void renderchain_free(void *data) { renderchain_t *chain = (renderchain_t*)data; renderchain_clear(chain); renderchain_destroy_stock_shader(chain); if (chain->tracker) state_tracker_free(chain->tracker); }
static void renderchain_free(void *data) { d3d_video_t *chain = (d3d_video_t*)data; renderchain_clear(chain); //renderchain_destroy_stock_shader(chain); #ifndef DONT_HAVE_STATE_TRACKER if (chain->tracker) state_tracker_free(chain->tracker); #endif }