void vr_render_brick( VRState *state, VRVolumeData *vd, Brick *b, int direction ) { int i; Matrix RTTMat; Coord cpt[8]; float cp[MAX_CLIP_PLANES][4]; /* Get vertices for brick */ get_brick_vertices(b, state, cpt, vd, RTTMat); /* Restore texture coordinate space to range [0.0 1.0] */ glMatrixMode(GL_TEXTURE); glLoadMatrixf((GLfloat *) RTTMat); glMatrixMode(GL_MODELVIEW); /* If slice mode, get clipping plane */ if (state->mode->sliceMode) { vr_define_clip_planes(state, cp); } /* Load brick into texture memory */ load_brick(state, vd, b); /* Draw brick slices */ render_slices(b, state, cpt, direction); if (state->mode->sliceMode) { glBlendFunc(GL_ONE, GL_ZERO); /* Draw all clipping planes */ for (i = 0; i < state->planeData->nPlanes; i++) { /* Only draw plane if it is facing the viewer */ if (state->planeData->plane[i].facing == PLANE_FACING_TOWARDS) { /* Enable all clipping planes except the current one */ vr_enable_active_clip_planes(state, i); /* Draw current plane */ render_plane(state, b, cpt, cp[i]); /* Disable all clipping planes */ vr_disable_all_clip_planes(state); } } /* Re-enable all clipping planes */ vr_enable_active_clip_planes(state, -1); /* Restore blending for volume rendering */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } }
// XXX: this is very close to tool_cube_iter. static int tool_selection_iter(goxel_t *goxel, const inputs_t *inputs, int state, const vec2_t *view_size, bool inside) { extern const mat4_t FACES_MATS[6]; const bool down = inputs->mouse_down[0]; const bool up = !down; int snaped = 0; int face = -1; vec3_t pos, normal; plane_t face_plane; box_t box; uvec4b_t box_color = HEXCOLOR(0xffff00ff); // See if we can snap on a selection face. if (inside && !box_is_null(goxel->selection) && IS_IN(state, STATE_IDLE, STATE_SNAPED, STATE_SNAPED_FACE)) { goxel->tool_snape_face = -1; if (goxel_unproject_on_box(goxel, view_size, &inputs->mouse_pos, &goxel->selection, &pos, &normal, &face)) { goxel->tool_snape_face = face; state = STATE_SNAPED_FACE; } } if (!box_is_null(goxel->selection) && goxel->tool_snape_face != -1) face_plane.mat = mat4_mul(goxel->selection.mat, FACES_MATS[goxel->tool_snape_face]); if (inside && face == -1) snaped = goxel_unproject(goxel, view_size, &inputs->mouse_pos, &pos, &normal); if (snaped) { pos.x = round(pos.x - 0.5) + 0.5; pos.y = round(pos.y - 0.5) + 0.5; pos.z = round(pos.z - 0.5) + 0.5; } if (state == STATE_IDLE) { goxel->tool_t = 0; goxel->tool_snape_face = -1; if (snaped) state = STATE_SNAPED; } if (state == STATE_SNAPED) { if (!snaped) return STATE_CANCEL; goxel_set_help_text(goxel, "Click and drag to set selection."); goxel->tool_start_pos = pos; box = get_box(&goxel->tool_start_pos, &pos, &normal, 0, &goxel->plane); render_box(&goxel->rend, &box, false, &box_color, false); if (down) { state = STATE_PAINT; goxel->painting = true; } } if (state == STATE_PAINT) { goxel_set_help_text(goxel, "Drag."); goxel->selection = get_box(&goxel->tool_start_pos, &pos, &normal, 0, &goxel->plane); if (up) { state = STATE_PAINT2; goxel->tool_plane = plane_from_normal(pos, goxel->plane.u); } } if (state == STATE_PAINT2) { goxel_set_help_text(goxel, "Adjust height."); render_plane(&goxel->rend, &goxel->tool_plane, &goxel->grid_color); pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(pos, goxel->tool_plane.p), goxel->plane.n)); goxel->selection = get_box(&goxel->tool_start_pos, &pos, &normal, 0, &goxel->plane); if (down) { goxel->painting = false; return STATE_WAIT_UP; } } if (state == STATE_WAIT_UP) { goxel->tool_plane = plane_null; goxel->selection = box_get_bbox(goxel->selection); return up ? STATE_IDLE : STATE_WAIT_UP; } if (IS_IN(state, STATE_SNAPED_FACE, STATE_MOVE_FACE)) goxel_set_help_text(goxel, "Drag to move face"); if (state == STATE_SNAPED_FACE) { if (face == -1) return STATE_IDLE; render_img(&goxel->rend, NULL, &face_plane.mat); if (down) { state = STATE_MOVE_FACE; goxel->tool_plane = plane(pos, normal, vec3_normalized(face_plane.u)); } } if (state == STATE_MOVE_FACE) { if (up) return STATE_IDLE; goxel_unproject_on_plane(goxel, view_size, &inputs->mouse_pos, &goxel->tool_plane, &pos, &normal); pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(pos, goxel->tool_plane.p), vec3_normalized(face_plane.n))); pos.x = round(pos.x); pos.y = round(pos.y); pos.z = round(pos.z); goxel->selection = box_move_face(goxel->selection, goxel->tool_snape_face, pos); } return state; }
static int tool_cube_iter(goxel_t *goxel, const inputs_t *inputs, int state, const vec2_t *view_size, bool inside) { const bool down = inputs->mouse_down[0]; const bool up = !down; int snaped = 0; vec3_t pos, normal; box_t box; uvec4b_t box_color = HEXCOLOR(0xffff00ff); mesh_t *mesh = goxel->image->active_layer->mesh; if (inside) snaped = goxel_unproject(goxel, view_size, &inputs->mouse_pos, &pos, &normal); if (snaped) { if ( snaped == SNAP_MESH && goxel->painter.op == OP_ADD && !goxel->snap_offset) vec3_iadd(&pos, normal); pos.x = round(pos.x - 0.5) + 0.5; pos.y = round(pos.y - 0.5) + 0.5; pos.z = round(pos.z - 0.5) + 0.5; } if (state == STATE_IDLE) { goxel->tool_t = 0; if (snaped) state = STATE_SNAPED; } if (state == STATE_SNAPED) { if (goxel->tool_t == 0) { goxel->tool_t = 1; mesh_set(&goxel->tool_origin_mesh, mesh); } if (!snaped) return STATE_CANCEL; goxel_set_help_text(goxel, "Click and drag to draw."); goxel->tool_start_pos = pos; box = get_box(&goxel->tool_start_pos, &pos, &normal, 0, &goxel->plane); mesh_set(&mesh, goxel->tool_origin_mesh); mesh_op(mesh, &goxel->painter, &box); render_box(&goxel->rend, &box, false, &box_color, false); if (down) { state = STATE_PAINT; goxel->painting = true; } } if (state == STATE_PAINT) { goxel_set_help_text(goxel, "Drag."); box = get_box(&goxel->tool_start_pos, &pos, &normal, 0, &goxel->plane); render_box(&goxel->rend, &box, false, &box_color, false); mesh_set(&mesh, goxel->tool_origin_mesh); mesh_op(mesh, &goxel->painter, &box); goxel_update_meshes(goxel, false); if (up) { state = STATE_PAINT2; goxel->tool_plane = plane_from_normal(pos, goxel->plane.u); } } if (state == STATE_PAINT2) { goxel_set_help_text(goxel, "Adjust height."); render_plane(&goxel->rend, &goxel->tool_plane, &goxel->grid_color); pos = vec3_add(goxel->tool_plane.p, vec3_project(vec3_sub(pos, goxel->tool_plane.p), goxel->plane.n)); box = get_box(&goxel->tool_start_pos, &pos, &normal, 0, &goxel->plane); render_box(&goxel->rend, &box, false, &box_color, false); mesh_set(&mesh, goxel->tool_origin_mesh); mesh_op(mesh, &goxel->painter, &box); goxel_update_meshes(goxel, false); if (down) { mesh_set(&mesh, goxel->tool_origin_mesh); mesh_op(mesh, &goxel->painter, &box); goxel_update_meshes(goxel, true); goxel->painting = false; image_history_push(goxel->image); return STATE_WAIT_UP; } } if (state == STATE_WAIT_UP) { goxel->tool_plane = plane_null; if (up) state = STATE_IDLE; } return state; }
/* * Initialization of VGA */ void vga_init(vidmem_vga_mode_t vga_mode) { load_mode(vga_mode); /* load logo */ render_plane(&vga_logo); }