Пример #1
0
void register_window(const std::string& id)
{
	const std::vector<std::string>::iterator itor
			= std::find(registered_window_types().begin(),
						registered_window_types().end(),
						id);

	if(itor == registered_window_types().end()) {
		registered_window_types().push_back(id);
	}
}
Пример #2
0
static
std::set<std::string>& unit_test_registered_window_list()
{
	static std::set<std::string> result = registered_window_types();
	return result;
}
Пример #3
0
/*WIKI
 * @begin{tag}{name="tip"}{min="0"}{max="-1"}
 * @begin{table}{config}
 *     source & t_string & & Author
 *     text & t_string & & Text of the tip.
 * @end{table}
 * @end{tag}{name="tip"}
 * @end{parent}{name="gui/"}
 */
const std::string& tgui_definition::read(const config& cfg)
{
	id = cfg["id"].str();
	description = cfg["description"];

	VALIDATE(!id.empty(), missing_mandatory_wml_key("gui", "id"));
	VALIDATE(!description.empty(),
			 missing_mandatory_wml_key("gui", "description"));

	DBG_GUI_P << "Parsing gui " << id << '\n';

	/***** Control definitions *****/

	for(auto & widget_type : registred_widget_type())
	{
		widget_type.second(*this, widget_type.first, cfg, nullptr);
	}

	/***** Window types *****/
	for(const auto & w : cfg.child_range("window"))
	{
		std::pair<std::string, twindow_builder> child;
		child.first = child.second.read(w);
		window_types.insert(child);
	}

	if(id == "default") {
		// The default gui needs to define all window types since we're the
		// fallback in case another gui doesn't define the window type.
		for(std::vector<std::string>::const_iterator itor
			= registered_window_types().begin();
			itor != registered_window_types().end();
			++itor) {

			const std::string error_msg(
					"Window not defined in WML: '" + *itor
					+ "'. Perhaps a mismatch between data and source versions."
					  " Try --data-dir <trunk-dir>");
			VALIDATE(window_types.find(*itor) != window_types.end(), error_msg);
		}
	}

	/***** settings *****/

	/**
	 * @todo Regarding sounds:
	 * Need to evaluate but probably we want the widget definition be able to:
	 * - Override the default (and clear it). This will allow toggle buttons in
	 * a
	 *   listbox to sound like a toggle panel.
	 * - Override the default and above per instance of the widget, some buttons
	 *   can give a different sound.
	 */
	const config& settings = cfg.child("settings");

	popup_show_delay_ = settings["popup_show_delay"];
	popup_show_time_ = settings["popup_show_time"];
	help_show_time_ = settings["help_show_time"];
	double_click_time_ = settings["double_click_time"];

	repeat_button_repeat_time_ = settings["repeat_button_repeat_time"];

	VALIDATE(double_click_time_,
			 missing_mandatory_wml_key("settings", "double_click_time"));

	sound_button_click_ = settings["sound_button_click"].str();
	sound_toggle_button_click_ = settings["sound_toggle_button_click"].str();
	sound_toggle_panel_click_ = settings["sound_toggle_panel_click"].str();
	sound_slider_adjust_ = settings["sound_slider_adjust"].str();

	has_helptip_message_ = settings["has_helptip_message"];

	VALIDATE(!has_helptip_message_.empty(),
			 missing_mandatory_wml_key("[settings]", "has_helptip_message"));

	tips_ = tips::load(cfg);

	return id;
}