D3D9TimerQuery::~D3D9TimerQuery() { releaseQuery(); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Query); }
//------------------------------------------------------------------ void D3D9HardwareOcclusionQuery::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) { releaseQuery(d3d9Device); }
void D3D9TimerQuery::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) { if (d3d9Device == mDevice) releaseQuery(); }