Пример #1
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 void CameraOrthographic::set(float near, float far, float left, float right, float bottom, float top) {
     this->mNear = near;
     this->mFar = far;
     this->mLeft = left;
     this->mRight = right;
     this->mBottom = bottom;
     this->mTop = top;
     resetProjectionMatrix();
 }
Пример #2
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 void CameraOrthographic::setTop(float top) {
     CameraOrthographic::mTop = top;
     resetProjectionMatrix();
 }
Пример #3
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 void CameraOrthographic::setRight(float right) {
     CameraOrthographic::mRight = right;
     resetProjectionMatrix();
 }
Пример #4
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 void CameraOrthographic::setBottom(float bottom) {
     CameraOrthographic::mBottom = bottom;
     resetProjectionMatrix();
 }
Пример #5
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 void CameraOrthographic::setLeft(float left) {
     CameraOrthographic::mLeft = left;
     resetProjectionMatrix();
 }
Пример #6
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 void CameraOrthographic::setFar(float far) {
     CameraOrthographic::mFar = far;
     resetProjectionMatrix();
 }
Пример #7
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 void CameraOrthographic::setNear(float near) {
     CameraOrthographic::mNear = near;
     resetProjectionMatrix();
 }
Пример #8
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 CameraOrthographic::CameraOrthographic(GameObject *gameObject)
         : Camera(gameObject)
 {
     resetProjectionMatrix();
 }
Пример #9
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 /**
  * @brief Resets trackball to initial position and orientation
  */
 void reset (void)
 {
     resetViewMatrix();
     resetProjectionMatrix();
 }