table = lua_gettop(L);
		lua_pushnil(L);
		while (lua_next(L, table) != 0) {
			// key at index -2 and value at index -1
			if (lua_isstring(L, -1))
				params.push_back(lua_tostring(L, -1));
			else
				params.push_back("");
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}

	if (type == "skybox" && params.size() != 6)
		throw LuaError("skybox expects 6 textures");

	if (!getServer(L)->setSky(player, bgcolor, type, params))
		return 0;

	lua_pushboolean(L, true);
	return 1;
}
Пример #5
0
ContentFeatures read_content_features(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	ContentFeatures f;

	/* Cache existence of some callbacks */
	lua_getfield(L, index, "on_construct");
	if(!lua_isnil(L, -1)) f.has_on_construct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_destruct");
	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "after_destruct");
	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_activate");
	if(!lua_isnil(L, -1))
	{
		f.has_on_activate = true;
		f.is_circuit_element = true;
	}
	lua_pop(L, 1);
	lua_getfield(L, index, "on_deactivate");
	if(!lua_isnil(L, -1))
	{
		f.has_on_deactivate = true;
		f.is_circuit_element = true;
	}
	lua_pop(L, 1);

	lua_getfield(L, index, "on_rightclick");
	f.rightclickable = lua_isfunction(L, -1);
	lua_pop(L, 1);

	/* Name */
	getstringfield(L, index, "name", f.name);

	/* Groups */
	lua_getfield(L, index, "groups");
	read_groups(L, -1, f.groups);
	lua_pop(L, 1);

	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
			ScriptApiNode::es_DrawType,NDT_NORMAL);
	getfloatfield(L, index, "visual_scale", f.visual_scale);

	/* Meshnode model filename */
	getstringfield(L, index, "mesh", f.mesh);

	// tiles = {}
	lua_getfield(L, index, "tiles");
	// If nil, try the deprecated name "tile_images" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "tile_images",
				"Deprecated; new name is \"tiles\".");
		lua_getfield(L, index, "tile_images");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			TileDef lasttile = f.tiledef[i-1];
			while(i < 6){
				f.tiledef[i] = lasttile;
				i++;
			}
		}
	}
	lua_pop(L, 1);
	
	/* Circuit options */
	lua_getfield(L, index, "is_wire");
	if(!lua_isnil(L, -1)) {
		f.is_wire = true;
	}
	lua_pop(L, 1);
	
	lua_getfield(L, index, "is_wire_connector");
	if(!lua_isnil(L, -1)) {
		f.is_wire_connector = true;
	}
	lua_pop(L, 1);
	
	lua_getfield(L, index, "wire_connections");
	if(!lua_isnil(L, -1) && lua_istable(L, -1)) {
		// Both can't be set to true
		f.is_wire |= !f.is_wire_connector;
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i;
		unsigned char current_shift = 1;
		for(i = 0; (i < 6) && (lua_next(L, table) != 0); ++i) {
			f.wire_connections[i] = lua_tonumber(L, -1);
			f.wire_connections[i] |= current_shift;
			current_shift <<= 1;
			lua_pop(L, 1);
		}
		if(i < 6) {
			luaL_error(L, "Wire connectins array must have exactly 6 integer numbers.");
		}

		// Convert to two-way wire (one-way may cause undefined behavior)
		for(i = 0; i < 6; ++i) {
			for(int j = 0; j < 6; ++j) {
				f.wire_connections[i] |= f.wire_connections[j] & (1 << i);
				f.wire_connections[j] |= f.wire_connections[i] & (1 << j);
			}
		}
		
	} else if(f.is_wire || f.is_wire_connector) {
		// Assuming that it's a standart wire or wire connector
		for(int i = 0; i < 6; ++i) {
			f.wire_connections[i] = 0x3F;
		}
	}
	lua_pop(L, 1);
	
	lua_getfield(L, index, "circuit_states");
	if(!lua_isnil(L, -1) && lua_istable(L, -1)) {
		f.is_circuit_element = true;
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i;
		for(i = 0; (i < 64) && (lua_next(L, table) != 0); ++i) {
			f.circuit_element_func[i] = lua_tonumber(L, -1);
			lua_pop(L, 1);
		}
		if(i < 64) {
			luaL_error(L, "Circuit element states table must have exactly 64 integer numbers.");
		}
	}
	lua_pop(L, 1);

	f.circuit_element_delay = getintfield_default(L, index, "circuit_element_delay", f.circuit_element_delay + 1) - 1;
	if(f.circuit_element_delay > 100) {
		luaL_error(L, "\"circuit_element_delay\" must be a positive integer number less than 101");
	}

	// special_tiles = {}
	lua_getfield(L, index, "special_tiles");
	// If nil, try the deprecated name "special_materials" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "special_materials",
				"Deprecated; new name is \"special_tiles\".");
		lua_getfield(L, index, "special_materials");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef_special[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==CF_SPECIAL_COUNT){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, index, "alpha", 255);

	bool usealpha = getboolfield_default(L, index,
			"use_texture_alpha", false);
	if (usealpha)
		f.alpha = 0;

	/* Other stuff */

	lua_getfield(L, index, "post_effect_color");
	if(!lua_isnil(L, -1))
		f.post_effect_color = readARGB8(L, -1);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
			ScriptApiNode::es_ContentParamType, CPT_NONE);
	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
			ScriptApiNode::es_ContentParamType2, CPT2_NONE);

	// Warn about some deprecated fields
	warn_if_field_exists(L, index, "wall_mounted",
			"deprecated: use paramtype2 = 'wallmounted'");
	warn_if_field_exists(L, index, "light_propagates",
			"deprecated: determined from paramtype");
	warn_if_field_exists(L, index, "dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item_rarity",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "metadata_name",
			"deprecated: use on_add and metadata callbacks");

	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, index, "is_ground_content", f.is_ground_content);
	f.light_propagates = (f.param_type == CPT_LIGHT);
	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, index, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, index, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, index, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, index, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, index, "buildable_to", f.buildable_to);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
			ScriptApiNode::es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, index, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, index, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, index,
			"liquid_viscosity", f.liquid_viscosity);

	f.leveled = getintfield_default(L, index, "leveled", f.leveled);

	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
	getstringfield(L, index, "freeze", f.freeze);
	getstringfield(L, index, "melt", f.melt);
	f.drowning = getintfield_default(L, index,
			"drowning", f.drowning);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, index,
			"light_source", f.light_source);
	f.damage_per_second = getintfield_default(L, index,
			"damage_per_second", f.damage_per_second);

	lua_getfield(L, index, "node_box");
	if(lua_istable(L, -1))
		f.node_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "selection_box");
	if(lua_istable(L, -1))
		f.selection_box = read_nodebox(L, -1);
 	lua_pop(L, 1);

	lua_getfield(L, index, "collision_box");
	if(lua_istable(L, -1))
		f.collision_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	f.waving = getintfield_default(L, index,
			"waving", f.waving);

	// Set to true if paramtype used to be 'facedir_simple'
	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
	// Set to true if wall_mounted used to be set to true
	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);

	// Sound table
	lua_getfield(L, index, "sounds");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "footstep");
		read_soundspec(L, -1, f.sound_footstep);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dig");
		read_soundspec(L, -1, f.sound_dig);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dug");
		read_soundspec(L, -1, f.sound_dug);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	return f;
}
Пример #6
0
void read_object_properties(lua_State *L, int index,
		ObjectProperties *prop)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;
	if(!lua_istable(L, index))
		return;

	prop->hp_max = getintfield_default(L, -1, "hp_max", 10);

	getboolfield(L, -1, "physical", prop->physical);
	getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);

	getfloatfield(L, -1, "weight", prop->weight);

	lua_getfield(L, -1, "collisionbox");
	if(lua_istable(L, -1))
		prop->collisionbox = read_aabb3f(L, -1, 1.0);
	lua_pop(L, 1);

	getstringfield(L, -1, "visual", prop->visual);

	getstringfield(L, -1, "mesh", prop->mesh);

	lua_getfield(L, -1, "visual_size");
	if(lua_istable(L, -1))
		prop->visual_size = read_v2f(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, -1, "textures");
	if(lua_istable(L, -1)){
		prop->textures.clear();
		int table = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			if(lua_isstring(L, -1))
				prop->textures.push_back(lua_tostring(L, -1));
			else
				prop->textures.push_back("");
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);

	lua_getfield(L, -1, "colors");
	if(lua_istable(L, -1)){
		prop->colors.clear();
		int table = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			if(lua_isstring(L, -1))
				prop->colors.push_back(readARGB8(L, -1));
			else
				prop->colors.push_back(video::SColor(255, 255, 255, 255));
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);

	lua_getfield(L, -1, "spritediv");
	if(lua_istable(L, -1))
		prop->spritediv = read_v2s16(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, -1, "initial_sprite_basepos");
	if(lua_istable(L, -1))
		prop->initial_sprite_basepos = read_v2s16(L, -1);
	lua_pop(L, 1);

	getboolfield(L, -1, "is_visible", prop->is_visible);
	getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
	getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
	if (getfloatfield(L, -1, "stepheight", prop->stepheight))
		prop->stepheight *= BS;
	lua_getfield(L, -1, "automatic_face_movement_dir");
	if (lua_isnumber(L, -1)) {
		prop->automatic_face_movement_dir = true;
		prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
	} else if (lua_isboolean(L, -1)) {
		prop->automatic_face_movement_dir = lua_toboolean(L, -1);
		prop->automatic_face_movement_dir_offset = 0.0;
	}
	lua_pop(L, 1);
}
Пример #7
0
ContentFeatures read_content_features(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	ContentFeatures f;

	/* Cache existence of some callbacks */
	lua_getfield(L, index, "on_construct");
	if(!lua_isnil(L, -1)) f.has_on_construct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_destruct");
	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "after_destruct");
	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
	lua_pop(L, 1);

	lua_getfield(L, index, "on_rightclick");
	f.rightclickable = lua_isfunction(L, -1);
	lua_pop(L, 1);
	
	/* Name */
	getstringfield(L, index, "name", f.name);

	/* Groups */
	lua_getfield(L, index, "groups");
	read_groups(L, -1, f.groups);
	lua_pop(L, 1);

	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
			ScriptApiNode::es_DrawType,NDT_NORMAL);
	getfloatfield(L, index, "visual_scale", f.visual_scale);

	// tiles = {}
	lua_getfield(L, index, "tiles");
	// If nil, try the deprecated name "tile_images" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "tile_images",
				"Deprecated; new name is \"tiles\".");
		lua_getfield(L, index, "tile_images");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			TileDef lasttile = f.tiledef[i-1];
			while(i < 6){
				f.tiledef[i] = lasttile;
				i++;
			}
		}
	}
	lua_pop(L, 1);

	// special_tiles = {}
	lua_getfield(L, index, "special_tiles");
	// If nil, try the deprecated name "special_materials" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "special_materials",
				"Deprecated; new name is \"special_tiles\".");
		lua_getfield(L, index, "special_materials");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef_special[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, index, "alpha", 255);

	bool usealpha = getboolfield_default(L, index,
			"use_texture_alpha", false);
	if (usealpha)
		f.alpha = 0;

	/* Other stuff */

	lua_getfield(L, index, "post_effect_color");
	if(!lua_isnil(L, -1))
		f.post_effect_color = readARGB8(L, -1);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
			ScriptApiNode::es_ContentParamType, CPT_NONE);
	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
			ScriptApiNode::es_ContentParamType2, CPT2_NONE);

	// Warn about some deprecated fields
	warn_if_field_exists(L, index, "wall_mounted",
			"deprecated: use paramtype2 = 'wallmounted'");
	warn_if_field_exists(L, index, "light_propagates",
			"deprecated: determined from paramtype");
	warn_if_field_exists(L, index, "dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item_rarity",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "metadata_name",
			"deprecated: use on_add and metadata callbacks");

	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, index, "is_ground_content", f.is_ground_content);
	f.light_propagates = (f.param_type == CPT_LIGHT);
	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, index, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, index, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, index, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, index, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, index, "buildable_to", f.buildable_to);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
			ScriptApiNode::es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, index, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, index, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, index,
			"liquid_viscosity", f.liquid_viscosity);
	f.liquid_range = getintfield_default(L, index,
			"liquid_range", f.liquid_range);
	f.leveled = getintfield_default(L, index, "leveled", f.leveled);

	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
	getstringfield(L, index, "freezemelt", f.freezemelt);
	f.drowning = getintfield_default(L, index,
			"drowning", f.drowning);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, index,
			"light_source", f.light_source);
	f.damage_per_second = getintfield_default(L, index,
			"damage_per_second", f.damage_per_second);

	lua_getfield(L, index, "node_box");
	if(lua_istable(L, -1))
		f.node_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "selection_box");
	if(lua_istable(L, -1))
		f.selection_box = read_nodebox(L, -1);
 	lua_pop(L, 1);

	// Set to true if paramtype used to be 'facedir_simple'
	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
	// Set to true if wall_mounted used to be set to true
	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);

	// Sound table
	lua_getfield(L, index, "sounds");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "footstep");
		read_soundspec(L, -1, f.sound_footstep);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dig");
		read_soundspec(L, -1, f.sound_dig);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dug");
		read_soundspec(L, -1, f.sound_dug);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	return f;
}
Пример #8
0
void ContentFeatures::deSerialize(std::istream &is)
{
	// version detection
	const u8 version = readU8(is);
	if (version < CONTENTFEATURES_VERSION)
		throw SerializationError("unsupported ContentFeatures version");

	// general
	name = deSerializeString(is);
	groups.clear();
	u32 groups_size = readU16(is);
	for (u32 i = 0; i < groups_size; i++) {
		std::string name = deSerializeString(is);
		int value = readS16(is);
		groups[name] = value;
	}
	param_type = (enum ContentParamType) readU8(is);
	param_type_2 = (enum ContentParamType2) readU8(is);

	// visual
	drawtype = (enum NodeDrawType) readU8(is);
	mesh = deSerializeString(is);
	visual_scale = readF32(is);
	if (readU8(is) != 6)
		throw SerializationError("unsupported tile count");
	for (TileDef &td : tiledef)
		td.deSerialize(is, version, drawtype);
	for (TileDef &td : tiledef_overlay)
		td.deSerialize(is, version, drawtype);
	if (readU8(is) != CF_SPECIAL_COUNT)
		throw SerializationError("unsupported CF_SPECIAL_COUNT");
	for (TileDef &td : tiledef_special)
		td.deSerialize(is, version, drawtype);
	alpha = readU8(is);
	color.setRed(readU8(is));
	color.setGreen(readU8(is));
	color.setBlue(readU8(is));
	palette_name = deSerializeString(is);
	waving = readU8(is);
	connect_sides = readU8(is);
	u16 connects_to_size = readU16(is);
	connects_to_ids.clear();
	for (u16 i = 0; i < connects_to_size; i++)
		connects_to_ids.push_back(readU16(is));
	post_effect_color = readARGB8(is);
	leveled = readU8(is);

	// lighting-related
	light_propagates = readU8(is);
	sunlight_propagates = readU8(is);
	light_source = readU8(is);
	light_source = MYMIN(light_source, LIGHT_MAX);

	// map generation
	is_ground_content = readU8(is);

	// interaction
	walkable = readU8(is);
	pointable = readU8(is);
	diggable = readU8(is);
	climbable = readU8(is);
	buildable_to = readU8(is);
	rightclickable = readU8(is);
	damage_per_second = readU32(is);

	// liquid
	liquid_type = (enum LiquidType) readU8(is);
	liquid_alternative_flowing = deSerializeString(is);
	liquid_alternative_source = deSerializeString(is);
	liquid_viscosity = readU8(is);
	liquid_renewable = readU8(is);
	liquid_range = readU8(is);
	drowning = readU8(is);
	floodable = readU8(is);

	// node boxes
	node_box.deSerialize(is);
	selection_box.deSerialize(is);
	collision_box.deSerialize(is);

	// sounds
	sound_footstep.deSerialize(is, version);
	sound_dig.deSerialize(is, version);
	sound_dug.deSerialize(is, version);

	// read legacy properties
	legacy_facedir_simple = readU8(is);
	legacy_wallmounted = readU8(is);

	try {
		node_dig_prediction = deSerializeString(is);
	} catch(SerializationError &e) {};
}