// A save or restore has been requested (Probably by QEGui itself) void saveRestoreManager::saveRestore( SaveRestoreSignal::saveRestoreOptions option ) { PersistanceManager* pm = profile.getPersistanceManager(); switch( option ) { // Save the application data case SaveRestoreSignal::SAVE: { // Start with the top level element - the QEGui application PMElement appElement = pm->addNamedConfiguration( SAVERESTORE_NAME ); // Note the number of main windows. This will determine how many main windows are expected on restore appElement.addValue( "MainWindows", app->getMainWindowCount() ); // Note the current user level userLevelTypes meta; appElement.addValue ("UserLevel", QEUtilities::enumToString( meta, "userLevels", getUserLevel() )); } break; // First restore phase. // This application will create the main windows and the GUIs they contain case SaveRestoreSignal::RESTORE_APPLICATION: { // Get the data for this application PMElement QEGuiData = pm->getNamedConfiguration( SAVERESTORE_NAME ); // If none, do nothing if( QEGuiData.isNull() ) { return; } // Note the current user level QString levelString; QEGuiData.getValue( "UserLevel", levelString ); userLevelTypes meta; userLevelTypes::userLevels levelInt; bool ok; levelInt = (userLevelTypes::userLevels)QEUtilities::stringToEnum( meta, "userLevels", levelString, &ok ); if( ok ) { setUserLevel( levelInt ); } // Get the number of expected main windows int numMainWindows = 0; QEGuiData.getValue( "MainWindows", numMainWindows ); // Create the main windows. They will restore themselves setupProfile( NULL, app->getParams()->pathList, "", app->getParams()->substitutions ); for( int i = 0; i < numMainWindows; i++ ) { MainWindow* mw = new MainWindow( app, "", "", "", QEFormMapper::nullHandle(), false ); mw->show(); } releaseProfile(); } break; // Second resore phase. // This application has done it's work. The widgets that have been created will be able to act on the second phase case SaveRestoreSignal::RESTORE_QEFRAMEWORK: break; } }
/* Button click event. */ void QEGenericButton::userClicked( bool checked ) { // Do nothing if nothing to do. (no point asking for confirmation or password) // Then keep doing nothing if user confirmation required but not given, or password required but not given if(( !writeOnClick && programLauncher.getProgram().isEmpty() && guiName.isEmpty() ) || !confirmAction() || !checkPassword() ) return; // Get the variable to write to QEString *qca = (QEString*)getQcaItem(0); // If the object is set up to write when the user clicks the button // emit a signal // Also, if a QCa object is present (if there is a variable to write to) // then write the value if( writeOnClick ) { // Determine the string to write QString writeText; if( !checked ) { writeText = clickText; } else { writeText = clickCheckedText; } writeText = substituteThis( writeText ); // Emit a 'clicked' signal emitClicked( writeText.toInt() ); // Write to the variable if present if( qca ) { QString error; if( !qca->writeString( writeText, error ) ) { QMessageBox::warning( (QWidget*)getButtonQObject(), QString( "Write failed" ), error, QMessageBox::Cancel ); } } } // If there is a command to run, run it, with substitutions applied to the command and arguments programLauncher.launch( (VariableNameManager*)this, getButtonQObject() ); // If a new GUI is required, start it if( !guiName.isEmpty() ) { // Publish the profile this button recieved publishOwnProfile(); // Extend any variable name substitutions with this button's substitutions // Like most other macro substitutions, the substitutions already present take precedence. addMacroSubstitutions( getVariableNameSubstitutions() ); // Extend any variable name substitutions with this button's priority substitutions // Unlike most other macro substitutions, these macro substitutions take precedence over // substitutions already present. addPriorityMacroSubstitutions( prioritySubstitutions ); // Start the GUI emitNewGui( QEActionRequests( substituteThis( guiName ), customisationName, creationOption ) ); // Remove this button's priority macro substitutions now all its children are created removePriorityMacroSubstitutions(); // Remove this button's normal macro substitutions now all its children are created removeMacroSubstitutions(); // Release the profile now all QE widgets have been created releaseProfile(); } }