void GameStateConfigBase::updateInterface() { if (COMBAT_TEXT) combat_text_cb->Check(); else combat_text_cb->unCheck(); if (SHOW_FPS) show_fps_cb->Check(); else show_fps_cb->unCheck(); if (COLORBLIND) colorblind_cb->Check(); else colorblind_cb->unCheck(); if (HARDWARE_CURSOR) hardware_cursor_cb->Check(); else hardware_cursor_cb->unCheck(); if (DEV_MODE) dev_mode_cb->Check(); else dev_mode_cb->unCheck(); if (LOOT_TOOLTIPS) loot_tooltips_cb->Check(); else loot_tooltips_cb->unCheck(); if (STATBAR_LABELS) statbar_labels_cb->Check(); else statbar_labels_cb->unCheck(); if (AUTO_EQUIP) auto_equip_cb->Check(); else auto_equip_cb->unCheck(); if (SUBTITLES) subtitles_cb->Check(); else subtitles_cb->unCheck(); refreshLanguages(); }
void GameStateConfigBase::updateInterface() { if (COMBAT_TEXT) combat_text_cb->Check(); else combat_text_cb->unCheck(); if (SHOW_FPS) show_fps_cb->Check(); else show_fps_cb->unCheck(); if (COLORBLIND) colorblind_cb->Check(); else colorblind_cb->unCheck(); if (HARDWARE_CURSOR) hardware_cursor_cb->Check(); else hardware_cursor_cb->unCheck(); if (DEV_MODE) dev_mode_cb->Check(); else dev_mode_cb->unCheck(); if (SHOW_TARGET) show_target_cb->Check(); else show_target_cb->unCheck(); if (LOOT_TOOLTIPS) loot_tooltips_cb->Check(); else loot_tooltips_cb->unCheck(); refreshLanguages(); }