static fz_weights * make_weights(fz_context *ctx, int src_w, float x, float dst_w, fz_scale_filter *filter, int vertical, int dst_w_int, int patch_l, int patch_r, int n, int flip) { fz_weights *weights; float F, G; float window; int j; if (dst_w < src_w) { /* Scaling down */ F = dst_w / src_w; G = 1; } else { /* Scaling up */ F = 1; G = src_w / dst_w; } window = filter->width / F; DBUG(("make_weights src_w=%d x=%g dst_w=%g patch_l=%d patch_r=%d F=%g window=%g\n", src_w, x, dst_w, patch_l, patch_r, F, window)); weights = new_weights(ctx, filter, src_w, dst_w, patch_r-patch_l, n, flip, patch_l); if (!weights) return NULL; for (j = patch_l; j < patch_r; j++) { /* find the position of the centre of dst[j] in src space */ float centre = (j - x + 0.5f)*src_w/dst_w - 0.5f; int l, r; l = ceilf(centre - window); r = floorf(centre + window); DBUG(("%d: centre=%g l=%d r=%d\n", j, centre, l, r)); init_weights(weights, j); for (; l <= r; l++) { add_weight(weights, j, l, filter, x, F, G, src_w, dst_w); } check_weights(weights, j, dst_w_int, x, dst_w); if (vertical) { reorder_weights(weights, j, src_w); } } weights->count++; /* weights->count = dst_w_int now */ return weights; }
static fz_weights * make_weights(fz_context *ctx, int src_w, float x, float dst_w, fz_scale_filter *filter, int vertical, int dst_w_int, int patch_l, int patch_r, int n, int flip, fz_scale_cache *cache) { fz_weights *weights; float F, G; float window; int j; if (cache) { if (cache->src_w == src_w && cache->x == x && cache->dst_w == dst_w && cache->filter == filter && cache->vertical == vertical && cache->dst_w_int == dst_w_int && cache->patch_l == patch_l && cache->patch_r == patch_r && cache->n == n && cache->flip == flip) { return cache->weights; } cache->src_w = src_w; cache->x = x; cache->dst_w = dst_w; cache->filter = filter; cache->vertical = vertical; cache->dst_w_int = dst_w_int; cache->patch_l = patch_l; cache->patch_r = patch_r; cache->n = n; cache->flip = flip; fz_free(ctx, cache->weights); cache->weights = NULL; } if (dst_w < src_w) { /* Scaling down */ F = dst_w / src_w; G = 1; } else { /* Scaling up */ F = 1; G = src_w / dst_w; } window = filter->width / F; weights = new_weights(ctx, filter, src_w, dst_w, patch_r-patch_l, n, flip, patch_l); if (!weights) return NULL; for (j = patch_l; j < patch_r; j++) { /* find the position of the centre of dst[j] in src space */ float centre = (j - x + 0.5f)*src_w/dst_w - 0.5f; int l, r; l = ceilf(centre - window); r = floorf(centre + window); init_weights(weights, j); for (; l <= r; l++) { add_weight(weights, j, l, filter, x, F, G, src_w, dst_w); } check_weights(weights, j, dst_w_int, x, dst_w); if (vertical) { reorder_weights(weights, j, src_w); } } weights->count++; /* weights->count = dst_w_int now */ if (cache) { cache->weights = weights; } return weights; }