virtual ~FamilyTypeface() {
        SkAutoMutexAcquire  ac(gFamilyMutex);

        // remove us from our family. If the family is now empty, we return
        // that and then remove that family from the name list
        FamilyRec* family = remove_from_family(this);
        if (NULL != family) {
            remove_from_names(family);
            detach_and_delete_family(family);
        }
    }
Пример #2
0
// Put gadget into a new family (removing from old one if needed first).
// See remove_from_family() for definition of what a family is.
//
void UI_GADGET::set_parent(UI_GADGET *daddy)
{
	remove_from_family();
	parent = daddy;

	if (!daddy) {
		if (!my_wnd->first_gadget) {
			my_wnd->first_gadget = this;

		} else {
			UI_GADGET *eldest_sibling, *youngest_sibling;

			eldest_sibling = my_wnd->first_gadget;
			youngest_sibling = eldest_sibling->prev;

			next = eldest_sibling;
			prev = youngest_sibling;

			eldest_sibling->prev = this;
			youngest_sibling->next = this;
		}

		return;
	}

	if (!daddy->children) {
		daddy->children = this;

	} else {
		UI_GADGET *eldest_sibling, *youngest_sibling;

		eldest_sibling = daddy->children;
		youngest_sibling = eldest_sibling->prev;

		next = eldest_sibling;
		prev = youngest_sibling->prev;

		eldest_sibling->prev = this;
		youngest_sibling->next = this;
	}
}