Пример #1
0
void MapExporter::prepareScene()
{
	removeOriginFromChildPrimitives(_root);

	// Re-evaluate all brushes, to update the Winding calculations
	recalculateBrushWindings();
}
Пример #2
0
void MapExporter::prepareScene()
{
	removeOriginFromChildPrimitives(_root);
}