bool GrGpuGLFixed::flushGraphicsState(GrPrimitiveType type) { bool usingTextures[kNumStages]; for (int s = 0; s < kNumStages; ++s) { usingTextures[s] = VertexUsesStage(s, fGeometrySrc.fVertexLayout); if (usingTextures[s] && fCurrDrawState.fSamplerStates[s].isGradient()) { unimpl("Fixed pipe doesn't support radial/sweep gradients"); return false; } } if (GR_GL_SUPPORT_ES1) { if (BlendCoefReferencesConstant(fCurrDrawState.fSrcBlend) || BlendCoefReferencesConstant(fCurrDrawState.fDstBlend)) { unimpl("ES1 doesn't support blend constant"); return false; } } if (!flushGLStateCommon(type)) { return false; } if (fDirtyFlags.fRenderTargetChanged) { flushProjectionMatrix(); } for (int s = 0; s < kNumStages; ++s) { bool wasUsingTexture = VertexUsesStage(s, fHWGeometryState.fVertexLayout); if (usingTextures[s] != wasUsingTexture) { setTextureUnit(s); if (usingTextures[s]) { GR_GL(Enable(GR_GL_TEXTURE_2D)); } else { GR_GL(Disable(GR_GL_TEXTURE_2D)); } } } uint32_t vertColor = (fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit); uint32_t prevVertColor = (fHWGeometryState.fVertexLayout & kColor_VertexLayoutBit); if (vertColor != prevVertColor) { if (vertColor) { GR_GL(ShadeModel(GR_GL_SMOOTH)); // invalidate the immediate mode color fHWDrawState.fColor = GrColor_ILLEGAL; } else { GR_GL(ShadeModel(GR_GL_FLAT)); } } if (!vertColor && fHWDrawState.fColor != fCurrDrawState.fColor) { GR_GL(Color4ub(GrColorUnpackR(fCurrDrawState.fColor), GrColorUnpackG(fCurrDrawState.fColor), GrColorUnpackB(fCurrDrawState.fColor), GrColorUnpackA(fCurrDrawState.fColor))); fHWDrawState.fColor = fCurrDrawState.fColor; } // set texture environment, decide whether we are modulating by RGB or A. for (int s = 0; s < kNumStages; ++s) { if (usingTextures[s]) { GrGLTexture* texture = (GrGLTexture*)fCurrDrawState.fTextures[s]; if (NULL != texture) { TextureEnvRGBOperands nextRGBOperand0 = (GrPixelConfigIsAlphaOnly(texture->config())) ? kAlpha_TextureEnvRGBOperand : kColor_TextureEnvRGBOperand; if (fHWRGBOperand0[s] != nextRGBOperand0) { setTextureUnit(s); GR_GL(TexEnvi(GR_GL_TEXTURE_ENV, GR_GL_OPERAND0_RGB, (nextRGBOperand0==kAlpha_TextureEnvRGBOperand) ? GR_GL_SRC_ALPHA : GR_GL_SRC_COLOR)); fHWRGBOperand0[s] = nextRGBOperand0; } if (((1 << s) & fDirtyFlags.fTextureChangedMask) || (fHWDrawState.fSamplerStates[s].getMatrix() != getSamplerMatrix(s))) { GrMatrix texMat = getSamplerMatrix(s); AdjustTextureMatrix(texture, GrSamplerState::kNormal_SampleMode, &texMat); GrGpuMatrix glm; glm.set(texMat); setTextureUnit(s); GR_GL(MatrixMode(GR_GL_TEXTURE)); GR_GL(LoadMatrixf(glm.fMat)); recordHWSamplerMatrix(s, getSamplerMatrix(s)); } } else { GrAssert(!"Rendering with texture vert flag set but no bound texture"); return false; } } } if (fHWDrawState.fViewMatrix != fCurrDrawState.fViewMatrix) { GrGpuMatrix glm; glm.set(fCurrDrawState.fViewMatrix); GR_GL(MatrixMode(GR_GL_MODELVIEW)); GR_GL(LoadMatrixf(glm.fMat)); fHWDrawState.fViewMatrix = fCurrDrawState.fViewMatrix; } resetDirtyFlags(); return true; }
bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) { if (!flushGLStateCommon(type)) { return false; } const GrDrawState& drawState = this->getDrawState(); if (fDirtyFlags.fRenderTargetChanged) { // our coords are in pixel space and the GL matrices map to NDC // so if the viewport changed, our matrix is now wrong. fHWDrawState.setViewMatrix(GrMatrix::InvalidMatrix()); // we assume all shader matrices may be wrong after viewport changes fProgramCache->invalidateViewMatrices(); } GrBlendCoeff srcCoeff; GrBlendCoeff dstCoeff; BlendOptFlags blendOpts = this->getBlendOpts(false, &srcCoeff, &dstCoeff); if (kSkipDraw_BlendOptFlag & blendOpts) { return false; } GrCustomStage* customStages [GrDrawState::kNumStages]; this->buildProgram(type, blendOpts, dstCoeff, customStages); fProgramData = fProgramCache->getProgramData(fCurrentProgram, customStages); if (NULL == fProgramData) { GrAssert(!"Failed to create program!"); return false; } if (fHWProgramID != fProgramData->fProgramID) { GL_CALL(UseProgram(fProgramData->fProgramID)); fHWProgramID = fProgramData->fProgramID; } fCurrentProgram.overrideBlend(&srcCoeff, &dstCoeff); this->flushBlend(type, srcCoeff, dstCoeff); GrColor color; GrColor coverage; if (blendOpts & kEmitTransBlack_BlendOptFlag) { color = 0; coverage = 0; } else if (blendOpts & kEmitCoverage_BlendOptFlag) { color = 0xffffffff; coverage = drawState.getCoverage(); } else { color = drawState.getColor(); coverage = drawState.getCoverage(); } this->flushColor(color); this->flushCoverage(coverage); this->flushViewMatrix(); for (int s = 0; s < GrDrawState::kNumStages; ++s) { if (this->isStageEnabled(s)) { this->flushTextureMatrix(s); this->flushRadial2(s); this->flushConvolution(s); this->flushTexelSize(s); this->flushTextureDomain(s); if (NULL != fProgramData->fCustomStage[s]) { const GrSamplerState& sampler = this->getDrawState().getSampler(s); const GrGLTexture* texture = static_cast<const GrGLTexture*>( this->getDrawState().getTexture(s)); fProgramData->fCustomStage[s]->setData( this->glInterface(), sampler.getCustomStage(), texture); } } } this->flushColorMatrix(); resetDirtyFlags(); return true; }
bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) { if (!flushGLStateCommon(type)) { return false; } if (fDirtyFlags.fRenderTargetChanged) { // our coords are in pixel space and the GL matrices map to NDC // so if the viewport changed, our matrix is now wrong. #if ATTRIBUTE_MATRIX fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix(); #else // we assume all shader matrices may be wrong after viewport changes fProgramCache->invalidateViewMatrices(); #endif } if (fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit) { // invalidate the immediate mode color fHWDrawState.fColor = GrColor_ILLEGAL; } else { if (fHWDrawState.fColor != fCurrDrawState.fColor) { // OpenGL ES only supports the float varities of glVertexAttrib float c[] = { GrColorUnpackR(fCurrDrawState.fColor) / 255.f, GrColorUnpackG(fCurrDrawState.fColor) / 255.f, GrColorUnpackB(fCurrDrawState.fColor) / 255.f, GrColorUnpackA(fCurrDrawState.fColor) / 255.f }; GR_GL(VertexAttrib4fv(COL_ATTR_LOCATION, c)); fHWDrawState.fColor = fCurrDrawState.fColor; } } buildProgram(type); fProgramData = fProgramCache->getProgramData(fCurrentProgram, this); if (fHWProgramID != fProgramData->fProgramID) { GR_GL(UseProgram(fProgramData->fProgramID)); fHWProgramID = fProgramData->fProgramID; } if (!fCurrentProgram.doGLSetup(type, fProgramData)) { return false; } #if ATTRIBUTE_MATRIX GrMatrix& currViewMatrix = fHWDrawState.fViewMatrix; #else GrMatrix& currViewMatrix = fProgramData->fViewMatrix; #endif if (currViewMatrix != fCurrDrawState.fViewMatrix) { flushViewMatrix(); currViewMatrix = fCurrDrawState.fViewMatrix; } for (int s = 0; s < kNumStages; ++s) { GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s]; if (NULL != texture) { if (-1 != fProgramData->fUniLocations.fStages[s].fTextureMatrixUni && (((1 << s) & fDirtyFlags.fTextureChangedMask) || getHWSamplerMatrix(s) != getSamplerMatrix(s))) { flushTextureMatrix(s); recordHWSamplerMatrix(s, getSamplerMatrix(s)); } } const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s]; if (-1 != fProgramData->fUniLocations.fStages[s].fRadial2Uni && (fProgramData->fRadial2CenterX1[s] != sampler.getRadial2CenterX1() || fProgramData->fRadial2Radius0[s] != sampler.getRadial2Radius0() || fProgramData->fRadial2PosRoot[s] != sampler.isRadial2PosRoot())) { flushRadial2(s); fProgramData->fRadial2CenterX1[s] = sampler.getRadial2CenterX1(); fProgramData->fRadial2Radius0[s] = sampler.getRadial2Radius0(); fProgramData->fRadial2PosRoot[s] = sampler.isRadial2PosRoot(); } } resetDirtyFlags(); return true; }
bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) { if (!flushGLStateCommon(type)) { return false; } if (fDirtyFlags.fRenderTargetChanged) { // our coords are in pixel space and the GL matrices map to NDC // so if the viewport changed, our matrix is now wrong. fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix(); // we assume all shader matrices may be wrong after viewport changes fProgramCache->invalidateViewMatrices(); } GrBlendCoeff srcCoeff; GrBlendCoeff dstCoeff; BlendOptFlags blendOpts = this->getBlendOpts(false, &srcCoeff, &dstCoeff); if (kSkipDraw_BlendOptFlag & blendOpts) { return false; } this->buildProgram(type, blendOpts, dstCoeff); fProgramData = fProgramCache->getProgramData(fCurrentProgram); if (NULL == fProgramData) { GrAssert(!"Failed to create program!"); return false; } if (fHWProgramID != fProgramData->fProgramID) { GL_CALL(UseProgram(fProgramData->fProgramID)); fHWProgramID = fProgramData->fProgramID; } fCurrentProgram.overrideBlend(&srcCoeff, &dstCoeff); this->flushBlend(type, srcCoeff, dstCoeff); GrColor color; if (blendOpts & kEmitTransBlack_BlendOptFlag) { color = 0; } else if (blendOpts & kEmitCoverage_BlendOptFlag) { color = 0xffffffff; } else { color = fCurrDrawState.fColor; } this->flushColor(color); GrMatrix* currViewMatrix; if (GrGLProgram::kSetAsAttribute == fProgramData->fUniLocations.fViewMatrixUni) { currViewMatrix = &fHWDrawState.fViewMatrix; } else { currViewMatrix = &fProgramData->fViewMatrix; } if (*currViewMatrix != fCurrDrawState.fViewMatrix) { flushViewMatrix(); *currViewMatrix = fCurrDrawState.fViewMatrix; } for (int s = 0; s < GrDrawState::kNumStages; ++s) { this->flushTextureMatrix(s); this->flushRadial2(s); this->flushConvolution(s); this->flushTexelSize(s); this->flushTextureDomain(s); } this->flushEdgeAAData(); resetDirtyFlags(); return true; }