void readFlight (FILE* fp_in, Flight* flight) { fscanf(fp_in, "%d\n", &(flight->flightNum)); fgets(flight->origin , MAX_ORIGIN_LENGTH, fp_in); fgets(flight->destination, MAX_DESTINATION_LENGTH, fp_in); strtok(flight->origin, "\r\n"); strtok(flight->destination, "\r\n"); flight->plane = (Plane*) malloc(sizeof(Plane)); readPlane(fp_in, &(flight->plane)); } //read each flight from file
ShapePointer SceneLoader::readShape(const QDomElement &element) const { QString shapeType; if (!readAttributeAsString(element, "type", shapeType)) { return ShapePointer(NULL); } MaterialPointer shapeMaterial = readMaterial(element); if (shapeMaterial == NULL) { return ShapePointer(NULL); } if (shapeType == "plane") { return readPlane(element, shapeMaterial); } if (shapeType == "sphere") { return readSphere(element, shapeMaterial); } if (shapeType == "cylinder") { return readCylinder(element, shapeMaterial); } if (shapeType == "cone") { return readCone(element, shapeMaterial); } if (shapeType == "triangle") { return readTriangle(element, shapeMaterial); } if (shapeType == "box") { return readBox(element, shapeMaterial); } if (shapeType == "torus") { return readTorus(element, shapeMaterial); } if (shapeType == "model") { return readMeshModel(element, shapeMaterial); } std::cerr << "Scene parsing error: unknown shape type '" << shapeType.toUtf8().constData() << "'" << std::endl; return ShapePointer(NULL); }