Пример #1
0
void GUIDropDown::Draw(SDL_Surface *dst){
  boxColor(dst,posX1,posY1,posX2,posY2,0xFFFFFFFF);
  rectangleColor(dst,posX1,posY1,posX2,posY2,BORDER);
  selectedText.Blit(dst,posX1+3,posY1+2,posX2-posX1-3,posY2-posY1-2,false,true);
  if(isPressed)boxColor(dst,arrX1,arrY1,arrX2,arrY2,CLICKABLE_DOWN);
  else boxColor(dst,arrX1,arrY1,arrX2,arrY2,CLICKABLE_UP);
  rectangleColor(dst,arrX1,arrY1,arrX2,arrY2,BORDER);
  filledTrigonColor(dst,triX1,triY1,triX2,triY2,triX3,triY3,0x00000080);
  if(listBox.doDraw&&!hasRegistered)listBox.Draw(dst);
}
Пример #2
0
/* render time and bar remained till the end of the wave */
void render_wave_time()
{
	char str[20];
	Uint32 time_passed, one_percent, percents_passed;
	Uint32 color = 0x00FF00FF; /* green, 0xRRGGBBAA */

	/* time passed from start of the wave */
	time_passed = SDL_GetTicks() - waves[global.wave].start_time;
	one_percent = waves[global.wave].duration/100; //600ms
	percents_passed = time_passed / one_percent;
	
	/* word TIME */
	render_text(12,"WAVE",WINDOW_WIDTH-155, WINDOW_HEIGHT-15,color);

	/* time bar. we assume TIME_BAR_W is 100 always ;) */
	if (TIME_BAR_W > percents_passed)
		boxColor(global.screen, TIME_BAR_X, WINDOW_HEIGHT-15,
			 TIME_BAR_X + TIME_BAR_W - percents_passed, WINDOW_HEIGHT-5, 0x32CD32FF);

	rectangleColor(global.screen, WINDOW_WIDTH - 120, WINDOW_HEIGHT-15,
			 WINDOW_WIDTH - 20, WINDOW_HEIGHT-5, 0x008000FF);

	/* digits on the top of bar */
	//sprintf(str,"%u",percents_passed);
	//render_text(12,str, WINDOW_WIDTH/2 + 25,WINDOW_HEIGHT-100,0xFFFFFFFF);
}
Пример #3
0
void GUIListBox::Draw(SDL_Surface *dst){
  boxColor(dst,posX1,posY1,posX2,posY2,0xFFFFFFFF);
  if(showSelectionBox)boxColor(dst,selX1,selY1,selX2,selY2,0x6699FFFF);
  renderedText.Blit(dst,textX1,textY1,textX2-textX1,textY2-textY1,false,false,curOffX,curOffY);
  rectangleColor(dst,posX1,posY1,posX2,posY2,BORDER);
  scroll.Draw(dst);
}
Пример #4
0
void RS232Console::render(Dashboard *dash, SDLColor color, SDLColor bg_color,
    int font_size)
{
    int char_width, char_height, height, width, mid_height;
    
    getCharMetrics(dash, char_width, char_height);
    getMetrics(dash, width, mid_height, height);
    
    rectangleColor(dash->screen, x, y,  x + width - 1, y + height - 1,
        color.toUInt32());
    lineColor(dash->screen, x, y + mid_height - 1, x + width - 1, y + mid_height - 1, color.toUInt32());
    
    int current_y = y + 2;
    int to_line = min((int)stored_text.size(), scroll_position + rows);
    
    for (int i = scroll_position; i < to_line; i++) {
        dash->putMonoText(x + 2, current_y, stored_text[i].substr(0, columns),
            font_size + 2, color);
        current_y += char_height;
    }
    
    if (scrollbar_persist_frames) {
        drawScrollbar(dash, color);
        scrollbar_persist_frames--;
    }
}
Пример #5
0
void XListBox::draw()
{
	XItem *Item;
	XPOSITION pos = list_item.find(top_item);
	
	//画背景
	onDrawBackground(widget_rectF);
	
	while(!pos.isEmpty())
	{	
		Item=list_item.getNext(pos);
		Item->draw(divider_color,item_color);
		if(bottom_item == Item)
		{	
			break;
		}
	}
	//画出选中项
	if(pList== this && pItem)
	{
		Uint32 color = (Uint32)SELECT_ITEM_COLOR;
		pItem->draw(divider_color,color);
	}
	//滚动条
	vScrollbar.paint();
	//边框
	rectangleColor(screen,widget_rect.x,widget_rect.y,widget_rectF.x2,widget_rectF.y2,0x7991c9ff);
}
Пример #6
0
void Draw_Geometry()
{
    int flag = 1;

    SDL_FillRect(WINDOW, NULL, 0xffffffff);
    while( flag ){
        switch( rand() % 7 ){
        case 0: hlineColor(WINDOW, AXIS, AXIS, AXIS, COLOR); break;
        case 1: vlineColor(WINDOW, AXIS, AXIS, AXIS, COLOR); break;
        case 2: rectangleColor(WINDOW, AXIS, AXIS, AXIS, AXIS, COLOR); break;
        case 3: lineColor(WINDOW, AXIS, AXIS, AXIS, AXIS, COLOR); break;
        case 4: circleColor(WINDOW, AXIS, AXIS, AXIS, COLOR); break;
        case 5: pieColor(WINDOW, AXIS, AXIS, AXIS, THETA, THETA, COLOR); break;
        case 6: trigonColor(WINDOW, AXIS, AXIS, AXIS, AXIS, AXIS, AXIS, COLOR); break;
        default: break;
        }
        SDL_UpdateRect(WINDOW, 0, 0, 0, 0);

        printf("again->'a' reset->'r' exit->'e'\n");
        char ch = getchar(), c = getchar();
        switch( ch ){
        case 'a': flag = 1; break;
        case 'r': SDL_FillRect(WINDOW, NULL, 0xffffffff); break;
        case 'e': flag = 0; break;
        default : flag = 1; break;
        }
    }
}
Пример #7
0
void RS232Console::drawScrollbar(Dashboard *dash, SDLColor color)
{
    const int PADDING = 6;
    const int BAR_WIDTH = 12;
    
    if ((int)stored_text.size() <= rows)
        return;
    
    int height, width, mid_height;
    
    getMetrics(dash, width, mid_height, height);
    
    int bar_x = x + width - PADDING - BAR_WIDTH;
    int bar_y = y + PADDING;
    int bar_w = BAR_WIDTH;
    int bar_h = mid_height - 2 * PADDING;
    
    int thumb_y = bar_y + bar_h * scroll_position / stored_text.size();
    int thumb_h = bar_h * rows / stored_text.size();
    
    rectangleColor(dash->screen, bar_x, bar_y, bar_x + bar_w - 1, bar_y + bar_h - 1,
        color.toUInt32());
    boxColor(dash->screen, bar_x, thumb_y, bar_x + bar_w - 1, thumb_y + thumb_h - 1,
        color.toUInt32());
}
Пример #8
0
SDL_Surface*
limit_Selection(SDL_Surface* origin, Selection* select) {
  if(origin && select && select->active) {
    SDL_Rect left = {.x = 0, .y = 0,
                     .w = select->area.x, .h = origin->h};
    SDL_Rect right = {.x = select->area.x + select->area.w, .y=0,
                      .w = origin->w - (select->area.x + select->area.w), .h=origin->h};
    SDL_Rect upper = {.x = select->area.x, .y= 0,
                      .w = select->area.w, .h= select->area.y};
    SDL_Rect lower = {.x = select->area.x, .y= select->area.y + select->area.h,
                      .w = select->area.w, .h= origin->h - (select->area.y + select->area.h)};
    SDL_FillRect(origin, &left, intColor_fmt(c_trans,origin->format));
    SDL_FillRect(origin, &right, intColor_fmt(c_trans,origin->format));
    SDL_FillRect(origin, &upper, intColor_fmt(c_trans,origin->format));
    SDL_FillRect(origin, &lower, intColor_fmt(c_trans,origin->format));
  }
  return origin;
}

void
draw_selection(SDL_Surface* where, Selection* select, Color c){
  rectangleColor(where,select->area.x,select->area.y,
                 select->area.x + select->area.w,
                 select->area.y + select->area.h,intColor(c));
}
Пример #9
0
void	draw_legend(SDL_Surface *ecran)//, SDL_Surface *rectangle, int x, int y)
{
  rectangleColor(ecran, 1150, 400, 950, 500, 0xffffffff);
  stringColor(ecran, 1000, 430, "densite", 0xff3a2aff);
  stringColor(ecran, 1000, 460, "repartition", 0x3a3affff);
  SDL_Flip(ecran);
}
Пример #10
0
void GUIButton::Draw(SDL_Surface *dst){
  if(isPressed&&isHovered)boxColor(dst,posX1,posY1,posX2,posY2,CLICKABLE_DOWN);
  else boxColor(dst,posX1,posY1,posX2,posY2,CLICKABLE_UP);
  rectangleColor(dst,posX1,posY1,posX2,posY2,BORDER);
  renderedText.Blit(dst,posX1,posY1,posX2-posX1,posY2-posY1,true,true);
  if(isDisabled)boxColor(dst,posX1,posY1,posX2,posY2,0xFFFFFFA0);
}
Пример #11
0
void Rectangle3DOverlay::render(RenderArgs* args) {
    if (!_visible) {
        return; // do nothing if we're not visible
    }

    float alpha = getAlpha();
    xColor color = getColor();
    const float MAX_COLOR = 255.0f;
    glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);

    glm::vec3 position = getPosition();
    glm::vec2 dimensions = getDimensions();
    glm::vec2 halfDimensions = dimensions * 0.5f;
    glm::quat rotation = getRotation();

    auto batch = args->_batch;

    if (batch) {
        Transform transform;
        transform.setTranslation(position);
        transform.setRotation(rotation);

        batch->setModelTransform(transform);
        auto geometryCache = DependencyManager::get<GeometryCache>();

        if (getIsSolid()) {
            glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
            glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
            geometryCache->bindSimpleProgram(*batch);
            geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
        } else {
            geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
            if (getIsDashedLine()) {
                glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
                glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
                glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
                glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);

                geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
                geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
                geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
                geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
            } else {
                if (halfDimensions != _previousHalfDimensions) {
                    QVector<glm::vec3> border;
                    border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
                    border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
                    border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
                    border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
                    border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
                    geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);

                    _previousHalfDimensions = halfDimensions;
                }
                geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID);
            }
        }
    }
}
Пример #12
0
inline void DrawBox(int x0, int y0,
			int x1, int y1, uint color, int is_fill)
{
	if (is_fill)
		boxColor(screen, x0, y0, x1, y1, color);
	else
		rectangleColor(screen, x0, y0, x1, y1, color);
}
Пример #13
0
int GeoLayer::rectangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint32_t col) {
    if(!surf) {
        error("%s can't run: layer not initialized", __PRETTY_FUNCTION__);
        return -1;
    }
    res = rectangleColor(surf, x1, y1, x2, y2, col);
    if(res < 0) error("error in %s", __PRETTY_FUNCTION__);
    return(res);
}
Пример #14
0
void TEdit::disp(SDL_Surface *s, TFont *myfont, int x, int y, int w,int h,
  int fg, int bg, int xoptions) {
  font = myfont;
  font->set_utf(is_utf);
  if (*menu->label) {
      // Draw the static without a changing bg
    TStatic::disp(s,myfont,x,y,xoptions-x,h,mymakecol(255,255,255),0,xoptions);
    w -= xoptions - x;
    x = xoptions;
  }
  rectangleColor(s,x,y,x+maxw-1,y+h-1,mymakecol(255,255,255));
  // boxColor(s,x+1,y+1,x+maxw-3,y+h-3,bg_color);
  if (field[0]) {
      int w,h;
      font->dimensions(field,&w,&h);
      // -8 for the size of the cursor in the end..
      int max = (pos == strlen(field) ? maxw-8 : maxw);
      if (w > max) {
	  unsigned int p;
	  char old = 0;
	  int end;
	  for (p=0; p<strlen(field) && p<pos; p++) {
	      font->dimensions(&field[p],&w,&h);
	      if (w <= max) break;
	  }
	  if (w > max) {
	      for (end=strlen(field)-1; end>=0; end--) {
		  old = field[end];
		  field[end] = 0;
		  font->dimensions(&field[p],&w,&h);
		  if (w <= max) break;
		  field[end] = old;
	      }
	  }
	  font->surf_string(s,x+1,y+1,&field[p],fg_color,0,0);
	  if (old) field[end] = old;
	  old = field[pos]; field[pos] = 0;
	  font->dimensions(&field[p],&curx,&curh);
	  curx += x+1;
	  field[pos] = old;
      } else {
	  font->surf_string(s,x+1,y+1,field,fg_color,0,0);
	  char old = field[pos]; field[pos] = 0;
	  font->dimensions(field,&curx,&curh);
	  curx += x+1;
	  field[pos] = old;
      }
  } else {
      curx = x+1; curh = h;
  }
  cury = y; mys = s;
  if (bg && cursor_on) {
    update_cursor();
  }
}
Пример #15
0
/*****************************************************************
関数名	: DrawRectangle
機能	: メインウインドウに四角を表示する
引数	: int		x			: 四角の左上の x 座標
		  int		y			: 四角の左上の y 座標
		  int		width		: 四角の横幅
		  int		height		: 四角の高さ
出力	: なし
*****************************************************************/
void DrawRectangle(int x,int y,int width,int height)
{
#ifndef NDEBUG
    printf("#####\n");
    printf("DrawRectangle()\n");
    printf("x=%d,y=%d,width=%d,height=%d\n",x,y,width,height);
#endif

	rectangleColor(gMainWindow,x,y,x+width,y+height,0x000000ff);
	SDL_Flip(gMainWindow);
}
Пример #16
0
CAMLprim value ml_rectangleColor(value dst,value p1,value p2, value col)
{
  SDL_Surface *sur= SDL_SURFACE(dst);
  SDL_Rect rect1, rect2;
  int r;

  SDLRect_of_value(&rect1,p1);
  SDLRect_of_value(&rect2,p2);
  r=rectangleColor(sur,rect1.x,rect1.y,rect2.x,rect2.y,Int32_val(col));

  return Val_bool(r);
}
Пример #17
0
void GUIScrollBar::Draw(SDL_Surface *dst){
  boxColor(dst,trackX1,trackY1,trackX2,trackY2,0xFFFFFFFF);
  rectangleColor(dst,trackX1,trackY1,trackX2,trackY2,BORDER);
  if(arrowW>0){

    if(arrADown)boxColor(dst,arrAX1,arrAY1,arrAX2,arrAY2,CLICKABLE_DOWN);
    else boxColor(dst,arrAX1,arrAY1,arrAX2,arrAY2,CLICKABLE_UP);
    if(arrBDown) boxColor(dst,arrBX1,arrBY1,arrBX2,arrBY2,CLICKABLE_DOWN);
    else boxColor(dst,arrBX1,arrBY1,arrBX2,arrBY2,CLICKABLE_UP);

    rectangleColor(dst,arrBX1,arrBY1,arrBX2,arrBY2,BORDER);
    rectangleColor(dst,arrAX1,arrAY1,arrAX2,arrAY2,BORDER);

    filledTrigonColor(dst,triAX1,triAY1,triAX2,triAY2,triAX3,triAY3,0x00000080);
    filledTrigonColor(dst,triBX1,triBY1,triBX2,triBY2,triBX3,triBY3,0x00000080);
  }
  if(!isDisabled){
    boxColor(dst,slidX1,slidY1,slidX2,slidY2,0xD4D0C8FF);
    rectangleColor(dst,slidX1,slidY1,slidX2,slidY2,0x404040FF);
  }
}
Пример #18
0
void affichage(){
    
       
    cpFloat timeStep = 1.0/60.0;
      SDL_Color white={255,255,255};
          for(cpFloat time = 0; time < 25; time += timeStep){
              SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran->format,0,0,0));
              for(int i=0;i<50;i++){
                  if(lesBoules[i].del==FALSE){
                 cpVect pos = cpBodyGetPos(lesBoules[i].body);
                 cpVect vel = cpBodyGetVel(lesBoules[i].body);
    
                 rectangleColor(ecran,10, 0, 630, 420,SDL_MapRGB(ecran->format,255,255,255));
                 circleRGBA(ecran, pos.y, pos.x, lesBoules[i].radius, lesBoules[i].r,lesBoules[i].g,lesBoules[i].b,lesBoules[i].a); 
                 filledCircleRGBA(ecran,pos.y,pos.x,lesBoules[i].radius, lesBoules[i].r,lesBoules[i].g,lesBoules[i].b,lesBoules[i].a);
                 
                 //lettre
                 
                 SDL_Surface *lettre= TTF_RenderText_Solid(police, lesBoules[i].lettre, white);
                 SDL_Rect position;
                 position.y=pos.x;
                 position.x=pos.y;
                 lesBoules[i].x=pos.x;
                 lesBoules[i].y=pos.y;
                 SDL_BlitSurface(lettre, NULL, ecran, &position);
                  }
                 
 
               }

              SDL_Surface *pointsTexte=TTF_RenderText_Solid(police,"Score:" , white);
                 SDL_Rect position_pointsTexte;
                 position_pointsTexte.y=435;
                 position_pointsTexte.x=10;
                 SDL_BlitSurface(pointsTexte, NULL, ecran, &position_pointsTexte);
                 char scoreChar[15]={"0"};
                 snprintf(scoreChar, 15, "%d", score);
                 SDL_Surface *points=TTF_RenderText_Solid(police,scoreChar, white);
                 SDL_Rect position_points;
                 position_points.y=435;
                 position_points.x=100;
                 SDL_BlitSurface(points, NULL, ecran, &position_points);
                 
                 
              cpSpaceStep(espace, timeStep);
              SDL_Flip(ecran);
          }
                      //affichage points
                 
 SDL_Flip(ecran);
}
Пример #19
0
void foldicon(int folded, int exposure_level, int x,
		int top, int height, int y,
		SDL_Surface *surface, style *st, int highlighted)
{
	// x is a left edge, y is a centre
	SDL_Surface *icon;
	int colour_index;
	
	if(folded)
		icon = st->collapsedicon;
	else
		icon = st->expandedicon;
	
	colour_index = folded ? st->foldcollapsedcolour : st->foldexpandedcolour;
	if(highlighted)
		colour_index = st->highlightcolour;
	
	if(!folded)
	{
		Uint32 pen;

		exposure_level++;
		if(exposure_level == 1)
			pen = colour->pens->item(st->foldexposed1colour);
		else if(exposure_level == 2)
			pen = colour->pens->item(st->foldexposed2colour);
		else
			pen = colour->pens->item(st->foldexposed3colour);
		/* boxColor(surface, x + 7, y, x + 13,
				y + (st->text_ascent - st->text_descent), pen); */
		boxColor(surface, x + 7, y, x + 13, top + height - 1, pen);
	}
	if(icon == NULL)
	{
		boxColor(surface, x, y - 10, x + 20, y + 10,
				colour->pens->item(colour_index));
		rectangleColor(surface, x, y - 10, x + 20, y + 10, colour->black_pen);
		filledTrigonColor(surface, x + 3, y - 6, x + 17, y - 6,
				x + 10, y + 6, colour->white_pen);
		aatrigonColor(surface, x + 3, y - 6, x + 17, y - 6,
				x + 10, y + 6, colour->black_pen);
	}
	else
	{
		SDL_Rect dst;
		dst.x = x + 10 - (icon->w / 2);
		dst.y = y - (icon->h / 2);
		SDL_BlitSurface(icon, NULL, surface, &dst);
	}
}
Пример #20
0
void GUITextBox::Draw(SDL_Surface *dst){
  boxColor(dst,posX1,posY1,posX2,posY2,fontBackColor);
  renderedText.Blit(dst,textX1,textY1,textX2-textX1,textY2-textY1,false,false,curOffX,curOffY);
  rectangleColor(dst,posX1,posY1,posX2,posY2,BORDER);
  if(CursorBlink())boxColor(dst,curDrawX,curDrawY,curDrawX,curDrawY+curDrawH,0x330000FF);
  if(showScroll){
    scrollX.Draw(dst);
    scrollY.Draw(dst);
  }
  if(showPointer){
    vlineColor(dst,mouseX,mouseY-6,mouseY+6,0x00000080);
    hlineColor(dst,mouseX-3,mouseX+3,mouseY-7,0x00000080);
    hlineColor(dst,mouseX-3,mouseX+3,mouseY+7,0x00000080);
  }
}
Пример #21
0
void GUICheckBox::Draw(SDL_Surface *dst){
  if(isCircle){
    int rad = ((posX2-posX1<posY2-posY1)?(posX2-posX1):(posY2-posY1))-7;
    filledCircleColor(dst,(posX1+posX2)/2,(posY1+posY2)/2,rad,0xFFFFFFFF);
    aacircleColor(dst,(posX1+posX2)/2,(posY1+posY2)/2,rad,BORDER);
    if(isChecked){
      filledCircleColor(dst,(posX1+posX2)/2,(posY1+posY2)/2,rad-3,0x000000FF);
      aacircleColor(dst,(posX1+posX2)/2,(posY1+posY2)/2,rad-3,0x000000FF);
    }
  }else{
    boxColor(dst,posX1,posY1,posX2,posY2,0xFFFFFFFF);
    rectangleColor(dst,posX1,posY1,posX2,posY2,BORDER);
    if(isChecked){
      thickLineColor(dst,posX1+1,posY1+1,posX2-1,posY2-1,3,0x000000FF);
      thickLineColor(dst,posX1+1,posY2-1,posX2-1,posY1+1,3,0x000000FF);
    }
  }
}
Пример #22
0
/* word shield, bar, digits */
void render_shield_energy()
{
	char str[20];
	Uint32 color = 0x4169E1FF; /* royal blue */

	if (!bonus[BONUS_DEF_SHIELD].on_player)
		return;
	
	/* word SHIELD */
	render_text(12,"SHIELD",WINDOW_WIDTH/2 -70 ,WINDOW_HEIGHT-15,color);

	/* energy bar */
	boxColor(global.screen, SHIELD_BAR_X, WINDOW_HEIGHT-15,
		 SHIELD_BAR_X + bonus_defshield.energy, WINDOW_HEIGHT-5,color);
	rectangleColor(global.screen, SHIELD_BAR_X, WINDOW_HEIGHT-15,
		 SHIELD_BAR_X + SHIELD_BAR_W, WINDOW_HEIGHT-5, 0x0000FFFF);
	/* digits on the top of bar */
	sprintf(str,"%u",bonus_defshield.energy);
	render_text(12,str, WINDOW_WIDTH/2 + 25,WINDOW_HEIGHT-15,0xFFFFFFFF);
}
Пример #23
0
//******************************************
void XEditBox::draw()
{
	char *p=(char *)text.c_str();
	//背景
	onDrawBackground(widget_rectF);
	rectangleColor(screen,widget_rect.x,widget_rect.y,widget_rectF.x2,widget_rectF.y2,box_color);
	
	if(widget_state == X_RELEASED)
	{
		//显示光标左半部分
		if(cursor_postion>0)
		{
			SDL_Rect rect={widget_rect.x+2,text_rect.y,cursor_postion,text_rect.h};
			string str;
		
			str.append(p,start_pointer,cursor_addr);
		
			font->displayRight(str.c_str(),font_color,rect);	
		}
		
		// 显示光标右半部分
		if(widget_rect.w-cursor_postion>0){
			string str;
			SDL_Rect rect={cursor_postion+text_rect.x,text_rect.y,
						widget_rect.w-cursor_postion-2,text_rect.h};
			str.append(p,cursor_addr,strlen(p) - cursor_addr);
	
			font->displayLeft(str.c_str(),font_color,rect);
		}
	}else if(widget_state == X_ORIGINAL)
	{
		text_rect.x=widget_rect.x+2;
		text_rect.y=(widget_rect.h - font->getFontHeight())/2+widget_rect.y;
		
		text_rect.w=widget_rect.w-3;
		
		text_rect.h=widget_rect.h;
		font->display(text.c_str(),font_color,text_rect);	
	}
	
}
Пример #24
0
void XListBox::initDraw()
{
	int h=0;
	int i=0;
	
	widget_state = X_PRESSED;
	top_position=widget_rect.y; //顶部item的y1坐标
	XPOSITION pos = list_item.getHeadPosition();

	onDrawBackground(widget_rectF);
	
	//画item
	if( !list_item.isEmpty())
	{
		top_item=list_item.getNext(pos);
		h=top_item->getHeight();
		
		top_item->setLocation(widget_rect.x,widget_rect.y);
		top_item->draw(divider_color,item_color);
		
		while(!pos.isEmpty())
		{
			bottom_item=list_item.getNext(pos);
			bottom_item->setLocation(widget_rect.x,widget_rect.y+h);
			h+=bottom_item->getHeight();
			
			bottom_item->draw(divider_color,item_color);
			
			if(h>= widget_rect.h)
			{
				break;
			}
		}
		bottom_position=h+widget_rect.y; //底部item的y2坐标
	}
	
	//画Border
	rectangleColor(screen,widget_rectF.x1,widget_rectF.y1,widget_rectF.x2,widget_rectF.y2,0x7991c9ff);
	vScrollbar.paint();
}
Пример #25
0
void NeuralNet::Draw(SDL_Surface *dst, int posX1, int posY1, int posX2, int posY2){
	float spaceX = (float)(posX2-posX1)/nodeCount;
	float spaceY = (float)(posY2-posY1)/nodeCount;
	for(unsigned int x = 0; x<nodeCount; x++){
		for(unsigned int y = 0; y<nodeCount; y++){
			int px1 = posX1 + x*spaceX, px2 = px1 + spaceX;
			int py1 = posY1 + y*spaceY, py2 = py1 + spaceY;
			float w = 1.-weights[x][y], v = nodes[(x < y)?y:x].val;
			Uint8 r,g,b,a = 0xFF;
			if(v < 0.){
				r = (176*w)+(-v*79);
				g = 176*w;
				b = 176*w;
			}else{
				r = 176*w;
				g = 176*w;
				b = (176*w)+(v*79);
			}
			boxRGBA(dst,px1,py1,px2,py2,r,g,b,a);
		}
	}
	rectangleColor(dst,posX1,posY1,posX2,posY2,0x000000FF);
}
Пример #26
0
static PyObject*
_gfx_rectanglecolor (PyObject *self, PyObject* args)
{
    PyObject *surface, *color, *rect;
    SDL_Rect sdlrect;
    Sint16 x1, x2, _y1, y2;
    pguint32 c;

    ASSERT_VIDEO_INIT (NULL);

    if (!PyArg_ParseTuple (args, "OOO:rectangle", &surface, &rect, &color))
        return NULL;
    
    if (!PySDLSurface_Check (surface))
    {
        PyErr_SetString (PyExc_TypeError, "surface must be a Surface");
        return NULL;
    }
    if (!SDLRectFromRect (rect, &sdlrect))
        return NULL;

    x1 = sdlrect.x;
    _y1 = sdlrect.y;
    x2 = (Sint16) (sdlrect.x + sdlrect.w);
    y2 = (Sint16) (sdlrect.y + sdlrect.h);
    if (!ColorFromObj (color, &c))
        return NULL;

    if (rectangleColor (((PySDLSurface*)surface)->surface, x1, _y1, x2, y2,
            (Uint32)c) == -1)
    {
        PyErr_SetString (PyExc_PyGameError, SDL_GetError ());
        return NULL;
    }
    Py_RETURN_NONE;
}
Пример #27
0
void
draw (void)
{
	double now, dt;
	struct unit *up;
	struct pathblock *pp;

	now = get_secs ();

	if (destimg.drawing) {
		dt = floor (10 * (now - destimg.lasttime));
		if (dt < 8) {
			switch ((int) dt) {
			case 0:
				draw_blit (destimg.frames[0],
					   destimg.x, destimg.y);
				break;
			case 1:
				draw_blit (destimg.frames[1],
					   destimg.x, destimg.y);
				break;
			case 2:
				draw_blit (destimg.frames[2],
					   destimg.x, destimg.y);
				break;
			case 3:
				draw_blit (destimg.frames[3],
					   destimg.x, destimg.y);
				break;
			case 4:
				draw_blit (destimg.frames[4],
					   destimg.x, destimg.y);
				break;
			case 5:
				draw_blit (destimg.frames[5],
					   destimg.x, destimg.y);
				break;
			case 6:
				draw_blit (destimg.frames[6],
					   destimg.x, destimg.y);
				break;
			case 7:
				draw_blit (destimg.frames[7],
					   destimg.x, destimg.y);
				break;
			}

		} else {
			destimg.drawing = 0;
		}
	}

	for (pp = first_pathblock; pp; pp = pp->next) {
		boxColor (screen, pp->left, pp->top, pp->right, pp->bottom,
			  pp->color);
	}

	for (up = first_unit; up; up = up->next) {
		boxColor (screen, up->left, up->top, up->right, up->bottom,
			  up->color);
		if (up->selected == 1) {
			circleColor (screen, up->center_x, up->center_y,
				     hypot (up->h / 2, up->w / 2) + 3,
				     0x00ff00ff);
			aacircleColor (screen, up->center_x, up->center_y,
				       hypot (up->h / 2, up->w / 2) + 3,
				       0x00ff00ff);
		}
	}

	if (selectbox.drawing) {
		rectangleColor (screen, selectbox.x1, selectbox.y1,
				selectbox.x2, selectbox.y2, selectbox.color);
	}
}
Пример #28
0
void Simulation::DrawInfoGUI(SDL_Surface *dst, int posX1, int posY1, int posX2, int posY2){
	sprintf(buffer,
		"Casfire Artificial Life v1.1 - 2012\n"
		"http://casfire.com\n\n"
		"Critters: %u\n"
		"Food: %u\n"
		"Frame: %"PRIu64
		,critCount
		,foodCount
		,frameCount
	);

	if(critSelected){
		infoText.Render(buffer,0x000000FF,13);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,posY2-posY1,false,false);

		Critter *c = &critter[critSelect];
		float xsize = (posX2 - posX1);
		Uint32 fillColor = 0x00AA00FF, badColor = 0xFF0000FF, goodColor = 0x00FF00FF;

		c->Draw(dst,posX1 + xsize*0.8,posY1 + xsize*0.2 - 10,xsize*0.2);

		int px1 = posX1 + 100, px2 = posX2, pxh = (px1+px2)/2;
		xsize = (px2 - px1);

		posY1 += 170;

		infoText.Render("Size:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		boxColor(dst,px1,posY1,px1+(xsize*c->in_size),posY1+15,fillColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;

		infoText.Render("Hunger:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		boxColor(dst,px1,posY1,px1+(xsize*(1.-c->in_energy)),posY1+15,fillColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;

		infoText.Render("Waste:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		boxColor(dst,px1,posY1,px1+(xsize*c->in_waste),posY1+15,fillColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;

		infoText.Render("Age:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		boxColor(dst,px1,posY1,px1+(xsize*c->in_age),posY1+15,fillColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;

		infoText.Render("Membrane:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		boxColor(dst,px1,posY1,px1+(xsize*(0.5*(c->out_expose+1.))),posY1+15,fillColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;

		float val;

		infoText.Render("Mood:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		val = c->out_mood;
		if(val<0.)boxColor(dst,px1+(xsize*0.5*(val+1.)),posY1,pxh,posY1+15,badColor);
		else boxColor(dst,pxh,posY1,pxh+xsize*(val*0.5),posY1+15,goodColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;

		infoText.Render("Spin:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		val = c->out_spin;
		if(val<0.)boxColor(dst,px1+(xsize*0.5*(val+1.)),posY1,pxh,posY1+15,fillColor);
		else boxColor(dst,pxh,posY1,pxh+xsize*(val*0.5),posY1+15,fillColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;

		infoText.Render("Speed:",0x000000FF,11);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,15,false,true);
		val = c->out_move;
		if(val<0.)boxColor(dst,px1+(xsize*0.5*(val+1.)),posY1,pxh,posY1+15,fillColor);
		else boxColor(dst,pxh,posY1,pxh+xsize*(val*0.5),posY1+15,fillColor);
		rectangleColor(dst,px1,posY1,px2,posY1+15,0x000000FF);
		posY1 += 20;
	}else{
		infoText.Render(buffer,0x000000FF,13);
		infoText.Blit(dst,posX1,posY1,posX2-posX1,posY2-posY1,true,true);
	}
}
Пример #29
0
void render_background(slide *sl, SDL_Surface *surface)
{
	SDL_Rect dst;
	style *st = sl->st;
	
	// Set slide area to the background colour:
	dst.x = 0;
	dst.y = 0;
	dst.w = sl->des_w;
	dst.h = sl->des_h;
	SDL_FillRect(surface, &dst, colour->fills->item(st->bgcolour));

	// Fill in the	titlebar area:
	if(st->enablebar)
	{
		dst.h = st->titlespacing - TITLE_EDGE;
		SDL_FillRect(surface, &dst, colour->fills->item(st->barcolour));
	}

	// Draw background image or texture:
	if(st->background != NULL)
	{
		int src_w, src_h, dst_w, dst_h;
		SDL_Surface *scaled;
		SDL_Rect dst;
		
		// Scale background image to fit this slide:
		src_w = st->background->w;
		src_h = st->background->h;
		dst_w = sl->des_w;
		if(st->bgbar || !st->enablebar)
		{
			dst_h = sl->des_h;
			dst.y = 0;
		}
		else
		{
			dst_h = sl->des_h - (st->titlespacing - TITLE_EDGE);
			dst.y = st->titlespacing - TITLE_EDGE;
		}
		scaled = zoomSurface(st->background, (double)dst_w / (double)src_w,
				(double)dst_h / (double)src_h, 1);
		
		// Blit:
		dst.x = 0;
		SDL_BlitSurface(scaled, NULL, surface, &dst);
	
		SDL_FreeSurface(scaled);
	}
	else if(st->texture != NULL)
	{
		SDL_Rect dst;
		int w, h;
		int xrepeats, yrepeats;
		int vert_offset;
		
		w = st->texture->w;
		h = st->texture->h;
		if(st->bgbar || !st->enablebar)
			vert_offset = 0;
		else
			vert_offset = st->titlespacing - TITLE_EDGE;
		xrepeats = SCREEN_WIDTH / w;
		if(SCREEN_WIDTH % w > 0)
			xrepeats++;
		yrepeats = (SCREEN_HEIGHT - vert_offset) / h;
		if((SCREEN_HEIGHT - vert_offset) % h > 0)
			yrepeats++;
		for(int x = 0; x < xrepeats; x++)
		{
			for(int y = 0; y < yrepeats; y++)
			{
				dst.x = x * w;
				dst.y = vert_offset + y * h;
				SDL_BlitSurface(st->texture, NULL, surface, &dst);
			}
		}
	}
	
	// Draw the slide border:
	for(int i = 0; i < st->slideborder; i++)
	{
		rectangleColor(surface, i, i, sl->des_w - 1 - i, sl->des_h - 1 - i,
				colour->pens->item(st->bordercolour));
	}
	
	// Draw dividing line between titlebar and slide body, and the slide title:
	if(st->enablebar)
	{
		char *title = sl->content->line;
		int xbase = st->leftmargin + st->foldmargin;
		
		for(int i = 0; i < st->barborder; i++)
		{
			hlineColor(surface, 1, sl->des_w - 2,
					st->titlespacing - TITLE_EDGE - 1 + i,
					colour->pens->item(st->bordercolour));
		}

		render_text(title, st->title_font, colour->inks->item(st->titlecolour),
				surface, xbase, (st->titlespacing - TITLE_EDGE -
				(st->title_ascent - st->title_descent)) / 2 - 1 + st->topmargin);
	}
}
Пример #30
0
void Renderer::draw ( const Rectangle& ent )
{
    AABB aabb = ent.get_AABB();
    rectangleColor( m_renderer, aabb.min.x, aabb.min.y, aabb.max.x, aabb.max.y, ent.get_colour() );
}