bool CPetSave::MouseButtonUpMsg(const Point &pt) { if (_btnLoadSave.MouseButtonUpMsg(pt)) { execute(); resetSlots(); return true; } else { return false; } }
bool CPetLoadSave::reset() { highlightChange(); resetSlots(); CPetControl *pet = getPetControl(); if (pet) { _gutter.reset("PetSaveGutter", pet, MODE_UNSELECTED); } return true; }
void CPetSave::highlightCurrent(const Point &pt) { resetSlots(); highlightSave(_savegameSlotNum); }