Пример #1
0
bool XRandBG::init(int w, int h, const char* filename, int objsSum, bool m_withUI)
{
	if (m_isInited || w <= 0 || h <= 0) return false;

	resetParameter();
	if (m_withUI)
	{
		XCFGManager.addGroup("背景参数");
		XCFGManager.addAItem<float>(&m_minSpeed, CFG_DATA_FLOAT, "最小速度", 100.0f, 0.01f, 5.0f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_maxSpeed, CFG_DATA_FLOAT, "最大速度", 100.0f, 0.01f, 10.0f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_minScale, CFG_DATA_FLOAT, "最小缩放", 10.0f, 0.01f, 0.5f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_maxScale, CFG_DATA_FLOAT, "最大缩放", 10.0f, 0.01f, 1.25f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_minEnergy, CFG_DATA_FLOAT, "最小能量", 10000.0f, 1.0f, 400.0f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_maxEnergy, CFG_DATA_FLOAT, "最大能量", 10000.0f, 1.0f, 800.0f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_minStrength, CFG_DATA_FLOAT, "最小强度", 500.0f, 1.0f, 20.0f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_maxStrength, CFG_DATA_FLOAT, "最大强度", 500.0f, 1.0f, 40.0f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_minRecoveryRate, CFG_DATA_FLOAT, "最小恢复", 1000.0f, 1.0f, 150.0f, nullptr, "背景参数");
		XCFGManager.addAItem<float>(&m_maxRecoveryRate, CFG_DATA_FLOAT, "最大恢复", 1000.0f, 1.0f, 250.0f, nullptr, "背景参数");
	}

	m_w = w;
	m_h = h;
	m_buff.resize(m_w * m_h);

	if (!m_fbo.init(m_w, m_h, COLOR_GRAY)) return false;
	if (!m_tex.load(filename)) return false;

	m_avgBornTimer = 5.0f;
	m_bornTime = XRand::randomf(0.75f, 1.25f) * m_avgBornTimer;
	m_objs.resize(objsSum + 2);
	for (int i = 0; i < m_objs.size(); ++i)
	{
		m_freeObjs.push_back(&m_objs[i]);
	}
	for (int i = 0; i < objsSum; ++i)	//初始化5个粒子
		born();

	m_isInited = true;
	return true;
}
Пример #2
0
bool KNMusicBackendMpvThread::loadFile(const QString &filePath)
{
    //Check out the file path.
    if(m_filePath==filePath)
    {
        ;
    }
    //Save the load file path.
    m_filePath=filePath;
    //Reset the thread data first.
    m_totalDuration=-1;
    resetParameter();
    //Open file path in the mpv handle.
    //Prepare load file commands.
    const char *args[] = {"loadfile",
                          filePath.toUtf8().constData(),
                          NULL};
    //Launch command.
    exeCommand(args);
    //Give back loaded signal.
    return true;
}
Пример #3
0
	void PolarEmitter::setEnabled(bool enabled)
	{
		resetParameter();

		ParticleEmitter::setEnabled(enabled);
	}