void VaapiDecSurfacePool::flush() { AutoLock lock(m_lock); for (OutputQueue::iterator it = m_output.begin(); it != m_output.end(); ++it) { recycleLocked((*it)->surface, SURFACE_TO_RENDER); } m_output.clear(); //still have unreleased surface if (!m_allocated.empty()) m_flushing = true; }
/** * Return value indicates whether resource was actually recycled, which happens when RefCnt * reaches 0. */ bool ResourceCache::recycle(SkBitmap* resource) { Mutex::Autolock _l(mLock); return recycleLocked(resource); }
void VaapiDecSurfacePool::recycle(VASurfaceID id, SurfaceState flag) { AutoLock lock(m_lock); recycleLocked(id,flag); }