Пример #1
0
 foreach ( QgsMapLayer* l, layers )
 {
     if ( l->id() == mLayerId )
     {
         mLayer = l;
         disconnect( QgsMapLayerRegistry::instance(), SIGNAL( layersAdded( QList<QgsMapLayer*> ) ), this, SLOT( registryLayersAdded( QList<QgsMapLayer*> ) ) );
         emit layerLoaded();
         break;
     }
 }
Пример #2
0
void QgsLayerTreeLayer::attachToLayer()
{
    // layer is not necessarily already loaded
    QgsMapLayer* l = QgsMapLayerRegistry::instance()->mapLayer( mLayerId );
    if ( l )
    {
        mLayer = l;
        mLayerName = l->name();
    }
    else
    {
        if ( mLayerName.isEmpty() )
            mLayerName = "(?)";
        // wait for the layer to be eventually loaded
        connect( QgsMapLayerRegistry::instance(), SIGNAL( layersAdded( QList<QgsMapLayer*> ) ), this, SLOT( registryLayersAdded( QList<QgsMapLayer*> ) ) );
    }
}
Пример #3
0
 Q_FOREACH ( QgsMapLayer* l, layers )
 {
   if ( l->id() == mLayerId )
   {
     disconnect( QgsMapLayerRegistry::instance(), SIGNAL( layersAdded( QList<QgsMapLayer*> ) ), this, SLOT( registryLayersAdded( QList<QgsMapLayer*> ) ) );
     attachToLayer();
     emit layerLoaded();
     break;
   }
 }