Пример #1
0
 /**
  * Default Constructor.
  */
 Model(void)
 {
     resetModelMatrix();
     objectCenter = Eigen::Vector3f::Zero();
     centroid = Eigen::Vector3f::Zero();
     radius = 1.0;
     scale = 1.0;
 }
Пример #2
0
	/**
	* @brief Default Constructor
	*/
	Sphere()
	{
		initGL();

		resetModelMatrix();
		createGeometry();

		color << 1.0, 0.48, 0.16, 1.0;

		sphere_shader.setShaderName("sphereShader");
		sphere_shader.initializeFromStrings(sphere_vertex_code, sphere_fragment_code);

	}