void FileLogger::timerEvent(QTimerEvent* event) { if (!event) { return; } else if (event->timerId()==refreshTimer.timerId()) { refreshSettings(); } else if (event->timerId()==flushTimer.timerId() && file) { mutex.lock(); // Flush the I/O buffer file->flush(); // Rotate the file if it is too large if (maxSize>0 && file->size()>=maxSize) { close(); rotate(); open(); } mutex.unlock(); } }
void highSpeed::setROI(int _x, int _y, int w, int h) { unsigned long roiStep=0; XsGetCameraInfo(hCam,XSI_ROI_STEP,&roiStep,&nHi); XsGetCameraInfo(hCam,XSI_SNS_WIDTH,&maxWidth,&nHi); XsGetCameraInfo(hCam,XSI_SNS_HEIGHT,&maxHeight,&nHi); if(_x>=0&&_x+w<=maxWidth){ if(_y>=0&&_y+h<=maxHeight){ x=_x,y=_y; int found=w; int diff=2048; int num=0; for(int i=0; i<maxWidth/roiStep+1; i++){ int k=i*roiStep; if(abs(w-(k))<diff) diff=abs(w-(k)),found=k; } width=found; height=h; XsSetParameter(hCam,&xsCfg,XSP_ROIX,x); XsSetParameter(hCam,&xsCfg,XSP_ROIY,y); XsSetParameter(hCam,&xsCfg,XSP_ROIWIDTH,width); XsSetParameter(hCam,&xsCfg,XSP_ROIHEIGHT,height); refreshSettings(); } } updateFrameSize(); }
void highSpeed::setFPS(unsigned long fps) { nFPS=fps; if(nFPS>1500) nFPS=1500; else if(nFPS<1) nFPS=1; nPeriod=1000000000/nFPS; XsSetParameter(hCam,&xsCfg,XSP_PERIOD,nPeriod); refreshSettings(); }
bool TrackControlWindow::eventFilter(QObject *obj, QEvent *evt) { if (evt->type() == QEvent::HoverEnter) { this->setWindowOpacity(1); } if (evt->type() == QEvent::HoverLeave) { refreshSettings(); } return QWidget::eventFilter(obj, evt); }
void highSpeed::setRotation(XS_ROT_ANGLE angle) { if(angle == XS_ROT_90 || angle == XS_ROT_270){ int tWid=width; width=height; height=tWid; } XsSetParameter(hCam,&xsCfg,XSP_ROT_ANGLE,angle); refreshSettings(); }
void highSpeed::setExposure(double timeInMillis) { XsGetParameterAttribute(hCam,&xsCfg,XSP_EXPOSURE,XS_ATTR_MIN,&nMinExp); nExp=timeInMillis*1000000; if( nExp<nMinExp ) nExp = nMinExp; else if( nExp>(nPeriod-3000) ) nExp = nPeriod-3000; XsSetParameter(hCam,&xsCfg,XSP_EXPOSURE,nExp); refreshSettings(); }
bool Java::compile(const QString& filename, const QString& port) { QFileInfo sourceInfo(filename); QStringList args; refreshSettings(); m_outputFileName = sourceInfo.dir().absoluteFilePath(sourceInfo.baseName()); QStringList files = QDir(m_outputFileName).entryList(QStringList() << "*.class"); foreach(const QString& file, files) { QFile(m_outputFileName + "/" + file).remove(); }
FileLogger::FileLogger(QSettings* settings, const int refreshInterval, QObject* parent) : Logger(parent) { Q_ASSERT(settings!=0); Q_ASSERT(refreshInterval>=0); this->settings=settings; file=0; if (refreshInterval>0) { refreshTimer.start(refreshInterval,this); } flushTimer.start(1000,this); refreshSettings(); }
void MainWindow::on_actionSettings_triggered() { if (state == STATE_RUNNING) mode_switch(); SettingsDialog* dialog = new SettingsDialog(this); dialog->dropPreview = dropPreview; dialog->interval = interval; dialog->init_settings(); dialog->setModal(true); dialog->exec(); dropPreview = dialog->dropPreview; interval = dialog->interval; qDebug() << "dropPreview:" << dropPreview; qDebug() << "interval:" << interval; refreshSettings(true); }
void MainWindow::addTab(TabbedWidget* tab) { if(!tab->beginSetup()) return; addLookup(tab); setUpdatesEnabled(false); int tabNum = ui_tabWidget->addTab(tab->widget(), QString::fromAscii("")); ui_tabWidget->setCurrentIndex(tabNum); setUpdatesEnabled(true); tab->completeSetup(); moveToTab(tab); QObject::connect(this, SIGNAL(settingsUpdated()), tab->widget(), SLOT(refreshSettings())); emit updateActivatable(); }
bool Gcc::compile(QString filename) { QFileInfo sourceInfo(filename); QStringList args; refreshSettings(); #ifdef Q_OS_WIN32 m_outputFileName = sourceInfo.dir().absoluteFilePath(sourceInfo.baseName() + ".exe"); #else m_outputFileName = sourceInfo.dir().absoluteFilePath(sourceInfo.baseName()); #endif QString objectName = sourceInfo.dir().absoluteFilePath(sourceInfo.baseName() + ".o"); QFileInfo outputInfo(m_outputFileName); if(sourceInfo.lastModified() < outputInfo.lastModified()) return true; args = m_cflags; m_defaultPort.replace("\\", "\\\\"); args << "-DDEFAULT_SERIAL_PORT=\"" + m_defaultPort + "\""; args << "-c" << filename << "-o" << objectName; m_gcc.start(m_gccPath, args); m_gcc.waitForFinished(); processCompilerOutput(); m_linkerMessages.clear(); if(m_gcc.exitCode() != 0) return false; args.clear(); args << "-o" << m_outputFileName << objectName; args << m_lflags; m_gcc.start(m_gccPath, args); m_gcc.waitForFinished(); processLinkerOutput(); QFile objectFile(objectName); objectFile.remove(); if(m_gcc.exitCode() == 0) return true; return false; }
INT_PTR CALLBACK RenderControlDlg::dialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { char buf[20]; switch(uMsg) { case WM_INITDIALOG: SetDlgItemInt(hwndDlg, IDC_WIDTH, mSettings.width, TRUE); SetDlgItemInt(hwndDlg, IDC_HEIGHT, mSettings.height, TRUE); CheckDlgButton(hwndDlg, IDC_LIGHTING, mSettings.lighting ? BST_CHECKED : BST_UNCHECKED); SetDlgItemInt(hwndDlg, IDC_MIN_SAMPLES, mSettings.minSamples, TRUE); SetDlgItemInt(hwndDlg, IDC_MAX_SAMPLES, mSettings.maxSamples, TRUE); sprintf_s(buf, sizeof(buf), "%.4f", mSettings.sampleThreshold); SetDlgItemText(hwndDlg, IDC_SAMPLE_THRESHOLD, buf); SendDlgItemMessage(hwndDlg, IDC_MAX_GEN_SPIN, UDM_SETRANGE, 0, MAKELPARAM(20, 1)); CheckDlgButton(hwndDlg, IDC_RADIANT, mSettings.lighterSettings.radiantLighting ? BST_CHECKED : BST_UNCHECKED); CheckDlgButton(hwndDlg, IDC_SPECULAR, mSettings.lighterSettings.specularLighting ? BST_CHECKED : BST_UNCHECKED); SetDlgItemInt(hwndDlg, IDC_SPECULAR_MAX_GENERATION, mSettings.lighterSettings.specularMaxGeneration, TRUE); CheckDlgButton(hwndDlg, IDC_DIRECT, mSettings.lighterSettings.directLighting ? BST_CHECKED : BST_UNCHECKED); CheckDlgButton(hwndDlg, IDC_INDIRECT, mSettings.lighterSettings.indirectLighting ? BST_CHECKED : BST_UNCHECKED); SetDlgItemInt(hwndDlg, IDC_INDIRECT_SAMPLES, mSettings.lighterSettings.indirectSamples, TRUE); CheckDlgButton(hwndDlg, IDC_IRRADIANCE_CACHING, mSettings.lighterSettings.irradianceCaching ? BST_CHECKED : BST_UNCHECKED); sprintf_s(buf, sizeof(buf), "%.3f", mSettings.lighterSettings.irradianceCacheThreshold); SetDlgItemText(hwndDlg, IDC_IRRADIANCE_CACHE_THRESHOLD, buf); return FALSE; case WM_COMMAND: switch(LOWORD(wParam)) { case ID_RENDER: refreshSettings(); mListener->onRenderButtonClicked(); return TRUE; } break; case WM_CLOSE: ShowWindow(hwndDlg, SW_HIDE); return TRUE; } return FALSE; }
void Minitel::moveCursorTo(byte location) { if (location == HOME || location == LINE_END || location == TOP_LEFT) { serialprint7(location); } else if (location == CENTER || location == TOP_RIGHT || location == BOTTOM_RIGHT || location == BOTTOM_LEFT) { if (location == CENTER) { moveCursorTo(20, 12); } else if (location == TOP_RIGHT) { moveCursorTo(40, 1); } else if (location == BOTTOM_RIGHT) { moveCursorTo(40, 24); } else if (location == BOTTOM_LEFT) { moveCursorTo(1, 24); } refreshSettings() ; } }
MainWindow::MainWindow (QWidget * parent): QMainWindow (parent), ui (new Ui::MainWindow) { ui->setupUi (this); scene = new QGraphicsScene (0, 0, BOARD_WIDTH * BOARD_TILE_SIZE, BOARD_HEIGHT * BOARD_TILE_SIZE); scene->setBackgroundBrush(QBrush(QColor(Qt::white))); ui->graphicsView->setScene (scene); nextScene = new QGraphicsScene (0, 0, 4*BOARD_TILE_SIZE, 4*BOARD_TILE_SIZE); nextScene->setBackgroundBrush(QBrush(QColor(Qt::black))); ui->nextView->setScene(nextScene); timer = new QTimer (this); connect(timer, SIGNAL(timeout()), this, SLOT(timer_timeout())); srand (std::time(NULL)); game = new normal_game (BOARD_WIDTH, BOARD_HEIGHT); state = STATE_INIT; setWindowState(Qt::WindowMaximized); settings = new QSettings(SETTINGS_ORGNIZATION, SETTINGS_APPLICATION); refreshSettings(); }
void Messenger::reset() { m_packetNo = 1; if (socket) { socket->close(); delete socket; socket = NULL; } socket = new QUdpSocket(this); if (!socket->bind(UDP_PORT)) { QMessageBox::critical(0, tr("Connection Error"), tr("Could not bind, perhaps port %1 is being used by another application.").arg(UDP_PORT)); exit(1); } refreshSettings(); connect(socket, SIGNAL(readyRead()), this, SLOT(receiveData())); }
void Minitel::init() { Serial.begin(1200); begin(1200); useDefaultColors(); refreshSettings(); }
void CSceneMenu::inputKey(char Key) { #ifdef _KINECT_ if(iCurrentMenu == MENU_KINECT_INFO) sceneChange(SCENE_MATCH); #endif switch(Key) { case KEY_ESC: switch(iCurrentMenu) { case MENU_MAIN: sceneChange(0); break; case MENU_PLAY: enterMenu(MENU_MAIN); break; case MENU_SETTINGS: enterMenu(MENU_MAIN); iSelectedOption = 1; break; case MENU_MULTIPLAYER: enterMenu(MENU_PLAY); iSelectedOption = 1; break; case MENU_MULTIPLAYER_SERVER: enterMenu(MENU_MULTIPLAYER); break; case MENU_MULTIPLAYER_CLIENT: enterMenu(MENU_MULTIPLAYER); iSelectedOption = 1; break; case MENU_SETTINGS_DIFFICULTY: enterMenu(MENU_SETTINGS); iSelectedOption = 5; break; case MENU_SETTINGS_KINECT: enterMenu(MENU_SETTINGS); iSelectedOption = 6; break; } break; case KEY_ENTER: selectOption(iSelectedOption); break; case KEY_BACKSPACE: // port if((iCurrentMenu == MENU_MULTIPLAYER_SERVER && iSelectedOption == 0) || (iCurrentMenu == MENU_MULTIPLAYER_CLIENT && iSelectedOption == 1)) { if(strlen(sPort) > 0) sPort[strlen(sPort) - 1] = '\0'; sGlobal->iPort = (strlen(sPort) > 0)? atoi(sPort): 0; refreshSettings(); } // server IP else if(iCurrentMenu == MENU_MULTIPLAYER_CLIENT && iSelectedOption == 0) { if(strlen(sGlobal->sIPServer) > 0) { sGlobal->sIPServer[strlen(sGlobal->sIPServer) - 1] = '\0'; refreshSettings(); } } break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // port if((iCurrentMenu == MENU_MULTIPLAYER_SERVER && iSelectedOption == 0) || (iCurrentMenu == MENU_MULTIPLAYER_CLIENT && iSelectedOption == 1)) { if(strlen(sPort) < 5) { sPort[strlen(sPort) + 1] = '\0'; sPort[strlen(sPort)] = Key; sGlobal->iPort = atoi(sPort); refreshSettings(); } } // server IP else if(iCurrentMenu == MENU_MULTIPLAYER_CLIENT && iSelectedOption == 0) { if(strlen(sGlobal->sIPServer) < 15) { sGlobal->sIPServer[strlen(sGlobal->sIPServer) + 1] = '\0'; sGlobal->sIPServer[strlen(sGlobal->sIPServer)] = Key; refreshSettings(); } } break; case -66: // '.' // server IP if(iCurrentMenu == MENU_MULTIPLAYER_CLIENT && iSelectedOption == 0) { if(strlen(sGlobal->sIPServer) < 14) { sGlobal->sIPServer[strlen(sGlobal->sIPServer) + 1] = '\0'; sGlobal->sIPServer[strlen(sGlobal->sIPServer)] = '.'; refreshSettings(); } } break; case KEY_UP: iSelectedOption--; if(iSelectedOption < 0) iSelectedOption = iNumOptions - 1; break; case KEY_DOWN: iSelectedOption++; if(iSelectedOption == iNumOptions) iSelectedOption = 0; break; case KEY_LEFT: switch(iCurrentMenu) { // settings case MENU_SETTINGS: switch(iSelectedOption) { // goals to win case 0: if(sGlobal->iGameMaxGoals > 1) sGlobal->iGameMaxGoals--; break; // maximum time case 1: if(sGlobal->iGameMaxMinutes > 1) sGlobal->iGameMaxMinutes--; break; // table air case 2: sGlobal->bTableAir = !sGlobal->bTableAir; break; // automatic replay case 3: sGlobal->bAutomaticReplay = !sGlobal->bAutomaticReplay; break; // split screen case 4: sGlobal->bSplit = !sGlobal->bSplit; break; } break; // multiplayer case MENU_MULTIPLAYER: // play with kinect if(iSelectedOption == 2) sGlobal->bKinect = !sGlobal->bKinect; break; // AI difficulty settings case MENU_SETTINGS_DIFFICULTY: switch(iSelectedOption) { // speed for shooting case 0: if(iPercentShooting > 0) iPercentShooting--; break; // speed for defending case 1: if(iPercentDefending > 0) iPercentDefending--; break; // speed for clearing case 2: if(iPercentClearing > 0) iPercentClearing--; break; // attack/defense balance case 3: if(iPercentAttack > 0) iPercentAttack--; break; } calculateDifficultyValues(); break; // kinect settings case MENU_SETTINGS_KINECT: switch(iSelectedOption) { // table width case 0: if(sGlobal->fKinectWidth > (KINECT_WIDTH_MIN / 2)) sGlobal->fKinectWidth -= 5.0f; break; // minimum distance case 1: if(sGlobal->fKinectMinimumDistance > KINECT_MINDIST_MIN) sGlobal->fKinectMinimumDistance -= 10.0f; break; // maximum distance case 2: if(sGlobal->fKinectMaximumDistance > KINECT_MAXDIST_MIN) { sGlobal->fKinectMaximumDistance -= 10.0f; if(sGlobal->fKinectMaximumDistance < sGlobal->fKinectMinimumDistance) sGlobal->fKinectMinimumDistance = sGlobal->fKinectMaximumDistance; } break; // player 1 hand case 3: sGlobal->bPlayer1RightHanded = !sGlobal->bPlayer1RightHanded; break; // player 2 hand case 4: sGlobal->bPlayer2RightHanded = !sGlobal->bPlayer2RightHanded; break; } break; } refreshSettings(); break; case KEY_RIGHT: switch(iCurrentMenu) { // settings case MENU_SETTINGS: switch(iSelectedOption) { // goals to win case 0: if(sGlobal->iGameMaxGoals < GAME_MAX_GOALS) sGlobal->iGameMaxGoals++; break; // maximum time case 1: if(sGlobal->iGameMaxMinutes < GAME_MAX_MINUTES) sGlobal->iGameMaxMinutes++; break; // table air case 2: sGlobal->bTableAir = !sGlobal->bTableAir; break; // automatic replay case 3: sGlobal->bAutomaticReplay = !sGlobal->bAutomaticReplay; break; // split screen case 4: sGlobal->bSplit = !sGlobal->bSplit; break; } break; // multiplayer case MENU_MULTIPLAYER: // play with kinect if(iSelectedOption == 2) sGlobal->bKinect = !sGlobal->bKinect; break; // AI difficulty settings case MENU_SETTINGS_DIFFICULTY: switch(iSelectedOption) { // speed for shooting case 0: if(iPercentShooting < 100) iPercentShooting++; break; // speed for defending case 1: if(iPercentDefending < 100) iPercentDefending++; break; // speed for clearing case 2: if(iPercentClearing < 100) iPercentClearing++; break; // attack/defense balance case 3: if(iPercentAttack < 100) iPercentAttack++; break; } calculateDifficultyValues(); break; // kinect settings case MENU_SETTINGS_KINECT: switch(iSelectedOption) { // table width case 0: if(sGlobal->fKinectWidth < (KINECT_WIDTH_MAX / 2)) sGlobal->fKinectWidth += 5.0f; break; // minimum distance case 1: if(sGlobal->fKinectMinimumDistance < KINECT_MINDIST_MAX) { sGlobal->fKinectMinimumDistance += 10.0f; if(sGlobal->fKinectMinimumDistance > sGlobal->fKinectMaximumDistance) sGlobal->fKinectMaximumDistance = sGlobal->fKinectMinimumDistance; } break; // maximum distance case 2: if(sGlobal->fKinectMaximumDistance < KINECT_MAXDIST_MAX) sGlobal->fKinectMaximumDistance += 10.0f; break; // player 1 hand case 3: sGlobal->bPlayer1RightHanded = !sGlobal->bPlayer1RightHanded; break; // player 2 hand case 4: sGlobal->bPlayer2RightHanded = !sGlobal->bPlayer2RightHanded; break; } break; } refreshSettings(); break; } }
void CSceneMenu::enterMenu(int iMenu) { iCurrentMenu = iMenu; iSelectedOption = 0; switch(iMenu) { case MENU_MAIN: iNumOptions = 3; strcpy(sOption[0], "Play"); strcpy(sOption[1], "Settings"); strcpy(sOption[2], "Exit"); break; case MENU_PLAY: iNumOptions = 2; strcpy(sOption[0], "Player vs CPU"); strcpy(sOption[1], "Multiplayer"); #ifdef _KINECT_ iNumOptions = 4; strcpy(sOption[2], "Kinect: Player vs CPU"); strcpy(sOption[3], "Kinect: Player vs Player"); #endif break; case MENU_SETTINGS: iNumOptions = 6; refreshSettings(); strcpy(sOption[5], "CPU difficulty..."); #ifdef _KINECT_ iNumOptions = 7; strcpy(sOption[6], "Kinect settings..."); #endif break; case MENU_MULTIPLAYER: iNumOptions = 2; strcpy(sOption[0], "Create game"); strcpy(sOption[1], "Join game"); #ifdef _KINECT_ iNumOptions = 3; refreshSettings(); #endif break; case MENU_MULTIPLAYER_CLIENT: iNumOptions = 3; strcpy(sOption[2], "Join game"); refreshSettings(); break; case MENU_MULTIPLAYER_SERVER: iNumOptions = 2; strcpy(sOption[1], "Create game"); refreshSettings(); break; case MENU_SETTINGS_DIFFICULTY: iNumOptions = 4; refreshSettings(); break; case MENU_SETTINGS_KINECT: iNumOptions = 3; #ifndef _KINECT_OPENNI_ iNumOptions = 5; #endif refreshSettings(); break; case MENU_KINECT_INFO: iNumOptions = 0; break; } }
Minitel::Minitel() { Serial2.begin(4800); useDefaultColors(); refreshSettings(); }
void Minitel::moveCursorTo(byte x, byte y) { serialprint7(31); // Code positionnement de curseur serialprint7(64+y); // coordonnées x (x+64) (x de 1 à 40) serialprint7(64+x); // coordonnées y (y+64) (y de 1 à 24) refreshSettings(); }
void Minitel::clearScreen() { serialprint7(CLEARSCREEN); refreshSettings(); }
void Minitel::mode(byte mode) { if (mode == GRAPHIC_MODE || mode == TEXT_MODE) { _currentMode = mode; refreshSettings(); } }