bool FaceModel::render(float alpha) { if (!Model::render(alpha)) { return false; } if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) { renderCollisionProxies(alpha); } return true; }
bool SkeletonModel::render(float alpha) { if (_jointStates.isEmpty()) { return false; } Model::render(alpha); if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) { renderCollisionProxies(alpha); } return true; }